def popup(self, pos=None, searchText=""): """ Popup the menu at `pos` (in screen coordinates). 'Search' text field is initialized with `searchText` if provided. """ if pos is None: pos = QPoint() self.__clearCurrentItems() self.__search.setText(searchText) patt = QRegExp("(^|\W)" + searchText) patt.setCaseSensitivity(False) self.__suggestPage.setFilterRegExp(patt) self.ensurePolished() if self.testAttribute(Qt.WA_Resized) and self.sizeGripEnabled(): size = self.size() else: size = self.sizeHint() desktop = QApplication.desktop() screen_geom = desktop.availableGeometry(pos) # Adjust the size to fit inside the screen. if size.height() > screen_geom.height(): size.setHeight(screen_geom.height()) if size.width() > screen_geom.width(): size.setWidth(screen_geom.width()) geom = QRect(pos, size) if geom.top() < screen_geom.top(): geom.setTop(screen_geom.top()) if geom.left() < screen_geom.left(): geom.setLeft(screen_geom.left()) bottom_margin = screen_geom.bottom() - geom.bottom() right_margin = screen_geom.right() - geom.right() if bottom_margin < 0: # Falls over the bottom of the screen, move it up. geom.translate(0, bottom_margin) # TODO: right to left locale if right_margin < 0: # Falls over the right screen edge, move the menu to the # other side of pos. geom.translate(-size.width(), 0) self.setGeometry(geom) self.show() if searchText: self.setFocusProxy(self.__search) else: self.setFocusProxy(None)
def applyMargin(rect, margin): result = QRect(rect) result.setLeft(result.left()+margin) result.setRight(result.right()-margin) result.setTop(result.top()+margin) result.setBottom(result.bottom()-margin) return result
def popup(self, pos=None, searchText=""): """ Popup the menu at `pos` (in screen coordinates). 'Search' text field is initialized with `searchText` if provided. """ if pos is None: pos = QPoint() self.__clearCurrentItems() self.__search.setText(searchText) patt = QRegExp("(^|\W)"+searchText) patt.setCaseSensitivity(False) self.__suggestPage.setFilterRegExp(patt) self.ensurePolished() if self.testAttribute(Qt.WA_Resized) and self.sizeGripEnabled(): size = self.size() else: size = self.sizeHint() desktop = QApplication.desktop() screen_geom = desktop.availableGeometry(pos) # Adjust the size to fit inside the screen. if size.height() > screen_geom.height(): size.setHeight(screen_geom.height()) if size.width() > screen_geom.width(): size.setWidth(screen_geom.width()) geom = QRect(pos, size) if geom.top() < screen_geom.top(): geom.setTop(screen_geom.top()) if geom.left() < screen_geom.left(): geom.setLeft(screen_geom.left()) bottom_margin = screen_geom.bottom() - geom.bottom() right_margin = screen_geom.right() - geom.right() if bottom_margin < 0: # Falls over the bottom of the screen, move it up. geom.translate(0, bottom_margin) # TODO: right to left locale if right_margin < 0: # Falls over the right screen edge, move the menu to the # other side of pos. geom.translate(-size.width(), 0) self.setGeometry(geom) self.show() if searchText: self.setFocusProxy(self.__search) else: self.setFocusProxy(None)
def calculateLogicalRect(self, physicalRect): gridX = self.parent().width() / 40 gridY = self.parent().height() / 30 logicalRect = QRect() logicalRect.setTop(round(physicalRect.top() / gridY)) logicalRect.setLeft(round(physicalRect.left() / gridX)) logicalRect.setWidth(round(physicalRect.width() / gridX)) logicalRect.setHeight(round(physicalRect.height() / gridY)) return logicalRect
def paint(self, painter, option, index): painter.setFont(option.font) painter.setBrush(QBrush(Qt.black)) if option.state & QStyle.State_Selected: painter.setPen(QPen(Qt.white)) rect = QRect(option.rect) rect.setLeft(rect.left() + 4) rect.setTop(rect.top() + 4) rect.setWidth(rect.width() - 8) rect.setHeight(rect.height() - 8) painter.drawText(rect, Qt.Horizontal | Qt.TextWordWrap, forceString(index.data()))
def widget_popup_geometry(pos, widget): widget.ensurePolished() if widget.testAttribute(Qt.WA_Resized): size = widget.size() else: size = widget.sizeHint() desktop = QApplication.desktop() screen_geom = desktop.availableGeometry(pos) # Adjust the size to fit inside the screen. if size.height() > screen_geom.height(): size.setHeight(screen_geom.height()) if size.width() > screen_geom.width(): size.setWidth(screen_geom.width()) geom = QRect(pos, size) if geom.top() < screen_geom.top(): geom.setTop(screen_geom.top()) if geom.left() < screen_geom.left(): geom.setLeft(screen_geom.left()) bottom_margin = screen_geom.bottom() - geom.bottom() right_margin = screen_geom.right() - geom.right() if bottom_margin < 0: # Falls over the bottom of the screen, move it up. geom.translate(0, bottom_margin) # TODO: right to left locale if right_margin < 0: # Falls over the right screen edge, move the menu to the # other side of pos. geom.translate(-size.width(), 0) return geom
def paint(self, painter, option, index): self.initStyleOption(option, index) if hasattr(option, "checkState"): if option.checkState == Qt.Unchecked: option.checkState = Qt.PartiallyChecked elif option.checkState == Qt.PartiallyChecked: option.checkState = Qt.Unchecked elif option.checkState == Qt.Checked: option.font = QFont(option.font) option.font.setStrikeOut(True) # ref: qt4-x11-4.6.2/src/gui/styles/qcommonstyle.cpp painter.save() painter.setClipRect(option.rect) # QApplication.style().drawControl( # QStyle.CE_ItemViewItem, option, painter, # getattr(option, "widget", None)) style = QApplication.style() widget = getattr(option, "widget", None) # log.debug("widget: %r style: %r" % (widget, style.metaObject().className())) style.drawPrimitive( QStyle.PE_PanelItemViewItem, option, painter, widget) if option.checkState == Qt.Checked: painter.setOpacity(0.3) text_rect = style.subElementRect( QStyle.SE_ItemViewItemText, option, widget) item_text = option.fontMetrics.elidedText( option.text, option.textElideMode, text_rect.width()) painter.setFont(option.font) style.drawItemText(painter, text_rect, option.displayAlignment, option.palette, True, item_text, QPalette.Text) check_rect = style.subElementRect( QStyle.SE_ItemViewItemCheckIndicator, option, widget) if option.checkState == Qt.PartiallyChecked: brush = option.palette.brush(QPalette.Base) painter.fillRect(check_rect, brush) bullet_rect = QRect(check_rect) if bullet_rect.width() > BULLET_SIZE: bullet_rect.setLeft( bullet_rect.left() + (bullet_rect.width() - BULLET_SIZE) / 2) bullet_rect.setWidth(BULLET_SIZE) if bullet_rect.height() > BULLET_SIZE: bullet_rect.setTop( bullet_rect.top() + (bullet_rect.height() - BULLET_SIZE) / 2) bullet_rect.setHeight(BULLET_SIZE) painter.setPen(QPen(option.palette.color(QPalette.Text))) painter.setBrush(option.palette.brush(QPalette.Text)) painter.drawEllipse(bullet_rect) else: check_opt = QStyleOptionButton() check_opt.rect = check_rect check_opt.state = option.state & ~QStyle.State_HasFocus if option.checkState == Qt.Checked: check_opt.state |= QStyle.State_On else: check_opt.state |= QStyle.State_Off style.drawPrimitive( QStyle.PE_IndicatorItemViewItemCheck, check_opt, painter, widget) painter.restore()
class BrushingModel(QObject): brushSizeChanged = pyqtSignal(int) brushColorChanged = pyqtSignal(QColor) brushStrokeAvailable = pyqtSignal(QPointF, object) drawnNumberChanged = pyqtSignal(int) minBrushSize = 1 maxBrushSize = 61 defaultBrushSize = 3 defaultDrawnNumber = 1 defaultColor = Qt.white erasingColor = Qt.black erasingNumber = 100 def __init__(self, parent=None): QObject.__init__(self, parent=parent) self.sliceRect = None self.bb = QRect() #bounding box enclosing the drawing self.brushSize = self.defaultBrushSize self.drawColor = self.defaultColor self._temp_color = None self._temp_number = None self.drawnNumber = self.defaultDrawnNumber self.pos = None self.erasing = False self._hasMoved = False self.drawOnto = None #an empty scene, where we add all drawn line segments #a QGraphicsLineItem, and which we can use to then #render to an image self.scene = QGraphicsScene() def toggleErase(self): self.erasing = not(self.erasing) if self.erasing: self.setErasing() else: self.disableErasing() def setErasing(self): self.erasing = True self._temp_color = self.drawColor self._temp_number = self.drawnNumber self.setBrushColor(self.erasingColor) self.brushColorChanged.emit(self.erasingColor) self.setDrawnNumber(self.erasingNumber) def disableErasing(self): self.erasing = False self.setBrushColor(self._temp_color) self.brushColorChanged.emit(self.drawColor) self.setDrawnNumber(self._temp_number) def setBrushSize(self, size): self.brushSize = size self.brushSizeChanged.emit(self.brushSize) def setDrawnNumber(self, num): self.drawnNumber = num self.drawnNumberChanged.emit(num) def getBrushSize(self): return self.brushSize def brushSmaller(self): b = self.brushSize if b > self.minBrushSize: self.setBrushSize(b-1) def brushBigger(self): b = self.brushSize if self.brushSize < self.maxBrushSize: self.setBrushSize(b+1) def setBrushColor(self, color): self.drawColor = color self.brushColorChanged.emit(self.drawColor) def beginDrawing(self, pos, sliceRect): ''' pos -- QPointF-like ''' self.sliceRect = sliceRect self.scene.clear() self.bb = QRect() self.pos = QPointF(pos.x(), pos.y()) self._hasMoved = False def endDrawing(self, pos): has_moved = self._hasMoved # _hasMoved will change after calling moveTo if has_moved: self.moveTo(pos) else: assert(self.pos == pos) self.moveTo(QPointF(pos.x()+0.0001, pos.y()+0.0001)) # move a little tempi = QImage(QSize(self.bb.width(), self.bb.height()), QImage.Format_ARGB32_Premultiplied) #TODO: format tempi.fill(0) painter = QPainter(tempi) self.scene.render(painter, target=QRectF(), source=QRectF(QPointF(self.bb.x(), self.bb.y()), QSizeF(self.bb.width(), self.bb.height()))) painter.end() ndarr = qimage2ndarray.rgb_view(tempi)[:,:,0] labels = numpy.where(ndarr>0,numpy.uint8(self.drawnNumber),numpy.uint8(0)) labels = labels.swapaxes(0,1) assert labels.shape[0] == self.bb.width() assert labels.shape[1] == self.bb.height() ## ## ensure that at least one pixel is label when the brush size is 1 ## ## this happens when the user just clicked without moving ## in that case the lineitem will be so tiny, that it won't be rendered ## into a single pixel by the code above if not has_moved and self.brushSize <= 1 and numpy.count_nonzero(labels) == 0: labels[labels.shape[0]//2, labels.shape[1]//2] = self.drawnNumber self.brushStrokeAvailable.emit(QPointF(self.bb.x(), self.bb.y()), labels) def dumpDraw(self, pos): res = self.endDrawing(pos) self.beginDrawing(pos, self.sliceRect) return res def moveTo(self, pos): #data coordinates oldX, oldY = self.pos.x(), self.pos.y() x,y = pos.x(), pos.y() line = QGraphicsLineItem(oldX, oldY, x, y) line.setPen(QPen( QBrush(Qt.white), self.brushSize, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)) self.scene.addItem(line) self._hasMoved = True #update bounding Box if not self.bb.isValid(): self.bb = QRect(QPoint(oldX,oldY), QSize(1,1)) #grow bounding box self.bb.setLeft( min(self.bb.left(), max(0, x-self.brushSize/2-1) ) ) self.bb.setRight( max(self.bb.right(), min(self.sliceRect[0]-1, x+self.brushSize/2+1) ) ) self.bb.setTop( min(self.bb.top(), max(0, y-self.brushSize/2-1) ) ) self.bb.setBottom(max(self.bb.bottom(), min(self.sliceRect[1]-1, y+self.brushSize/2+1) ) ) #update/move position self.pos = pos
class BrushingModel(QObject): brushSizeChanged = pyqtSignal(int) brushColorChanged = pyqtSignal(QColor) brushStrokeAvailable = pyqtSignal(QPointF, object) drawnNumberChanged = pyqtSignal(int) minBrushSize = 1 maxBrushSize = 61 defaultBrushSize = 3 defaultDrawnNumber = 1 defaultColor = Qt.white erasingColor = Qt.black erasingNumber = 100 def __init__(self): QObject.__init__(self) self.sliceRect = None self.bb = QRect() #bounding box enclosing the drawing self.brushSize = self.defaultBrushSize self.drawColor = self.defaultColor self._temp_color = None self._temp_number = None self.drawnNumber = self.defaultDrawnNumber self.pos = None self.erasing = False self.drawOnto = None #an empty scene, where we add all drawn line segments #a QGraphicsLineItem, and which we can use to then #render to an image self.scene = QGraphicsScene() def toggleErase(self): self.erasing = not(self.erasing) if self.erasing: self.setErasing() else: self.disableErasing() def setErasing(self): self.erasing = True self._temp_color = self.drawColor self._temp_number = self.drawnNumber self.setBrushColor(self.erasingColor) self.brushColorChanged.emit(self.erasingColor) self.setDrawnNumber(self.erasingNumber) def disableErasing(self): self.erasing = False self.setBrushColor(self._temp_color) self.brushColorChanged.emit(self.drawColor) self.setDrawnNumber(self._temp_number) def setBrushSize(self, size): self.brushSize = size self.brushSizeChanged.emit(self.brushSize) def setDrawnNumber(self, num): print "Setting Drawnnumer", num self.drawnNumber = num self.drawnNumberChanged.emit(num) def getBrushSize(self): return self.brushSize def brushSmaller(self): b = self.brushSize if b > self.minBrushSize: self.setBrushSize(b-1) def brushBigger(self): b = self.brushSize if self.brushSize < self.maxBrushSize: self.setBrushSize(b+1) def setBrushColor(self, color): self.drawColor = color self.brushColorChanged.emit(self.drawColor) def beginDrawing(self, pos, sliceRect): self.sliceRect = sliceRect self.scene.clear() self.bb = QRect() self.pos = QPointF(pos.x()+0.0001, pos.y()+0.0001) line = self.moveTo(pos) return line def endDrawing(self, pos): self.moveTo(pos) tempi = QImage(QSize(self.bb.width(), self.bb.height()), QImage.Format_ARGB32_Premultiplied) #TODO: format tempi.fill(0) painter = QPainter(tempi) self.scene.render(painter, target=QRectF(), source=QRectF(QPointF(self.bb.x(), self.bb.y()), QSizeF(self.bb.width(), self.bb.height()))) painter.end() ndarr = qimage2ndarray.rgb_view(tempi)[:,:,0] labels = numpy.where(ndarr>0,numpy.uint8(self.drawnNumber),numpy.uint8(0)) labels = labels.swapaxes(0,1) assert labels.shape[0] == self.bb.width() assert labels.shape[1] == self.bb.height() self.brushStrokeAvailable.emit(QPointF(self.bb.x(), self.bb.y()), labels) def dumpDraw(self, pos): res = self.endDrawing(pos) self.beginDrawing(pos, self.sliceRect) return res def moveTo(self, pos): oldX, oldY = self.pos.x(), self.pos.y() x,y = pos.x(), pos.y() #print "BrushingModel.moveTo(pos=%r)" % (pos) line = QGraphicsLineItem(oldX, oldY, x, y) line.setPen(QPen( QBrush(Qt.white), self.brushSize, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)) self.scene.addItem(line) #update bounding Box if not self.bb.isValid(): self.bb = QRect(QPoint(x,y), QSize(1,1)) #grow bounding box self.bb.setLeft( min(self.bb.left(), max(0, x-self.brushSize/2-1) ) ) self.bb.setRight( max(self.bb.right(), min(self.sliceRect[0]-1, x+self.brushSize/2+1) ) ) self.bb.setTop( min(self.bb.top(), max(0, y-self.brushSize/2-1) ) ) self.bb.setBottom(max(self.bb.bottom(), min(self.sliceRect[1]-1, y+self.brushSize/2+1) ) ) #update/move position self.pos = pos
class BrushingModel(QObject): brushSizeChanged = pyqtSignal(int) brushColorChanged = pyqtSignal(QColor) brushStrokeAvailable = pyqtSignal(QPointF, object) drawnNumberChanged = pyqtSignal(int) minBrushSize = 1 maxBrushSize = 61 defaultBrushSize = 3 defaultDrawnNumber = 1 defaultColor = Qt.white erasingColor = Qt.black erasingNumber = 100 def __init__(self, parent=None): QObject.__init__(self, parent=parent) self.sliceRect = None self.bb = QRect() #bounding box enclosing the drawing self.brushSize = self.defaultBrushSize self.drawColor = self.defaultColor self._temp_color = None self._temp_number = None self.drawnNumber = self.defaultDrawnNumber self.pos = None self.erasing = False self._hasMoved = False self.drawOnto = None #an empty scene, where we add all drawn line segments #a QGraphicsLineItem, and which we can use to then #render to an image self.scene = QGraphicsScene() def toggleErase(self): self.erasing = not (self.erasing) if self.erasing: self.setErasing() else: self.disableErasing() def setErasing(self): self.erasing = True self._temp_color = self.drawColor self._temp_number = self.drawnNumber self.setBrushColor(self.erasingColor) self.brushColorChanged.emit(self.erasingColor) self.setDrawnNumber(self.erasingNumber) def disableErasing(self): self.erasing = False self.setBrushColor(self._temp_color) self.brushColorChanged.emit(self.drawColor) self.setDrawnNumber(self._temp_number) def setBrushSize(self, size): self.brushSize = size self.brushSizeChanged.emit(self.brushSize) def setDrawnNumber(self, num): self.drawnNumber = num self.drawnNumberChanged.emit(num) def getBrushSize(self): return self.brushSize def brushSmaller(self): b = self.brushSize if b > self.minBrushSize: self.setBrushSize(b - 1) def brushBigger(self): b = self.brushSize if self.brushSize < self.maxBrushSize: self.setBrushSize(b + 1) def setBrushColor(self, color): self.drawColor = color self.brushColorChanged.emit(self.drawColor) def beginDrawing(self, pos, sliceRect): ''' pos -- QPointF-like ''' self.sliceRect = sliceRect self.scene.clear() self.bb = QRect() self.pos = QPointF(pos.x(), pos.y()) self._hasMoved = False def endDrawing(self, pos): has_moved = self._hasMoved # _hasMoved will change after calling moveTo if has_moved: self.moveTo(pos) else: assert (self.pos == pos) self.moveTo(QPointF(pos.x() + 0.0001, pos.y() + 0.0001)) # move a little # Qt seems to use strange rules for determining which pixels to set when rendering a brush stroke to a QImage. # We seem to get better results if we do the following: # 1) Slightly offset the source window because apparently there is a small shift in the data # 2) Render the scene to an image that is MUCH larger than the scene resolution (4x by 4x) # 3) Downsample each 4x4 patch from the large image back to a single pixel in the final image, # applying some threshold to determine if the final pixel is on or off. tempi = QImage(QSize(4 * self.bb.width(), 4 * self.bb.height()), QImage.Format_ARGB32_Premultiplied) #TODO: format tempi.fill(0) painter = QPainter(tempi) # Offset the source window. At first I thought the right offset was 0.5, because # that would seem to make sure points are rounded to pixel CENTERS, but # experimentation indicates that 0.25 is slightly better for some reason... source_rect = QRectF(QPointF(self.bb.x() + 0.25, self.bb.y() + 0.25), QSizeF(self.bb.width(), self.bb.height())) target_rect = QRectF(QPointF(0, 0), QSizeF(4 * self.bb.width(), 4 * self.bb.height())) self.scene.render(painter, target=target_rect, source=source_rect) painter.end() # Now downsample: convert each 4x4 patch into a single pixel by summing and dividing ndarr = qimage2ndarray.rgb_view(tempi)[:, :, 0].astype(int) ndarr = ndarr.reshape((ndarr.shape[0], ) + (ndarr.shape[1] // 4, ) + (4, )) ndarr = ndarr.sum(axis=-1) ndarr = ndarr.transpose() ndarr = ndarr.reshape((ndarr.shape[0], ) + (ndarr.shape[1] // 4, ) + (4, )) ndarr = ndarr.sum(axis=-1) ndarr = ndarr.transpose() ndarr //= 4 * 4 downsample_threshold = (7. / 16) * 255 labels = numpy.where(ndarr >= downsample_threshold, numpy.uint8(self.drawnNumber), numpy.uint8(0)) labels = labels.swapaxes(0, 1) assert labels.shape[0] == self.bb.width() assert labels.shape[1] == self.bb.height() ## ## ensure that at least one pixel is label when the brush size is 1 ## ## this happens when the user just clicked without moving ## in that case the lineitem will be so tiny, that it won't be rendered ## into a single pixel by the code above if not has_moved and self.brushSize <= 1 and numpy.count_nonzero( labels) == 0: labels[labels.shape[0] // 2, labels.shape[1] // 2] = self.drawnNumber self.brushStrokeAvailable.emit(QPointF(self.bb.x(), self.bb.y()), labels) def dumpDraw(self, pos): res = self.endDrawing(pos) self.beginDrawing(pos, self.sliceRect) return res def moveTo(self, pos): #data coordinates oldX, oldY = self.pos.x(), self.pos.y() x, y = pos.x(), pos.y() line = QGraphicsLineItem(oldX, oldY, x, y) line.setPen( QPen(QBrush(Qt.white), self.brushSize, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)) self.scene.addItem(line) self._hasMoved = True #update bounding Box if not self.bb.isValid(): self.bb = QRect(QPoint(oldX, oldY), QSize(1, 1)) #grow bounding box self.bb.setLeft( min(self.bb.left(), max(0, x - self.brushSize // 2 - 1))) self.bb.setRight( max(self.bb.right(), min(self.sliceRect[0] - 1, x + self.brushSize // 2 + 1))) self.bb.setTop(min(self.bb.top(), max(0, y - self.brushSize // 2 - 1))) self.bb.setBottom( max(self.bb.bottom(), min(self.sliceRect[1] - 1, y + self.brushSize // 2 + 1))) #update/move position self.pos = pos
class BrushingModel(QObject): brushSizeChanged = pyqtSignal(int) brushColorChanged = pyqtSignal(QColor) brushStrokeAvailable = pyqtSignal(QPointF, object) drawnNumberChanged = pyqtSignal(int) minBrushSize = 1 maxBrushSize = 61 defaultBrushSize = 3 defaultDrawnNumber = 1 defaultColor = Qt.white erasingColor = Qt.black erasingNumber = 100 def __init__(self, parent=None): QObject.__init__(self, parent=parent) self.sliceRect = None self.bb = QRect() #bounding box enclosing the drawing self.brushSize = self.defaultBrushSize self.drawColor = self.defaultColor self._temp_color = None self._temp_number = None self.drawnNumber = self.defaultDrawnNumber self.pos = None self.erasing = False self._hasMoved = False self.drawOnto = None #an empty scene, where we add all drawn line segments #a QGraphicsLineItem, and which we can use to then #render to an image self.scene = QGraphicsScene() def toggleErase(self): self.erasing = not (self.erasing) if self.erasing: self.setErasing() else: self.disableErasing() def setErasing(self): self.erasing = True self._temp_color = self.drawColor self._temp_number = self.drawnNumber self.setBrushColor(self.erasingColor) self.brushColorChanged.emit(self.erasingColor) self.setDrawnNumber(self.erasingNumber) def disableErasing(self): self.erasing = False self.setBrushColor(self._temp_color) self.brushColorChanged.emit(self.drawColor) self.setDrawnNumber(self._temp_number) def setBrushSize(self, size): self.brushSize = size self.brushSizeChanged.emit(self.brushSize) def setDrawnNumber(self, num): self.drawnNumber = num self.drawnNumberChanged.emit(num) def getBrushSize(self): return self.brushSize def brushSmaller(self): b = self.brushSize if b > self.minBrushSize: self.setBrushSize(b - 1) def brushBigger(self): b = self.brushSize if self.brushSize < self.maxBrushSize: self.setBrushSize(b + 1) def setBrushColor(self, color): self.drawColor = color self.brushColorChanged.emit(self.drawColor) def beginDrawing(self, pos, sliceRect): ''' pos -- QPointF-like ''' self.sliceRect = sliceRect self.scene.clear() self.bb = QRect() self.pos = QPointF(pos.x(), pos.y()) self._hasMoved = False def endDrawing(self, pos): has_moved = self._hasMoved # _hasMoved will change after calling moveTo if has_moved: self.moveTo(pos) else: assert (self.pos == pos) self.moveTo(QPointF(pos.x() + 0.0001, pos.y() + 0.0001)) # move a little tempi = QImage(QSize(self.bb.width(), self.bb.height()), QImage.Format_ARGB32_Premultiplied) #TODO: format tempi.fill(0) painter = QPainter(tempi) self.scene.render(painter, target=QRectF(), source=QRectF( QPointF(self.bb.x(), self.bb.y()), QSizeF(self.bb.width(), self.bb.height()))) painter.end() ndarr = qimage2ndarray.rgb_view(tempi)[:, :, 0] labels = numpy.where(ndarr > 0, numpy.uint8(self.drawnNumber), numpy.uint8(0)) labels = labels.swapaxes(0, 1) assert labels.shape[0] == self.bb.width() assert labels.shape[1] == self.bb.height() ## ## ensure that at least one pixel is label when the brush size is 1 ## ## this happens when the user just clicked without moving ## in that case the lineitem will be so tiny, that it won't be rendered ## into a single pixel by the code above if not has_moved and self.brushSize <= 1 and numpy.count_nonzero( labels) == 0: labels[labels.shape[0] // 2, labels.shape[1] // 2] = self.drawnNumber self.brushStrokeAvailable.emit(QPointF(self.bb.x(), self.bb.y()), labels) def dumpDraw(self, pos): res = self.endDrawing(pos) self.beginDrawing(pos, self.sliceRect) return res def moveTo(self, pos): #data coordinates oldX, oldY = self.pos.x(), self.pos.y() x, y = pos.x(), pos.y() line = QGraphicsLineItem(oldX, oldY, x, y) line.setPen( QPen(QBrush(Qt.white), self.brushSize, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)) self.scene.addItem(line) self._hasMoved = True #update bounding Box if not self.bb.isValid(): self.bb = QRect(QPoint(oldX, oldY), QSize(1, 1)) #grow bounding box self.bb.setLeft(min(self.bb.left(), max(0, x - self.brushSize / 2 - 1))) self.bb.setRight( max(self.bb.right(), min(self.sliceRect[0] - 1, x + self.brushSize / 2 + 1))) self.bb.setTop(min(self.bb.top(), max(0, y - self.brushSize / 2 - 1))) self.bb.setBottom( max(self.bb.bottom(), min(self.sliceRect[1] - 1, y + self.brushSize / 2 + 1))) #update/move position self.pos = pos
class BrushingModel(QObject): brushSizeChanged = pyqtSignal(int) brushColorChanged = pyqtSignal(QColor) brushStrokeAvailable = pyqtSignal(QPointF, object) drawnNumberChanged = pyqtSignal(int) minBrushSize = 1 maxBrushSize = 61 defaultBrushSize = 3 defaultDrawnNumber = 1 defaultColor = Qt.white erasingColor = Qt.black erasingNumber = 100 def __init__(self, parent=None): QObject.__init__(self, parent=parent) self.sliceRect = None self.bb = QRect() #bounding box enclosing the drawing self.brushSize = self.defaultBrushSize self.drawColor = self.defaultColor self._temp_color = None self._temp_number = None self.drawnNumber = self.defaultDrawnNumber self.pos = None self.erasing = False self._hasMoved = False self.drawOnto = None #an empty scene, where we add all drawn line segments #a QGraphicsLineItem, and which we can use to then #render to an image self.scene = QGraphicsScene() def toggleErase(self): self.erasing = not(self.erasing) if self.erasing: self.setErasing() else: self.disableErasing() def setErasing(self): self.erasing = True self._temp_color = self.drawColor self._temp_number = self.drawnNumber self.setBrushColor(self.erasingColor) self.brushColorChanged.emit(self.erasingColor) self.setDrawnNumber(self.erasingNumber) def disableErasing(self): self.erasing = False self.setBrushColor(self._temp_color) self.brushColorChanged.emit(self.drawColor) self.setDrawnNumber(self._temp_number) def setBrushSize(self, size): self.brushSize = size self.brushSizeChanged.emit(self.brushSize) def setDrawnNumber(self, num): self.drawnNumber = num self.drawnNumberChanged.emit(num) def getBrushSize(self): return self.brushSize def brushSmaller(self): b = self.brushSize if b > self.minBrushSize: self.setBrushSize(b-1) def brushBigger(self): b = self.brushSize if self.brushSize < self.maxBrushSize: self.setBrushSize(b+1) def setBrushColor(self, color): self.drawColor = color self.brushColorChanged.emit(self.drawColor) def beginDrawing(self, pos, sliceRect): ''' pos -- QPointF-like ''' self.sliceRect = sliceRect self.scene.clear() self.bb = QRect() self.pos = QPointF(pos.x(), pos.y()) self._hasMoved = False def endDrawing(self, pos): has_moved = self._hasMoved # _hasMoved will change after calling moveTo if has_moved: self.moveTo(pos) else: assert(self.pos == pos) self.moveTo(QPointF(pos.x()+0.0001, pos.y()+0.0001)) # move a little # Qt seems to use strange rules for determining which pixels to set when rendering a brush stroke to a QImage. # We seem to get better results if we do the following: # 1) Slightly offset the source window because apparently there is a small shift in the data # 2) Render the scene to an image that is MUCH larger than the scene resolution (4x by 4x) # 3) Downsample each 4x4 patch from the large image back to a single pixel in the final image, # applying some threshold to determine if the final pixel is on or off. tempi = QImage(QSize(4*self.bb.width(), 4*self.bb.height()), QImage.Format_ARGB32_Premultiplied) #TODO: format tempi.fill(0) painter = QPainter(tempi) # Offset the source window. At first I thought the right offset was 0.5, because # that would seem to make sure points are rounded to pixel CENTERS, but # experimentation indicates that 0.25 is slightly better for some reason... source_rect = QRectF( QPointF(self.bb.x()+0.25, self.bb.y()+0.25), QSizeF(self.bb.width(), self.bb.height()) ) target_rect = QRectF( QPointF(0,0), QSizeF(4*self.bb.width(), 4*self.bb.height()) ) self.scene.render(painter, target=target_rect, source=source_rect) painter.end() # Now downsample: convert each 4x4 patch into a single pixel by summing and dividing ndarr = qimage2ndarray.rgb_view(tempi)[:,:,0].astype(int) ndarr = ndarr.reshape( (ndarr.shape[0],) + (ndarr.shape[1]//4,) + (4,) ) ndarr = ndarr.sum(axis=-1) ndarr = ndarr.transpose() ndarr = ndarr.reshape( (ndarr.shape[0],) + (ndarr.shape[1]//4,) + (4,) ) ndarr = ndarr.sum(axis=-1) ndarr = ndarr.transpose() ndarr //= 4*4 downsample_threshold = (7./16)*255 labels = numpy.where(ndarr>=downsample_threshold, numpy.uint8(self.drawnNumber), numpy.uint8(0)) labels = labels.swapaxes(0,1) assert labels.shape[0] == self.bb.width() assert labels.shape[1] == self.bb.height() ## ## ensure that at least one pixel is label when the brush size is 1 ## ## this happens when the user just clicked without moving ## in that case the lineitem will be so tiny, that it won't be rendered ## into a single pixel by the code above if not has_moved and self.brushSize <= 1 and numpy.count_nonzero(labels) == 0: labels[labels.shape[0]//2, labels.shape[1]//2] = self.drawnNumber self.brushStrokeAvailable.emit(QPointF(self.bb.x(), self.bb.y()), labels) def dumpDraw(self, pos): res = self.endDrawing(pos) self.beginDrawing(pos, self.sliceRect) return res def moveTo(self, pos): #data coordinates oldX, oldY = self.pos.x(), self.pos.y() x,y = pos.x(), pos.y() line = QGraphicsLineItem(oldX, oldY, x, y) line.setPen(QPen( QBrush(Qt.white), self.brushSize, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)) self.scene.addItem(line) self._hasMoved = True #update bounding Box if not self.bb.isValid(): self.bb = QRect(QPoint(oldX,oldY), QSize(1,1)) #grow bounding box self.bb.setLeft( min(self.bb.left(), max(0, x-self.brushSize//2-1) ) ) self.bb.setRight( max(self.bb.right(), min(self.sliceRect[0]-1, x+self.brushSize//2+1) ) ) self.bb.setTop( min(self.bb.top(), max(0, y-self.brushSize//2-1) ) ) self.bb.setBottom(max(self.bb.bottom(), min(self.sliceRect[1]-1, y+self.brushSize//2+1) ) ) #update/move position self.pos = pos