示例#1
0
    def createScene(self):
        # Root entity
        self.rootEntity = Qt3DCore.QEntity()

        # Material
        self.material = Qt3DExtras.QPhongMaterial(self.rootEntity)

        # Torus
        self.torusEntity = Qt3DCore.QEntity(self.rootEntity)
        self.torusMesh = Qt3DExtras.QTorusMesh()
        self.torusMesh.setRadius(5)
        self.torusMesh.setMinorRadius(1)
        self.torusMesh.setRings(100)
        self.torusMesh.setSlices(20)

        self.torusTransform = Qt3DCore.QTransform()
        self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5))
        self.torusTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45))

        self.torusEntity.addComponent(self.torusMesh)
        self.torusEntity.addComponent(self.torusTransform)
        self.torusEntity.addComponent(self.material)

        # Sphere
        self.sphereEntity = Qt3DCore.QEntity(self.rootEntity)
        self.sphereMesh = Qt3DExtras.QSphereMesh()
        self.sphereMesh.setRadius(3)

        self.sphereTransform = Qt3DCore.QTransform()
        self.controller = OrbitTransformController(self.sphereTransform)
        self.controller.setTarget(self.sphereTransform)
        self.controller.setRadius(20)

        self.sphereRotateTransformAnimation = QPropertyAnimation(self.sphereTransform)
        self.sphereRotateTransformAnimation.setTargetObject(self.controller)
        self.sphereRotateTransformAnimation.setPropertyName(b"angle")
        self.sphereRotateTransformAnimation.setStartValue(0)
        self.sphereRotateTransformAnimation.setEndValue(360)
        self.sphereRotateTransformAnimation.setDuration(10000)
        self.sphereRotateTransformAnimation.setLoopCount(-1)
        self.sphereRotateTransformAnimation.start()

        self.sphereEntity.addComponent(self.sphereMesh)
        self.sphereEntity.addComponent(self.sphereTransform)
        self.sphereEntity.addComponent(self.material)
示例#2
0
    def __init__(self, view: Qt3DExtras.Qt3DWindow) -> None:
        """
        Initialize a new instance.
        Args:
            view: where to render the planetary sphere.
        """
        self.root_entity = Qt3DCore.QEntity()

        ce = self.camera_entity = view.camera()
        ce.lens().setPerspectiveProjection(45.0, 1.0, 0.1, 1000.0)
        ce.setPosition(V3(0, 8, 8))
        ce.setUpVector(V3(0, 1, 0))
        ce.setViewCenter(V3(0, 0, 0))

        self.light = Qt3DCore.QEntity(self.root_entity)
        self.point_light = Qt3DRender.QPointLight(self.light)
        self.point_light.setColor("white")
        self.point_light.setIntensity(1.0)
        self.light.addComponent(self.point_light)
        # Move the light to the camera's position - on-camera 'flash'!
        t = self.light_transform = Qt3DCore.QTransform(self.light)
        t.setTranslation(ce.position())
        self.light.addComponent(t)

        self.mesh = Qt3DExtras.QSphereMesh()
        self.mesh.setRings(30)
        self.mesh.setSlices(30)
        self.mesh.setRadius(2)

        t = self.transform = Qt3DCore.QTransform()
        t.setScale(1.3)
        t.setTranslation(V3(0.0, 0.0, 0.0))

        m = self.material = Qt3DExtras.QDiffuseSpecularMaterial()
        m.setAmbient(QColor(200, 200, 255))
        m.setShininess(20.0)

        self.entity = Qt3DCore.QEntity(self.root_entity)
        self.entity.addComponent(self.mesh)
        self.entity.addComponent(self.material)
        self.entity.addComponent(self.transform)

        view.setRootEntity(self.root_entity)
        self.entity.setEnabled(True)
示例#3
0
    def _setup_neutrons(self):
        neutron_radius = 0.1
        for i in range(self._num_neutrons):
            mesh = Qt3DExtras.QSphereMesh(self.root_entity)
            mesh.setRadius(neutron_radius)

            transform = Qt3DCore.QTransform(self.root_entity)
            transform.setMatrix(
                self._get_sphere_transformation_matrix(
                    self._neutron_offsets[i]))
            neutron_material = create_material(QColor("black"), QColor("grey"),
                                               self.root_entity)
            entity = create_qentity([mesh, neutron_material, transform],
                                    self.root_entity)
            self.entities.append((
                entity,
                self._get_sphere_transformation_matrix(
                    self._neutron_offsets[i]),
            ))
示例#4
0
    def add_sphere(self, radius, x, y, z, rings=10, slices=10):

        sphereEntity = Qt3DCore.QEntity(self.rootEntity)

        # Mesh
        sphereMesh = Qt3DExtras.QSphereMesh()
        sphereMesh.setRadius(radius)
        sphereMesh.setRings(rings)
        sphereMesh.setSlices(slices)

        # Transforms
        sphereTransform = Qt3DCore.QTransform()
        sphereTransform.setTranslation(QVector3D(x, y, z))

        sphereEntity.addComponent(sphereMesh)
        sphereEntity.addComponent(self.material)
        sphereEntity.addComponent(sphereTransform)

        self.spheres.append(sphereEntity)
        self.meshes.append(sphereMesh)
        self.transforms.append(sphereTransform)
示例#5
0
    def createScene(self):
        # Root entity
        self.rootEntity = Qt3DCore.QEntity()

        # Material
        self.material = Qt3DExtras.QPhongMaterial(self.rootEntity)

        # Torus
        self.torusEntity = Qt3DCore.QEntity(self.rootEntity)
        self.torusMesh = Qt3DExtras.QTorusMesh()
        self.torusMesh.setRadius(5)
        self.torusMesh.setMinorRadius(1)
        self.torusMesh.setRings(100)
        self.torusMesh.setSlices(20)

        self.torusTransform = Qt3DCore.QTransform()
        self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5))
        self.torusTransform.setRotation(
            QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45))

        self.torusEntity.addComponent(self.torusMesh)
        self.torusEntity.addComponent(self.torusTransform)
        self.torusEntity.addComponent(self.material)

        # Sphere
        self.sphereEntity = Qt3DCore.QEntity(self.rootEntity)
        self.sphereMesh = Qt3DExtras.QSphereMesh()
        self.sphereMesh.setRadius(3)

        self.sphereTransform = Qt3DCore.QTransform()
        self.controller = OrbitTransformController(self.sphereTransform)
        self.controller.setTarget(self.sphereTransform)
        self.controller.setRadius(20)

        self.sphereEntity.addComponent(self.sphereMesh)
        self.sphereEntity.addComponent(self.sphereTransform)
        self.sphereEntity.addComponent(self.material)
示例#6
0
 def __init__(self):
     super(Sphere, self).__init__()
     self._type = ComponentType.Sphere
     self._component = Qt3DExtras.QSphereMesh()
     self._component.setRadius(5)
    def __init__(self, parent, fs_subject="sample"):
        super(MeshDisplayWidget, self).__init__(parent)

        self.config = parent.config
        self.fs_subject = fs_subject

        self.view = Qt3DExtras.Qt3DWindow()
        self.view.defaultFrameGraph().setClearColor(QtGui.QColor("#4d4d4f"))
        self.container = QtWidgets.QWidget.createWindowContainer(self.view, self)
        screen_size = self.view.screen().size()
        self.container.setMinimumSize(QtCore.QSize(600, 100))
        self.container.setMaximumSize(screen_size)

        #h_layout = QtWidgets.QHBoxLayout(self)
        #h_layout.addWidget(self.container)
        self.addWidget(self.container)

        self.tableView = QtWidgets.QTableView(self)
        self.tableView.setObjectName("tableView")

        v_layout = QtWidgets.QVBoxLayout()
        v_layout.addWidget(self.tableView)

        self.overlay_btn = QtWidgets.QPushButton("Update and overlay digitized points")
        self.overlay_btn.clicked.connect(self.update_acquisition_overlay)
        v_layout.addWidget(self.overlay_btn)

        subject_name_layout = QtWidgets.QHBoxLayout()
        subject_name_layout.addWidget(QtWidgets.QLabel("Subject name:"))
        self.subject_name_wgt = QtWidgets.QComboBox()
        subject_name_layout.addWidget(self.subject_name_wgt)
        self.new_subject_wgt = QtWidgets.QPushButton("New subject")
        self.new_subject_wgt.clicked.connect(self.new_subject)
        subject_name_layout.addWidget(self.new_subject_wgt)

        self.mute_sound_wgt = QtWidgets.QCheckBox("Mute sound")
        subject_name_layout.addWidget(self.mute_sound_wgt)

        v_layout.addLayout(subject_name_layout)

        if "subject_dir" not in self.config["DEFAULT"]:
            self.config["DEFAULT"]["subject_dir"] = str(Path(__file__).parent.absolute() / "subjects_data")

        subject_dir_layout = QtWidgets.QHBoxLayout()
        subject_dir_layout.addWidget(QtWidgets.QLabel("Subject dir:"))
        self.subject_dir_wgt = QtWidgets.QLineEdit(self.config["DEFAULT"]["subject_dir"])
        self.subject_dir_wgt.setReadOnly(False)
        subject_dir_layout.addWidget(self.subject_dir_wgt)
        select_subject_dir_btn = QtWidgets.QPushButton("...")
        subject_dir_layout.addWidget(select_subject_dir_btn)
        select_subject_dir_btn.clicked.connect(self.open_subject_dir_dlg)

        v_layout.addLayout(subject_dir_layout)
        self.subject_dir_wgt.textChanged.connect(self.set_subject_dir)

        if not Path(self.config["DEFAULT"]["subject_dir"]).exists():
            msgBox = QtWidgets.QMessageBox()
            msgBox.setIcon(QtWidgets.QMessageBox.Information)
            msgBox.setText(f"The chosen subject directory (i.e. {self.config['DEFAULT']['subject_dir']}) does not "
                           "exist. Do you want to create it or to select a new directory?")
            msgBox.setWindowTitle("Non-existent subject directory")

            button_create = msgBox.addButton("Create it!", QtWidgets.QMessageBox.YesRole);
            msgBox.addButton("Select a different directory", QtWidgets.QMessageBox.NoRole)
            msgBox.exec_()
            if msgBox.clickedButton() == button_create:
                Path(self.config["DEFAULT"]["subject_dir"]).mkdir(exist_ok=True, parents=True)
            else:
                self.open_subject_dir_dlg()

        #h_layout.addLayout(v_layout)
        v_layout_widget = QtWidgets.QWidget(self)
        v_layout_widget.setLayout(v_layout)
        self.addWidget(v_layout_widget)

        self.data = QtCore.QUrl.fromLocalFile(str(Path(__file__).parent.absolute() / f"{self.fs_subject}_head.obj"))

        self.root_entity = Qt3DCore.QEntity()

        self.material = Qt3DExtras.QPhongMaterial()
        self.material.setDiffuse(QtGui.QColor(254, 254, 254))

        self.camera = self.view.camera()
        self.camera.lens().setPerspectiveProjection(400.0, 16.0/9.0, 100, 1200.0)
        self.camera.setPosition(QtGui.QVector3D(0, 500, 0))
        self.camera.setUpVector(QtGui.QVector3D(0, 0, 1))

        self.lightEntities = {}
        self.lights = {}
        self.lightTransforms = {}
        for trans_x in [200, -200]:
            for trans_y in [200, -200]:
                self.lightEntities[(trans_x, trans_y)] = Qt3DCore.QEntity(self.root_entity)
                self.lights[(trans_x, trans_y)] = Qt3DRender.QPointLight(self.lightEntities[(trans_x, trans_y)])
                self.lights[(trans_x, trans_y)].setColor("white")
                self.lights[(trans_x, trans_y)].setIntensity(0.4)
                self.lightEntities[(trans_x, trans_y)].addComponent(self.lights[(trans_x, trans_y)])
        
                self.lightTransforms[(trans_x, trans_y)] = Qt3DCore.QTransform(self.lightEntities[(trans_x, trans_y)])
                self.lightTransforms[(trans_x, trans_y)].setTranslation(QtGui.QVector3D(trans_x, trans_y, 100.0))
                self.lightEntities[(trans_x, trans_y)].addComponent(self.lightTransforms[(trans_x, trans_y)])

        # Get co-registered head, fiducials and electrodes
        data_path = Path(mne.datasets.sample.data_path())
        fs_subjects_dir = data_path / 'subjects'
        trans_fname = data_path / 'MEG' / 'sample' / 'sample_audvis_raw-trans.fif'
        trans = mne.read_trans(trans_fname)

        montage = mne.channels.make_standard_montage('GSN-HydroCel-129')
        info = mne.create_info(montage.ch_names, 100, ch_types='eeg')
        raw = mne.io.RawArray(np.zeros((len(montage.ch_names), 100)), info)
        raw.set_montage(montage)

        eeg, fid, surf = get_aligned_artifacts(raw.info, subject=self.fs_subject, trans=trans,
                                               subjects_dir=fs_subjects_dir, coord_frame='mri')
        self.head_surf = surf

        path_out = Path(str(Path(__file__).parent.absolute() / f"{self.fs_subject}_head.obj"))
        if True: #not path_out.exists():
            mesh = trimesh.Trimesh(surf["rr"] * 1000, surf["tris"])
            open3d_mesh = open3d.geometry.TriangleMesh(vertices=open3d.utility.Vector3dVector(mesh.vertices),
                                                       triangles=open3d.utility.Vector3iVector(mesh.faces))
            mesh = open3d_mesh.simplify_quadric_decimation(int(20000))
            mesh = trimesh.Trimesh(np.asarray(mesh.vertices), np.asarray(mesh.triangles))

            with path_out.open('w') as file_obj:
                file_obj.write(trimesh.exchange.obj.export_obj(mesh))

        # Head
        self.data = QtCore.QUrl.fromLocalFile(str(path_out))

        self.head_entity = Qt3DCore.QEntity(self.root_entity)
        self.head_mesh = Qt3DRender.QMesh()
        self.head_mesh.setMeshName(str(path_out))
        self.head_mesh.setSource(self.data)

        self.head_entity.addComponent(self.head_mesh)
        self.head_entity.addComponent(self.material)

        self.camController = Qt3DExtras.QOrbitCameraController(self.head_mesh)
        self.camController.setCamera(self.camera)
        self.camController.setLinearSpeed(self.camController.linearSpeed()*100)
        self.mesh_center_of_mass = np.median(surf['rr'], 0)*1000
        self.camera.setViewCenter(QtGui.QVector3D(*(self.mesh_center_of_mass)))

        self.camera.viewCenterChanged.connect(self.cam_view_center_changed)

        ## EEG electrodes and Fiducials
        self.electrode_material = Qt3DExtras.QPhongMaterial(diffuse=QtGui.QColor("#665423"))
        self.fid_material = Qt3DExtras.QPhongMaterial(diffuse=QtGui.QColor("#0000FF"))
        self.selected_material = Qt3DExtras.QPhongMaterial(diffuse=QtGui.QColor("#FF0000"))
        self.edited_material = Qt3DExtras.QPhongMaterial(diffuse=QtGui.QColor("#FFFF00"))
        self.acq_material = Qt3DExtras.QPhongMaterial(diffuse=QtGui.QColor("#00FF00"))
        self.selected_item = None

        self.coordinate_meshes = {}
        self.coordinate_entities = {}
        self.coordinate_transforms = {}
        self.coordinate_materials = {}

        for kind, var in zip(["fid", "elec"], [fid, eeg]):
            for label, pos in var.iterrows():
                pos = pos.values*1000
                self.coordinate_meshes[label] = Qt3DExtras.QSphereMesh(rings=20, slices=20, radius=3)
                self.coordinate_entities[label] = Qt3DCore.QEntity(self.root_entity)
                self.coordinate_transforms[label] = Qt3DCore.QTransform(self.coordinate_meshes[label])
                self.coordinate_transforms[label].setTranslation(QtGui.QVector3D(*pos))

                self.coordinate_entities[label].addComponent(self.coordinate_meshes[label])
                self.coordinate_entities[label].addComponent(self.coordinate_transforms[label])

        self.acq_coordinate_meshes = {}
        self.acq_coordinate_entities = {}
        self.acq_coordinate_transforms = {}

        self.df_montage = pd.concat([fid, eeg])
        self.df_montage.columns = ["x", "y", "z"]
        self.df_acq = pd.concat([self.df_montage.copy().rename(columns={"x": f"x{i+1}", "y": f"y{i+1}", "z": f"z{i+1}"})
                                 for i in range(4)], axis=1)
        model = DataFrameModel(self.df_acq)
        self.tableView.setModel(model)
        self.df_acq.loc[:, :] = np.nan

        self.set_table_view_selection(0)
        self.view.setRootEntity(self.root_entity)

        self.subject_name_wgt.currentTextChanged.connect(self.load_subject)
        self.update_subject_lst()