def updateArcRect(self, radius): """ TOWRITE :param `radius`: TOWRITE :type `radius`: qreal """ arcRect = QRectF() arcRect.setWidth(radius * 2.0) arcRect.setHeight(radius * 2.0) arcRect.moveCenter(QPointF(0, 0)) self.setRect(arcRect)
def setObjectDiameter(self, diameter): """ TOWRITE :param `diameter`: TOWRITE :type `diameter`: qreal """ circRect = QRectF() circRect.setWidth(diameter) circRect.setHeight(diameter) circRect.moveCenter(QPointF(0, 0)) self.setRect(circRect) self.updatePath()
def updateLeader(self): """ TOWRITE """ arrowStyle = Closed # int # TODO: Make this customizable arrowStyleAngle = 15.0 # qreal # TODO: Make this customizable arrowStyleLength = 1.0 # qreal # TODO: Make this customizable self.lineStyleAngle = 45.0 # qreal # TODO: Make this customizable self.lineStyleLength = 1.0 # qreal # TODO: Make this customizable lyne = self.line() # QLineF angle = lyne.angle() # qreal ap0 = lyne.p1() # QPointF lp0 = lyne.p2() # QPointF # Arrow lynePerp = QLineF(lyne.pointAt(arrowStyleLength / lyne.length()), lp0) lynePerp.setAngle(angle + 90) lyne1 = QLineF(ap0, lp0) lyne2 = QLineF(ap0, lp0) lyne1.setAngle(angle + arrowStyleAngle) lyne2.setAngle(angle - arrowStyleAngle) # ap1 = QPointF() # ap2 = QPointF() _, ap1 = lynePerp.intersect(lyne1) _, ap2 = lynePerp.intersect(lyne2) # Math Diagram # .(ap1) .(lp1) # /| /| # / | / | # / | / | # / | / | # / | / | # / | / | # / | / | # / | / | # /+(aSA) | /+(lSA) | # (ap0)./__(aSL)__|__________(lp0)./__(lSL)__| # \ -(aSA) | \ -(lSA) | # \ | \ | # \ | \ | # \ | \ | # \ | \ | # \ | \ | # \ | \ | # \ | \ | # \ | \ | # \| \| # .(ap2) .(lp2) if arrowStyle == Open: arrowStylePath = QPainterPath() arrowStylePath.moveTo(ap1) arrowStylePath.lineTo(ap0) arrowStylePath.lineTo(ap2) arrowStylePath.lineTo(ap0) arrowStylePath.lineTo(ap1) elif arrowStyle == Closed: arrowStylePath = QPainterPath() arrowStylePath.moveTo(ap1) arrowStylePath.lineTo(ap0) arrowStylePath.lineTo(ap2) arrowStylePath.lineTo(ap1) elif arrowStyle == Dot: arrowStylePath = QPainterPath() arrowStylePath.addEllipse(ap0, arrowStyleLength, arrowStyleLength) elif arrowStyle == Box: arrowStylePath = QPainterPath() side = QLineF(ap1, ap2).length() # qreal ar0 = QRectF(0, 0, side, side) ar0.moveCenter(ap0) arrowStylePath.addRect(ar0) elif arrowStyle == Tick: pass #TODO/PORT# Is this supposed to be empty? lineStylePath = QPainterPath() lineStylePath.moveTo(ap0) lineStylePath.lineTo(lp0)