def paintEvent(self, ev): painter = QPainter(self) painter.setRenderHint(QPainter.RenderHint.TextAntialiasing) f = painter.font() f.setBold(True) f.setPixelSize(self.height() - 1) painter.setFont(f) painter.setPen(QColor('red' if self.is_enabled else 'green')) painter.drawText(self.rect(), Qt.AlignmentFlag.AlignCenter, 'Z') painter.end()
def paintEvent(self, event): contents_y = self.edit.verticalScrollBar().value() page_bottom = contents_y + self.edit.viewport().height() font_metrics = self.fontMetrics() current_block = self.edit.document().findBlock(self.edit.textCursor().position()) painter = QPainter(self) line_count = 0 # Iterate over all text blocks in the document. # block = self.edit.document().begin() while block.isValid(): line_count += 1 # The top left position of the block in the document. # position = self.edit.document().documentLayout().blockBoundingRect(block).topLeft() # Check if the position of the block is out side of the visible # area. # if position.y() > page_bottom: break # We want the line number for the selected line to be bold. # bold = False if block == current_block: bold = True font = painter.font() font.setBold(True) painter.setFont(font) # Draw the line number right justified at the y position of the # line. 3 is a magic padding number. drawText(x, y, text). # painter.drawText(self.width() - len(str(line_count)) * font_metrics.averageCharWidth() - 5, round(position.y()) - contents_y + font_metrics.ascent(), str(line_count)) # Remove the bold style if it was set previously. # if bold: font = painter.font() font.setBold(False) painter.setFont(font) block = block.next() self.highest_line = line_count painter.end() QWidget.paintEvent(self, event)
def paintEvent(self, e): """Override QLabel::paintEvent to draw elided text.""" if self._elidemode == Qt.TextElideMode.ElideNone: super().paintEvent(e) else: e.accept() painter = QPainter(self) geom = self.geometry() painter.drawText( 0, 0, geom.width(), geom.height(), int(self.alignment()), self._elided_text, )
def paintEvent(self, event): h = self.geometry().height() w = self.geometry().width() qp = QPainter() qp.begin(self) qp.setBrush(FILLBRUSH) qp.drawRect(self.rect()) p = self.game.answering_player margin = self.__margin qp.setPen(SCOREPEN) qp.setFont(SCOREFONT) if self.winner: winnerrect = QRectF(0, NAMEHEIGHT + 2 * margin, w, 2 * NAMEHEIGHT) qp.drawText( winnerrect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, f"{self.winner.name} is the winner!", ) return namerect = QRectF(0, margin, w, NAMEHEIGHT) qp.drawText(namerect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, p.name) if self.info_level > 0: answerrect = QRectF(0, NAMEHEIGHT + 2 * margin, w, 2 * NAMEHEIGHT) finalanswer = (p.finalanswer if len(p.finalanswer.replace(" ", "")) > 0 else "_________") qp.drawText( answerrect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, finalanswer, ) if self.info_level > 1: wagerrect = QRectF(0, h - NAMEHEIGHT - margin, w, NAMEHEIGHT) qp.drawText( wagerrect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, f"{p.wager:,}", )
def get_masked_image(path, size=64, overlay_text=""): """ Returns a pixmap from an image file masked with a smooth circle. The returned pixmap will have a size of *size* × *size* pixels. :param str path: Path to image file. :param int size: Target size. Will be the diameter of the masked image. :param str overlay_text: Overlay text. This will be shown in white sans-serif on top of the image. :return: Masked image with overlay text. :rtype: QPixmap """ with open(path, "rb") as f: imgdata = f.read() imgtype = path.split(".")[-1] # Load image and convert to 32-bit ARGB (adds an alpha channel): image = QImage.fromData(imgdata, imgtype) image.convertToFormat(QImage.Format.Format_ARGB32) # Crop image to a square: imgsize = min(image.width(), image.height()) width = (image.width() - imgsize) / 2 height = (image.height() - imgsize) / 2 rect = QRect( round(width), round(height), imgsize, imgsize, ) image = image.copy(rect) # Create the output image with the same dimensions and an alpha channel # and make it completely transparent: out_img = QImage(imgsize, imgsize, QImage.Format.Format_ARGB32) out_img.fill(Qt.GlobalColor.transparent) # Create a texture brush and paint a circle with the original image onto # the output image: brush = QBrush(image) # Create texture brush painter = QPainter(out_img) # Paint the output image painter.setBrush(brush) # Use the image texture brush painter.setPen(Qt.PenStyle.NoPen) # Don't draw an outline painter.setRenderHint(QPainter.RenderHint.Antialiasing, True) # Use AA painter.drawEllipse(0, 0, imgsize, imgsize) # Actually draw the circle if overlay_text: # draw text font = QtGui.QFont("Arial Rounded MT Bold") font.setPointSize(imgsize * 0.4) painter.setFont(font) painter.setPen(Qt.GlobalColor.white) painter.drawText(QRect(0, 0, imgsize, imgsize), Qt.AlignmentFlag.AlignCenter, overlay_text) painter.end() # We are done (segfault if you forget this) # Convert the image to a pixmap and rescale it. Take pixel ratio into # account to get a sharp image on retina displays: pr = QtWidgets.QApplication.instance().devicePixelRatio() pm = QPixmap.fromImage(out_img) pm.setDevicePixelRatio(pr) size = int(pr * size) pm = pm.scaled( size, size, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation, ) return pm
def paintEvent(self, event): qp = QPainter() qp.begin(self) qp.setBrush(FILLBRUSH) parent = self.parent() pheight = parent.geometry().height() height = pheight * (1 - SCOREHEIGHT) width = height / CELLRATIO if not self.board.final: # Normal board for x in range(self.board.size[0]): for y in range(-1, self.board.size[1]): rel_pos = ( x * self.cellsize[0] + BORDERWIDTH / 2, (y + 1) * self.cellsize[1], ) cell = (x, y) qp.setPen(BORDERPEN) qp.setBrush(FILLBRUSH) cell_rect = QRectF(*rel_pos, *self.cellsize) text_rect = QRectF(cell_rect) text_rect.setX(cell_rect.x() + TEXTPADDING) text_rect.setWidth(cell_rect.width() - 2 * TEXTPADDING) qp.drawRect(cell_rect) if y == -1: # Categories qp.setPen(CATPEN) qp.setFont(CATFONT) qp.drawText( text_rect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, self.board.categories[x], ) else: # Questions q = self.board.get_question(*cell) if not q in self.game.completed_questions: qp.setPen(MONPEN) qp.setFont(MONFONT) if not self.board.dj: monies = gp.money1 else: monies = gp.money2 qp.drawText( text_rect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, "$" + str(q.value), ) else: # Final jeopardy qp.setBrush(FILLBRUSH) qp.drawRect(self.rect()) qp.setPen(CATPEN) qp.setFont(QUFONT) qurect = self.rect().adjusted(QUMARGIN, QUMARGIN, -2 * QUMARGIN, -2 * QUMARGIN) qp.drawText( qurect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, self.board.categories[0], )
def paintEvent(self, event): h = self.geometry().height() w = self.geometry().width() qp = QPainter() qp.begin(self) qp.setBrush(FILLBRUSH) qp.drawRect(QRectF(0, DIVIDERWIDTH, w, h)) qp.setBrush(DIVIDERBRUSH) dividerrect = QRectF(0, 0, w, DIVIDERWIDTH) qp.drawRect(dividerrect) # Light dividers num_lights = 9 light_width = w // num_lights light_padding = 3 ungrouped_rects = [ QRect( light_width * i + light_padding, light_padding, light_width - 2 * light_padding, DIVIDERWIDTH - 2 * light_padding, ) for i in range(num_lights) ] grouped_rects = [[ rect for j, rect in enumerate(ungrouped_rects) if abs(num_lights // 2 - j) == i ] for i in range(5)] qp.setBrush(LIGHTBRUSH) qp.setPen(LIGHTPEN) for i, rects in enumerate(grouped_rects): if i < self.__light_level: for rect in rects: qp.drawRect(rect) margin = 50 players = self.game.players sw = w // len(players) if self.game.current_round.final: highlighted_players = [ p for p in players if p not in self.game.wagered ] else: highlighted_players = [] ap = self.game.answering_player if ap: highlighted_players.append(ap) for i, p in enumerate(players): if p.score < 0: qp.setPen(HOLEPEN) else: qp.setPen(SCOREPEN) qp.setFont(SCOREFONT) qp.drawText( self.__scorerect(i), Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, f"{p.score:,}", ) namerect = QRectF(sw * i, h - NAMEHEIGHT, sw, NAMEHEIGHT) qp.setFont(NAMEFONT) qp.setPen(NAMEPEN) if p in highlighted_players: qp.setBrush(HIGHLIGHTBRUSH) qp.drawRect(namerect) qp.setPen(HIGHLIGHTPEN) qp.drawText( namerect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, p.name, )