示例#1
0
class graphicsThrSplineItem(graphicsSplineItem):
    """
     graphic spline + range slider component
    """
    def __init__(self, size=100, border=20, parentItem=None):
        super().__init__(size=size, parentItem=parentItem)
        # brightness sliders
        self.brightnessSliderHeight = 20
        self.brightnessSliderWidth = size  #+ 2 * border
        px = QPixmap(self.brightnessSliderWidth, self.brightnessSliderHeight)
        px.fill(Qt.gray)
        self.brightnessSlider = QGraphicsPixmapItem(px, parent=self)
        self.brightnessSlider.setPos(0, size + 20)
        # brightnessSlider handles
        self.brightnessThr0 = activeRsMarker.fromTriangle(
            parent=self.brightnessSlider, role='min')
        self.brightnessThr0.setMoveRange(
            QRectF(0.0, self.brightnessThr0.size,
                   self.brightnessSlider.pixmap().width(), 0.0))
        self.brightnessThr0.setPos(
            0,
            self.brightnessSlider.pixmap().height() - self.brightnessThr0.size)
        self.brightnessThr0.val = 0.0
        self.brightnessThr1 = activeRsMarker.fromTriangle(
            parent=self.brightnessSlider, role='max')
        self.brightnessThr1.setMoveRange(
            QRectF(0.0, self.brightnessThr0.size,
                   self.brightnessSlider.pixmap().width(), 0.0))
        self.brightnessThr1.setPos(
            self.brightnessSlider.pixmap().width(),
            self.brightnessSlider.pixmap().height() - self.brightnessThr0.size)
        self.brightnessThr1.val = 1.0

    def mousePressEvent(self, e):
        pass  # don't select on click!
示例#2
0
class CanvasGraphicsView(QGraphicsView):
    onSelection = Signal(PickNode)
    requestEditMode = Signal(bool)

    def __init__(self, parent=None):
        super(CanvasGraphicsView, self).__init__(parent)

        self.setFocusPolicy(Qt.StrongFocus)
        # Scene properties
        self.setAcceptDrops(True)
        self.setMouseTracking(True)
        self.setRenderHint(QPainter.Antialiasing)
        self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
        self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setBackgroundBrush(QBrush(QColor(51, 51, 51)))
        self.setFrameShape(QFrame.NoFrame)
        self.setDragMode(QGraphicsView.RubberBandDrag)
        self.ViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate)

        self.init()

    def init(self):
        self.piiPath = str()
        self._model = {'background': str()}
        self._isPanning = False
        self._isZooming = False
        self._mousePressed = False
        self._scene = QGraphicsScene()
        self._scene.selectionChanged.connect(self.update_node_settings)
        self._backgroundNode = QGraphicsPixmapItem()
        self._scene.addItem(self._backgroundNode)
        self._orderSelected = list()
        self._lastPos = QPoint(0, 0)
        self.editMode = False
        self._namespace = str()
        self._dragMulti = list()

        self._defaultColor = QColor(255, 255, 255)
        self._defaultTextColor = QColor(0, 0, 0)
        self._defaultTextSize = 20
        self._defaultText = "New Node"

        self.workHight = 2160
        self.workWidth = 4096

        self.setScene(self._scene)
        self.setContextMenuPolicy(Qt.CustomContextMenu)
        self.setBackgroundImage(str())

    def update_node_settings(self):
        if self._orderSelected:
            node = self._orderSelected[-1]
            self._defaultText = node.toPlainText()
            self._defaultColor = node.Background
            self._defaultTextColor = node.defaultTextColor()
            self._defaultTextSize = node.font().pointSize()

    def update_maya_selection(self):
        '''
        Update Maya Scene base on active selection.
        '''
        clearSelection()
        selection = list()
        for each in self._orderSelected:
            selection += each.Items
        if selection:
            selectObjects(selection)

    def setBackgroundImage(self, path=str()):
        '''
        Set background image

        Parameters
        ----------
        path: (str)
            Path to background image.
        '''
        self._model['background'] = path
        self.setStatusTip(self._model['background'])
        pixmap = QPixmap(self._model['background'])
        self._backgroundNode.setPixmap(pixmap)

    def getBackgroundImage(self):
        '''
        Get background image
        '''
        return self._model['background']

    BackgroundImage = property(getBackgroundImage, setBackgroundImage)

    def actionMenu(self, QPos):
        '''
        Show action menu.

        Parameters
        ----------
        QPos: (list)
            list of x and y location.
        '''
        self.mainMenu = QMenu()

        add_action = self.mainMenu.addAction('Add A Button')
        add_action.setEnabled(self.editMode)
        add_action.triggered.connect(self.add_node)

        addMany_action = self.mainMenu.addAction('Add Many Buttons')
        addMany_action.setEnabled(self.editMode)
        addMany_action.triggered.connect(self.add_multiple_nodes)

        activeNode = self.mouse_on_node()
        if activeNode:
            update_action = self.mainMenu.addAction('Update Button')
            update_action.setEnabled(self.editMode)
            update_action.triggered.connect(
                lambda: self.update_node(activeNode))

        delete_action = self.mainMenu.addAction('Delete Button')
        delete_action.setEnabled(self.editMode)
        delete_action.setShortcut('Backspace')
        delete_action.triggered.connect(self.removeSelected)

        self.mainMenu.addSeparator()

        # search for selected ButtonNode
        btnStatus = [
            isinstance(n, ButtonNode) for n in self._scene.selectedItems()
        ]
        if True in btnStatus:
            # first ButtonNode
            activeNode = self._scene.selectedItems()[btnStatus.index(True)]
            command_action = self.mainMenu.addAction('Edit Command Button...')
            command_action.setEnabled(self.editMode)
            command_action.triggered.connect(
                lambda: self.update_ButtonNode(activeNode))
        else:
            command_action = self.mainMenu.addAction('add Command Button...')
            command_action.setEnabled(self.editMode)
            command_action.triggered.connect(self.add_commands)

        self.mainMenu.addSeparator()

        reset_action = self.mainMenu.addAction('Reset View')
        reset_action.setShortcut('H')
        reset_action.triggered.connect(self.reset_view)

        frame_action = self.mainMenu.addAction('Frame View')
        frame_action.setShortcut('F')
        frame_action.triggered.connect(self.frame_view)

        self.mainMenu.addSeparator()

        alignGrp = QMenu('Align')
        self.mainMenu.addMenu(alignGrp)

        hac_action = alignGrp.addAction('Horizontal Align Center')
        hac_action.setIcon(QIconSVG('h_align-01'))
        hac_action.setEnabled(self.editMode)
        hac_action.triggered.connect(self.align_horizontal)

        vac_action = alignGrp.addAction('Vertical Align Center')
        vac_action.setIcon(QIconSVG('v_align-01'))
        vac_action.setEnabled(self.editMode)
        vac_action.triggered.connect(self.align_vertical)

        hd_action = alignGrp.addAction('Horizontal Distribute')
        hd_action.setIcon(QIconSVG('h_d_align-01'))
        hd_action.setEnabled(self.editMode)
        hd_action.triggered.connect(self.align_horizontal_distribute)

        vd_action = alignGrp.addAction('Vertical Distribute')
        vd_action.setIcon(QIconSVG('v_d_align-01'))
        vd_action.setEnabled(self.editMode)
        vd_action.triggered.connect(self.align_vertical_distribute)

        alignGrp.addSeparator()

        ins_action = alignGrp.addAction('Increase Size')
        ins_action.setShortcut('+')
        ins_action.setEnabled(self.editMode)
        ins_action.triggered.connect(self.increase_size)

        dis_action = alignGrp.addAction('Decrease Size')
        dis_action.setShortcut('-')
        dis_action.setEnabled(self.editMode)
        dis_action.triggered.connect(self.decrease_size)

        self.mainMenu.addSeparator()

        edit_mode = self.mainMenu.addAction('Edit Mode')
        edit_mode.setCheckable(True)
        edit_mode.setChecked(self.editMode)
        edit_mode.triggered.connect(
            lambda: self.request_edit(not self.editMode))

        pos = self.mapToGlobal(QPoint(0, 0))
        self.mainMenu.move(pos + QPos)
        self.mainMenu.show()

    def mouse_on_node(self):
        globPosition = self.mapFromGlobal(QCursor.pos())
        scenePosition = self.mapToScene(globPosition)
        for node in self._scene.items():
            if isinstance(node, PickNode):
                if node.mapRectToScene(
                        node.boundingRect()).contains(scenePosition):
                    return node
        return None

    def update_node(self, node=PickNode):
        '''
        Update the Node selection base on selection in maya.
        '''
        mayaScene = getActiveItems()
        # for each in self._scene.selectedItems():
        node.Items = mayaScene

    def update_ButtonNode(self, node=ButtonNode):
        '''
        Update the ButtonNode commands.

        Parameters
        ----------
        node: (ButtonNode)
            ButtonNode Node.
        '''
        self.newCommand = CommandDialog(text=node.toPlainText(),
                                        cmd=node.Command,
                                        cmdType=node.CommandsType)
        if self.newCommand.exec_() == QDialog.Accepted:
            data = self.newCommand.Raw
            node.setPlainText(data[PIIButton.TEXT])
            node.Command = data[PIIButton.COMMAND]
            node.CommandsType = data[PIIButton.COMMANDTYPE]

    def add_commands(self):
        '''
        Create a new ButtonNode with Commands.
        '''
        globPosition = self.mapFromGlobal(QCursor.pos())
        scenePosition = self.mapToScene(globPosition)
        self.newCommand = CommandDialog()
        if self.newCommand.exec_() == QDialog.Accepted:
            data = self.newCommand.Raw
            self.create_button(position=scenePosition,
                               text=data[PIIButton.TEXT],
                               size=self._defaultTextSize,
                               textColor=self._defaultTextColor,
                               bgColor=self._defaultColor,
                               cmd=data[PIIButton.COMMAND],
                               cmdType=data[PIIButton.COMMANDTYPE])

    def align_horizontal(self):
        '''
        Align the selection to center horizontally.
        '''
        selected = self._scene.selectedItems()
        if len(selected) > 1:
            minValue = selected[0].y()
            maxValue = selected[0].y()
            whole = None
            for each in selected:
                y = each.y()
                value = y + each.boundingRect().height()
                # finding lowest value
                minValue = y if y < minValue else minValue
                minValue = value if value < minValue else minValue
                # finding highest value
                maxValue = y if y > maxValue else maxValue
                maxValue = value if value > maxValue else maxValue

            total = maxValue - minValue
            if total != 0:
                middle = (maxValue + minValue) / 2
                for each in selected:
                    center = each.shape().boundingRect().center()
                    start_y = each.y()
                    offset = start_y + center.y() - middle
                    each.setY(each.y() - offset)

    def align_vertical(self):
        '''
        Align the selection to center vertically.
        '''
        selected = self._scene.selectedItems()
        if len(selected) > 1:
            # sort it based on x position + width
            selected = sorted(selected,
                              key=lambda x: x.x() + x.boundingRect().width())
            leftNode = selected[0]
            rightNode = selected[-1]
            # total length of x axis
            total = rightNode.boundingRect().width() + rightNode.x(
            ) - leftNode.x()
            if total != 0:
                middle = (total / 2) + leftNode.x()
                for each in selected:
                    center = each.shape().boundingRect().center()
                    start_x = each.x()
                    offset = start_x + center.x() - middle
                    each.setX(each.x() - offset)

    def align_horizontal_distribute(self):
        '''
        Disturbute the selected nodes evenly between first node on the left and last 
        node on the right horizontally.
        '''
        selected = self._scene.selectedItems()
        if len(selected) > 2:
            # sort it based on x position + width
            selected = sorted(selected,
                              key=lambda x: x.x() + x.boundingRect().width())
            startItem = selected.pop(0)
            endItem = selected.pop(-1)

            # total length of items
            itemsLength = int()
            for each in selected:
                itemsLength += each.boundingRect().width()

            startPoint = startItem.x() + startItem.boundingRect().width()
            total = endItem.x() - startPoint
            section_num = len(selected) + 1
            extraSpace = total - itemsLength
            # nicly divide
            if extraSpace > 0:
                gap = extraSpace / section_num
                nextPlace = startPoint
                for each in selected:
                    newLoc = nextPlace + gap
                    nextPlace += gap + each.boundingRect().width()
                    each.setX(newLoc)
            else:
                total = endItem.x() - startPoint
                gap = total / section_num
                nextPlace = startPoint
                for each in selected:
                    nextPlace += gap
                    each.setX(nextPlace)
        else:
            errorMes("PUPPETMASTER-INFO: Select more than 2 nodes.")

    def align_vertical_distribute(self):
        '''
        Disturbute the selected nodes evenly between first node on the top and last 
        node on the bottom vertically.
        '''
        selected = self._scene.selectedItems()
        if len(selected) > 2:
            # sort it based on y position + width
            selected = sorted(
                selected,
                key=lambda node: node.y() + node.boundingRect().height())
            startItem = selected.pop(0)
            endItem = selected.pop(-1)

            # total length of items
            itemsLength = int()
            for each in selected:
                itemsLength += each.boundingRect().height()

            startPoint = startItem.y() + startItem.boundingRect().height()
            total = endItem.y() - startPoint
            section_num = len(selected) + 1
            extraSpace = total - itemsLength
            # nicly divide
            if extraSpace > 0:
                gap = extraSpace / section_num
                nextPlace = startPoint
                for each in selected:
                    newLoc = nextPlace + gap
                    nextPlace += gap + each.boundingRect().height()
                    each.setY(newLoc)
            else:
                total = endItem.y() - startPoint
                gap = total / section_num
                nextPlace = startPoint
                for each in selected:
                    nextPlace += gap
                    each.setY(nextPlace)
        else:
            errorMes("PUPPETMASTER-INFO: Select more than 2 nodes.")

    def reset_view(self):
        '''
        Fit all the items to the view.
        '''
        items = self._scene.items()
        if items:
            rects = [
                item.mapToScene(item.boundingRect()).boundingRect()
                for item in items
            ]
            rect = self.min_bounding_rect(rects)
            self._scene.setSceneRect(rect)
            self.fitInView(rect, Qt.KeepAspectRatio)

    def frame_view(self):
        '''
        Fit selected items to the view.
        '''
        items = self._scene.selectedItems()
        if items:
            rects = [
                item.mapToScene(item.boundingRect()).boundingRect()
                for item in items
            ]
            rect = self.min_bounding_rect(rects)
            self.fitInView(rect, Qt.KeepAspectRatio)

    def fit_contents(self):
        '''
        Update the scene boundery.
        '''
        items = self._scene.items()
        if items:
            rects = [
                item.mapToScene(item.boundingRect()).boundingRect()
                for item in items
            ]
            rect = self.min_bounding_rect(rects)
            self._scene.setSceneRect(rect)

    def request_edit(self, value=bool):
        self.requestEditMode.emit(value)

    def min_bounding_rect(self, rectList=list()):
        '''
        Get the minimum boundry based on objects in the scene.

        Parameters
        ----------
        rectList: (list)
            List of QRectF (boundry of objects)

        Return
        ------
        out: (QRectF)
            Get the minimum boundry
        '''
        minX = rectList[0].left()
        minY = rectList[0].top()
        maxX = rectList[0].right()
        maxY = rectList[0].bottom()

        for k in range(1, len(rectList)):
            minX = min(minX, rectList[k].left())
            minY = min(minY, rectList[k].top())
            maxX = max(maxX, rectList[k].right())
            maxY = max(maxY, rectList[k].bottom())

        return QRectF(minX, minY, maxX - minX, maxY - minY)

    def increase_size(self):
        '''
        Increase the size of selected items by 1 unit.
        '''
        selected = self._scene.selectedItems()
        for each in selected:
            font = each.font()
            fontSize = font.pointSize()
            if fontSize < 99:
                fontSize += 1
                font.setPointSize(fontSize)
                each.setFont(font)

    def decrease_size(self):
        '''
        Decrease the size of selected items by 1 unit.
        '''
        selected = self._scene.selectedItems()
        for each in selected:
            font = each.font()
            fontSize = font.pointSize()
            if fontSize > 1:
                fontSize -= 1
                font.setPointSize(fontSize)
                each.setFont(font)

    def is_texture(self, path=str):
        '''
        Check if the texture path is valid.

        Return
        ------
        out: (bool)
            True if texture is valide, otherwise False.
        '''
        if path.lower().endswith(IMAGE_FORMATS):
            return True
        return False

    def _QMimeDataToFile(self, data=QMimeData):
        '''
        Get all the filepath from drag file.

        Parameters
        ----------
        data: (QMimeData)
            QMimeData of dragged file.
        '''
        files = list()
        if data.hasUrls:
            for each in data.urls():
                files.append(each.toLocalFile())
        return files

    def _is_dragValid(self, event):
        '''
        Check for draged file validation
        '''
        dragedItems = self._QMimeDataToFile(event.mimeData())
        if dragedItems:
            first_path = dragedItems[0]
            if self.is_texture(first_path) and self.editMode:
                return True
        return False

    def dragEnterEvent(self, event):
        event.accept() if self._is_dragValid(event) else event.ignore()

    def dragMoveEvent(self, event):
        event.accept() if self._is_dragValid(event) else event.ignore()

    def dropEvent(self, event):
        dragedItems = self._QMimeDataToFile(event.mimeData())
        if dragedItems:
            first_path = dragedItems[0]
            if self.is_texture(first_path):
                self.setBackgroundImage(path=first_path)
                event.accept()
        else:
            event.ignore()

    def mousePressEvent(self, event):
        self._lastPos = event.pos()
        self._lastScenePos = self.mapToScene(event.pos())
        if self._dragMulti:
            for each in self._dragMulti:
                each.setSelected(True)
            self._dragMulti = list()
        if event.button() == Qt.MiddleButton:
            self._isPanning = True
            self.setCursor(QPixmap(iconSVG('nav-pan-02')))
            self._dragPos = event.pos()
            event.accept()
        elif event.button() == Qt.RightButton:
            if event.modifiers() == Qt.AltModifier:
                self._isZooming = True
                self.setCursor(QPixmap(iconSVG('nav-zoom-02')))
                self._dragPos = event.pos()
                self._dragPos2 = self.mapToScene(event.pos())
            else:
                self.actionMenu(event.pos())
            event.accept()
        else:
            super(CanvasGraphicsView, self).mousePressEvent(event)

    def mouseMoveEvent(self, event):
        if self._dragMulti and len(self._dragMulti) > 1:
            start = self._lastScenePos
            end = self.mapToScene(event.pos())

            total = len(self._dragMulti) - 1
            xLength = start.x() - end.x()
            yLength = start.y() - end.y()
            xStep = 0 if xLength == 0 else -(xLength / total)
            yStep = 0 if yLength == 0 else -(yLength / total)
            num = 0
            for each in self._dragMulti:
                position = QPointF(start.x() + (num * xStep),
                                   start.y() + (num * yStep))
                each.setPos(position)
                num += 1

        if self._isPanning:
            newPos = event.pos()
            diff = newPos - self._dragPos
            self._dragPos = newPos
            self.horizontalScrollBar().setValue(
                self.horizontalScrollBar().value() - diff.x())
            self.verticalScrollBar().setValue(
                self.verticalScrollBar().value() - diff.y())
            event.accept()
        elif self._isZooming:
            newPos = event.pos()
            diff = newPos - self._dragPos
            self._dragPos = newPos
            factor = 1.000
            if diff.x() < 0:
                factor = 0.98
            else:
                factor = 1.02

            self.scale(factor, factor)
            event.accept()
        else:
            if event.modifiers() == Qt.ShiftModifier:
                diff = event.pos() - self._lastPos
                x = event.x() if abs(diff.x()) > abs(
                    diff.y()) else self._lastPos.x()
                y = event.y() if abs(diff.y()) > abs(
                    diff.x()) else self._lastPos.y()
                event = QMouseEvent(QEvent.MouseMove, QPoint(x, y),
                                    self.mapToGlobal(QPoint(x,
                                                            y)), Qt.LeftButton,
                                    Qt.LeftButton, Qt.NoModifier)
            super(CanvasGraphicsView, self).mouseMoveEvent(event)

    def mouseReleaseEvent(self, event):
        self._isPanning = False
        self._isZooming = False
        self.setCursor(Qt.ArrowCursor)
        super(CanvasGraphicsView, self).mouseReleaseEvent(event)
        self.fit_contents()
        self.update_maya_selection()

    def keyPressEvent(self, event):
        if event.key() == Qt.Key_Backspace or event.key() == Qt.Key_Delete:
            if self.editMode:
                self.removeSelected()
        elif event.key() == Qt.Key_Plus:
            if self.editMode:
                self.increase_size()
        elif event.key() == Qt.Key_Minus:
            if self.editMode:
                self.decrease_size()
        elif event.key() == Qt.Key_H:
            self.reset_view()
        elif event.key() == Qt.Key_F:
            self.frame_view()
        else:
            super(CanvasGraphicsView, self).keyPressEvent(event)

    def removeSelected(self):
        '''
        Remove selected Items.
        '''
        for each in self._scene.selectedItems():
            self._scene.removeItem(each)
            self.remove_stack(each)

    def wheelEvent(self, event):
        factor = 1.05
        if event.delta() < 0:
            # factor = .2 / factor
            factor = 0.95
        self.scale(factor, factor)
        self.update()

    def add_node(self):
        '''
        Add a new PickNode to the scene.
        '''
        # Cursor Position on Scene
        globPosition = self.mapFromGlobal(QCursor.pos())
        scenePosition = self.mapToScene(globPosition)

        self.create_node(text=self._defaultText,
                         size=self._defaultTextSize,
                         textColor=self._defaultTextColor,
                         bgColor=self._defaultColor,
                         position=scenePosition,
                         items=getActiveItems(),
                         shape=PickShape.SQUARE)

    def add_multiple_nodes(self):
        '''
        Add group of PickNode bellow each other to the scene.
        '''
        # Cursor Position on Scene
        globPosition = self.mapFromGlobal(QCursor.pos())
        scenePosition = self.mapToScene(globPosition)

        self._dragMulti = list()
        for each in getActiveItems():
            node = self.create_node(text=self._defaultText,
                                    size=self._defaultTextSize,
                                    textColor=self._defaultTextColor,
                                    bgColor=self._defaultColor,
                                    position=scenePosition,
                                    items=[each],
                                    shape=PickShape.SQUARE)
            self._dragMulti.append(node)
            # scenePosition = QPointF(scenePosition.x(), node.y() + node.boundingRect().height() + 5)

    def create_node(self,
                    position=list,
                    text=str,
                    size=int,
                    textColor=QColor,
                    bgColor=QColor,
                    items=list,
                    shape=PickShape.SQUARE):
        '''
        Create a new PickNode.

        Parameters
        ----------
        position: (list)
            List of x and y location.
        text: (str)
            Name of the text.
        size: (int)
            Size of the text.
        textColor: (QColor)
            Color of the text.
        bgColor: (QColor)
            Background Color of the node.
        items: (list)
            List of selected Maya object.

        Return
        ------
        out: (PickNode)
            Reference of created Node.
        '''
        textNode = PickNode()
        font = QFont("SansSerif", size)
        font.setStyleHint(QFont.Helvetica)
        textNode.setFont(font)
        textNode.setDefaultTextColor(textColor)
        textNode.setFlag(QGraphicsItem.ItemIsMovable, self.editMode)
        textNode.setFlag(QGraphicsItem.ItemIsSelectable)
        # textNode.setFlag(QGraphicsItem.ItemIsFocusable, self.editMode)
        textNode.Background = bgColor
        textNode.Items = items
        textNode.Shape = shape

        textNode.onSelected.connect(lambda: self.onSelection.emit(textNode))
        textNode.onAddToStack.connect(lambda: self.add_stack(textNode))
        textNode.onRemoveFromStack.connect(lambda: self.remove_stack(textNode))

        textNode.setPos(position)
        textNode.setPlainText(text)

        self._scene.addItem(textNode)
        return textNode

    def create_button(self,
                      position=list,
                      text=str,
                      size=int,
                      textColor=QColor,
                      bgColor=QColor,
                      cmd=str,
                      cmdType=str):
        '''
        Create a new ButtonNode.

        Parameters
        ----------
        position: (list)
            List of x and y location.
        text: (str)
            Name of the text.
        size: (int)
            Size of the text.
        textColor: (QColor)
            Color of the text.
        bgColor: (QColor)
            Background Color of the node.
        cmd: (str)
            Command to run when it's pressed.
        cmdType: (str)
            Type of command.("python"/"mel")
        '''
        btnNode = ButtonNode()
        font = QFont("SansSerif", size)
        font.setStyleHint(QFont.Helvetica)
        btnNode.setFont(font)
        btnNode.setDefaultTextColor(textColor)
        btnNode.setFlag(QGraphicsItem.ItemIsMovable, self.editMode)
        btnNode.setFlag(QGraphicsItem.ItemIsSelectable)
        btnNode.Background = bgColor
        btnNode.CommandsType = cmdType
        btnNode.Command = cmd

        # btnNode.onSelected.connect(lambda: self.onSelection.emit(textNode))
        btnNode.onSelected.connect(lambda: self.onSelection.emit(btnNode))
        btnNode.onClicked.connect(self.scriptJob)

        btnNode.setPos(position)
        btnNode.setPlainText(text)

        self._scene.addItem(btnNode)

    def scriptJob(self, cmdType=str, cmd=str):
        '''
        Run a command.

        Parameters
        ----------
        cmd: (str)
            Command to run.
        cmdType: (str)
            Type of command.("python"/"mel")
        '''
        if not self.editMode:
            if cmdType == CommandType.PYTHON:
                runPython(cmd)
            elif cmdType == CommandType.MEL:
                runMel(cmd)

    def add_stack(self, node=PickNode):
        '''
        Add a node selection in right order into the stack.

        Parameters
        ----------
        node: (PickNode)
            Selected node.
        '''
        self._orderSelected.append(node)

    def remove_stack(self, node=PickNode):
        '''
        Remove a node from the stack.

        Parameters
        ----------
        node: (PickNode)
            Selected node.
        '''
        if node in self._orderSelected:
            index = self._orderSelected.index(node)
            self._orderSelected.pop(index)

    def get_edit(self):
        return self.editMode

    def set_edit(self, value=bool):
        self.editMode = value
        for each in self._scene.items():
            if type(each) == PickNode:
                each.setFlag(QGraphicsItem.ItemIsMovable, self.editMode)
            elif type(each) == ButtonNode:
                each.setFlag(QGraphicsItem.ItemIsMovable, self.editMode)

    Edit = property(get_edit, set_edit)

    def get_path(self):
        return self.piiPath

    def set_path(self, path=str):
        self.piiPath = path

    Path = property(get_path, set_path)

    def get_raw(self):
        '''
        Get the scene information. (can be be save in .pii)

        Return
        ------
        out: (dict)
            Dictionary of scene date to be save in .pii file.
        '''
        image_data = str()
        pixmap = self._backgroundNode.pixmap()
        # Extract Image Data
        if not pixmap.isNull():
            buffer = QBuffer()
            buffer.open(QIODevice.WriteOnly)
            pixmap.save(buffer, "PNG")
            # Image Data
            image_data = bytes(buffer.data().toBase64()).decode('ascii')

        nodeList = []
        for each in self._scene.items():
            if type(each) == PickNode:
                textColor = each.defaultTextColor()
                bgColor = each.Background
                item = {
                    PIIPick.TYPE:
                    PIINode.PICK,
                    PIIPick.TEXT:
                    each.toPlainText(),
                    PIIPick.SIZE:
                    each.font().pointSize(),
                    PIIPick.POSITION: (each.pos().x(), each.pos().y()),
                    PIIPick.COLOR:
                    (textColor.red(), textColor.green(), textColor.blue()),
                    PIIPick.BACKGROUND:
                    (bgColor.red(), bgColor.green(), bgColor.blue()),
                    PIIPick.SELECTION:
                    each.Items,
                    PIIPick.SHAPE:
                    each.Shape
                }
                nodeList.append(item)
            elif type(each) == ButtonNode:
                textColor = each.defaultTextColor()
                bgColor = each.Background
                item = {
                    PIIButton.TYPE:
                    PIINode.BUTTON,
                    PIIButton.TEXT:
                    each.toPlainText(),
                    PIIButton.SIZE:
                    each.font().pointSize(),
                    PIIButton.POSITION: (each.pos().x(), each.pos().y()),
                    PIIButton.COLOR:
                    (textColor.red(), textColor.green(), textColor.blue()),
                    PIIButton.BACKGROUND:
                    (bgColor.red(), bgColor.green(), bgColor.blue()),
                    PIIButton.COMMAND:
                    each.Command,
                    PIIButton.COMMANDTYPE:
                    each.CommandsType
                }
                nodeList.append(item)

        rawData = {
            PII.VERSION: "1.0.0",
            PII.BACKGROUND: image_data,
            PII.NODES: nodeList
        }
        return rawData

    def set_raw(self, data=dict):
        '''
        set the scene information. (information from .pii)

        Parameters
        ----------
        data: (dict)
            Dictionary of date from .pii file.
        '''
        if data:
            if data[PII.VERSION] == "1.0.0":
                self.load_1_0_0(data)

    Raw = property(get_raw, set_raw)

    def get_namespace(self):
        '''
        Get namespace of all PickNode.

        Return
        ------
        out: (list)
            List of namespaces.
        '''
        namespaceList = []
        for each in self._scene.items():
            if type(each) == PickNode:
                valueList = each.Items
                for sObj in valueList:
                    if ":" in sObj:
                        group = sObj.split(":")[:-1]
                        for index in range(len(group)):
                            namespaceList.append(":".join(group[:index + 1]))
        return list(set(namespaceList))

    def set_namespace(self, data=dict):
        '''
        Set namespace of all PickNode.

        Parameters
        ----------
        data: (dict)
            Dictionary of namespace with value of new namespace.
        '''
        for each in self._scene.items():
            if type(each) == PickNode:
                valueList = each.Items
                newValue = list()
                for sObj in valueList:
                    if ":" in sObj:
                        # namesapce
                        nameS = ":".join(sObj.split(":")[:-1])
                        # object name
                        object_name = sObj.split(":")[-1]
                        keys = data.keys()
                        keys.sort(reverse=True)
                        for key in keys:
                            if key in nameS:
                                nameS = nameS.replace(key, data[key], 1)
                        # making sure doesn't start with ':'
                        nameS = nameS[1:] if nameS.startswith(":") else nameS
                        # add the object to namespace
                        nameS = ":".join([nameS, object_name
                                          ]) if nameS else object_name
                        newValue.append(nameS)
                    else:
                        newValue.append(sObj)
                each.Items = newValue

    Namespace = property(get_namespace, set_namespace)

    def get_NSHistory(self):
        return self._namespace

    def set_NSHistory(self, name=str):
        self._namespace = name

    NamespaceHistory = property(get_NSHistory, set_NSHistory)

    def get_highlight(self):
        return

    def set_highlight(self, data=list):
        if data:
            for each in self._scene.items():
                # QApplication.processEvents()
                if type(each) == PickNode:
                    for item in data:
                        if item in each.Items:
                            each.Highlight = True
                            break
                        else:
                            each.Highlight = False
        else:
            for each in self._scene.items():
                if type(each) == PickNode:
                    each.Highlight = False

    Highlight = property(get_highlight, set_highlight)

    def clear_scene(self):
        '''
        Clear the scene.
        '''
        self._orderSelected = list()
        self._scene.clear()
        self._backgroundNode = QGraphicsPixmapItem()
        self._scene.addItem(self._backgroundNode)
        self.reset_view()

    def is_changed(self):
        '''
        Check for the scene changes.
        '''
        if self._backgroundNode.pixmap():
            return True
        elif len(self._scene.items()) > 1:
            return True
        return False

    def load_1_0_0(self, data=dict):
        '''
        Load v1.0.0 of .pii version file.

        Parameters
        ----------
        data: (dict)
            Dictionary of date from .pii file.
        '''
        if data[PII.BACKGROUND]:
            # Import Image Data
            newPix = QPixmap()
            newPix.loadFromData(
                QByteArray.fromBase64(data[PII.BACKGROUND].encode('ascii')),
                "PNG")
            self._backgroundNode.setPixmap(newPix)

        for each in data[PII.NODES]:
            if each["type"] == PIINode.PICK:
                self.create_node(text=each[PIIPick.TEXT],
                                 size=each[PIIPick.SIZE],
                                 textColor=QColor(*each[PIIPick.COLOR]),
                                 bgColor=QColor(*each[PIIPick.BACKGROUND]),
                                 position=QPointF(*each[PIIPick.POSITION]),
                                 items=each[PIIPick.SELECTION],
                                 shape=each[PIIPick.SHAPE])
            elif each["type"] == PIINode.BUTTON:
                self.create_button(position=QPointF(*each[PIIButton.POSITION]),
                                   text=each[PIIButton.TEXT],
                                   size=each[PIIButton.SIZE],
                                   textColor=QColor(*each[PIIButton.COLOR]),
                                   bgColor=QColor(*each[PIIButton.BACKGROUND]),
                                   cmd=each[PIIButton.COMMAND],
                                   cmdType=each[PIIButton.COMMANDTYPE])

    def set_nodes_bg_color(self, color=QColor):
        '''
        Set background color of selected nodes.

        Parameters
        ----------
        color: (QColor)
            QColor value.
        '''
        self._defaultColor = color
        for each in self._scene.selectedItems():
            each.Background = color
        self.update()

    def set_nodes_font_color(self, color=QColor):
        '''
        Set font color of selected nodes.

        Parameters
        ----------
        color: (QColor)
            QColor value.
        '''
        self._defaultTextColor = color
        for each in self._scene.selectedItems():
            each.setDefaultTextColor(color)

    def set_nodes_font_size(self, size=int):
        '''
        Set font size of selected nodes.

        Parameters
        ----------
        size: (int)
            font size.
        '''
        self._defaultTextSize = size
        for each in self._scene.selectedItems():
            font = each.font()
            font.setPointSize(size)
            each.setFont(font)

    def set_nodes_text(self, text=str):
        '''
        Set text for selected nodes.

        Parameters
        ----------
        text: (str)
            text for the node.
        '''
        self._defaultText = text
        for each in self._scene.selectedItems():
            each.setPlainText(text)

    def set_nodes_shape(self, shape=str):
        '''
        Set shape for selected nodes.

        Parameters
        ----------
        shape: (str)
            name for the shape.
        '''
        for each in self._scene.selectedItems():
            if isinstance(each, PickNode):
                each.Shape = shape
示例#3
0
class ImageSegmenterView(QGraphicsView):
    photoClicked = Signal(QPoint)

    def __init__(self, parent):
        super(ImageSegmenterView, self).__init__(parent)
        self._zoom = 0
        self.empty = True
        self._scene = QGraphicsScene(self)
        self._photo = QGraphicsPixmapItem()
        self.image_hidden = False
        self._seglayer = QGraphicsPixmapItem()
        self._seglayer.setOpacity(0.5)
        self._scene.addItem(self._photo)
        self._scene.addItem(self._seglayer)
        self.setScene(self._scene)
        self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
        self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
        # self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        # self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        self.setBackgroundBrush(QBrush(QtCore.Qt.darkGray))
        self.setFrameShape(QFrame.NoFrame)

        self.seg_image = None
        self.start = False
        self.prev_point = None
        self.painter = None
        self.segmenter_pen = QPen(QtCore.Qt.green, 30, QtCore.Qt.SolidLine)
        self.segmenter_pen.setCapStyle(QtCore.Qt.RoundCap)
        self.segmenter_pen.setJoinStyle(QtCore.Qt.RoundJoin)
        self.erase = False
        self.changed = False

        self.history = collections.deque(maxlen=10)
        self.future = collections.deque(maxlen=10)

    def hasPhoto(self):
        return not self.empty

    def fitInView(self, scale=True):
        rect = QtCore.QRectF(self._photo.pixmap().rect())
        if not rect.isNull():
            self.setSceneRect(rect)
            if self.hasPhoto():
                unity = self.transform().mapRect(QtCore.QRectF(0, 0, 1, 1))
                self.scale(1 / unity.width(), 1 / unity.height())
                viewrect = self.viewport().rect()
                scenerect = self.transform().mapRect(rect)
                factor = min(viewrect.width() / scenerect.width(),
                             viewrect.height() / scenerect.height())
                self.scale(factor, factor)
            self._zoom = 0

    def setPhoto(self, pixmap=None):
        self._zoom = 0
        if pixmap and not pixmap.isNull():
            self.empty = False
            self.changed = False
            self._photo.setPixmap(pixmap)
            self.seg_image = QImage(pixmap.width(), pixmap.height(),
                                    QImage.Format_ARGB32_Premultiplied)
            self.seg_image.fill(QtCore.Qt.transparent)
            self._seglayer.setPixmap(QPixmap.fromImage(self.seg_image))
        else:
            self._empty = True
            self._photo.setPixmap(QPixmap())
        self.fitInView()

    def save_state(self):
        if self.future is not None:
            while len(self.future) > 0:
                present = self.future.pop()
                del present
        if self.seg_image is not None:
            self.history.append(self.seg_image.copy())

    def clear_history(self):
        while len(self.history) > 0:
            present = self.history.pop()
            del present

    def undo(self):
        if len(self.history) > 0:
            self.future.append(self.seg_image)
            present = self.history.pop()
            self.seg_image = present
            self._seglayer.setPixmap(QPixmap.fromImage(self.seg_image))

    def redo(self):
        if len(self.future) > 0:
            self.history.append(self.seg_image)
            present = self.future.pop()
            self.seg_image = present
            self._seglayer.setPixmap(QPixmap.fromImage(self.seg_image))

    def setSegLayer(self, pixmap=None):
        if not self._photo.pixmap().isNull():
            self.save_state()
            self.seg_image = QImage(pixmap.toImage())
            self._seglayer.setPixmap(QPixmap.fromImage(self.seg_image))

    def resetSegLayer(self):
        if not self._photo.pixmap().isNull():
            self.changed = True
            self.save_state()
            del self.seg_image
            self.seg_image = QImage(self._photo.pixmap().width(),
                                    self._photo.pixmap().height(),
                                    QImage.Format_ARGB32_Premultiplied)
            self.seg_image.fill(QtCore.Qt.transparent)
            self._seglayer.setPixmap(QPixmap.fromImage(self.seg_image))

    def wheelEvent(self, event):
        if self.hasPhoto() and not self.start:
            if event.angleDelta().y() > 0:
                factor = 1.25
                self._zoom += 1
            else:
                factor = 0.8
                self._zoom -= 1
            if self._zoom > 0:
                self.scale(factor, factor)
            elif self._zoom == 0:
                self.fitInView()
            else:
                self._zoom = 0

    def mousePressEvent(self, event):
        if not self._photo.pixmap().isNull():
            if event.button() == QtCore.Qt.LeftButton:
                self.save_state()
                self.start = True
                self.painter = QPainter(self.seg_image)
                if self.erase:
                    self.painter.setCompositionMode(
                        QPainter.CompositionMode_Clear)
                self.painter.setPen(self.segmenter_pen)
                self.paint_point(event.pos())
            elif event.button() == QtCore.Qt.RightButton:
                if not self._photo.pixmap().isNull():
                    self.setDragMode(QGraphicsView.ScrollHandDrag)
                    self.scroll_origin = self.mapToScene(event.pos())
                # if self._photo.isUnderMouse():
                #     self.photoClicked.emit(self.mapToScene(event.pos()).toPoint())
        super(ImageSegmenterView, self).mousePressEvent(event)

    def mouseMoveEvent(self, event):
        if not self._photo.pixmap().isNull():
            if self.start:
                self.paint_point(event.pos())
            if event.buttons() & QtCore.Qt.RightButton:
                newpoint = self.mapToScene(event.pos())
                translation = newpoint - self.scroll_origin
                self.translate(translation.x(), translation.y())
                self.scroll_origin = self.mapToScene(event.pos())
        super(ImageSegmenterView, self).mouseMoveEvent(event)

    def mouseReleaseEvent(self, event):
        if not self._photo.pixmap().isNull():
            if self.start:
                self.start = False
                self.prev_point = None
                self.painter.end()
            if self.dragMode() == QGraphicsView.ScrollHandDrag:
                self.setDragMode(QGraphicsView.NoDrag)

    def paint_point(self, pos):
        self.changed = True
        pos = self.mapToScene(pos).toPoint()
        if self.prev_point is not None:
            self.painter.drawLine(self.prev_point, pos)
        else:
            self.painter.drawPoint(pos)
        self.prev_point = pos
        self._seglayer.setPixmap(QPixmap.fromImage(self.seg_image))

    def set_foreground(self):
        self.erase = False
        self.segmenter_pen.setColor(QtCore.Qt.green)

    def set_possible_foreground(self):
        self.erase = False
        self.segmenter_pen.setColor(QtCore.Qt.blue)

    def set_possible_background(self):
        self.erase = True
        self.segmenter_pen.setColor(QtCore.Qt.transparent)

    def set_background(self):
        self.erase = False
        self.segmenter_pen.setColor(QtCore.Qt.red)

    def set_pen_size(self, size):
        self.segmenter_pen.setWidth(size)

    def set_opacity(self, value):
        self._seglayer.setOpacity(value / 100)

    def hide_image(self):
        if self.image_hidden:
            self._photo.setOpacity(1)
            self.image_hidden = False
        else:
            self._photo.setOpacity(0)
            self.image_hidden = True
示例#4
0
class PhotoViewer(QGraphicsView):
    photoClicked = Signal(QPoint)

    def __init__(self, parent):
        super(PhotoViewer, self).__init__(parent)
        self._zoom = 0
        self._empty = True
        self._scene = QGraphicsScene(self)
        self._photo = QGraphicsPixmapItem()
        self._scene.addItem(self._photo)
        self.setScene(self._scene)
        self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
        self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setBackgroundBrush(QBrush(QColor(30, 30, 30)))
        self.setFrameShape(QFrame.NoFrame)

    def hasPhoto(self):
        return not self._empty

    def fitInView(self, scale=True):
        rect = QRectF(self._photo.pixmap().rect())
        if not rect.isNull():
            self.setSceneRect(rect)
            if self.hasPhoto():
                unity = self.transform().mapRect(QRectF(0, 0, 1, 1))
                self.scale(1 / unity.width(), 1 / unity.height())
                viewrect = self.viewport().rect()
                scenerect = self.transform().mapRect(rect)
                factor = min(viewrect.width() / scenerect.width(),
                             viewrect.height() / scenerect.height())
                self.scale(factor, factor)
            self._zoom = 0

    def setPhoto(self, pixmap=None):
        self._zoom = 0
        if pixmap and not pixmap.isNull():
            self._empty = False
            self.setDragMode(QGraphicsView.ScrollHandDrag)
            self._photo.setPixmap(pixmap)
        else:
            self._empty = True
            self.setDragMode(QGraphicsView.NoDrag)
            self._photo.setPixmap(QPixmap())
        self.fitInView()

    def wheelEvent(self, event):
        if self.hasPhoto():
            if event.angleDelta().y() > 0:
                factor = 1.05
                self._zoom += 1
            else:
                factor = 0.95
                self._zoom -= 1
            if self._zoom > 0:
                self.scale(factor, factor)
            elif self._zoom == 0:
                self.fitInView()
            else:
                if self._zoom > -10:
                    self.scale(factor, factor)
                else:
                    self._zoom = -10

    def toggleDragMode(self):
        if self.dragMode() == QGraphicsView.ScrollHandDrag:
            self.setDragMode(QGraphicsView.NoDrag)
        elif not self._photo.pixmap().isNull():
            self.setDragMode(QGraphicsView.ScrollHandDrag)

    def mousePressEvent(self, event):
        if self._photo.isUnderMouse():
            self.photoClicked.emit(QPoint(event.pos()))
        super(PhotoViewer, self).mousePressEvent(event)