def status(): """ Retrieve the status of the PRNG :return: True if the PRNG is seeded enough, false otherwise """ return _lib.RAND_status()
def status(): """ Check whether the PRNG has been seeded with enough data. :return: 1 if the PRNG is seeded enough, 0 otherwise. """ return _lib.RAND_status()
def status(): """ Check whether the PRNG has been seeded with enough data. :return: :obj:`True` if the PRNG is seeded enough, :obj:`False` otherwise. """ return _lib.RAND_status()