示例#1
0
def gluUnProject4(baseFunction,
                  winX,
                  winY,
                  winZ,
                  clipW,
                  model=None,
                  proj=None,
                  view=None,
                  near=0.0,
                  far=1.0):
    """Convenience wrapper for gluUnProject
    
    Automatically fills in the model, projection and viewing matrices
    if not provided.
    
    returns (objX,objY,objZ) doubles
    """
    if model is None:
        model = GL.glGetDoublev(GL.GL_MODELVIEW_MATRIX)
    if proj is None:
        proj = GL.glGetDoublev(GL.GL_PROJECTION_MATRIX)
    if view is None:
        view = GL.glGetIntegerv(GL.GL_VIEWPORT)
    objX = _simple.GLdouble(0.0)
    objY = _simple.GLdouble(0.0)
    objZ = _simple.GLdouble(0.0)
    objW = _simple.GLdouble(0.0)
    result = baseFunction(winX, winY, winZ, model, proj, view,
                          ctypes.byref(objX), ctypes.byref(objY),
                          ctypes.byref(objZ), ctypes.byref(objW))
    if not result:
        raise ValueError("""Projection failed!""")
    return objX.value, objY.value, objZ.value, objW.value
示例#2
0
def gluGetTessProperty(baseFunction, tess, which, data=None):
    """Retrieve single double for a tessellator property"""
    if data is None:
        data = _simple.GLdouble(0.0)
        baseFunction(tess, which, data)
        return data.value
    else:
        return baseFunction(tess, which, data)
示例#3
0
def gluProject(baseFunction,
               objX,
               objY,
               objZ,
               model=None,
               proj=None,
               view=None):
    """Convenience wrapper for gluProject
    
    Automatically fills in the model, projection and viewing matrices
    if not provided.
    
    returns (winX,winY,winZ) doubles
    """
    if model is None:
        model = GL.glGetDoublev(GL.GL_MODELVIEW_MATRIX)
    if proj is None:
        proj = GL.glGetDoublev(GL.GL_PROJECTION_MATRIX)
    if view is None:
        view = GL.glGetIntegerv(GL.GL_VIEWPORT)
    winX = _simple.GLdouble(0.0)
    winY = _simple.GLdouble(0.0)
    winZ = _simple.GLdouble(0.0)
    result = baseFunction(
        objX,
        objY,
        objZ,
        model,
        proj,
        view,
        winX,
        winY,
        winZ,
    )
    # On Ubuntu 9.10 we see a None come out of baseFunction,
    # despite it having a return-type specified of GLint!
    if result is not None and result != _simple.GLU_TRUE:
        raise ValueError("""Projection failed!""")
    return winX.value, winY.value, winZ.value
def gluProject(baseFunction,
               objX,
               objY,
               objZ,
               model=None,
               proj=None,
               view=None):
    """Convenience wrapper for gluProject
	
	Automatically fills in the model, projection and viewing matrices
	if not provided.
	
	returns (winX,winY,winZ) doubles
	"""
    if model is None:
        model = GL.glGetDoublev(GL.GL_MODELVIEW_MATRIX)
    if proj is None:
        proj = GL.glGetDoublev(GL.GL_PROJECTION_MATRIX)
    if view is None:
        view = GL.glGetIntegerv(GL.GL_VIEWPORT)
    winX = simple.GLdouble(0.0)
    winY = simple.GLdouble(0.0)
    winZ = simple.GLdouble(0.0)
    result = baseFunction(
        objX,
        objY,
        objZ,
        model,
        proj,
        view,
        winX,
        winY,
        winZ,
    )
    if not result:
        raise ValueError("""Projection failed!""")
    return winX.value, winY.value, winZ.value