def __init__(self, scene, pos = (0, 0, 0), rot = (0, 0, 0)):
        Object.__init__(self, scene, 'Player',(0, 0, 0), pos, rot)

        self.speed = 5
        self.sensitivity = 100

        self.collisionR = 1
示例#2
0
    def __init__(self, name, path,              \
                 use, var, meth, call, types):

        # Call mother's init
        Object.__init__(self, name, path,      \
                        use, var, meth, call, types, "")  # last is function type

        self.in_module = []
 def __init__(self,
              scene,
              colour=(255, 255, 255),
              pos=(0, 0, 0),
              rot=(0, 0, 0)):
     Object.__init__(self, scene, 'Light', colour, pos, rot)
     self.maxRange = 8
     self.intensity = 20
示例#4
0
    def __init__(self, name, path,      \
                 use, var, meth, call,  \
                 types, fun_type):

        # Call mother's init
        Object.__init__(self, name, path,      \
                        use, var, meth, call, types, fun_type)

        self.in_module = []
示例#5
0
    def __init__(self,
                 scene,
                 colour=(255, 255, 255),
                 pos=(0, 0, 10),
                 rot=(0, 0, 0)):
        Object.__init__(self, scene, 'Wall', colour, pos, rot)
        self.AddPoints((1, 1, 1))  #0
        self.AddPoints((-1, 1, 1))  #1
        self.AddPoints((-1, 1, -1))  #2
        self.AddPoints((1, 1, -1))  #3
        self.AddPoints((1, -1, 1))  #4
        self.AddPoints((-1, -1, 1))  #5
        self.AddPoints((-1, -1, -1))  #6
        self.AddPoints((1, -1, -1))  #7

        self.AddFace([0, 1, 5, 4])
        self.AddFace([0, 3, 7, 4])
        self.AddFace([6, 5, 1, 2])
        self.AddFace([6, 7, 3, 2])

        self.setImage("StoneB.png")
示例#6
0
 def __init__(self, scene, pos = (0, 0, 0), rot = (0, 0, 0)):
     Object.__init__(self, scene, 'Bullet', (0, 0, 0), pos, rot)
     self.speed = 10
     self.colour = (255, 255, 255)
     self.timer = 5