def _update_modifier_keys(self):
     """Updates alt, ctrl, and shift states.
     """
     modifiers = glutGetModifiers()
     self._is_alt_down = (modifiers & GLUT_ACTIVE_ALT != 0)
     self._is_ctrl_down = (modifiers & GLUT_ACTIVE_CTRL != 0)
     self._is_shift_down = (modifiers & GLUT_ACTIVE_SHIFT != 0)
示例#2
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 def _glut_update_modifiers(self):
     self._modifiers = []
     mods = glutGetModifiers()
     if mods & GLUT_ACTIVE_SHIFT:
         self._modifiers.append('shift')
     if mods & GLUT_ACTIVE_ALT:
         self._modifiers.append('alt')
     if mods & GLUT_ACTIVE_CTRL:
         self._modifiers.append('ctrl')
示例#3
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 def _glut_update_modifiers(self):
     self._modifiers = []
     mods = glutGetModifiers()
     if mods & GLUT_ACTIVE_SHIFT:
         self._modifiers.append('shift')
     if mods & GLUT_ACTIVE_ALT:
         self._modifiers.append('alt')
     if mods & GLUT_ACTIVE_CTRL:
         self._modifiers.append('ctrl')
示例#4
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    def mouse_press(self, *args):
        """
        Called when a mouse button is pressed or released. The args parameter
        is a tuple with 4 elements,

            (button, pressed, x, y)

        The first element indicates which button is pressed, the second is a 0
        (released) or 1 (pressed), and final two are the position of the mouse
        in window co-ordinates.

        """
        button, up, x, y = args
        if button == 0:
            if up:
                self._last_mouse_press = None
                self._last_orientation = None
            else:
                self._last_mouse_press = (x, y, glutGetModifiers())
                self._last_orientation = self.renderer.camera.orientation