class BankNodeItem (NodeItem): maincolor = FlPalette.bank altcolor = FlPalette.bankvar label = "%s Bank" def __init__ (self, nodeobj, parent=None, view=None, state=1): super().__init__(nodeobj, parent, view, state) self.rect = QRectF() self.setZValue(-1) self.updatecomment() self.updatebanktype() self.updatebankmode() def nudgechildren(self): super().nudgechildren() for sub in self.sublist(): sub.setrank(self) def sublist (self): ID = self.nodeobj.ID itemtable = self.view.itemtable if self.state == 1 and ID in itemtable and not self.iscollapsed(): children = [] for child in self.nodeobj.subnodes: if child in itemtable[ID]: item = itemtable[ID][child] else: continue if item.state > -1: children.append(item) return children else: return [] def treeposition (self, ranks=None): self.updatelayout(external=True) return super().treeposition(ranks) def graphicsetup (self): super().graphicsetup() darkbrush = QBrush(FlPalette.bg) nopen = QPen(0) viewport = self.view.viewport() self.btypeicon = QGraphicsPixmapItemCond(self.icon, self, viewport) self.btypeicon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin) self.iconx = self.btypeicon.x() self.fggroup.addToGroup(self.btypeicon) self.centerbox = QGraphicsRectItem(self) self.centerbox.setCacheMode(QGraphicsItem.DeviceCoordinateCache) self.centerbox.setRect(QRectF()) self.centerbox.setBrush(darkbrush) self.centerbox.setPen(nopen) self.centerbox.setPos(0, self.nodelabel.y()+self.nodelabel.boundingRect().height()+self.style.itemmargin*2) self.fggroup.addToGroup(self.centerbox) def updatebanktype (self): types = {"talk": "(T)", "response": "(R)", "": ""} self.nodelabel.setText("%s Bank %s" % (self.realid(), types[self.nodeobj.banktype])) def updatebankmode (self): icons = {"First": "bank-first", "All": "bank-all", "Append": "bank-append", "": "blank"} pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.bankmode]) self.btypeicon.setPixmap(pixmap) if self.nodeobj.bankmode: self.btypeicon.setToolTip("Bank mode: %s" % self.nodeobj.bankmode) else: self.btypeicon.setToolTip("") def updatecenterbox (self): verticalpos = self.centerbox.y() maxwidth = self.style.nodetextwidth subnodes = self.sublist() for subnode in subnodes: if subnode.nodeobj.typename == "bank": subnode.updatelayout(external=True) noderect = subnode.boundingRect() nodeheight = noderect.height() nodewidth = noderect.width() subnode.show() subnode.yoffset = self.mapToScene(0,verticalpos + nodeheight/2+self.style.activemargin).y()-self.y_bottom() verticalpos += nodeheight+self.style.activemargin*2 maxwidth = max(maxwidth, nodewidth) centerrect = self.centerbox.rect() centerrect.setWidth(maxwidth+self.style.selectmargin*2) centerrect.setHeight(verticalpos-self.centerbox.y()) self.centerbox.setRect(centerrect) centerrect = self.centerbox.mapRectToParent(centerrect) self.comment.setY(centerrect.bottom()+self.style.itemmargin) def updatelayout (self, external=False): subnodes = self.sublist() if self.iscollapsed(): rect = self.nodelabel.mapRectToParent(self.nodelabel.boundingRect()) else: self.updatecenterbox() rect = self.fggroup.childrenBoundingRect() mainrect = rect.marginsAdded(self.style.banknodemargins) self.mainbox.setRect(mainrect) self.shadowbox.setRect(mainrect) self.selectbox.setRect(mainrect.marginsAdded(self.style.selectmargins)) activerect = mainrect.marginsAdded(self.style.activemargins) self.activebox.setRect(activerect) oldypos = self.centerbox.mapToScene(self.centerbox.pos()).y() self.graphgroup.setPos(-activerect.width()//2-activerect.x(), -activerect.height()//2-activerect.y()) newypos = self.centerbox.mapToScene(self.centerbox.pos()).y() for subnode in subnodes: subnode.yoffset += newypos - oldypos subnode.setY(self.y()) self.prepareGeometryChange() self.rect = self.graphgroup.mapRectToParent(mainrect) if not external: self.view.updatelayout() def setY (self, y): super().setY(y) for subnode in self.sublist(): subnode.setY(y) def contextMenuEvent (self, event): menu = QMenu() if self.isselected(): window = FlGlob.mainwindow menu.addAction(window.actions["collapse"]) if self.isghost(): menu.addAction(window.actions["selectreal"]) menu.addAction(window.actions["copynode"]) menu.addMenu(window.subnodemenu) menu.addMenu(window.addmenu) menu.addAction(window.actions["moveup"]) menu.addAction(window.actions["movedown"]) menu.addAction(window.actions["parentswap"]) menu.addAction(window.actions["unlinknode"]) menu.addAction(window.actions["unlinkstree"]) menu.addAction(window.actions["settemplate"]) menu.addMenu(window.transformmenu) if not menu.isEmpty(): menu.exec_(event.screenPos())
class NodeItem(QGraphicsItem): def __init__ (self, nodeobj, parent=None, view=None, state=1): super().__init__() self.edge = None self.linkIDs = None self.children = None self.childpos = None self.nodeobj = nodeobj self.style = FlGlob.mainwindow.style self.view = weakref.proxy(view) self.refID = parent.realid() if parent is not None else None self.state = state self.setrank(parent) self.setCursor(Qt.ArrowCursor) self.yoffset = 0 self.graphicsetup() self.setstate(state) def id (self): return (self.refID, self.nodeobj.ID) def realid (self): return self.nodeobj.ID def childlist (self, generate=False): ID = self.nodeobj.ID itemtable = self.view.itemtable if self.state == 1 and ID in itemtable and not self.iscollapsed(): if self.children and self.nodeobj.linkIDs == self.linkIDs and None not in [c() for c in self.children]: ret = self.children else: children = [] for child in self.nodeobj.linkIDs: if child in itemtable[ID]: item = itemtable[ID][child] else: continue children.append(weakref.ref(item)) self.linkIDs = self.nodeobj.linkIDs.copy() self.children = children ret = children else: ret = [] if generate: x = self.x() y = self.y() self.childpos = [] for target in ret: t = target() self.childpos.append((t.x()+t.boundingRect().left()-self.style.activemargin-x, t.y()-y)) if self.edge: if self.childpos != self.edge.childpos: self.edge.prepareGeometryChange() self.edge.sourceright = self.boundingRect().right() self.edge.update(self.edge.boundingRect()) return ret def setedge (self, edge): self.edge = edge edge.setX(self.x()) def setactive (self, active): if active: self.activebox.show() self.mainbox.setBrush(QBrush(self.altcolor)) else: self.activebox.hide() self.mainbox.setBrush(QBrush(self.maincolor)) def setselected (self, selected): if selected: self.selectbox.show() else: self.selectbox.hide() def setstate (self, state): self.state = state if state == 1: # normal self.show() self.graphgroup.setOpacity(1) self.shadowbox.show() elif state == 0: # ghost self.show() self.graphgroup.setOpacity(0.7) self.shadowbox.hide() elif state == -1: # hidden self.hide() def setplaymode (self, playmode): if playmode: self.setOpacity(0.5) else: self.setOpacity(1) def setY (self, y): parent = self.view.itembyID(self.refID) y += self.getyoffset() if self.edge is not None: self.edge.setY(y) super().setY(y) def setrank (self, parent): if parent is None: return if self.issubnode(): x = parent.x() self.setX(x) else: x = parent.x()+self.style.rankwidth self.setX(x) self.nudgechildren() if self.edge is not None: self.edge.setX(x) def nudgechildren (self): for child in self.childlist(): child().setrank(self) def getyoffset (self): if self.nodeobj.nodebank == -1: return self.yoffset else: return self.view.itembyID(self.refID).getyoffset() + self.yoffset def hide (self): super().hide() if self.edge: self.edge.hide() def show (self): super().show() if self.edge: self.edge.show() def issubnode (self): return self.nodeobj.nodebank is not -1 def isghost (self): return not self.state def realnode (self): return self.view.itembyID(self.nodeobj.ID) def isactive (self): return self.view.activenode is self def isselected (self): return self.view.selectednode is self def iscollapsed (self): return self.id() in self.view.collapsednodes def y_top (self): return self.y() - self.boundingRect().height()//2 def y_bottom (self): return self.y() + self.boundingRect().height()//2 def bulkshift (self, children, diff): self.setY(self.y() + diff) if children is None: children = [c() for c in self.childlist()] for child in children: child.bulkshift(None, diff) def treeposition (self, ranks=None): if ranks is None: ranks = dict() localranks = dict() children = [c() for c in self.childlist()] for child in children: localranks = child.treeposition(localranks) rank = self.x() // self.style.rankwidth if children: top = children[0].y_top() bottom = children[-1].y_bottom() self.setY((top+bottom)//2) localranks[rank] = [self.y_top, self.y_bottom] streeshift = None for r in localranks: if r in ranks: rankshift = ranks[r][1]() + self.style.rowgap - localranks[r][0]() if streeshift is None or rankshift > streeshift: streeshift = rankshift ranks[r][1] = localranks[r][1] else: ranks[r] = localranks[r] if streeshift: self.bulkshift(children, streeshift) return ranks def siblings (self): if self.refID is None: return None parent = self.view.nodecontainer.nodes[self.refID] if self.issubnode(): return parent.subnodes else: return parent.linkIDs def siblingabove (self): sibs = self.siblings() if sibs is None or self.nodeobj.ID not in sibs: return None myindex = sibs.index(self.nodeobj.ID) if myindex: sibID = (self.refID, sibs[myindex-1]) return self.view.itembyfullID(sibID) else: return None def siblingbelow (self): sibs = self.siblings() if sibs is None or self.nodeobj.ID not in sibs: return None myindex = sibs.index(self.nodeobj.ID) if len(sibs) > myindex+1: sibID = (self.refID, sibs[myindex+1]) return self.view.itembyfullID(sibID) else: return None def subtreesize (self, depth=-1): """Find vertical extents of a subtree. Returns min/max y coordinates up to given depth (negative depth means whole subtree).""" # calculate child positions for EgdeItem only once when calculating scenerect if depth<0: generate = True else: generate = False children = [c() for c in self.childlist(generate=generate)] maxdepth = abs(depth) if children and depth: nextdepth = depth-1 ymin = self.y_top() ymax = self.y_bottom() for child in children: top, bottom, depth = child.subtreesize(nextdepth) ymin = min(ymin, top) ymax = max(ymax, bottom) maxdepth = max(maxdepth, depth) else: ymin = self.y_top() ymax = self.y_bottom() return ymin, ymax, maxdepth def boundingRect (self): return self.rect def paint (self, painter, style, widget): pass def pixmap (self, path): return QPixmap(path).scaledToWidth(self.style.boldheight, Qt.SmoothTransformation) def graphicsetup (self): lightbrush = QBrush(FlPalette.light) mainbrush = QBrush(self.maincolor) altbrush = QBrush(self.altcolor) nopen = QPen(0) viewport = self.view.viewport() self.graphgroup = QGraphicsItemGroup(self) self.fggroup = QGraphicsItemGroup(self) self.shadowbox = QGraphicsRectItem(self) self.shadowbox.setCacheMode(QGraphicsItem.DeviceCoordinateCache) self.shadowbox.setBrush(FlPalette.dark) self.shadowbox.setPen(nopen) self.shadowbox.setPos(*(self.style.shadowoffset,)*2) self.graphgroup.addToGroup(self.shadowbox) self.activebox = QGraphicsRectItem(self) self.activebox.setCacheMode(QGraphicsItem.DeviceCoordinateCache) activepen = QPen(self.maincolor, self.style.selectmargin, join=Qt.MiterJoin) self.activebox.setPen(activepen) self.activebox.hide() self.graphgroup.addToGroup(self.activebox) self.selectbox = QGraphicsRectItem(self) self.selectbox.setCacheMode(QGraphicsItem.DeviceCoordinateCache) selectpen = QPen(FlPalette.light, self.style.selectmargin, join=Qt.MiterJoin) self.selectbox.setPen(selectpen) self.selectbox.hide() self.graphgroup.addToGroup(self.selectbox) self.mainbox = QGraphicsRectItem(self) self.mainbox.setCacheMode(QGraphicsItem.DeviceCoordinateCache) self.mainbox.setBrush(mainbrush) self.mainbox.setPen(nopen) self.graphgroup.addToGroup(self.mainbox) self.nodelabel = QGraphicsSimpleTextItemCond(self, viewport) self.nodelabel.setBrush(lightbrush) self.nodelabel.setFont(self.style.boldfont) self.nodelabel.setText(self.label % self.realid()) self.nodelabel.setPos(self.style.itemmargin, self.style.itemmargin) self.fggroup.addToGroup(self.nodelabel) self.icon = self.pixmap("images/blank.png") self.iwidth = self.icon.width() self.iconx = self.style.nodetextwidth self.condicon = QGraphicsPixmapItemCond(self.icon, self, viewport) self.condicon.setPos(self.iconx-self.iwidth, self.style.itemmargin) self.iconx = self.condicon.x() self.fggroup.addToGroup(self.condicon) self.randicon = QGraphicsPixmapItemCond(self.icon, self, viewport) self.randicon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin) self.iconx = self.randicon.x() self.fggroup.addToGroup(self.randicon) self.exiticon = QGraphicsPixmapItemCond(self.icon, self, viewport) self.exiticon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin) self.iconx = self.exiticon.x() self.fggroup.addToGroup(self.exiticon) self.entericon = QGraphicsPixmapItemCond(self.icon, self, viewport) self.entericon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin) self.iconx = self.entericon.x() self.fggroup.addToGroup(self.entericon) self.persisticon = QGraphicsPixmapItemCond(self.icon, self, viewport) self.persisticon.setPos(self.iconx-self.style.itemmargin-self.iwidth, self.style.itemmargin) self.iconx = self.persisticon.x() self.fggroup.addToGroup(self.persisticon) self.comment = QGraphicsTextItemCond(self, viewport) self.comment.setTextWidth(self.style.nodetextwidth) self.comment.setDefaultTextColor(FlPalette.light) self.comment.setPos(0, self.nodelabel.y()+self.nodelabel.boundingRect().height()+self.style.itemmargin) self.fggroup.addToGroup(self.comment) self.graphgroup.addToGroup(self.fggroup) self.view.nodedocs[self.realid()]["comment"].contentsChanged.connect(self.updatecomment) self.updatecondition() self.updateenterscripts() self.updateexitscripts() self.updaterandweight() self.updatepersistence() # Never call updatelayout() from here (or any inheritable reimplementation)! def collapse (self, collapse): for item in self.fggroup.childItems(): if item is not self.nodelabel: if collapse: item.hide() else: item.show() self.updatelayout() def updatecondition (self): icons = {True: "key", False: "blank"} pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.hascond()]) self.condicon.setPixmap(pixmap) if self.nodeobj.hascond(): self.condicon.setToolTip("Condition") else: self.condicon.setToolTip("") def updateenterscripts (self): icons = {True: "script-enter", False: "blank"} pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.hasenterscripts()]) self.entericon.setPixmap(pixmap) if self.nodeobj.hasenterscripts(): self.entericon.setToolTip("Enter Scripts") else: self.entericon.setToolTip("") def updateexitscripts (self): icons = {True: "script-exit", False: "blank"} pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.hasexitscripts()]) self.exiticon.setPixmap(pixmap) if self.nodeobj.hasexitscripts(): self.exiticon.setToolTip("Exit Scripts") else: self.exiticon.setToolTip("") def updaterandweight (self): icons = {True: "dice", False: "blank"} pixmap = self.pixmap("images/%s.png" % icons[bool(self.nodeobj.randweight)]) self.randicon.setPixmap(pixmap) if self.nodeobj.randweight: self.randicon.setToolTip("Random Weight: %s" % self.nodeobj.randweight) else: self.randicon.setToolTip("") def updatepersistence (self): icons = {"Mark": "mark", "OncePerConv": "once", "OnceEver": "onceever", "": "blank"} pixmap = self.pixmap("images/%s.png" % icons[self.nodeobj.persistence]) self.persisticon.setPixmap(pixmap) if self.nodeobj.persistence: self.persisticon.setToolTip("Persistence: %s" % self.nodeobj.persistence) else: self.persisticon.setToolTip("") def updatecomment (self): self.fggroup.removeFromGroup(self.comment) contents = self.view.nodedocs[self.realid()]["comment"].toPlainText() if not contents: self.comment.hide() else: self.comment.show() self.comment.setPlainText(contents) self.fggroup.addToGroup(self.comment) self.updatelayout() def updatelayout (self): if self.iscollapsed(): rect = self.nodelabel.mapRectToParent(self.nodelabel.boundingRect()) else: rect = self.fggroup.childrenBoundingRect() mainrect = rect.marginsAdded(self.style.nodemargins) self.mainbox.setRect(mainrect) self.shadowbox.setRect(mainrect) self.selectbox.setRect(mainrect.marginsAdded(self.style.selectmargins)) activerect = mainrect.marginsAdded(self.style.activemargins) self.activebox.setRect(activerect) self.graphgroup.setPos(-activerect.width()//2-activerect.x(), -activerect.height()//2-activerect.y()) self.prepareGeometryChange() self.rect = self.graphgroup.mapRectToParent(mainrect) self.view.updatelayout() def mouseDoubleClickEvent (self, event): super().mouseDoubleClickEvent(event) event.accept() if event.button() == Qt.LeftButton: self.view.setactivenode(self) def mousePressEvent (self, event): super().mousePressEvent(event) if event.button() & (Qt.LeftButton | Qt.RightButton) : self.view.setselectednode(self) event.accept() def __repr__ (self): return "<%s %s>" % (type(self).__name__, self.id())