def createFramebufferObject(self, size): format = QOpenGLFramebufferObjectFormat() format.setAttachment(QOpenGLFramebufferObject.CombinedDepthStencil) format.setSamples(4) self._qfbo = QOpenGLFramebufferObject(size, format) return self._qfbo
def __init__(self, width, height): super().__init__() buffer_format = QOpenGLFramebufferObjectFormat() buffer_format.setAttachment(QOpenGLFramebufferObject.Depth) self._fbo = QOpenGLFramebufferObject(width, height, buffer_format) self._contents = None
def createFramebufferObject(self, size): #print("\n\nLogoInFboRenderer.createFramebufferObject", size)#, QApplication.instance() format = QOpenGLFramebufferObjectFormat() format.setAttachment(QOpenGLFramebufferObject.CombinedDepthStencil) format.setSamples(4) self.frmBuffer = QOpenGLFramebufferObject(size, format) #print("hola3", self.frmBuffer) return self.frmBuffer
def createFrameBuffer(self, width, height): buffer_format = QOpenGLFramebufferObjectFormat() buffer_format.setAttachment(QOpenGLFramebufferObject.Depth) return QOpenGLFramebufferObject(width, height, buffer_format)
def createFrameBufferObject(self, size): f = QOpenGLFramebufferObjectFormat() f.setAttachment(QOpenGLFramebufferObject.CombinedDepthStencil) f.setSamples(4) return QOpenGLFramebufferObject(size, f)