def __init__(self): SceneBase.__init__(self) self.economybutton = Button("+5 MoonCrystals Economy", (300, 200), self.Economy, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.defensebutton = Button("+500 Mothership HP", (300, 300), self.Defense, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.continuebutton = Button("Make the Game Great Again", (900, 500), self.Continue, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.damagebutton = Button("Unit Damage +10", (300, 400), self.Damage, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.healthbutton = Button("Unit Health +20", (300, 500), self.Health, size=(240, 60), font_size=20, bg=(109, 177, 255)) b = Boombox() if not b.MusicStatus(): b.PlayMusic("menumusic")
def __init__(self): SceneBase.__init__(self) self.text = Text(228, 600, "Level Select", bold=True, color=(109, 177, 255), fontSize=45) self.marsbutton = Button("2. Mars", (690, 325), self.Mars, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.moonbutton = Button("1. Moon", (510, 325), self.Moon, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.saturnbutton = Button("3. Saturn", (510, 425), self.Saturn, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.mercurybutton = Button("4. Mercury", (690, 425), self.Mercury, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.uranusbutton = Button("5. Uranus", (510, 525), self.Uranus, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.neptunebutton = Button("6. Neptune", (690, 525), self.Neptune, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.continuebutton = Button("Back", (50, 625), self.Continue, size=(60, 30), bg=(109, 177, 255)) # Start music b = Boombox() if not b.MusicStatus(): b.PlayMusic("menumusic")
def __init__(self): SceneBase.__init__(self) self.continuebutton = Button("Continue", (900, 525), self.Continue, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.backbutton = Button("Back", (900, 605), self.GoBack, size=(120, 60), font_size=20, bg=(109, 177, 255)) b = Boombox() if not b.MusicStatus(): b.PlayMusic("loremusic")