class QSingleApplication(QApplication): def singleStart(self, mainWindow): self.mainWindow = mainWindow # Socket self.m_socket = QLocalSocket() self.m_socket.connected.connect(self.connectToExistingApp) self.m_socket.error.connect(self.startApplication) self.m_socket.connectToServer(self.applicationName(), QIODevice.WriteOnly) def connectToExistingApp(self): if len(sys.argv)>1 and sys.argv[1] is not None: self.m_socket.write(sys.argv[1]) self.m_socket.bytesWritten.connect(self.quit) else: QMessageBox.warning(None, self.tr("Already running"), self.tr("The program is already running.")) # Quit application in 250 ms QTimer.singleShot(250, self.quit) def startApplication(self): self.m_server = QLocalServer() if self.m_server.listen(self.applicationName()): self.m_server.newConnection.connect(self.getNewConnection) self.mainWindow.show() else: QMessageBox.critical(None, self.tr("Error"), self.tr("Error listening the socket.")) def getNewConnection(self): self.new_socket = self.m_server.nextPendingConnection() self.new_socket.readyRead.connect(self.readSocket) def readSocket(self): f = self.new_socket.readLine() self.mainWindow.getArgsFromOtherInstance(str(f)) self.mainWindow.activateWindow() self.mainWindow.show()
class QSingleApplication(QApplication): # Signal sent when another instance is launched with arguments argsReceived = QtCore.Signal((str, )) # Start the application, # either as a server (first instance) or as a client # others clients only send the argv they have been given and exit def singleStart(self, mainWindow): print "singleStart() function from QSingleApp got called." self.mainWindow = mainWindow # Socket self.m_socket = QLocalSocket() # Connected, error are signals that are being emitted self.m_socket.connected.connect(self.connectToExistingApp) self.m_socket.error.connect(self.startApplication) self.m_socket.connectToServer(self.applicationName(), QIODevice.WriteOnly) # used for the very first instance to create the main window and start server def startApplication(self): self.m_server = QLocalServer() print "startApplication() function from QSingleApplication got called" # Returns bool (True on success). Tells server to listen for incoming connections on 'name' if self.m_server.listen(self.applicationName()): print "Server is listening .... startApplication() function from QSingleApp" self.m_server.newConnection.connect(self.getNewConnection) # After emitting a signal, connecting it to the UI class function self.argsReceived.connect(self.mainWindow.receive_args) self.mainWindow.show() else: QMessageBox.critical(None, self.tr("Error"), self.tr("Error listening the socket.")) # used by later instances to send argv to the main instance def connectToExistingApp(self): if len(sys.argv) > 1 and sys.argv[1] is not None: self.m_socket.write(sys.argv[1]) print "exiting new app A" self.m_socket.bytesWritten.connect(self.quit) else: print "exiting new app B" self.m_socket.write("--show") self.m_socket.bytesWritten.connect(self.quit) def getNewConnection(self): print "getNewConnection() was called" self.mainWindow.show() self.new_socket = self.m_server.nextPendingConnection() self.new_socket.readyRead.connect(self.readSocket) def readSocket(self): print "readSocket() function in QSingleApplication.py" f = self.new_socket.readLine() self.argsReceived.emit(str(f))
class QSingleApplication(QApplication): # Signal sent when another instance is launched with arguments argsReceived = QtCore.Signal((str,)) # Start the application, # either as a server (first instance) or as a client # others clients only send the argv they have been given and exit def singleStart(self, mainWindow): self.mainWindow = mainWindow # Socket self.m_socket = QLocalSocket() self.m_socket.connected.connect(self.connectToExistingApp) self.m_socket.error.connect(self.startApplication) self.m_socket.connectToServer(self.applicationName(), QIODevice.WriteOnly) # used for the very first instance to create the main window and start server def startApplication(self): self.m_server = QLocalServer() if self.m_server.listen(self.applicationName()): self.m_server.newConnection.connect(self.getNewConnection) self.argsReceived.connect(self.mainWindow.receive_args) self.mainWindow.show() else: QMessageBox.critical(None, self.tr("Error"), self.tr("Error listening the socket.")) # used by later instances to send argv to the main instance def connectToExistingApp(self): if len(sys.argv)>1 and sys.argv[1] is not None: self.m_socket.write(sys.argv[1]) self.m_socket.bytesWritten.connect(self.quit) else: self.m_socket.write("--show") self.m_socket.bytesWritten.connect(self.quit) def getNewConnection(self): self.mainWindow.show() self.new_socket = self.m_server.nextPendingConnection() self.new_socket.readyRead.connect(self.readSocket) def readSocket(self): f = self.new_socket.readLine() self.argsReceived.emit(str(f))