示例#1
0
class MultipleFilesWidget(QWidget):
    """Widget that allows the selection of multiple files."""
    def __init__(self, title, file_name_filter='', check_file_function=None):
        """Creates a new widget for selecting multiple files.

        - `title`: title of the file selection dialog that is opened
          when the user clicks on 'Add File'.

        - `file_name_filter`: filter to use for the selection of files
          (See the documentation of QFileDialog).

        - `check_file_function`: function that receives a file name and
          returns True if its contents are correct. If None, files are
          not checked. An error dialog is shown for the files that are
          not correct. The rest are just added.

        """
        super(MultipleFilesWidget, self).__init__()
        self.title = title
        self.file_name_filter = file_name_filter
        self._check_file = check_file_function
        self.file_list = QListWidget()
        self.file_list.setSelectionMode(QAbstractItemView.ExtendedSelection)
        button_add = QPushButton(_('Add files'))
        self.button_remove = QPushButton(_('Remove selected'))
        self.button_remove.setEnabled(False)
        buttons = QWidget()
        buttons_layout = QVBoxLayout()
        buttons_layout.setAlignment(Qt.AlignTop)
        buttons.setLayout(buttons_layout)
        buttons_layout.addWidget(button_add)
        buttons_layout.addWidget(self.button_remove)
        main_layout = QHBoxLayout()
        self.setLayout(main_layout)
        main_layout.addWidget(self.file_list)
        main_layout.addWidget(buttons)
        button_add.clicked.connect(self._add_files)
        self.button_remove.clicked.connect(self._remove_files)
        self.file_list.selectionModel().selectionChanged.connect( \
                                                       self._selection_changed)

    def get_files(self):
        """Returns the list of selected file names."""
        files = []
        model = self.file_list.model()
        count = model.rowCount()
        for i in range(0, count):
            index = model.index(i, 0)
            files.append(unicode(model.data(index).toString()))
        return files

    def _add_files(self):
        file_list_q = QFileDialog.getOpenFileNames(
            self, self.title, '', self.file_name_filter, None,
            QFileDialog.DontUseNativeDialog)
        model = self.file_list.model()
        for file_name in file_list_q:
            valid = True
            if self._check_file is not None:
                valid, msg = self._check_file(unicode(file_name))
            if valid:
                # Check if the file is already in the list:
                match = model.match(model.index(0, 0), 0, file_name, 1,
                                    Qt.MatchExactly)
                if len(match) == 0:
                    self.file_list.addItem(file_name)

    def _remove_files(self):
        ranges = self.file_list.selectionModel().selection()
        model = self.file_list.model()
        to_remove = []
        for r in ranges:
            to_remove.extend(range(r.top(), r.bottom() + 1))
        for row in sorted(to_remove, reverse=True):
            model.removeRow(row)

    def _selection_changed(self, deselected, selected):
        if len(self.file_list.selectionModel().selection()) > 0:
            self.button_remove.setEnabled(True)
        else:
            self.button_remove.setEnabled(False)
示例#2
0
class GameList(Page):
    def __init__(self, window):
        Page.__init__(self, window)
        self.display_all = True
        self.watch_all = False
        self.createWidgets(window)
        self.connectAsync('game_created', self.onGameCreated)
        self.connectAsync('game_started', self.onGameStarted)
        self.connectAsync('game_joined', self.onGameJoined)
        self.connectAsync('game_leaved', self.onGameLeaved)
        self.connectAsync('game_aborted', self.onGameAborted)
        self.connectAsync('game_destroyed', self.onGameDestroyed)

    def createWidgets(self, window):
        self.widget = QWidget()

        layout = QVBoxLayout()
        self.widget.setLayout(layout)

        checkbox = QCheckBox(tr("Display started games"))
        checkbox.setChecked(self.display_all)
        layout.addWidget(checkbox)
        window.connect(checkbox, SIGNAL('stateChanged(int)'), self.setDisplayAll)

        self.game_list = QListWidget()
        layout.addWidget(self.game_list)

        window.connect(
            self.game_list.selectionModel(),
            SIGNAL("selectionChanged(QItemSelection, QItemSelection)"),
            self.selectEvent)

        watch = QCheckBox(tr("Watch all game state changes"))
        watch.setChecked(self.watch_all)
        layout.addWidget(watch)
        window.connect(watch, SIGNAL('stateChanged(int)'), self.setWatch)
        self.watch_checkbox = watch

        button_layout = QHBoxLayout()
        layout.addLayout(button_layout)

        create = QPushButton('&Create')
        button_layout.addWidget(create)
        window.connect(create, SIGNAL('clicked()'), self.create)

        self.join_button = QPushButton('&Join')
        button_layout.addWidget(self.join_button)
        window.connect(self.join_button, SIGNAL('clicked()'), self.join)

        refresh = QPushButton('&Refresh')
        button_layout.addWidget(refresh)
        window.connect(refresh, SIGNAL('clicked()'), self.refresh)

    def selectEvent(self, selected, deselected):
        game_variant = getFirstSelected(selected, GAME_ROLE)
        if game_variant is None:
            return
        game = QVariant_toPyObject(game_variant)
        self.join_button.setEnabled(game['state'] == WAITING)

    def setDisplayAll(self, state):
        self.display_all = (state == Qt.Checked)
        self.fill()

    def startWatching(self, game):
        if game['state'] == ABORTED:
            return
        me = self.client.player_id
        if me in game['observers']:
            return
        self.client.command(u'game_watch', game['id'], me)
        game['observers'].append(me)

    def stopWatching(self, game):
        me = self.client.player_id
        if me not in game['observers']:
            return
        self.client.command(u'game_stop_watching', game['id'], me)
        game['observers'].remove(me)

    def setWatch(self, state):
        self.watch_all = (state == Qt.Checked)
        games = self.client.getGames()
        for game in games.itervalues():
            if self.watch_all:
                self.startWatching(game)
            else:
                self.stopWatching(game)

    def create(self):
        self.window.gotoCreateGamePage()

    def join(self):
        self.watch_checkbox.setChecked(False)
        item = self.game_list.currentItem()
        if not item:
            return
        game = QVariant_toPyObject(item.data(GAME_ROLE))
        game_id = game['id']
        try:
            self.client.command(u'game_join', game_id, self.client.player_id)
        except Exception, err:
            self.window.exception(err)
            return
        self.window.gotoSetupGamePage(game)
示例#3
0
class settingsDlg(QDialog):
    def __init__(self, settings, parent=None):
        super(settingsDlg, self).__init__(parent)
        self.setAttribute(
            Qt.WA_DeleteOnClose)  #dialog will be deleted rather than hidden
        self.settingsDialog = self
        self.settings = settings
        self.create_widgets()
        self.layout_widgets()
        self.dump_dirSettingFrame.hide()
        self.barSettingFrame.hide()

        self.create_connections()
        self.readSettingsData()
        self.setWindowTitle("yavol settings")

    def create_widgets(self):

        self.TableLabel1 = QLabel("Settings")
        self.ListOfSettings = QListWidget()
        self.buttonBox = QDialogButtonBox(QDialogButtonBox.Apply
                                          | QDialogButtonBox.Cancel
                                          | QDialogButtonBox.Ok)
        self.buttonBox.layout().setDirection(QBoxLayout.RightToLeft)
        #yara scan settings frame
        self.yaraSettingFrame = QFrame()
        self.dump_dirSettingFrame = QFrame()
        self.barSettingFrame = QFrame()

        self.labelRulesPath = QLabel('Path to YARA rules:')
        self.inputRulesPath = QLineEdit()

        self.labelFoo = QLabel('Path to dumps:')
        self.inputDumpDirPath = QLineEdit()
        self.labelBar = QLabel('Just BAR as usual')

    def layout_widgets(self):
        hLayoutButton = QHBoxLayout()
        hLayoutButton.addWidget(self.buttonBox)
        hLayoutButton.addStretch()

        vLayoutSettingsLeft = QVBoxLayout()
        vLayoutSettingsLeft.addWidget(self.TableLabel1)
        vLayoutSettingsLeft.addWidget(self.ListOfSettings)

        #yara setting frame layout
        frameLayout = QGridLayout()
        frameLayout.addWidget(self.labelRulesPath, 0, 0)
        frameLayout.addWidget(self.inputRulesPath, 0, 1)
        self.yaraSettingFrame.setLayout(frameLayout)

        #foo settings frame
        frameLayoutFoo = QGridLayout()
        frameLayoutFoo.addWidget(self.labelFoo, 0, 0)
        frameLayoutFoo.addWidget(self.inputDumpDirPath, 0, 1)
        self.dump_dirSettingFrame.setLayout(frameLayoutFoo)

        #bar settings frame
        frameLayoutBar = QVBoxLayout()
        frameLayoutBar.addWidget(self.labelBar)
        self.barSettingFrame.setLayout(frameLayoutBar)

        settingWindowsLayout = QGridLayout()

        settingWindowsLayout.addLayout(vLayoutSettingsLeft, 0, 0)
        settingWindowsLayout.addWidget(self.yaraSettingFrame, 0, 1)
        settingWindowsLayout.addWidget(self.dump_dirSettingFrame, 0, 1)
        settingWindowsLayout.addWidget(self.barSettingFrame, 0, 1)
        settingWindowsLayout.addLayout(hLayoutButton, 1, 0)
        '''
        ################################################# <-|
        #   vbox    #    vbox                           #   |
        # listOption# yaraframe                         #   | grid
        #           #                                   #   |
        #           #                                   #   |
        #################################################   |
        #            vbox     button                    #   |
        ################################################# <-|

        '''

        self.setLayout(settingWindowsLayout)

    def create_connections(self):
        self.buttonBox.accepted.connect(self.accept)
        self.buttonBox.rejected.connect(self.reject)
        self.buttonBox.button(QDialogButtonBox.Apply).clicked.connect(
            self.apply)
        self.ListOfSettings.selectionModel().currentChanged.connect(
            self.setFrameVisibility)

    def accept(self):
        self.saveSettingsData()
        QDialog.accept(self)

    def apply(self):
        self.saveSettingsData()

    def setFrameVisibility(self, current, previous):

        if not previous.row() == -1:
            #hide previous frame and set current visible
            previous = str(self.ListOfSettings.item(
                previous.row()).text()) + "SettingFrame"
            previous = getattr(self, previous)
            previous.hide()

            #set the current visible
            current = str(self.ListOfSettings.item(
                current.row()).text()) + "SettingFrame"
            current = getattr(self, current)
            current.show()
            #print "Current: ", str(current.row()), self.ListOfSettings.item(current.row()).text()
            #print "Previous: ", str(previous.row()), self.ListOfSettings.item(previous.row()).text()
            #self.yaraSettingFrame.setVisible(False)

    def readSettingsData(self):
        settings = QSettings()
        settings_dict = settings.value('dictionary').toPyObject()
        # DEBUG
        #pp = pprint.PrettyPrinter(indent=4)
        #pp.pprint(settings_dict)

        for key in settings_dict:

            item = QListWidgetItem((QString("%1").arg(key)))
            self.ListOfSettings.addItem(item)
            if key == "yara":
                #set yara option to be 'pre-selected'
                self.ListOfSettings.setItemSelected(item, True)
                path_to_rules = settings_dict[QString('yara')][QString(
                    'rules_dir')][QString('path')]
                self.inputRulesPath.setText(path_to_rules)

            if key == "dump_dir":
                path_to_dump = settings_dict[QString('dump_dir')]
                self.inputDumpDirPath.setText(path_to_dump)

    def saveSettingsData(self):
        settings = QSettings()
        #get values of yara setting
        path_to_rules = self.inputRulesPath.text()

        #get value of the dump_dir input
        path_to_dump_dir = self.inputDumpDirPath.text()

        settings.setValue(
            'dictionary', {
                'yara': {
                    'rules_dir': {
                        'path': path_to_rules
                    }
                },
                'dump_dir': path_to_dump_dir,
                'bar': 2
            })