def run(self, target, **kwargs): return [ std_events.GainArmor(self.game, self, self.game.get_hero(self.player_id), 2) ]
def run(self, target, **kwargs): hero = self.game.get_hero(self.player_id) Enc_爪击.from_card(self, self.game, hero) return [std_events.GainArmor(self.game, self, hero, 2)]