def enable(self, shader): if not self.turnon: return False if self.assigned.has_key(shader): shader = self.assigned[shader] if self[shader] is None: return False glUseProgramObjectARB(self[shader]["program"]) self.active = self.shaders[shader] self.setTextures() self.update() self.globals["time"] = self.time() self.setGlobals() if self.getVar("time"): self.setVar("dt",self.globals["time"]-self.getVar("time")) return True
def disable(self): if self.active != 0: glUseProgramObjectARB(0) self.active = 0