def add_piece_to_game(): flag_count = 0 piece_to_add = Piece(pieces[piece_name.get()], pieces[piece_name.get()][0]) for flag in pieces_movement_flags[piece_name.get()]: if flag.get(): piece_to_add.add_movement(all_movements_list[flag_count]) flag_count += 1 piece_to_add.set_position(Position(column.get(), row.get())) pieces_for_game.append(piece_to_add) logs.insert(tk.END, "\nAdded " + piece_to_add.name + " at position " + str(Position(column.get(), row.get())) + ".")
def add_piece(self, piece: Piece, position: Position, player: Player): """Adds a piece on the board.""" if piece.name == "King": if self.king_mask & 1 << player.value: return False else: self.king_mask |= 1 << player.value Guard.check_position(position, self.SIZE) piece.set_position(position) piece.set_player(player) self.board[piece.position.x][piece.position.y] = copy(piece)