示例#1
0
def InitPyGame():
    GLUT.glutInit(())
    pygame.init()
    disp_no = os.getenv("DISPLAY")
    if disp_no:
        print "I'm running under X display = {0}".format(disp_no)
    drivers = ['fbcon', 'directfb', 'svgalib']
    found = False
    for driver in drivers:
        if not os.getenv('SDL_VIDEODRIVER'):
            os.putenv('SDL_VIDEODRIVER', driver)
        try:
            pygame.display.init()
        except pygame.error:
            print 'Driver: {0} failed.'.format(driver)
            continue
        found = True
        break
    if not found:
        raise Exception('No suitable video driver found!')
    size = (pygame.display.Info().current_w, pygame.display.Info().current_h)
    print "Framebuffer size: %d x %d" % (size[0], size[1])
    if config.full_screen:
        s = pygame.display.set_mode(size, locals.DOUBLEBUF | locals.OPENGL | locals.FULLSCREEN)
    else:
        s = pygame.display.set_mode(size, locals.DOUBLEBUF | locals.OPENGL)
    return s
示例#2
0
    def run(self):
        glut.glutInit(sys.argv)
        glut.glutInitWindowSize(500, 500)
        glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH)
        self.win = glut.glutCreateWindow(b'Molecular visualizer')

        glut.glutDisplayFunc(self.display)
        glut.glutReshapeFunc(self.reshape)
        glut.glutKeyboardFunc(self.keyboard)
        glut.glutMotionFunc(self.rotate)
        glut.glutMouseFunc(self.mouse)

        gl.glClearColor(0, 0, 0, 1)
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_LIGHTING)
        gl.glEnable(gl.GL_LIGHT0)

        gl.glColorMaterial(gl.GL_FRONT, gl.GL_DIFFUSE)
        gl.glEnable(gl.GL_COLOR_MATERIAL)

        # very diffuse and dark specular highlights, to make black visible
        gl.glMaterial(gl.GL_FRONT, gl.GL_SPECULAR, (.1, .1, .1, 1))
        gl.glMaterial(gl.GL_FRONT, gl.GL_SHININESS, 5)

        self.displist = gl.glGenLists(1)
        gl.glNewList(self.displist, gl.GL_COMPILE)
        self.draw_atoms(self.molecule)
        gl.glEndList()

        glut.glutMainLoop()
示例#3
0
 def __init__(self, width=640, height=480, fullscreen=False, aspect=None):
     self.gl = gl
     glut.glutInit(sys.argv)
     glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB
                              | glut.GLUT_DEPTH)
     glut.glutInitWindowPosition(0, 0)
     glut.glutCreateWindow(b"BlitzLoop Karaoke")
     if not fullscreen:
         glut.glutReshapeWindow(width, height)
     else:
         glut.glutSetCursor(glut.GLUT_CURSOR_NONE)
     BaseDisplay.__init__(self, width, height, fullscreen, aspect)
     self._on_reshape(width, height)
     if fullscreen:
         self.saved_size = (width, height)
         glut.glutFullScreen()
     glut.glutDisplayFunc(self._render)
     glut.glutIdleFunc(self._render)
     glut.glutReshapeFunc(self._on_reshape)
     glut.glutKeyboardFunc(self._on_keyboard)
     glut.glutSpecialFunc(self._on_keyboard)
     try:
         glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE,
                            glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS)
         print("Using FreeGLUT mainloop return feature")
     except:
         pass
     self._initialize()
示例#4
0
    def __init__(self):
        """
        Initialize and create GLUT window
        """
        glut.glutInit(sys.argv)
        glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA
                                 | glut.GLUT_DEPTH)
        glut.glutCreateWindow("OpenGL")
        glut.glutFullScreen()

        gl.glEnable(gl.GL_TEXTURE_2D)
        gl.glDisable(gl.GL_LIGHTING)
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
        gl.glEnableClientState(gl.GL_VERTEX_ARRAY)

        # Modify matrices for screen size
        width = glut.glutGet(glut.GLUT_SCREEN_WIDTH)
        height = glut.glutGet(glut.GLUT_SCREEN_HEIGHT)
        gl.glViewport(0, 0, width, height)
        gl.glMatrixMode(gl.GL_PROJECTION)
        aspect = width / height
        gl.glOrtho(-aspect, aspect, 1, -1, -1, 1)

        gl.glMatrixMode(gl.GL_MODELVIEW)
        gl.glLoadIdentity()
示例#5
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	def initializeGL(self):
		GLUT.glutInit()
		try:
			self.bindBID = GL.glGenBuffers(1) # for streaming video
		except:
			print ('GL: no textures (failed glGenBuffers)')
			self.bindBID = 0
示例#6
0
def main():
    global _projection, _rotation, _time_dif, _aspect_ratio
    # OpenGL initialization.
    glut.glutInit(sys.argv)
    # Initialize buffer and OpenGL settings.
    glut.glutInitDisplayMode(glut.GLUT_SINGLE | glut.GLUT_RGB
                             | glut.GLUT_DEPTH)
    init_window()
    # Initialize shaders.
    success = init_shaders()
    if not success:
        print('Failed to compile and link shader program.')
    # Initialize and create window, and set GLUT callback functions
    gl.glEnable(gl.GL_TEXTURE_2D)
    gl.glEnable(gl.GL_DEPTH_TEST)
    # gl.glEnable(gl.GL_LIGHTING)   # TODO: Leave light disabled for now
    # gl.glShadeModel(gl.GL_SMOOTH) #
    # set display callback function
    glut.glutDisplayFunc(draw)
    # set mouse motion callback funciton
    # glut.glutPassiveMotionFunc(mouse_motion_handler)
    # set idle callback function
    # glut.glutIdleFunc(idle)
    # create perspective transformation matrix
    _projection = glm.perspective(glm.radians(45.0), _aspect_ratio, 0.1, 100.0)
    euler = glm.vec3(-45.0, 0.0, 0.0, dtype=c_float)
    _rotation = quat.tquat(euler, dtype=c_float)
    init_test_object()
    # _time_dif = datetime.now()
    _time_dif = time.time()
    # Begin main loop.
    glut.glutMainLoop()
示例#7
0
def main():
    global EVENT_MNGR, EVENT_DISP, EVENT_LIST,\
            PROJECTION_MTRX, LOOKAT_MTRX, ASPECT_RATIO
    atexit.register(on_exit)
    glut.glutInit(sys.argv)
    OpenGL.GLUT.freeglut.glutSetOption(OpenGL.GLUT.GLUT_ACTION_ON_WINDOW_CLOSE, OpenGL.GLUT.GLUT_ACTION_GLUTMAINLOOP_RETURNS)
    init_window()
    EVENT_DISP = GloveletSensorEventDispatcher('/dev/ttyACM0', 115200)
    EVENT_LIST = GloveletDemoController()
    EVENT_MNGR = EventDispatchManager(EVENT_DISP, EVENT_LIST)
    init_hand()
    glut.glutShowWindow()
    # Init shaders
    if not init_shaders():
        print('Failed to compile and link shader program.')
    # init OpenGL settings
    gl.glEnable(gl.GL_TEXTURE_2D)
    gl.glEnable(gl.GL_DEPTH_TEST)
    # set render callback
    glut.glutDisplayFunc(draw)
    glut.glutKeyboardFunc(keyboard_handler)
    # glut.glutPassiveMotionFunc(mouse_motion)
    # init perspective matrices
    PROJECTION_MTRX = glm.perspective(glm.radians(45.0), ASPECT_RATIO, 0.1, 100.0)
    LOOKAT_MTRX = glm.lookAt(glm.vec3((0.0, 2.0, -4.0), dtype='f'),  # eye
                             glm.vec3((0.0, 1.0, 0.0), dtype='f'),  # center
                             glm.vec3((0.0, 1.0, 0.0), dtype='f'))  # up
    # begin main loop
    EVENT_MNGR.deploy_dispatchers()
    glut.glutMainLoop()
    EVENT_MNGR.end_dispatchers()
    exit()
示例#8
0
    def OnInit(self):
        import sys
        self.frame = mainWindow.MainWindow('OMX Editor v2.5')

        self.frame.Show()
        self.SetTopWindow(self.frame)

        if sys.platform == 'linux2':
            from OpenGL import GLUT
            GLUT.glutInit([])  ## in order to call Y.glutText()

        haveFilesToOpen = False
        for file in sys.argv[1:]:
            # When invoking this program as a standalone bundled app with
            # py2app, a bunch of junk we don't care about shows up on the
            # commandline, so only try to open a file if it actually exists.
            if os.path.exists(file):
                self.frame.openFile(file)
                haveFilesToOpen = True

        if not haveFilesToOpen:
            # Instead of just popping up a blank window, show an open-file
            # dialog.
            self.frame.OnFileOpen()

        return True
示例#9
0
def main():
    global calib, cyl

    src_dir = os.path.split(os.path.abspath(__file__))[0]
    data_dir = os.path.join(src_dir,'..','data')
    pmat = np.loadtxt( os.path.join(data_dir, 'cameramatrix.txt') )
    calib = decompose(pmat)
    width = 752
    height = 480

    glut.glutInit()
    glut.glutInitWindowSize(width,height)
    glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DEPTH | glut.GLUT_ACCUM | glut.GLUT_DOUBLE)
    glut.glutCreateWindow("calib_test_pyopengl");

    cyl = PointCylinder()
    if 1:
        # compose view matrix
        r = get_gluLookAt(pmat)
        gl.glMatrixMode(gl.GL_MODELVIEW)
        gl.glLoadIdentity()
        glu.gluLookAt( *r['all_args'] )
    gl.glDisable(gl.GL_DEPTH_TEST)
    glut.glutDisplayFunc(on_draw)
    on_resize(width,height)
    glut.glutMainLoop()
示例#10
0
def main():
		global window
		# For now we just pass glutInit one empty argument. I wasn't sure what should or could be passed in (tuple, list, ...)
		# Once I find out the right stuff based on reading the PyOpenGL source, I'll address this.
		lutAsString = buildBitsLUT()
		GLUT.glutInit([])
		GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH)
		
		# get a 640 x 480 window 
		GLUT.glutInitWindowSize(800, 600)
		
		# the window starts at the upper left corner of the screen 
		GLUT.glutInitWindowPosition(0, 0)
		
		window = GLUT.glutCreateWindow("Jeff Molofee's GL Code Tutorial ... NeHe '99")
		# glutFullScreen()
		#register callbacks
		GLUT.glutIdleFunc(DrawGLScene)		
		GLUT.glutReshapeFunc(ReSizeGLScene)
		GLUT.glutKeyboardFunc(keyPressed)
		GLUT.glutDisplayFunc(DrawGLScene)		

		InitGL(800, 600)

		GLUT.glutMainLoop()
示例#11
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def initGLUT(vertex_shade_code, fragment_shader_code, texture_image):
    GLUT.glutInit(sys.argv) # argv,argcを渡す
    # 表示モード
    if texture_image.mode == 'RGB':
        GLUT.glutInitDisplayMode(GLUT.GLUT_RGB | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH)
    elif texture_image.mode == 'RGBA':
        GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH)
    else:
        # 謎のモード
        print(texture_image.mode)
        exit()
    window_width, window_height = texture_image.size # テクスチャサイズ = ウィンドウサイズ
    GLUT.glutInitWindowSize( window_width, window_height )
    # the window starts at the upper left corner of the screen
    GLUT.glutInitWindowPosition(0, 0)
    GLUT.glutCreateWindow( sys.argv[0] )

    ## The main drawing function.
    def draw():
        GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
        GL.glEnable( GL.GL_TEXTURE_2D )
        GL.glDrawElements( GL.GL_TRIANGLES, 6, GL.GL_UNSIGNED_SHORT, np.array( indices, np.uint16 ) )
        GL.glDisable(GL.GL_TEXTURE_2D)
        GLUT.glutSwapBuffers()

    GLUT.glutDisplayFunc(draw)
    GLUT.glutIdleFunc(drawGLScene) # When we are doing nothing, redraw the scene.
    
    initGL( vertex_shade_code, fragment_shader_code, texture_image ) # Initialize our window.

    GLUT.glutMainLoop() # Start Event Processing Engine
示例#12
0
    def run(self):
        glut.glutInit(sys.argv)
        glut.glutInitWindowSize(500, 500)
        glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE
                                 | glut.GLUT_DEPTH)
        self.win = glut.glutCreateWindow(b'Molecular visualizer')

        glut.glutDisplayFunc(self.display)
        glut.glutReshapeFunc(self.reshape)
        glut.glutKeyboardFunc(self.keyboard)
        glut.glutMotionFunc(self.rotate)
        glut.glutMouseFunc(self.mouse)

        gl.glClearColor(0, 0, 0, 1)
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_LIGHTING)
        gl.glEnable(gl.GL_LIGHT0)

        gl.glColorMaterial(gl.GL_FRONT, gl.GL_DIFFUSE)
        gl.glEnable(gl.GL_COLOR_MATERIAL)

        # very diffuse and dark specular highlights, to make black visible
        gl.glMaterial(gl.GL_FRONT, gl.GL_SPECULAR, (.1, .1, .1, 1))
        gl.glMaterial(gl.GL_FRONT, gl.GL_SHININESS, 5)

        self.displist = gl.glGenLists(1)
        gl.glNewList(self.displist, gl.GL_COMPILE)
        self.draw_atoms(self.molecule)
        gl.glEndList()

        glut.glutMainLoop()
示例#13
0
    def __init__(self,
                 world,
                 title='',
                 height=500,
                 width=500):
        self.world = world
        self.time_interval = 10
        GLUT.glutInit(sys.argv)
        self.lastTime = GLUT.glutGet(GLUT.GLUT_ELAPSED_TIME)
        GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | 
                                 GLUT.GLUT_RGB | 
                                 GLUT.GLUT_DEPTH)
        GLUT.glutInitWindowSize(height, width)
        GLUT.glutCreateWindow(title)
        GLUT.glutDisplayFunc(self.render)
        GLUT.glutReshapeFunc(self.onSize)

        self.init = False
        
        #initialized to actual values in setupView
        self.viewport_left = 0
        self.viewport_bottom = 0
        self.viewport_height = 0
        self.viewport_width = 0
        
        self.timeStep = 1
        self.timeElapsed = self.time_interval / 1000.0
示例#14
0
def main():
    light_position = (7, 2, 1)    
    GLUT.glutInit(argv)
    GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH | GLUT.GLUT_MULTISAMPLE)
    larguraTela = GLUT.glutGet(GLUT.GLUT_SCREEN_WIDTH)
    alturaTela = GLUT.glutGet(GLUT.GLUT_SCREEN_HEIGHT)
    larguraJanela = round(2 * larguraTela / 3)
    alturaJanela = round(2 * alturaTela / 3)
    GLUT.glutInitWindowSize(larguraJanela, alturaJanela)
    GLUT.glutInitWindowPosition(round((larguraTela - larguraJanela) / 2), round((alturaTela - alturaJanela) / 2))
    GLUT.glutCreateWindow(janela)
    GLUT.glutReshapeFunc(reshape)
    GLUT.glutDisplayFunc(draw)
    GLUT.glutMouseFunc(clique)
    GL.glShadeModel(GL.GL_SMOOTH)
    GL.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, dados[0][0])
    GL.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, dados[0][1])
    GL.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, dados[0][2])
    GL.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, dados[0][3])
    GL.glEnable(GL.GL_LIGHTING)
    GL.glEnable(GL.GL_LIGHT0)
    GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position)
    GL.glEnable(GL.GL_MULTISAMPLE)
    GL.glEnable(GL.GL_DEPTH_TEST)
    GL.glClearColor(*corFundo)
    GLU.gluPerspective(45, larguraJanela / alturaJanela, 0.1, 50.0)
    GLUT.glutTimerFunc(50, timer, 1)
    GLUT.glutMainLoop()
示例#15
0
def main():
    global window
    # For now we just pass glutInit one empty argument. I wasn't sure what should or could be passed in (tuple, list, ...)
    # Once I find out the right stuff based on reading the PyOpenGL source, I'll address this.
    lutAsString = buildBitsLUT()
    GLUT.glutInit([])
    GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE
                             | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH)

    # get a 640 x 480 window
    GLUT.glutInitWindowSize(800, 600)

    # the window starts at the upper left corner of the screen
    GLUT.glutInitWindowPosition(0, 0)

    window = GLUT.glutCreateWindow(
        "Jeff Molofee's GL Code Tutorial ... NeHe '99")
    # glutFullScreen()
    #register callbacks
    GLUT.glutIdleFunc(DrawGLScene)
    GLUT.glutReshapeFunc(ReSizeGLScene)
    GLUT.glutKeyboardFunc(keyPressed)
    GLUT.glutDisplayFunc(DrawGLScene)

    InitGL(800, 600)

    GLUT.glutMainLoop()
示例#16
0
    def __init__(self,
                 width: int,
                 height: int,
                 title: str,
                 camera: bool = False):
        self.__Daytime = True
        self.__enableCamera = camera

        glut.glutInit()
        glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA)
        glut.glutInitWindowSize(width, height)
        glut.glutInitWindowPosition(0, 0)
        glut.glutCreateWindow(title)
        glut.glutReshapeFunc(self.__window_resize)
        glut.glutDisplayFunc(self.__display)
        glut.glutKeyboardFunc(self.__keyboardDown)
        glut.glutKeyboardUpFunc(self.__keyboardUp)
        glut.glutMotionFunc(self.__mouse_look_clb)

        self._create_shader()
        self.setSky(True)
        glEnable(GL_DEPTH_TEST)
        glEnable(GL_BLEND)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

        self.__ElementsList = []
        self.__camera = Camera()
        self.__lastX = width / 2
        self.__lastY = height / 2
        self.__first_mouse = True
        self.__left = False
        self.__right = False
        self.__forward = False
        self.__backward = False
示例#17
0
def main():
    global calib, cyl

    src_dir = os.path.split(os.path.abspath(__file__))[0]
    data_dir = os.path.join(src_dir, '..', 'data')
    pmat = np.loadtxt(os.path.join(data_dir, 'cameramatrix.txt'))
    calib = decompose(pmat)
    width = 752
    height = 480

    glut.glutInit()
    glut.glutInitWindowSize(width, height)
    glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DEPTH | glut.GLUT_ACCUM
                             | glut.GLUT_DOUBLE)
    glut.glutCreateWindow("calib_test_pyopengl")

    cyl = PointCylinder()
    if 1:
        # compose view matrix
        r = get_gluLookAt(pmat)
        gl.glMatrixMode(gl.GL_MODELVIEW)
        gl.glLoadIdentity()
        glu.gluLookAt(*r['all_args'])
    gl.glDisable(gl.GL_DEPTH_TEST)
    glut.glutDisplayFunc(on_draw)
    on_resize(width, height)
    glut.glutMainLoop()
示例#18
0
    def run(self):
        GLUT.glutInit()
        GLUT.glutSetOption(GLUT.GLUT_MULTISAMPLE, 4)
        GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH
                                 | GLUT.GLUT_MULTISAMPLE)
        self.width = 1200
        self.height = 720

        GLUT.glutInitWindowSize(self.width, self.height)
        GLUT.glutInitWindowPosition(100, 100)

        self.window = GLUT.glutCreateWindow(self.title)

        self.init_program()

        self.clear()
        self.show_loading_screen()
        self.init_line_buffer()
        self.load_line_buffer()

        GLUT.glutDisplayFunc(self.display)
        GLUT.glutIdleFunc(self.idle)
        GLUT.glutReshapeFunc(self.reshape)
        GLUT.glutKeyboardFunc(self.keyboard)
        GLUT.glutSpecialFunc(self.special)
        GLUT.glutMouseFunc(self.mouse)
        GLUT.glutMotionFunc(self.motion)
        GLUT.glutPassiveMotionFunc(self.motion)

        GLUT.glutMainLoop()
示例#19
0
    def __init__(self, parent, devices, monitors, network):
        """Initialise canvas properties and useful variables."""
        super().__init__(parent,
                         -1,
                         attribList=[
                             wxcanvas.WX_GL_RGBA, wxcanvas.WX_GL_DOUBLEBUFFER,
                             wxcanvas.WX_GL_DEPTH_SIZE, 16, 0
                         ])
        GLUT.glutInit()
        self.init = False
        self.context = wxcanvas.GLContext(self)

        # Initialise variables for panning
        self.pan_x = 0
        self.pan_y = 0
        self.last_mouse_x = 0  # previous mouse x position
        self.last_mouse_y = 0  # previous mouse y position

        self.devices = devices
        self.network = network
        self.monitors = monitors
        self.signals = []

        # Initialise variables for zooming
        self.zoom = 1

        # Bind events to the canvas
        self.Bind(wx.EVT_PAINT, self.on_paint)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_MOUSE_EVENTS, self.on_mouse)
示例#20
0
    def InitGL( self ):
        gl.glMatrixMode(gl.GL_PROJECTION)
        # camera frustrum setup
        gl.glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 10.0)
        gl.glMaterial(gl.GL_FRONT, gl.GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
        gl.glMaterial(gl.GL_FRONT, gl.GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
        gl.glMaterial(gl.GL_FRONT, gl.GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
        gl.glMaterial(gl.GL_FRONT, gl.GL_SHININESS, 50.0)
        gl.glLight(gl.GL_LIGHT0, gl.GL_AMBIENT, [1.0, 1.0, 1.0, 1.0])
        gl.glLight(gl.GL_LIGHT0, gl.GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
        gl.glLight(gl.GL_LIGHT0, gl.GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
        gl.glLight(gl.GL_LIGHT0, gl.GL_POSITION, [1.0, 1.0, 1.0, 0.0])
        gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
        gl.glEnable(gl.GL_LIGHTING)
        gl.glEnable(gl.GL_LIGHT0)
        gl.glDepthFunc(gl.GL_LESS)

        gl.glClearDepth(1.0) # enables clearing of the depth buffer?
        gl.glShadeModel(gl.GL_SMOOTH)

        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        # position viewer
        gl.glMatrixMode(gl.GL_MODELVIEW)
        # position viewer
        gl.glTranslate(0.0, 0.0, -3.0);
        #
        glut.glutInit(sys.argv)
示例#21
0
 def setUp(self):
     glut.glutInit()
     glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE
                              | glut.GLUT_DEPTH)
     glut.glutInitWindowSize(20, 20)
     self.window_id = glut.glutCreateWindow(self.__class__.__name__)
     self.test_data_path = os.path.join(testDir, 'test_data')
示例#22
0
def main():    
    GLUT.glutInit(argv)
    GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH | GLUT.GLUT_MULTISAMPLE)
    larguraTela = GLUT.glutGet(GLUT.GLUT_SCREEN_WIDTH)
    alturaTela = GLUT.glutGet(GLUT.GLUT_SCREEN_HEIGHT)
    larguraJanela = round(2 * larguraTela / 3)
    alturaJanela = round(2 * alturaTela / 3)
    GLUT.glutInitWindowSize(larguraJanela, alturaJanela)
    GLUT.glutInitWindowPosition(round((larguraTela - larguraJanela) / 2), round((alturaTela - alturaJanela) / 2))
    GLUT.glutCreateWindow(janela)
    GLUT.glutDisplayFunc(draw)
    load()
    GL.glEnable(GL.GL_MULTISAMPLE)
    GL.glEnable(GL.GL_DEPTH_TEST)
    GL.glEnable(GL.GL_TEXTURE_2D)
    GL.glClearColor(*corFundo)
    GL.glClearDepth(1.0)
    GL.glDepthFunc(GL.GL_LESS)
    GL.glShadeModel(GL.GL_SMOOTH)
    GL.glMatrixMode(GL.GL_PROJECTION)
    GLU.gluPerspective(-45, larguraJanela / alturaJanela, 0.1, 100.0)
    GL.glTranslatef(0.0, 0.0, -10)
    GL.glMatrixMode(GL.GL_MODELVIEW)
    GLUT.glutTimerFunc(10, timer, 1)
    GLUT.glutMainLoop()
示例#23
0
文件: view.py 项目: Joishi/Python
    def initOpenGLMatrix(self):
        # FROM http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
        glut.glutInit(sys.argv)
        glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH)
        glut.glutInitWindowSize(400, 400)
        glut.glutCreateWindow(b'PyTowerDefense')

        gl.glClearColor(0., 0., 0., 1.)
        gl.glShadeModel(gl.GL_SMOOTH)
        gl.glEnable(gl.GL_CULL_FACE)
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_LIGHTING)
        gl.lightZeroPosition = [100., 40., 100., 1.]
        gl.lightZeroColor = [0.8, 1.0, 0.8, 1.0] #green tinged
        gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, gl.lightZeroPosition)
        gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, gl.lightZeroColor)
        gl.glLightf(gl.GL_LIGHT0, gl.GL_CONSTANT_ATTENUATION, 0.01)
        gl.glLightf(gl.GL_LIGHT0, gl.GL_LINEAR_ATTENUATION, 0.005)
        gl.glEnable(gl.GL_LIGHT0)
        glut.glutDisplayFunc(self.paint)
        glut.glutIdleFunc(self.repaint)
        gl.glMatrixMode(gl.GL_PROJECTION)
        glu.gluPerspective(30., 1., 1., 1000.)
        gl.glMatrixMode(gl.GL_MODELVIEW)
        self._eyePosition = Point3D("Camera Eye Location").translate(0, 0, 400)
        self._watchingPosition = Point3D("Camera Watching Position")
        self._upVector = Point3D("Camera Up Vector").translate(0, 1, 0)
        glu.gluLookAt(self._eyePosition.x, self._eyePosition.y, self._eyePosition.z,
                      self._watchingPosition.x, self._watchingPosition.y, self._watchingPosition.z,
                      self._upVector.x, self._upVector.y, self._upVector.z)
        gl.glPushMatrix()
        return
示例#24
0
def glInit(): 
  OGLUT.glutInit()  # initialize the GLUT library.
  OGLUT.glutInitDisplayMode(OGLUT.GLUT_DOUBLE | OGLUT.GLUT_RGB |OGLUT.GLUT_DEPTH) # initial display mode
  OGL.glShadeModel(OGL.GL_SMOOTH) # Enable Smooth Shading
  OGL.glClearColor(0.0, 0.0, 0.0, 0.0) # Black Background
	
  OGL.glClearDepth(1.0) # Depth Buffer Setup
  OGL.glEnable(OGL.GL_DEPTH_TEST) # Enables Depth Testing
  OGL.glDepthFunc(OGL.GL_LEQUAL) # The Type Of Depth Testing To Do
  OGL.glHint(OGL.GL_PERSPECTIVE_CORRECTION_HINT, OGL.GL_NICEST) # Really Nice Perspective Calculations
	
  objCamera.Position_Camera(10, 4, 12,   9, 4, 12,   0, 1, 0) # Set Camera Position
	
  LoadVertices()
	
  OGL.glViewport(0,0,SCREEN_SIZE[0],SCREEN_SIZE[1]) # Reset The Current Viewport
  OGL.glMatrixMode(OGL.GL_PROJECTION)
  OGL.glLoadIdentity()
	
  # Calculate The Aspect Ratio Of The Window
  OGLU.gluPerspective(45.0, SCREEN_SIZE[0]/SCREEN_SIZE[1], 0.1, 100.0)
  OGL.glMatrixMode(OGL.GL_MODELVIEW)
	
  OGL.glCullFace(OGL.GL_BACK) # Don't draw the back sides of polygons
  OGL.glEnable(OGL.GL_CULL_FACE) # Turn on culling
示例#25
0
def visualizeGraph(V1,G1,C1,S1):


	#Assign
	global V
	global G
	global C
	global S
	V = V1
	G = G1
	C = C1
	S = S1

	#Take Log
	S = numpy.log(S + 1)


	#Init Glut
	glut.glutInit(sys.argv)
	glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH)
	glut.glutInitWindowSize(1024,1024)
	glut.glutCreateWindow("Visualize (GLUT)")
	glut.glutDisplayFunc(on_display)
	glut.glutKeyboardFunc(on_keyboard)
	glut.glutReshapeFunc(on_reshape);


	#Lookat	
	gluLookAt(0,12,0,  0,0,0,  0,0,1);
	

	#Idle function
	glut.glutIdleFunc(on_idle)
	glut.glutFullScreen()
	glut.glutMainLoop()
示例#26
0
    def run(self, ):
        print("\n")
        print("space bar: simulation on/off")
        print("' ': run/stop simulation")
        print("'a': run/stop animation")
        print("'[' and ']': play one frame backward and forward")

        # Init glut
        GLUT.glutInit(())
        GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA |
                                 GLUT.GLUT_DOUBLE |
                                 GLUT.GLUT_MULTISAMPLE |
                                 GLUT.GLUT_ALPHA |
                                 GLUT.GLUT_DEPTH)
        GLUT.glutInitWindowSize(*self.window_size)
        GLUT.glutInitWindowPosition(0, 0)
        self.window = GLUT.glutCreateWindow(self.title)

        # Init functions
        # glutFullScreen()
        GLUT.glutDisplayFunc(self.drawGL)
        GLUT.glutIdleFunc(self.idle)
        GLUT.glutReshapeFunc(self.resizeGL)
        GLUT.glutKeyboardFunc(self.keyPressed)
        GLUT.glutMouseFunc(self.mouseFunc)
        GLUT.glutMotionFunc(self.motionFunc)
        GLUT.glutTimerFunc(25, self.renderTimer, 1)
        self.initGL(*self.window_size)

        # Run
        GLUT.glutMainLoop()
示例#27
0
def _main(argv):
    GLUT.glutInit(argv)
    GLUT.glutCreateWindow(str.encode(sys.argv[0]))
    interaction_m = InteractionMatrix()
    interaction_m.add_translation(1, 2, 3)
    interaction_m.add_rotation(30, 0, 0, 1)
    interaction_m.add_translation(1, 2, 3)
示例#28
0
def main():
    GLUT.glutInit(sys.argv)
    GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH)
    GLUT.glutInitWindowSize(320, 240)
    global window
    window = GLUT.glutCreateWindow("Babal")

    GLUT.glutDisplayFunc(display_cb)
    GLUT.glutVisibilityFunc(visibility_cb)
    GLUT.glutReshapeFunc(reshape_cb)

    GLUT.glutIgnoreKeyRepeat(1)
    GLUT.glutKeyboardFunc(keyboard_cb)
    GLUT.glutKeyboardUpFunc(keyboard_up_cb)
    GLUT.glutSpecialFunc(special_cb)
    GLUT.glutSpecialUpFunc(special_up_cb)
    GLUT.glutJoystickFunc(joystick_cb, 0)

    map_file = None
    if len(sys.argv) > 1:
        map_file = open(sys.argv[1])

    global game
    game = Game(map_file)
    gl_draw.init(GL, GLU, game)

    # reshape_cb gets called when window is made visible

    GLUT.glutMainLoop()
示例#29
0
    def __init__(self, wWidth, wHeight, filename):
        global g_rs, g_nx, g_ny, g_msecs

        g_rs = PVReadSparse(filename)
        g_nx = g_rs.nx
        g_ny = g_rs.ny

        glut.glutInit(sys.argv)
        glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE
                                 | glut.GLUT_DEPTH)
        glut.glutInitWindowSize(wWidth, wHeight)
        glut.glutInitWindowPosition(0, 0)
        window = glut.glutCreateWindow("PetaVision Activity")
        gl.glTranslatef(-1.0, 1.0, -2.5)

        # register callbacks
        glut.glutReshapeFunc(reSizeGLScene)
        glut.glutTimerFunc(g_msecs, getNextRecord, 1)
        glut.glutDisplayFunc(drawGLScene)
        glut.glutKeyboardFunc(keyPressed)

        print "nx==", g_nx
        print "ny==", g_ny

        self.initGL(wWidth, wHeight)
示例#30
0
文件: glut.py 项目: marcan/blitzloop
 def __init__(self, width=640, height=480, fullscreen=False, aspect=None):
     self.gl = gl
     glut.glutInit(sys.argv)
     glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH)
     glut.glutInitWindowPosition(0, 0)
     glut.glutCreateWindow(b"BlitzLoop Karaoke")
     if not fullscreen:
         glut.glutReshapeWindow(width, height)
     else:
         glut.glutSetCursor(glut.GLUT_CURSOR_NONE)
     BaseDisplay.__init__(self, width, height, fullscreen, aspect)
     self._on_reshape(width, height)
     if fullscreen:
         self.saved_size = (width, height)
         glut.glutFullScreen()
     glut.glutDisplayFunc(self._render)
     glut.glutIdleFunc(self._render)
     glut.glutReshapeFunc(self._on_reshape)
     glut.glutKeyboardFunc(self._on_keyboard)
     glut.glutSpecialFunc(self._on_keyboard)
     try:
         glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS)
         print("Using FreeGLUT mainloop return feature")
     except:
         pass
     self._initialize()
示例#31
0
def visualizeGraph(V1, G1, C1, S1):

    #Assign
    global V
    global G
    global C
    global S
    V = V1
    G = G1
    C = C1
    S = S1

    #Take Log
    S = numpy.log(S + 1)

    #Init Glut
    glut.glutInit(sys.argv)
    glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB
                             | glut.GLUT_DEPTH)
    glut.glutInitWindowSize(1024, 1024)
    glut.glutCreateWindow("Visualize (GLUT)")
    glut.glutDisplayFunc(on_display)
    glut.glutKeyboardFunc(on_keyboard)
    glut.glutReshapeFunc(on_reshape)

    #Lookat
    gluLookAt(0, 12, 0, 0, 0, 0, 0, 0, 1)

    #Idle function
    glut.glutIdleFunc(on_idle)
    glut.glutFullScreen()
    glut.glutMainLoop()
示例#32
0
def main():
    window_width = 600
    window_height = 600

    glut.glutInit(sys.argv)
    glut.glutInitDisplayMode(
        cast(int, glut.GLUT_RGB) | cast(int, glut.GLUT_SINGLE)
        | cast(int, glut.GLUT_DEPTH))
    glut.glutInitWindowSize(window_width, window_height)  # window size
    glut.glutInitWindowPosition(100, 100)  # window position
    glut.glutCreateWindow("mmdpy")  # show window
    glut.glutDisplayFunc(display)  # draw callback function
    # glut.glutIdleFunc(display)
    glut.glutReshapeFunc(reshape)  # resize callback function

    parser = argparse.ArgumentParser(description="MMD model viewer sample.")
    parser.add_argument("-p", type=str, help="MMD model file name.")
    parser.add_argument("-v", type=str, help="MMD motion file name.")
    parser.add_argument("--bone",
                        type=bool,
                        default=False,
                        help="Print bone informations.")
    args = parser.parse_args()

    model_name = args.p
    motion_name = args.v
    global bone_information
    bone_information = args.bone
    print(model_name)
    print(motion_name)
    init(window_width, window_height, model_name, motion_name)

    glut.glutTimerFunc(1000 // FPS, event, 0)
    glut.glutMainLoop()
示例#33
0
文件: _glut.py 项目: kif/vispy
def _init_glut():
    # HiDPI support for retina display
    # This requires glut from
    # http://iihm.imag.fr/blanch/software/glut-macosx/
    if sys.platform == 'darwin':
        try:
            glutInitDisplayString = platform.createBaseFunction(
                'glutInitDisplayString', dll=platform.GLUT,
                resultType=None, argTypes=[ctypes.c_char_p],
                doc='glutInitDisplayString(  ) -> None', argNames=())
            text = ctypes.c_char_p("rgba stencil double samples=8 hidpi")
            glutInitDisplayString(text)
        except Exception:
            pass
    glut.glutInit(['vispy'.encode('ASCII')])  # todo: allow user to give args?
    mode = (glut.GLUT_RGBA | glut.GLUT_DOUBLE |
            glut.GLUT_STENCIL | glut.GLUT_DEPTH)
    if bool(glut.glutInitDisplayMode):
        glut.glutInitDisplayMode(mode)
    # Prevent exit when closing window
    try:
        glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE,
                           glut.GLUT_ACTION_CONTINUE_EXECUTION)
    except Exception:
        pass
    return glut
示例#34
0
    def thread_main(instance):
        # sys.stderr.write("Starting thread_main\n")
        GLUT.glutInit(sys.argv)
        GLUT.glutInitContextVersion(3, 3)
        GLUT.glutInitContextFlags(GLUT.GLUT_FORWARD_COMPATIBLE)
        GLUT.glutInitContextProfile(GLUT.GLUT_CORE_PROFILE)
        GLUT.glutSetOption(GLUT.GLUT_ACTION_ON_WINDOW_CLOSE,
                           GLUT.GLUT_ACTION_GLUTMAINLOOP_RETURNS)
        GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE
                                 | GLUT.GLUT_DEPTH)

        # sys.stderr.write("Making default GLUT window.\n")
        GLUT.glutInitWindowSize(instance.width, instance.height)
        GLUT.glutInitWindowPosition(0, 0)
        instance.window = GLUT.glutCreateWindow(
            bytes(instance._title, encoding='UTF-8'))
        # Urgh.... according to the docs, I'm MUST register a display function
        #   for any GLUT window I create.  But... I don't want to do this until
        #   later (in self.__init__).  So, register a null function now,
        #   and hope that registering a new function is an OK thing to do.
        GLUT.glutDisplayFunc(lambda: None)

        # Not sure if I want this as a timer or an idle func
        GLUT.glutIdleFunc(lambda: GLUTContext.class_idle())
        # GLUT.glutTimerFunc(10, lambda val : GLUTContext.class_idle(), 0)
        sys.stderr.write("Going into GLUT.GLUT main loop.\n")
        GLUTContext._class_init = True

        GLUT.glutMainLoop()
示例#35
0
def setUpModule():
    global window
    if not window:
        GLUT.glutInit(sys.argv)
        GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH)
        GLUT.glutInitWindowSize(1024, 768)
        window = GLUT.glutCreateWindow("OMGL (GLUT)")
示例#36
0
def main():
    glut.glutInit(sys.argv)
    glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH)
    glut.glutInitWindowSize(400,400)
    glut.glutCreateWindow("teapot")

    gl.glClearColor(0.,0.,0.,1.)
    gl.glShadeModel(gl.GL_SMOOTH)
    gl.glEnable(gl.GL_CULL_FACE)
    gl.glEnable(gl.GL_DEPTH_TEST)
    gl.glEnable(gl.GL_LIGHTING)
    lightZeroPosition = [10.,4.,10.,1.]
    lightZeroColor = [0.8,1.0,0.8,1.0] #green tinged
    gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, lightZeroPosition)
    gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, lightZeroColor)
    gl.glLightf(gl.GL_LIGHT0, gl.GL_CONSTANT_ATTENUATION, 0.1)
    gl.glLightf(gl.GL_LIGHT0, gl.GL_LINEAR_ATTENUATION, 0.05)
    gl.glEnable(gl.GL_LIGHT0)
    glut.glutDisplayFunc(display)
    gl.glMatrixMode(gl.GL_PROJECTION)
    glu.gluPerspective(40.,1.,1.,40.)
    gl.glMatrixMode(gl.GL_MODELVIEW)
    glu.gluLookAt(0,0,10,
                  0,0,0,
                  0,1,0)
    gl.glPushMatrix()
    glut.glutMainLoop()
    return
示例#37
0
    def run_sim_with_window(self):
        print("\n")
        print("space bar: simulation on/off")
        print("' ': run/stop simulation")
        print("'a': run/stop animation")
        print("'[' and ']': play one frame backward and forward")

        # Init glut
        GLUT.glutInit(())
        GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE
                                 | GLUT.GLUT_MULTISAMPLE | GLUT.GLUT_ALPHA
                                 | GLUT.GLUT_DEPTH)
        GLUT.glutInitWindowSize(*self.window_size)
        GLUT.glutInitWindowPosition(0, 0)
        self.window = GLUT.glutCreateWindow(self.title)

        # Init functions
        # glutFullScreen()
        GLUT.glutDisplayFunc(self.drawGL)
        GLUT.glutIdleFunc(self.idle)
        GLUT.glutReshapeFunc(self.resizeGL)
        GLUT.glutKeyboardFunc(self.keyPressed)
        GLUT.glutMouseFunc(self.mouseFunc)
        GLUT.glutMotionFunc(self.motionFunc)
        GLUT.glutTimerFunc(25, self.renderTimer, 1)
        self.initGL(*self.window_size)

        # Run
        GLUT.glutMainLoop()
示例#38
0
文件: _glut.py 项目: dengemann/vispy
 def _vispy_get_native_app(self):
     # HiDPI support for retina display
     # This requires glut from
     # http://iihm.imag.fr/blanch/software/glut-macosx/
     if sys.platform == 'darwin':
         try:
             glutInitDisplayString = platform.createBaseFunction(
                 'glutInitDisplayString',
                 dll=platform.GLUT,
                 resultType=None,
                 argTypes=[
                     ctypes.c_char_p],
                 doc='glutInitDisplayString(  ) -> None',
                 argNames=())
             text = ctypes.c_char_p("rgba stencil double samples=8 hidpi")
             glutInitDisplayString(text)
         except:
             pass
     if not self._initialized:
         glut.glutInit()  # todo: maybe allow user to give args?
         glut.glutInitDisplayMode(glut.GLUT_RGBA |
                                  glut.GLUT_DOUBLE |
                                  glut.GLUT_STENCIL |
                                  glut.GLUT_DEPTH)
         self._initialized = True
     return glut
示例#39
0
    def main(self): 
        self.location = np.array([0.0,0.0,1500.0])
        self.focus = np.array([0.0,0.0,0.0])
        self.up = np.array([1.0,0.0,0.0])

        self.mousex = 0
        self.mousey = 0
        self.mouse_drag = gl.GL_FALSE

        # Wire up GL
        glut.glutInit(sys.argv)

        glut.glutInitDisplayMode(glut.GLUT_RGB | glut.GLUT_DOUBLE | glut.GLUT_DEPTH)
        glut.glutInitWindowSize(500,500)
        glut.glutInitWindowPosition(10,10)
        glut.glutCreateWindow("Laspy+OpenGL Pointcloud")
        glut.glutDisplayFunc(self.display)
        glut.glutReshapeFunc(self.reshape)
        glut.glutMouseFunc(self.mouse)
        glut.glutMotionFunc(self.mouse_motion)
        glut.glutKeyboardFunc(self.keyboard)
        gl.glClearColor(0.0,0.0,0.0,1.0)
        glut.glutTimerFunc(10,self.timerEvent,1)

        glut.glutMainLoop()
        return 0
示例#40
0
    def __init__(self, parent):
        """Initialise canvas properties and useful variables."""
        super().__init__(parent,
                         -1,
                         attribList=[
                             wxcanvas.WX_GL_RGBA, wxcanvas.WX_GL_DOUBLEBUFFER,
                             wxcanvas.WX_GL_DEPTH_SIZE, 16, 0
                         ])
        GLUT.glutInit()
        self.context = wxcanvas.GLContext(self)

        # keep reference to parent
        self.parent = parent

        # set up drawing modes
        self.draw_2D = MyGLCanvas_2D(self)  # default mode
        self.draw_3D = MyGLCanvas_3D(self)

        # start in 2D mode
        self.current_mode = self.draw_2D

        # Bind events to the canvas
        self.Bind(wx.EVT_PAINT, self.current_mode.on_paint)
        self.Bind(wx.EVT_SIZE, self.current_mode.on_size)
        self.Bind(wx.EVT_MOUSE_EVENTS, self.current_mode.on_mouse)
示例#41
0
    def render(self, glcanvas):
        if not self.message == '':
            glDisable(GL_LIGHTING)
            glPushMatrix()
            glLoadIdentity()

            glOrtho(-1, 1, -1, 1, -1, 1)
            # def glut_print(x, y, font, text, r, g, b, a):

            # blending = False
            # if glIsEnabled(GL_BLEND):
            #     blending = True

            # glEnable(GL_BLEND)
            glColor3f(1, 1, 1)
            glRasterPos2f(self.x, self.y)
            # on windows we must have a glutInit call
            # on mac this seems not absolutely vital
            GLUT.glutInit()
            for ch in self.message:
                GLUT.glutBitmapCharacter(GLUT.GLUT_BITMAP_9_BY_15,
                                         ctypes.c_int(ord(ch)))

            # GLUT.glutBitmapString(GLUT.GLUT_BITMAP_9_BY_15, ctypes.c_char_p(self.message))

            # if not blending:
            #     glDisable(GL_BLEND)

            glPopMatrix()
            glEnable(GL_LIGHTING)
示例#42
0
def main():
    global wmngr_glut

    ###################
    # GLUT Window Initialization
    glut.glutInit()
    glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB
                             | glut.GLUT_DEPTH)  # zBuffer
    glut.glutInitWindowSize(600, 600)
    glut.glutInitWindowPosition(100, 100)
    glut.glutCreateWindow("Simple GLUT")

    # Register callbacks
    glut.glutReshapeFunc(reshape)
    glut.glutDisplayFunc(display)
    glut.glutMouseFunc(mouse)
    glut.glutMotionFunc(motion)
    glut.glutKeyboardFunc(keyboard)
    glut.glutSpecialFunc(special)
    glut.glutIdleFunc(idle)

    wmngr_glut = dfm2.gl.glut.WindowManagerGLUT(0.3)

    dfm2.gl.setSomeLighting()

    ####
    # Turn the flow of control over to GLUT
    glut.glutMainLoop()
示例#43
0
    def __init__(self):
        """
        Basic GLUT init and glut function definition.

        Notes
        -----
        `self.render_obj` is initialized here, which is then being used and drawn in `self.display`
        """

        glut.glutInit()
        glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE
                                 | glut.GLUT_DEPTH | glut.GLUT_MULTISAMPLE)
        glut.glutCreateWindow('Frightened Glut Rabbit')
        glut.glutReshapeWindow(Global.WIDTH, Global.HEIGHT)
        glut.glutReshapeFunc(self.reshape)
        glut.glutDisplayFunc(self.display)
        glut.glutKeyboardFunc(self.keyboard)
        glut.glutMouseFunc(self.glutMousePressEvent)
        glut.glutMotionFunc(self.glutMouseMoveEvent)
        glut.glutTimerFunc(Global.REFRESH_TIMER, self.onTimer,
                           Global.REFRESH_TIMER)

        self.buildProgram()

        self.reshape(Global.WIDTH, Global.HEIGHT)

        # set object to be rendered
        self.render_obj = default_obj()

        # For checking if need to swap
        self.standalone = True
示例#44
0
def Visualization(title, drawScene=DrawGLScene, width=320, height=200,
        handleKey=None):
    global window, _DrawCurrentSceneFunc, _KeyHandlerFunc
    GLUT.glutInit(sys.argv)

    _DrawCurrentSceneFunc = drawScene

    if handleKey:
        _KeyHandlerFunc = handleKey

    # Select type of Display mode:
    #  Double buffer
    #  RGBA color
    # Alpha components supported
    # Depth buffer
    GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE \
            | GLUT.GLUT_DEPTH)

    # get a 640 x 480 window
    GLUT.glutInitWindowSize(640, 480)

    # the window starts at the upper left corner of the screen
    GLUT.glutInitWindowPosition(0, 0)

    # Okay, like the C version we retain the window id to use when closing, but
    # for those of you new to Python (like myself), remember this assignment
    # would make the variable local and not global if it weren't for the global
    # declaration at the start of main.
    window = GLUT.glutCreateWindow(title)

    # Register the drawing function with glut, BUT in Python land, at least
    # using PyOpenGL, we need to set the function pointer and invoke a function
    # to actually register the callback, otherwise it would be very much like
    # the C version of the code.
    GLUT.glutDisplayFunc(DrawGLScene)

    # Uncomment this line to get full screen.
    # GLUT.glutFullScreen()

    # When we are doing nothing, redraw the scene.
    GLUT.glutIdleFunc(DrawGLScene)

    # Register the function called when our window is resized.
    GLUT.glutReshapeFunc(ReSizeGLScene)

    # Register the function called when the keyboard is pressed.
    GLUT.glutKeyboardFunc(keyPressed)

    # Register the function called when the mouse is pressed.
    GLUT.glutMouseFunc(mousePressed)

    # Register the function called when the mouse is pressed.
    GLUT.glutMotionFunc(mouseMoved)

    # Initialize our window.
    InitGL(640, 480)

    # Start Event Processing Engine
    GLUT.glutMainLoop()
示例#45
0
    def __init__(self, parent, devices, monitors, network):
        """Initialise canvas properties and useful variables."""
        super().__init__(parent.canvas3d_panel,
                         -1,
                         attribList=[
                             wxcanvas.WX_GL_RGBA, wxcanvas.WX_GL_DOUBLEBUFFER,
                             wxcanvas.WX_GL_DEPTH_SIZE, 16, 0
                         ])
        GLUT.glutInit()
        self.init = False
        self.context = wxcanvas.GLContext(self)

        self.devices = devices
        self.network = network
        self.monitors = monitors
        self.parent = parent

        # Constants for OpenGL materials and lights
        self.mat_diffuse = [0.0, 0.0, 0.0, 1.0]
        self.mat_no_specular = [0.0, 0.0, 0.0, 0.0]
        self.mat_no_shininess = [0.0]
        self.mat_specular = [0.5, 0.5, 0.5, 1.0]
        self.mat_shininess = [50.0]
        self.top_right = [1.0, 1.0, 1.0, 0.0]
        self.straight_on = [0.0, 0.0, 1.0, 0.0]
        self.no_ambient = [0.0, 0.0, 0.0, 1.0]
        self.dim_diffuse = [0.5, 0.5, 0.5, 1.0]
        self.bright_diffuse = [1.0, 1.0, 1.0, 1.0]
        self.med_diffuse = [0.75, 0.75, 0.75, 1.0]
        self.full_specular = [0.5, 0.5, 0.5, 1.0]
        self.no_specular = [0.0, 0.0, 0.0, 1.0]

        # Initialise variables for panning
        self.pan_x = 0
        self.pan_y = 0
        self.last_mouse_x = 0  # previous mouse x position
        self.last_mouse_y = 0  # previous mouse y position

        # Initialise the scene rotation matrix
        self.scene_rotate = np.identity(4, 'f')

        # Initialise variables for zooming
        self.zoom = 1

        self.scale_x = 50
        self.scale_y = 50
        self.scale_z = 30
        self.signals = []

        self.max_x = 0
        self.size = self.GetClientSize()

        # Offset between viewpoint and origin of the scene
        self.depth_offset = 800

        # Bind events to the canvas
        self.Bind(wx.EVT_PAINT, self.on_paint)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_MOUSE_EVENTS, self.on_mouse)
示例#46
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 def __init__(self, name, width, height):
     self.name = name
     self.width = width
     self.height = height
     # Setup window:
     GLUT.glutInit()
     GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH)
     GLUT.glutInitWindowSize(self.width, self.height)
示例#47
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 def prepareGLUT(self):
     glut.glutInit(sys.argv)
     glut.glutInitWindowSize(self.width, self.height)
     glut.glutCreateWindow('Sample Shader Heatmap')
     glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB)
     # glut.glutInitDisplayMode(glut.GLUT_RGB)
     glut.glutDisplayFunc(self.display)
     glut.glutKeyboardFunc(self.keyPressed)
示例#48
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def InitPyGame():
    GLUT.glutInit(())
    pygame.init()
    if config.full_screen:
        s = pygame.display.set_mode((1024, 768), locals.DOUBLEBUF | locals.OPENGL | locals.FULLSCREEN)
    else:
        s = pygame.display.set_mode((1024, 768), locals.DOUBLEBUF | locals.OPENGL)
    return s
示例#49
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def window(w=800,h=800,title='light',px=100,py=100):

    #glut init
    glut.glutInit(sys.argv)
    glut.glutInitDisplayMode (glut.GLUT_DOUBLE | glut.GLUT_RGB)
    glut.glutInitWindowSize (w, h)
    glut.glutInitWindowPosition (px, py)
    glut.glutCreateWindow (title)
示例#50
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def window(w=800, h=800, title='light', px=100, py=100):

    #glut init
    glut.glutInit(sys.argv)
    glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB)
    glut.glutInitWindowSize(w, h)
    glut.glutInitWindowPosition(px, py)
    glut.glutCreateWindow(title)
示例#51
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	def setUp(self):
		self.window_size = (400, 400)
		GLUT.glutInit()
		GLUT.glutInitContextVersion(3, 3)
		GLUT.glutInitContextProfile(GLUT.GLUT_CORE_PROFILE)
		GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA)
		GLUT.glutInitWindowSize(*self.window_size)
		self.window = GLUT.glutCreateWindow("GLPy Test")
示例#52
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def main():
    glut.glutInit()
    glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA)
    glut.glutCreateWindow('Hello world!')
    glut.glutReshapeWindow(512, 512)
    glut.glutReshapeFunc(reshape)
    glut.glutDisplayFunc(display)
    glut.glutKeyboardFunc(keyboard)
    glut.glutMainLoop()
示例#53
0
文件: scene.py 项目: arokem/Fos
    def window(self):

        glut.glutInit(sys.argv)
        glut.glutInitDisplayMode (self.disp_mode)
        w,h=self.win_size
        glut.glutInitWindowSize (w,h)
        px,py=self.win_pos
        glut.glutInitWindowPosition (px,py)
        glut.glutCreateWindow (self.win_title)
示例#54
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    def __init__(self, geos, vertex_code, fragment_code):
        self.time = time.time()
        num_vertices = np.sum([len(g) for g in geos])
        data = np.zeros(num_vertices, [("position", np.float32, 2),
                            ("color",    np.float32, 4)])
        cs = []
        vs = []
        for g in geos:
            for c in g.colors:
                cs.append(c)
            for v in g.vertices:
                vs.append(v)
        data["color"] = cs
        data["position"] = vs
        data["position"] = 0.5 * data["position"]
        self.data = data
        glut.glutInit()
        glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA)
        glut.glutCreateWindow("Hello world!")
        glut.glutReshapeWindow(512,512)
        glut.glutReshapeFunc(self.reshape)
        glut.glutDisplayFunc(self.display)
        glut.glutIdleFunc(self.idle)
        glut.glutKeyboardFunc(self.keyboard)
        glut.glutMouseFunc(self.mouse)

        program  = gl.glCreateProgram()
        vertex   = gl.glCreateShader(gl.GL_VERTEX_SHADER)
        fragment = gl.glCreateShader(gl.GL_FRAGMENT_SHADER)
        gl.glShaderSource(vertex, vertex_code)
        gl.glShaderSource(fragment, fragment_code)
        gl.glCompileShader(vertex)
        gl.glCompileShader(fragment)
        gl.glAttachShader(program, vertex)
        gl.glAttachShader(program, fragment)
        gl.glLinkProgram(program)
        gl.glDetachShader(program, vertex)
        gl.glDetachShader(program, fragment)
        gl.glUseProgram(program)
        self.buffer = gl.glGenBuffers(1)
        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer)
        gl.glBufferData(gl.GL_ARRAY_BUFFER, self.data.nbytes, self.data, gl.GL_DYNAMIC_DRAW)
        stride = self.data.strides[0]
        offset = ctypes.c_void_p(0)
        loc = gl.glGetAttribLocation(program, "position")
        gl.glEnableVertexAttribArray(loc)
        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer)
        gl.glVertexAttribPointer(loc, 2, gl.GL_FLOAT, False, stride, offset)

        offset = ctypes.c_void_p(self.data.dtype["position"].itemsize)
        loc = gl.glGetAttribLocation(program, "color")
        gl.glEnableVertexAttribArray(loc)
        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer)
        gl.glVertexAttribPointer(loc, 4, gl.GL_FLOAT, False, stride, offset)
        loc = gl.glGetUniformLocation(program, "scale")
        gl.glUniform1f(loc, 1.0)
示例#55
0
文件: test1.py 项目: oglearn/oglred
 def mainfunc(self):
     glut.glutInit()
     glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_3_2_CORE_PROFILE)
     glut.glutInitWindowSize(512, 512)
     #glut.glutInitContextVersion(4, 3)
     #glut.glutInitContextProfile(glut.GLUT_CORE_PROFILE)
     glut.glutCreateWindow('CH01_01')
     self.init()
     glut.glutDisplayFunc(self.disp)
     glut.glutMainLoop()
示例#56
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def initglut():
    global GLUTINITED
    if not GLUTINITED and sys.platform.startswith(('linux', 'win')):
        from OpenGL import GLUT
        try:
            GLUT.glutInit([])  ## in order to call Y.glutText()
        except OpenGL.error.NullFunctionError:
            #pass
            raise RuntimeError('FreeGlut is not installed on your computer')
            #print('FreeGlut is not installed on your computer')
        GLUTINITED = True
示例#57
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 def initAndRunDevice(templateGlutSystem):
     glut.glutInit()
     glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA)
     glut.glutCreateWindow(b'raVEngine_py')
     glut.glutReshapeWindow(512, 512)
     glut.glutReshapeFunc(reshape)
     glut.glutDisplayFunc(templateGlutSystem.display)
     glut.glutKeyboardFunc(keyboard)
     glut.glutMotionFunc(mouse)
     glut.glutIdleFunc(templateGlutSystem.combineUpdateAndDisplay)
     glut.glutMainLoop()