示例#1
0
class Robot(RobotPart):
    def __init__(self):
        super(Robot, self).__init__()

        self.torsoItem         = RobotTorso(self)
        self.headItem          = RobotHead(self.torsoItem)
        self.upperLeftArmItem  = RobotLimb(self.torsoItem)
        self.lowerLeftArmItem  = RobotLimb(self.upperLeftArmItem)
        self.upperRightArmItem = RobotLimb(self.torsoItem)
        self.lowerRightArmItem = RobotLimb(self.upperRightArmItem)
        self.upperRightLegItem = RobotLimb(self.torsoItem)
        self.lowerRightLegItem = RobotLimb(self.upperRightLegItem)
        self.upperLeftLegItem  = RobotLimb(self.torsoItem)
        self.lowerLeftLegItem  = RobotLimb(self.upperLeftLegItem)

        self.timeline = QTimeLine()
        settings = [
        #             item               position    rotation at
        #                                 x    y    time 0  /  1
            ( self.headItem,              0,  -18,      20,   -20 ),
            ( self.upperLeftArmItem,    -15,  -10,     190,   180 ),
            ( self.lowerLeftArmItem,     30,    0,      50,    10 ),
            ( self.upperRightArmItem,    15,  -10,     300,   310 ),
            ( self.lowerRightArmItem,    30,    0,       0,   -70 ),
            ( self.upperRightLegItem,    10,   32,      40,   120 ),
            ( self.lowerRightLegItem,    30,    0,      10,    50 ),
            ( self.upperLeftLegItem,    -10,   32,     150,    80 ),
            ( self.lowerLeftLegItem,     30,    0,      70,    10 ),
            ( self.torsoItem,             0,    0,       5,   -20 )
        ]
        self.animations = []
        for item, pos_x, pos_y, rotation1, rotation2 in settings: 
            item.setPos(pos_x,pos_y)
            animation = QGraphicsItemAnimation()
            animation.setItem(item)
            animation.setTimeLine(self.timeline)
            animation.setRotationAt(0, rotation1)
            animation.setRotationAt(1, rotation2)
            self.animations.append(animation)
        self.animations[0].setScaleAt(1, 1.1, 1.1)
    
        self.timeline.setUpdateInterval(1000 / 25)
        self.timeline.setCurveShape(QTimeLine.SineCurve)
        self.timeline.setLoopCount(0)
        self.timeline.setDuration(2000)
        self.timeline.start()

    def boundingRect(self):
        return QRectF()

    def paint(self, painter, option, widget=None):
        pass
示例#2
0
class Robot(RobotPart):
    def __init__(self):
        super(Robot, self).__init__()

        self.torsoItem = RobotTorso(self)
        self.headItem = RobotHead(self.torsoItem)
        self.upperLeftArmItem = RobotLimb(self.torsoItem)
        self.lowerLeftArmItem = RobotLimb(self.upperLeftArmItem)
        self.upperRightArmItem = RobotLimb(self.torsoItem)
        self.lowerRightArmItem = RobotLimb(self.upperRightArmItem)
        self.upperRightLegItem = RobotLimb(self.torsoItem)
        self.lowerRightLegItem = RobotLimb(self.upperRightLegItem)
        self.upperLeftLegItem = RobotLimb(self.torsoItem)
        self.lowerLeftLegItem = RobotLimb(self.upperLeftLegItem)

        self.timeline = QTimeLine()
        settings = [
            #             item               position    rotation at
            #                                 x    y    time 0  /  1
            (self.headItem, 0, -18, 20, -20),
            (self.upperLeftArmItem, -15, -10, 190, 180),
            (self.lowerLeftArmItem, 30, 0, 50, 10),
            (self.upperRightArmItem, 15, -10, 300, 310),
            (self.lowerRightArmItem, 30, 0, 0, -70),
            (self.upperRightLegItem, 10, 32, 40, 120),
            (self.lowerRightLegItem, 30, 0, 10, 50),
            (self.upperLeftLegItem, -10, 32, 150, 80),
            (self.lowerLeftLegItem, 30, 0, 70, 10),
            (self.torsoItem, 0, 0, 5, -20)
        ]
        self.animations = []
        for item, pos_x, pos_y, rotation1, rotation2 in settings:
            item.setPos(pos_x, pos_y)
            animation = QGraphicsItemAnimation()
            animation.setItem(item)
            animation.setTimeLine(self.timeline)
            animation.setRotationAt(0, rotation1)
            animation.setRotationAt(1, rotation2)
            self.animations.append(animation)
        self.animations[0].setScaleAt(1, 1.1, 1.1)

        self.timeline.setUpdateInterval(1000 / 25)
        self.timeline.setCurveShape(QTimeLine.SineCurve)
        self.timeline.setLoopCount(0)
        self.timeline.setDuration(2000)
        self.timeline.start()

    def boundingRect(self):
        return QRectF()

    def paint(self, painter, option, widget=None):
        pass
class MyView(QGraphicsView):
    def __init__(self):
        super().__init__()

        self.initView()
        self.setupScene()
        self.setupAnimation()

        self.setGeometry(300, 150, 250, 250)

    def initView(self):

        self.setWindowTitle("Progress meter")
        self.setRenderHint(QPainter.Antialiasing)

        policy = Qt.ScrollBarAlwaysOff
        self.setVerticalScrollBarPolicy(policy)
        self.setHorizontalScrollBarPolicy(policy)

        self.setBackgroundBrush(self.palette().window())

        self.pm = ProgressMeter(self)
        self.pm.setPos(55, 55)

    def setupScene(self):

        self.scene = QGraphicsScene(self)
        self.scene.setSceneRect(0, 0, 250, 250)
        self.scene.addItem(self.pm)

        self.setScene(self.scene)

    def setupAnimation(self):

        self.timer = QTimeLine()
        self.timer.setLoopCount(0)
        self.timer.setFrameRange(0, 100)

        self.timer.frameChanged[int].connect(self.doStep)
        self.timer.start()

    def doStep(self, i):

        if not self.pm.increment():
            self.timer.stop()

        self.pm.update()
示例#4
0
class AnimationView(QWidget):
	"""docstring for AnimationView"""

	frameIndex = 0
	frameCount = 0

	def __init__(self, bmpFrames):
		super(AnimationView, self).__init__()
		self.setFixedSize(frameWidth,frameHeight)
		self.bmpSize =64
		if bmpFrames :
			self.bmpFrames = bmpFrames
			self.frameCount = len(bmpFrames)
			self.bmpSize = bmpFrames[0].width()
		else :
			self.initDefaultFrames()

	def initDefaultFrames(self):
		self.bmpFrames = []
		defaultImage = QImage("..\\resource\\default.bmp")
		imageWidth = defaultImage.width()
		imageHeight = defaultImage.height()
		#判断各幀图片是否是横向排列
		isHorizontal = min(imageWidth,imageHeight) == imageHeight
		#计算幀数
		self.frameCount = imageWidth//frameWidth if isHorizontal else imageHeight//frameHeight
		for i in range(0,self.frameCount):
			pixmap = QPixmap(defaultImage.copy(i*frameWidth if isHorizontal else 0,
				0 if isHorizontal else i*frameHeight,frameWidth,frameHeight))
			eliminateBackgroundColor(pixmap)
			self.bmpFrames.append(pixmap)
	
	def createAnimation(self):
		self.timeLine = QTimeLine(10*1000)
		self.timeLine.setFrameRange(0,60//(4/self.frameCount))
		self.timeLine.frameChanged.connect(self.refreshFrameIndex)
		self.timeLine.setLoopCount(0)
		self.timeLine.setCurveShape(3)
		self.timeLine.start()

	def refreshFrameIndex(self,currFrame):
		self.update()
		self.frameIndex = (self.frameIndex+1) % self.frameCount

	def paintEvent(self,event):
		painter = QPainter(self)
		painter.drawPixmap((frameWidth-self.bmpSize)//2,(frameHeight-self.bmpSize)//2,self.bmpFrames[self.frameIndex])
示例#5
0
class Demo(QWidget):
    def __init__(self):
        super(Demo, self).__init__()
        self.resize(600, 600)

        self.label = QLabel('Hello PyQt5', self)
        self.label.move(-100, 100)

        self.timeline = QTimeLine(5000, self)
        self.timeline.setFrameRange(0, 700)
        self.timeline.frameChanged.connect(self.set_frame_func)
        self.timeline.stateChanged.connect(
            lambda: print(self.timeline.state()))  # 1
        self.timeline.setLoopCount(0)

        self.start_btn = QPushButton('Start', self)
        self.stop_btn = QPushButton('Stop', self)
        self.pause_btn = QPushButton('Pause', self)
        self.resume_btn = QPushButton('Resume', self)

        self.start_btn.clicked.connect(self.timeline.start)  # 2
        self.stop_btn.clicked.connect(self.timeline.stop)
        self.pause_btn.clicked.connect(lambda: self.timeline.setPaused(True))
        self.resume_btn.clicked.connect(self.timeline.resume)

        self.h_layout = QHBoxLayout()
        self.v_layout = QVBoxLayout()
        self.h_layout.addWidget(self.start_btn)
        self.h_layout.addWidget(self.stop_btn)
        self.h_layout.addWidget(self.pause_btn)
        self.h_layout.addWidget(self.resume_btn)
        self.v_layout.addStretch(1)
        self.v_layout.addLayout(self.h_layout)
        self.setLayout(self.v_layout)

    def set_frame_func(self, frame):
        self.label.move(-100 + frame, 100)