class FaceButtonsView(QGraphicsView): def __init__(self, *args): QGraphicsView.__init__(self, *args) self.move(170, 90) self.btnSize = 40 self.padding = 5 self.setMaximumHeight(self.btnSize * 4) self.setMaximumWidth(self.btnSize * 4) self.setMinimumHeight(self.btnSize * 4) self.setMinimumWidth(self.btnSize * 4) self.adjustSize() self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;') self.scene = QGraphicsScene(self) self.psButtons = QPixmap(os.getcwd() + '/../icons/PS3_Buttons.png') self.triangle = self.psButtons.copy(0, 0, 220, 225) self.triangle = self.triangle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio) self.square = self.psButtons.copy(220, 0, 220, 225) self.square = self.square.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio) self.circle = self.psButtons.copy(440, 0, 220, 225) self.circle = self.circle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio) self.cross = self.psButtons.copy(660, 0, 220, 225) self.cross = self.cross.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio) self.triangleItem = QGraphicsPixmapItem(self.triangle) self.triangleItem.setOffset(QPointF(self.btnSize + self.padding, 0)) self.scene.addItem(self.triangleItem) self.squareItem = QGraphicsPixmapItem(self.square) self.squareItem.setOffset(QPointF(0, self.btnSize + self.padding)) self.scene.addItem(self.squareItem) self.circleItem = QGraphicsPixmapItem(self.circle) self.circleItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding)) self.scene.addItem(self.circleItem) self.crossItem = QGraphicsPixmapItem(self.cross) self.crossItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2)) self.scene.addItem(self.crossItem) self.effect = QGraphicsDropShadowEffect() self.effect.setOffset(0, 0) self.effect.setBlurRadius(20) self.effect.setColor(Qt.green) self.triangleItem.setGraphicsEffect(self.effect) self.setScene(self.scene) self.tl2 = QTimeLine(10000) self.tl2.setFrameRange(0, 10000) self.t = QGraphicsItemAnimation() self.t.setItem(self.triangleItem) self.t.setTimeLine(self.tl2) self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect) self.effectd = 3 self.tl2.start() def updateEffect(self): if self.effect.blurRadius() > 50: self.effectd = -3 elif self.effect.blurRadius() < 5: self.effectd = 3 self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
class DpadView(QGraphicsView): def __init__(self, *args): QGraphicsView.__init__(self, *args) self.move(2, 90) self.btnSize = 75 self.padding = -35 self.setMaximumHeight(self.btnSize * 2 + 20) self.setMaximumWidth(self.btnSize * 2 + 20) self.setMinimumHeight(self.btnSize * 2 + 20) self.setMinimumWidth(self.btnSize * 2 + 20) self.adjustSize() self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;') self.scene = QGraphicsScene(self) self.left = QPixmap(os.getcwd() + '/../icons/left.png') self.left = self.left.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio) self.right = QPixmap(os.getcwd() + '/../icons/right.png') self.right = self.right.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio) self.up = QPixmap(os.getcwd() + '/../icons/up.png') self.up = self.up.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio) self.down = QPixmap(os.getcwd() + '/../icons/down.png') self.down = self.down.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio) self.leftItem = QGraphicsPixmapItem(self.left) self.leftItem.setOffset(QPointF(0, self.btnSize + self.padding)) self.scene.addItem(self.leftItem) self.rightItem = QGraphicsPixmapItem(self.right) self.rightItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding)) self.scene.addItem(self.rightItem) self.upItem = QGraphicsPixmapItem(self.up) self.upItem.setOffset(QPointF(self.btnSize + self.padding, 0)) self.scene.addItem(self.upItem) self.downItem = QGraphicsPixmapItem(self.down) self.downItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2)) self.scene.addItem(self.downItem) self.effect = QGraphicsDropShadowEffect() self.effect.setOffset(0, 0) self.effect.setBlurRadius(20) self.effect.setColor(Qt.green) self.downItem.setGraphicsEffect(self.effect) self.setScene(self.scene) self.tl2 = QTimeLine(10000) self.tl2.setFrameRange(0, 10000) self.t = QGraphicsItemAnimation() self.t.setItem(self.downItem) self.t.setTimeLine(self.tl2) self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect) self.effectd = 3 self.tl2.start() def updateEffect(self): if self.effect.blurRadius() > 50: self.effectd = -3 elif self.effect.blurRadius() < 5: self.effectd = 3 self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
class Animation: def __init__(self, duration, component): self.tl = QTimeLine(duration) self.tl.setFrameRange(0, duration) self.component = component self.t = QGraphicsItemAnimation() self.t.setItem(self.component.item) self.t.setTimeLine(self.tl) self.tl.connect(self.tl, SIGNAL('frameChanged(int)'), self.update) self.tl.connect(self.tl, SIGNAL('finished()'), self.finished) def start(self): self.tl.stop() self.tl.start() def update(self): pass def finished(self): pass
class SixAxisView(QGraphicsView): def __init__(self, *args): QGraphicsView.__init__(self, *args) self.move(20, 240) self.outerD = 125 self.innerD = 35 self.innerRange = 48 self.inputRange = 256 self.thresh = 3 self.padding = 40 self.marginTop = 10 self.worker = QSixAxisThread() self.worker.valueUpdated.connect(self.moveJoysticks) self.worker.start() self.setContentsMargins(0, 0, 0, 0) self.setMaximumHeight(180) self.setMaximumWidth(420) self.setMinimumHeight(240) self.setMinimumWidth(300) self.adjustSize() self.scene = QGraphicsScene(self) self.outerCircle1 = QGraphicsEllipseItem(0, self.marginTop, self.outerD, self.outerD) self.outerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine)) self.outerCircle1.setBrush(Qt.gray) self.innerCircle1 = QGraphicsEllipseItem(self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD) self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine)) self.innerCircle1.setBrush(Qt.lightGray) self.scene.addItem(self.outerCircle1) self.scene.addItem(self.innerCircle1) self.outerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding, self.marginTop, self.outerD, self.outerD) self.outerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine)) self.outerCircle2.setBrush(Qt.gray) self.innerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding + self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD) self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine)) self.innerCircle2.setBrush(Qt.lightGray) self.scene.addItem(self.outerCircle2) self.scene.addItem(self.innerCircle2) self.setScene(self.scene) self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;') self.currentX = 0 self.currentY = 0 self.currentA = 0 self.currentZ = 0 self.psBtn = QPixmap(os.getcwd() + '/../icons/bt_PS.png') self.psBtn = self.psBtn.scaled(50, 50, Qt.KeepAspectRatio) self.psItem = QGraphicsPixmapItem(self.psBtn) self.psItem.setOffset(QPointF(self.outerD - 4, 0)) self.effect = QGraphicsDropShadowEffect() self.effect.setOffset(0, 0) self.effect.setBlurRadius(20) self.effect.setColor(Qt.green) self.psItem.setGraphicsEffect(self.effect) self.scene.addItem(self.psItem) self.tl2 = QTimeLine(10000) self.tl2.setFrameRange(0, 10000) self.c = QGraphicsItemAnimation() self.c.setItem(self.psItem) self.c.setTimeLine(self.tl2) self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect) self.effectd = 3 self.tl2.start() def updateEffect(self): if self.effect.blurRadius() > 50: self.effectd = -3 elif self.effect.blurRadius() < 5: self.effectd = 3 self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd) def update(self, *args, **kwargs): return QGraphicsView.update(self, *args, **kwargs) def moveJoysticks(self, x, y, a, z, l3, r3): x2 = x * self.innerRange / self.inputRange - self.innerRange / 2 y2 = y * self.innerRange / self.inputRange - self.innerRange / 2 a2 = a * self.innerRange / self.inputRange - self.innerRange / 2 z2 = z * self.innerRange / self.inputRange - self.innerRange / 2 if -self.thresh <= x2 <= self.thresh: x2 = 0 if -self.thresh <= y2 <= self.thresh: y2 = 0 if -self.thresh <= a2 <= self.thresh: a2 = 0 if -self.thresh <= z2 <= self.thresh: z2 = 0 self.tl = QTimeLine(10) self.tl.setFrameRange(0, 10) self.a = QGraphicsItemAnimation() self.a.setItem(self.innerCircle1) self.a.setTimeLine(self.tl) self.a.setPosAt(0, QPointF(self.currentX, self.currentY)) self.a.setTranslationAt(1, x2, y2) if l3: self.innerCircle1.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine)) self.innerCircle1.setBrush(QColor(200, 225, 3)) else: self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine)) self.innerCircle1.setBrush(Qt.lightGray) if r3: self.innerCircle2.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine)) self.innerCircle2.setBrush(QColor(200, 225, 3)) else: self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine)) self.innerCircle2.setBrush(Qt.lightGray) self.b = QGraphicsItemAnimation() self.b.setItem(self.innerCircle2) self.b.setTimeLine(self.tl) self.b.setPosAt(0, QPointF(self.currentA, self.currentZ)) self.b.setTranslationAt(1, a2, z2) self.currentX = x2 self.currentY = y2 self.currentA = a2 self.currentZ = z2 self.tl.start()