示例#1
0
class BankNodeItem (NodeItem):
    maincolor = FlPalette.bank
    altcolor = FlPalette.bankvar
    label = "%s Bank"
    
    def __init__ (self, nodeobj, parent=None, view=None, state=1):
        super().__init__(nodeobj, parent, view, state)
        self.rect = QRectF()
        self.setZValue(-1)
        self.updatecomment()
        self.updatebanktype()
        self.updatebankmode()
    
    def nudgechildren(self):
        super().nudgechildren()
        for sub in self.sublist():
            sub.setrank(self)
    
    def sublist (self):
        ID = self.nodeobj.ID
        itemtable = self.view.itemtable
        if self.state == 1 and ID in itemtable and not self.iscollapsed():
            children = []
            for child in self.nodeobj.subnodes:
                if child in itemtable[ID]:
                    item = itemtable[ID][child]
                else:
                    continue
                if item.state > -1:
                    children.append(item)
            return children
        else:
            return []
    
    def treeposition (self, ranks=None):
        self.updatelayout(external=True)
        return super().treeposition(ranks)
    
    def graphicsetup (self):
        super().graphicsetup()
        darkbrush = QBrush(FlPalette.bg)
        nopen = QPen(0)
        viewport = self.view.viewport()
        
        self.btypeicon = QGraphicsPixmapItemCond(self.icon, self, viewport)
        self.btypeicon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin)
        self.iconx = self.btypeicon.x()
        self.fggroup.addToGroup(self.btypeicon)
        
        self.centerbox = QGraphicsRectItem(self)
        self.centerbox.setCacheMode(QGraphicsItem.DeviceCoordinateCache)
        self.centerbox.setRect(QRectF())
        self.centerbox.setBrush(darkbrush)
        self.centerbox.setPen(nopen)
        self.centerbox.setPos(0, self.nodelabel.y()+self.nodelabel.boundingRect().height()+self.style.itemmargin*2)
        self.fggroup.addToGroup(self.centerbox)
    
    def updatebanktype (self):
        types = {"talk": "(T)", "response": "(R)", "": ""}
        self.nodelabel.setText("%s Bank %s" % (self.realid(), types[self.nodeobj.banktype]))
    
    def updatebankmode (self):
        icons = {"First": "bank-first", "All": "bank-all", "Append": "bank-append", "": "blank"}
        pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.bankmode])
        self.btypeicon.setPixmap(pixmap)
        if self.nodeobj.bankmode:
            self.btypeicon.setToolTip("Bank mode: %s" % self.nodeobj.bankmode)
        else:
            self.btypeicon.setToolTip("")
    
    def updatecenterbox (self):
        verticalpos = self.centerbox.y()
        maxwidth = self.style.nodetextwidth
        subnodes = self.sublist()
        for subnode in subnodes:
            if subnode.nodeobj.typename == "bank":
                subnode.updatelayout(external=True)
            noderect = subnode.boundingRect()
            nodeheight = noderect.height()
            nodewidth = noderect.width()
            subnode.show()
            subnode.yoffset = self.mapToScene(0,verticalpos + nodeheight/2+self.style.activemargin).y()-self.y_bottom()
            verticalpos += nodeheight+self.style.activemargin*2
            maxwidth = max(maxwidth, nodewidth)
        centerrect = self.centerbox.rect()
        centerrect.setWidth(maxwidth+self.style.selectmargin*2)
        centerrect.setHeight(verticalpos-self.centerbox.y())
        self.centerbox.setRect(centerrect)
        centerrect = self.centerbox.mapRectToParent(centerrect)
        
        self.comment.setY(centerrect.bottom()+self.style.itemmargin)
    
    def updatelayout (self, external=False):
        subnodes = self.sublist()
        if self.iscollapsed():
            rect = self.nodelabel.mapRectToParent(self.nodelabel.boundingRect())
        else:
            self.updatecenterbox()
            rect = self.fggroup.childrenBoundingRect()
        mainrect = rect.marginsAdded(self.style.banknodemargins)
        self.mainbox.setRect(mainrect)
        self.shadowbox.setRect(mainrect)
        self.selectbox.setRect(mainrect.marginsAdded(self.style.selectmargins))
        activerect = mainrect.marginsAdded(self.style.activemargins)
        self.activebox.setRect(activerect)
        oldypos = self.centerbox.mapToScene(self.centerbox.pos()).y()
        self.graphgroup.setPos(-activerect.width()//2-activerect.x(), -activerect.height()//2-activerect.y())
        newypos = self.centerbox.mapToScene(self.centerbox.pos()).y()
        for subnode in subnodes:
            subnode.yoffset += newypos - oldypos
            subnode.setY(self.y())
        self.prepareGeometryChange()
        self.rect = self.graphgroup.mapRectToParent(mainrect)
        if not external:
            self.view.updatelayout()
    
    def setY (self, y):
        super().setY(y)
        for subnode in self.sublist():
            subnode.setY(y)
    
    def contextMenuEvent (self, event):
        menu = QMenu()
        if self.isselected():
            window = FlGlob.mainwindow
            menu.addAction(window.actions["collapse"])
            if self.isghost():
                menu.addAction(window.actions["selectreal"])
            menu.addAction(window.actions["copynode"])
            menu.addMenu(window.subnodemenu)
            menu.addMenu(window.addmenu)
            menu.addAction(window.actions["moveup"])
            menu.addAction(window.actions["movedown"])
            menu.addAction(window.actions["parentswap"])
            menu.addAction(window.actions["unlinknode"])
            menu.addAction(window.actions["unlinkstree"])
            menu.addAction(window.actions["settemplate"])
            menu.addMenu(window.transformmenu)
        if not menu.isEmpty():
            menu.exec_(event.screenPos())
示例#2
0
class NodeItem(QGraphicsItem):
    def __init__ (self, nodeobj, parent=None, view=None, state=1):
        super().__init__()
        self.edge = None
        self.linkIDs = None
        self.children = None
        self.childpos = None
        self.nodeobj = nodeobj
        self.style = FlGlob.mainwindow.style
        self.view = weakref.proxy(view)
        self.refID = parent.realid() if parent is not None else None
        self.state = state
        self.setrank(parent)
        self.setCursor(Qt.ArrowCursor)
        self.yoffset = 0
        self.graphicsetup()
        self.setstate(state)
    
    def id (self):
        return (self.refID, self.nodeobj.ID)
    
    def realid (self):
        return self.nodeobj.ID
    
    def childlist (self, generate=False):
        ID = self.nodeobj.ID
        itemtable = self.view.itemtable
        if self.state == 1 and ID in itemtable and not self.iscollapsed():
            if self.children and self.nodeobj.linkIDs == self.linkIDs and None not in [c() for c in self.children]:
                ret = self.children
            else:
                children = []
                for child in self.nodeobj.linkIDs:
                    if child in itemtable[ID]:
                        item = itemtable[ID][child]
                    else:
                        continue
                    children.append(weakref.ref(item))
                self.linkIDs = self.nodeobj.linkIDs.copy()
                self.children = children
                ret = children
        else:
            ret = []
        if generate:
            x = self.x()
            y = self.y()
            self.childpos = []
            for target in ret:
                t = target()
                self.childpos.append((t.x()+t.boundingRect().left()-self.style.activemargin-x, t.y()-y))
            if self.edge:
                if self.childpos != self.edge.childpos:
                    self.edge.prepareGeometryChange()
                    self.edge.sourceright = self.boundingRect().right()
                    self.edge.update(self.edge.boundingRect())
        return ret
    
    def setedge (self, edge):
        self.edge = edge
        edge.setX(self.x())
    
    def setactive (self, active):
        if active:
            self.activebox.show()
            self.mainbox.setBrush(QBrush(self.altcolor))
        else:
            self.activebox.hide()
            self.mainbox.setBrush(QBrush(self.maincolor))
    
    def setselected (self, selected):
        if selected:
            self.selectbox.show()
        else:
            self.selectbox.hide()
    
    def setstate (self, state):
        self.state = state
        if state == 1: # normal
            self.show()
            self.graphgroup.setOpacity(1)
            self.shadowbox.show()
        elif state == 0: # ghost
            self.show()
            self.graphgroup.setOpacity(0.7)
            self.shadowbox.hide()
        elif state == -1: # hidden
            self.hide()
    
    def setplaymode (self, playmode):
        if playmode:
            self.setOpacity(0.5)
        else:
            self.setOpacity(1)
    
    def setY (self, y):
        parent = self.view.itembyID(self.refID)
        y += self.getyoffset()
        if self.edge is not None:
            self.edge.setY(y)
        super().setY(y)
    
    def setrank (self, parent):
        if parent is None:
            return
        if self.issubnode():
            x = parent.x()
            self.setX(x)
        else:
            x = parent.x()+self.style.rankwidth
            self.setX(x)
            self.nudgechildren()
        if self.edge is not None:
            self.edge.setX(x)
    
    def nudgechildren (self):
        for child in self.childlist():
            child().setrank(self)
    
    def getyoffset (self):
        if self.nodeobj.nodebank == -1:
            return self.yoffset
        else:
            return self.view.itembyID(self.refID).getyoffset() + self.yoffset
    
    def hide (self):
        super().hide()
        if self.edge:
            self.edge.hide()
    
    def show (self):
        super().show()
        if self.edge:
            self.edge.show()
    
    def issubnode (self):
        return self.nodeobj.nodebank is not -1
    
    def isghost (self):
        return not self.state
    
    def realnode (self):
        return self.view.itembyID(self.nodeobj.ID)
    
    def isactive (self):
        return self.view.activenode is self
    
    def isselected (self):
        return self.view.selectednode is self
    
    def iscollapsed (self):
        return self.id() in self.view.collapsednodes
    
    def y_top (self):
        return self.y() - self.boundingRect().height()//2
    
    def y_bottom (self):
        return self.y() + self.boundingRect().height()//2
    
    def bulkshift (self, children, diff):
        self.setY(self.y() + diff)
        if children is None:
            children = [c() for c in self.childlist()]
        for child in children:
            child.bulkshift(None, diff)
    
    def treeposition (self, ranks=None):
        if ranks is None:
            ranks = dict()
        localranks = dict()
        children = [c() for c in self.childlist()]
        for child in children:
            localranks = child.treeposition(localranks)
        rank = self.x() // self.style.rankwidth
        if children:
            top = children[0].y_top()
            bottom = children[-1].y_bottom()
            self.setY((top+bottom)//2)
        localranks[rank] = [self.y_top, self.y_bottom]
        streeshift = None
        for r in localranks:
            if r in ranks:
                rankshift = ranks[r][1]() + self.style.rowgap - localranks[r][0]()
                if streeshift is None or rankshift > streeshift:
                    streeshift = rankshift
                ranks[r][1] = localranks[r][1]
            else:
                ranks[r] = localranks[r]
        if streeshift:
            self.bulkshift(children, streeshift)
        return ranks
    
    def siblings (self):
        if self.refID is None:
            return None
        parent = self.view.nodecontainer.nodes[self.refID]
        if self.issubnode():
            return parent.subnodes
        else:
            return parent.linkIDs
    
    def siblingabove (self):
        sibs = self.siblings()
        if sibs is None or self.nodeobj.ID not in sibs:
            return None
        myindex = sibs.index(self.nodeobj.ID)
        if myindex:
            sibID = (self.refID, sibs[myindex-1])
            return self.view.itembyfullID(sibID)
        else:
            return None
    
    def siblingbelow (self):
        sibs = self.siblings()
        if sibs is None or self.nodeobj.ID not in sibs:
            return None
        myindex = sibs.index(self.nodeobj.ID)
        if len(sibs) > myindex+1:
            sibID = (self.refID, sibs[myindex+1])
            return self.view.itembyfullID(sibID)
        else:
            return None
    
    def subtreesize (self, depth=-1):
        """Find vertical extents of a subtree.
        
        Returns min/max y coordinates up to given depth (negative depth means
        whole subtree)."""

        # calculate child positions for EgdeItem only once when calculating scenerect
        if depth<0:
            generate = True
        else:
            generate = False
        
        children = [c() for c in self.childlist(generate=generate)]
        maxdepth = abs(depth)
        if children and depth:
            nextdepth = depth-1
            ymin = self.y_top()
            ymax = self.y_bottom()
            for child in children:
                top, bottom, depth = child.subtreesize(nextdepth)
                ymin = min(ymin, top)
                ymax = max(ymax, bottom)
                maxdepth = max(maxdepth, depth)
        else:
            ymin = self.y_top()
            ymax = self.y_bottom()
        return ymin, ymax, maxdepth
        
    def boundingRect (self):
        return self.rect
    
    def paint (self, painter, style, widget):
        pass
    
    def pixmap (self, path):
        return QPixmap(path).scaledToWidth(self.style.boldheight, Qt.SmoothTransformation)
    
    def graphicsetup (self):
        lightbrush = QBrush(FlPalette.light)
        mainbrush = QBrush(self.maincolor)
        altbrush = QBrush(self.altcolor)
        nopen = QPen(0)
        viewport = self.view.viewport()
        
        self.graphgroup = QGraphicsItemGroup(self)
        self.fggroup = QGraphicsItemGroup(self)
        
        self.shadowbox = QGraphicsRectItem(self)
        self.shadowbox.setCacheMode(QGraphicsItem.DeviceCoordinateCache)
        self.shadowbox.setBrush(FlPalette.dark)
        self.shadowbox.setPen(nopen)
        self.shadowbox.setPos(*(self.style.shadowoffset,)*2)
        self.graphgroup.addToGroup(self.shadowbox)
        
        self.activebox = QGraphicsRectItem(self)
        self.activebox.setCacheMode(QGraphicsItem.DeviceCoordinateCache)
        activepen = QPen(self.maincolor, self.style.selectmargin, join=Qt.MiterJoin)
        self.activebox.setPen(activepen)
        self.activebox.hide()
        self.graphgroup.addToGroup(self.activebox)
        
        self.selectbox = QGraphicsRectItem(self)
        self.selectbox.setCacheMode(QGraphicsItem.DeviceCoordinateCache)
        selectpen = QPen(FlPalette.light, self.style.selectmargin, join=Qt.MiterJoin)
        self.selectbox.setPen(selectpen)
        self.selectbox.hide()
        self.graphgroup.addToGroup(self.selectbox)
        
        self.mainbox = QGraphicsRectItem(self)
        self.mainbox.setCacheMode(QGraphicsItem.DeviceCoordinateCache)
        self.mainbox.setBrush(mainbrush)
        self.mainbox.setPen(nopen)
        self.graphgroup.addToGroup(self.mainbox)
        
        self.nodelabel = QGraphicsSimpleTextItemCond(self, viewport)
        self.nodelabel.setBrush(lightbrush)
        self.nodelabel.setFont(self.style.boldfont)
        self.nodelabel.setText(self.label % self.realid())
        self.nodelabel.setPos(self.style.itemmargin, self.style.itemmargin)
        self.fggroup.addToGroup(self.nodelabel)
        
        self.icon = self.pixmap("images/blank.png")
        self.iwidth = self.icon.width()
        self.iconx = self.style.nodetextwidth
        
        self.condicon = QGraphicsPixmapItemCond(self.icon, self, viewport)
        self.condicon.setPos(self.iconx-self.iwidth, self.style.itemmargin)
        self.iconx = self.condicon.x()
        self.fggroup.addToGroup(self.condicon)
        
        self.randicon = QGraphicsPixmapItemCond(self.icon, self, viewport)
        self.randicon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin)
        self.iconx = self.randicon.x()
        self.fggroup.addToGroup(self.randicon)
        
        self.exiticon = QGraphicsPixmapItemCond(self.icon, self, viewport)
        self.exiticon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin)
        self.iconx = self.exiticon.x()
        self.fggroup.addToGroup(self.exiticon)
        
        self.entericon = QGraphicsPixmapItemCond(self.icon, self, viewport)
        self.entericon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin)
        self.iconx = self.entericon.x()
        self.fggroup.addToGroup(self.entericon)
        
        self.persisticon = QGraphicsPixmapItemCond(self.icon, self, viewport)
        self.persisticon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin)
        self.iconx = self.persisticon.x()
        self.fggroup.addToGroup(self.persisticon)
        
        self.comment = QGraphicsTextItemCond(self, viewport)
        self.comment.setTextWidth(self.style.nodetextwidth)
        self.comment.setDefaultTextColor(FlPalette.light)
        self.comment.setPos(0, self.nodelabel.y()+self.nodelabel.boundingRect().height()+self.style.itemmargin)
        self.fggroup.addToGroup(self.comment)
        
        self.graphgroup.addToGroup(self.fggroup)
        
        self.view.nodedocs[self.realid()]["comment"].contentsChanged.connect(self.updatecomment)
        self.updatecondition()
        self.updateenterscripts()
        self.updateexitscripts()
        self.updaterandweight()
        self.updatepersistence()
        
        # Never call updatelayout() from here (or any inheritable reimplementation)!
    
    def collapse (self, collapse):
        for item in self.fggroup.childItems():
            if item is not self.nodelabel:
                if collapse:
                    item.hide()
                else:
                    item.show()
        self.updatelayout()
    
    def updatecondition (self):
        icons = {True: "key", False: "blank"}
        pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.hascond()])
        self.condicon.setPixmap(pixmap)
        if self.nodeobj.hascond():
            self.condicon.setToolTip("Condition")
        else:
            self.condicon.setToolTip("")
    
    def updateenterscripts (self):
        icons = {True: "script-enter", False: "blank"}
        pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.hasenterscripts()])
        self.entericon.setPixmap(pixmap)
        if self.nodeobj.hasenterscripts():
            self.entericon.setToolTip("Enter Scripts")
        else:
            self.entericon.setToolTip("")
    
    def updateexitscripts (self):
        icons = {True: "script-exit", False: "blank"}
        pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.hasexitscripts()])
        self.exiticon.setPixmap(pixmap)
        if self.nodeobj.hasexitscripts():
            self.exiticon.setToolTip("Exit Scripts")
        else:
            self.exiticon.setToolTip("")
    
    def updaterandweight (self):
        icons = {True: "dice", False: "blank"}
        pixmap = self.pixmap("images/%s.png" % icons[bool(self.nodeobj.randweight)])
        self.randicon.setPixmap(pixmap)
        if self.nodeobj.randweight:
            self.randicon.setToolTip("Random Weight: %s" % self.nodeobj.randweight)
        else:
            self.randicon.setToolTip("")
    
    def updatepersistence (self):
        icons = {"Mark": "mark", "OncePerConv": "once", "OnceEver": "onceever", "": "blank"}
        pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.persistence])
        self.persisticon.setPixmap(pixmap)
        if self.nodeobj.persistence:
            self.persisticon.setToolTip("Persistence: %s" % self.nodeobj.persistence)
        else:
            self.persisticon.setToolTip("")
    
    def updatecomment (self):
        self.fggroup.removeFromGroup(self.comment)
        contents = self.view.nodedocs[self.realid()]["comment"].toPlainText()
        if not contents:
            self.comment.hide()
        else:
            self.comment.show()
            self.comment.setPlainText(contents)
            self.fggroup.addToGroup(self.comment)
        self.updatelayout()
    
    def updatelayout (self):
        if self.iscollapsed():
            rect = self.nodelabel.mapRectToParent(self.nodelabel.boundingRect())
        else:
            rect = self.fggroup.childrenBoundingRect()
        mainrect = rect.marginsAdded(self.style.nodemargins)
        self.mainbox.setRect(mainrect)
        self.shadowbox.setRect(mainrect)
        self.selectbox.setRect(mainrect.marginsAdded(self.style.selectmargins))
        activerect = mainrect.marginsAdded(self.style.activemargins)
        self.activebox.setRect(activerect)
        self.graphgroup.setPos(-activerect.width()//2-activerect.x(), -activerect.height()//2-activerect.y())
        self.prepareGeometryChange()
        self.rect = self.graphgroup.mapRectToParent(mainrect)
        self.view.updatelayout()
    
    def mouseDoubleClickEvent (self, event):
        super().mouseDoubleClickEvent(event)
        event.accept()
        if event.button() == Qt.LeftButton:
            self.view.setactivenode(self)
    
    def mousePressEvent (self, event):
        super().mousePressEvent(event)
        if event.button() & (Qt.LeftButton | Qt.RightButton) :
            self.view.setselectednode(self)
            event.accept()
    
    def __repr__ (self):
        return "<%s %s>" % (type(self).__name__, self.id())