def main(): """The main routine.""" # Define the names of the organization and the application # The value is used by the QSettings class when it is constructed using # the empty constructor. This saves having to repeat this information # each time a QSettings object is created. # The default scope is QSettings::UserScope QCoreApplication.setOrganizationName("labsquare") QCoreApplication.setApplicationName("cutevariant") QCoreApplication.setApplicationVersion(__version__) # Process command line arguments app = QApplication(sys.argv) process_arguments(app) # Load app styles load_styles(app) # # Uncomment those line to clear settings # settings = QSettings() # settings.clear() # Set icons set setFontPath(cm.FONT_FILE) # Translations load_translations(app) # debug settings # from cutevariant.gui.settings import * # w = SettingsWidget() # w.show() # Splash screen splash = QSplashScreen() splash.setPixmap(QPixmap(cm.DIR_ICONS + "splash.png")) splash.showMessage(f"Version {__version__}") splash.show() app.processEvents() # Drop settings if old version settings = QSettings() settings_version = settings.value("version", None) if settings_version is None or parse_version( settings_version) < parse_version(__version__): settings.clear() settings.setValue("version", __version__) # Display w = MainWindow() # STYLES = cm.DIR_STYLES + "frameless.qss" # with open(STYLES,"r") as file: # w.setStyleSheet(file.read()) w.show() splash.finish(w) app.exec_()
def __show_main_window(splash: QtWidgets.QSplashScreen, event_source: EventSource) -> MainWindow: splash.showMessage("Creating main window...", Qt.AlignBottom, QtGui.QColor("#F0F0F0")) icon = QtGui.QIcon(str(HERE.joinpath("images/icon.png"))) window = MainWindow(icon, event_source) window.show() splash.finish(window) return window
class App: def __init__(self): # Create a Qt application self.app = QApplication(sys.argv) self.main = BT('main.ui') self.splash = QSplashScreen(QPixmap('../images/boot.jpg')) self.splash.show() menu = QMenu() showAction = menu.addAction("显示") hideAction = menu.addAction("隐藏") closeAction = menu.addAction("退出") showAction.triggered.connect( lambda event: self.show(showAction, hideAction)) hideAction.triggered.connect( lambda event: self.hide(showAction, hideAction)) closeAction.triggered.connect(self.exit) self.tray = QSystemTrayIcon() self.tray.setIcon(QIcon("../icon/icon.ico")) self.tray.setContextMenu(menu) self.tray.show() self.tray.setToolTip("") def run(self): # Enter Qt application main loop self.app.processEvents() self.main.window.show() self.splash.finish(self.main.window) sys.exit(self.app.exec_()) def hide(self, show_action, hiden_actoin): hiden_actoin.setDisabled(True) show_action.setEnabled(True) self.main.window.hide() return def show(self, show_action, hiden_actoin): hiden_actoin.setEnabled(True) show_action.setDisabled(True) self.main.window.show() return def exit(self): self.main.window.close() return
def main(filepath=None): if not check_dependencies(): sys.exit(1) set_app_user_model_id() from PySide2.QtWidgets import QApplication, QSplashScreen from PySide2.QtGui import QFontDatabase, QPixmap, QIcon from PySide2.QtCore import Qt from .config import FONT_LOCATION, IMG_LOCATION app = QApplication(sys.argv) app.setApplicationDisplayName("angr management") app.setApplicationName("angr management") # Make + display splash screen splashscreen_location = os.path.join(IMG_LOCATION, 'angr-splash.png') splash_pixmap = QPixmap(splashscreen_location) splash = QSplashScreen(splash_pixmap, Qt.WindowStaysOnTopHint) icon_location = os.path.join(IMG_LOCATION, 'angr.png') splash.setWindowIcon(QIcon(icon_location)) splash.setWindowFlags(Qt.WindowStaysOnTopHint | Qt.FramelessWindowHint) splash.setEnabled(False) splash.show() time.sleep(0.05) app.processEvents() from .logic import GlobalInfo from .ui.css import CSS from .ui.main_window import MainWindow # Load fonts QFontDatabase.addApplicationFont( os.path.join(FONT_LOCATION, "SourceCodePro-Regular.ttf")) GlobalInfo.gui_thread = threading.get_ident() # apply the CSS app.setStyleSheet(CSS.global_css()) file_to_open = filepath if filepath else sys.argv[1] if len( sys.argv) > 1 else None main_window = MainWindow() splash.finish(main_window) if file_to_open is not None: main_window.load_file(file_to_open) app.exec_()
def __init__(self, *args, **kwargs): super(App, self).__init__(*args, **kwargs) pic = QPixmap('qt_resources/maesure.png') splash = QSplashScreen(pic) #, Qt.WindowStaysOnTopHint) #splash.setWindowFlags(Qt.WindowStaysOnTopHint | Qt.FramelessWindowHint) splash.setMask(pic.mask()) splash.show() self.window = MainWindow() self.ui = Ui_main() self.window.ui = self.ui self.ui.setupUi(self.window) self.window.show() splash.finish(self.window)
class Splash: def __init__(self): splash_pix = QPixmap('resources/splash.png') self.splash = QSplashScreen( splash_pix, Qt.WindowStaysOnTopHint | Qt.FramelessWindowHint) def show(self): self.splash.show() self.splash.showMessage("Some message or no message", Qt.AlignTop | Qt.AlignCenter, Qt.black) def finish(self, form): self.splash.finish(form)
def run_ui(game: Optional[Game] = None) -> None: os.environ[ "QT_AUTO_SCREEN_SCALE_FACTOR"] = "1" # Potential fix for 4K screens app = QApplication(sys.argv) # init the theme and load the stylesheet based on the theme index liberation_theme.init() with open("./resources/stylesheets/" + liberation_theme.get_theme_css_file()) as stylesheet: logging.info('Loading stylesheet: %s', liberation_theme.get_theme_css_file()) app.setStyleSheet(stylesheet.read()) # Inject custom payload in pydcs framework custom_payloads = os.path.join(os.path.dirname(os.path.realpath(__file__)), "..\\resources\\customized_payloads") if os.path.exists(custom_payloads): dcs.unittype.FlyingType.payload_dirs.append(custom_payloads) else: # For release version the path is different. custom_payloads = os.path.join( os.path.dirname(os.path.realpath(__file__)), "resources\\customized_payloads") if os.path.exists(custom_payloads): dcs.unittype.FlyingType.payload_dirs.append(custom_payloads) first_start = liberation_install.init() if first_start: window = QLiberationFirstStartWindow() window.exec_() logging.info("Using {} as 'Saved Game Folder'".format( persistency.base_path())) logging.info("Using {} as 'DCS installation folder'".format( liberation_install.get_dcs_install_directory())) # Splash screen setup pixmap = QPixmap("./resources/ui/splash_screen.png") splash = QSplashScreen(pixmap) splash.show() # Once splash screen is up : load resources & setup stuff uiconstants.load_icons() uiconstants.load_event_icons() uiconstants.load_aircraft_icons() uiconstants.load_vehicle_icons() uiconstants.load_aircraft_banners() uiconstants.load_vehicle_banners() # Replace DCS Mission scripting file to allow DCS Liberation to work try: liberation_install.replace_mission_scripting_file() except: error_dialog = QtWidgets.QErrorMessage() error_dialog.setWindowTitle("Wrong DCS installation directory.") error_dialog.showMessage( "Unable to modify Mission Scripting file. Possible issues with rights. Try running as admin, or please perform the modification of the MissionScripting file manually." ) error_dialog.exec_() # Apply CSS (need works) GameUpdateSignal() # Start window window = QLiberationWindow(game) window.showMaximized() splash.finish(window) qt_execution_code = app.exec_() # Restore Mission Scripting file logging.info("QT App terminated with status code : " + str(qt_execution_code)) logging.info("Attempt to restore original mission scripting file") liberation_install.restore_original_mission_scripting() logging.info("QT process exited with code : " + str(qt_execution_code))
splash = QSplashScreen(splash_pix, Qt.WindowStaysOnTopHint) splash.setWindowFlags(Qt.WindowStaysOnTopHint | Qt.FramelessWindowHint) splash.setEnabled(False) # splash = QSplashScreen(splash_pix) # adding progress bar progressBar = QProgressBar(splash) progressBar.setMaximum(10) progressBar.setGeometry(0, splash_pix.height() - 50, splash_pix.width(), 20) # splash.setMask(splash_pix.mask()) splash.show() splash.showMessage( "<h1><font color='black' size= 10>New Neuro Spec !</font></h1>", Qt.AlignTop | Qt.AlignCenter, Qt.black) for i in range(1, 11): progressBar.setValue(i) t = time() while time() < t + 0.1: app.processEvents() # Simulate something that takes time with loop: window33 = MainWindow() window33.show() splash.finish(window33) sys.exit(app.exec_()) loop.run_forever() print('ended')
import utils show_splash_msg("Loading utils library...") import detail show_splash_msg("Loading detail library...") import db show_splash_msg("Loading database library...") import motif show_splash_msg("Loading motif library...") #import plot #show_splash_msg("Loading plot library...") import statistics show_splash_msg("Loading statistical library...") import workers show_splash_msg("Loading workers...") import widgets show_splash_msg("Loading main widgets...") #set style sheet like css app.setStyleSheet(config.STYLE_QSS) #create main windows from widgets import SSRMainWindow win = SSRMainWindow() win.show() #stop splash screen splash.finish(win) #start the main loop sys.exit(app.exec_())
self.paged_text_edit.setThemeColor(mainColorHex) if __name__ == '__main__': app = QApplication(sys.argv) pixmap = QPixmap(GenUtils.resource_path("src/images/splash.jpg")) splash = QSplashScreen(pixmap, Qt.WindowStaysOnTopHint) progressBar = QProgressBar(splash) progressBar.setFixedSize(splash.width(), 5) progressBar.setTextVisible(False) progressBar.setStyleSheet( " QProgressBar { background-color: red; } QProgressBar::chunk { background-color: orange }" ) splash.setMask(pixmap.mask()) splash.show() for i in range(0, 100): progressBar.setValue(i) t = time.time() while time.time() < t + 0.01: app.processEvents() app.processEvents() main_win = create_main_window() splash.finish(main_win) exit_code = app.exec_() sys.exit(exit_code)
def start_management(filepath=None, use_daemon=False): if sys.platform == "darwin": macos_bigsur_wants_layer() if not check_dependencies(): sys.exit(1) set_app_user_model_id() set_windows_event_loop_policy() from PySide2.QtWidgets import QApplication, QSplashScreen, QMessageBox from PySide2.QtGui import QFontDatabase, QPixmap, QIcon from PySide2.QtCore import Qt from .config import FONT_LOCATION, IMG_LOCATION, Conf app = QApplication(sys.argv) app.setApplicationDisplayName("angr management") app.setApplicationName("angr management") icon_location = os.path.join(IMG_LOCATION, 'angr.png') QApplication.setWindowIcon(QIcon(icon_location)) # URL scheme from .logic.url_scheme import AngrUrlScheme scheme = AngrUrlScheme() registered, _ = scheme.is_url_scheme_registered() supported = scheme.is_url_scheme_supported() if not registered and supported: btn = QMessageBox.question(None, "Setting up angr URL scheme", "angr URL scheme allows \"deep linking\" from browsers and other applications by registering the " "angr:// protocol to the current user. Do you want to register it? You may unregister at any " "time in Preferences.", defaultButton=QMessageBox.Yes) if btn == QMessageBox.Yes: try: AngrUrlScheme().register_url_scheme() except (ValueError, FileNotFoundError) as ex: QMessageBox.warning(None, "Error in registering angr URL scheme", "Failed to register the angr URL scheme.\n" "The following exception occurred:\n" + str(ex)) # Make + display splash screen splashscreen_location = os.path.join(IMG_LOCATION, 'angr-splash.png') splash_pixmap = QPixmap(splashscreen_location) splash = QSplashScreen(splash_pixmap, Qt.WindowStaysOnTopHint) icon_location = os.path.join(IMG_LOCATION, 'angr.png') splash.setWindowIcon(QIcon(icon_location)) splash.setWindowFlags(Qt.WindowStaysOnTopHint | Qt.FramelessWindowHint) splash.setEnabled(False) splash.show() for _ in range(5): time.sleep(0.01) app.processEvents() from .logic import GlobalInfo from .ui.css import CSS from .ui.main_window import MainWindow from .daemon import daemon_exists, run_daemon_process, daemon_conn from .daemon.client import ClientService # Load fonts QFontDatabase.addApplicationFont(os.path.join(FONT_LOCATION, "SourceCodePro-Regular.ttf")) QFontDatabase.addApplicationFont(os.path.join(FONT_LOCATION, "DejaVuSansMono.ttf")) # Initialize font-related configuration Conf.init_font_config() # Set global font app.setFont(Conf.ui_default_font) GlobalInfo.gui_thread = threading.get_ident() # apply the CSS app.setStyleSheet(CSS.global_css()) if use_daemon: # connect to daemon (if there is one) if not daemon_exists(): print("[+] Starting a new daemon.") run_daemon_process() time.sleep(0.2) else: print("[+] Connecting to an existing angr management daemon.") while True: try: GlobalInfo.daemon_conn = daemon_conn(service=ClientService) except ConnectionRefusedError: print("[-] Connection failed... try again.") time.sleep(0.4) continue print("[+] Connected to daemon.") break from rpyc import BgServingThread th = BgServingThread(GlobalInfo.daemon_conn) file_to_open = filepath if filepath else None main_window = MainWindow() splash.finish(main_window) if file_to_open is not None: main_window.load_file(file_to_open) app.exec_()
def start_management(filepath=None, use_daemon=None, profiling=False): if sys.platform == "darwin": macos_bigsur_wants_layer() if not check_dependencies_qt(): # it's likely that other dependencies are also missing. check them here before exiting. check_dependencies() sys.exit(1) set_app_user_model_id() set_windows_event_loop_policy() from PySide2.QtWidgets import QApplication, QSplashScreen, QMessageBox from PySide2.QtGui import QFontDatabase, QPixmap, QIcon from PySide2.QtCore import Qt, QCoreApplication from .config import FONT_LOCATION, IMG_LOCATION, Conf # Enable High-DPI support # https://stackoverflow.com/questions/35714837/how-to-get-sharp-ui-on-high-dpi-with-qt-5-6 if ("QT_DEVICE_PIXEL_RATIO" not in os.environ and "QT_AUTO_SCREEN_SCALE_FACTOR" not in os.environ and "QT_SCALE_FACTOR" not in os.environ and "QT_SCREEN_SCALE_FACTORS" not in os.environ): QCoreApplication.setAttribute(Qt.AA_EnableHighDpiScaling) # No more rounding # https://github.com/pyqtgraph/pyqtgraph/issues/756 # https://lists.qt-project.org/pipermail/development/2019-September/037434.html QApplication.setHighDpiScaleFactorRoundingPolicy( Qt.HighDpiScaleFactorRoundingPolicy.PassThrough) # Use highDPI pixmaps QApplication.setAttribute(Qt.AA_UseHighDpiPixmaps) app = QApplication(sys.argv) app.setApplicationDisplayName("angr management") app.setApplicationName("angr management") icon_location = os.path.join(IMG_LOCATION, 'angr.png') QApplication.setWindowIcon(QIcon(icon_location)) # try to import the initial configuration for the install Conf.attempt_importing_initial_config() # Make + display splash screen splashscreen_location = os.path.join(IMG_LOCATION, 'angr-splash.png') splash_pixmap = QPixmap(splashscreen_location) splash = QSplashScreen(splash_pixmap, Qt.WindowStaysOnTopHint) icon_location = os.path.join(IMG_LOCATION, 'angr.png') splash.setWindowIcon(QIcon(icon_location)) splash.setWindowFlags(Qt.WindowStaysOnTopHint | Qt.FramelessWindowHint) splash.setEnabled(False) splash.show() for _ in range(5): time.sleep(0.01) app.processEvents() if not check_dependencies(): sys.exit(1) from .ui.css import refresh_theme # import .ui after shwing the splash screen since it's going to take time refresh_theme() import angr angr.loggers.profiling_enabled = True if profiling else False from .logic import GlobalInfo from .ui.main_window import MainWindow # Load fonts QFontDatabase.addApplicationFont( os.path.join(FONT_LOCATION, "SourceCodePro-Regular.ttf")) QFontDatabase.addApplicationFont( os.path.join(FONT_LOCATION, "DejaVuSansMono.ttf")) # Initialize font-related configuration Conf.init_font_config() # Set global font app.setFont(Conf.ui_default_font) GlobalInfo.gui_thread = threading.get_ident() file_to_open = filepath if filepath else None main_window = MainWindow(app=app, use_daemon=use_daemon) splash.finish(main_window) if file_to_open is not None: main_window.load_file(file_to_open) app.exec_()
def run_ui(game: Game | None, dev: bool) -> None: os.environ[ "QT_ENABLE_HIGHDPI_SCALING"] = "1" # Potential fix for 4K screens QApplication.setHighDpiScaleFactorRoundingPolicy( Qt.HighDpiScaleFactorRoundingPolicy.PassThrough) app = QApplication(sys.argv) app.setAttribute(Qt.AA_DisableWindowContextHelpButton) app.setAttribute(Qt.AA_EnableHighDpiScaling, True) # enable highdpi scaling app.setAttribute(Qt.AA_UseHighDpiPixmaps, True) # use highdpi icons # init the theme and load the stylesheet based on the theme index liberation_theme.init() with open( "./resources/stylesheets/" + liberation_theme.get_theme_css_file(), encoding="utf-8", ) as stylesheet: logging.info("Loading stylesheet: %s", liberation_theme.get_theme_css_file()) app.setStyleSheet(stylesheet.read()) first_start = liberation_install.init() if first_start: window = QLiberationFirstStartWindow() window.exec_() logging.info("Using {} as 'Saved Game Folder'".format( persistency.base_path())) logging.info("Using {} as 'DCS installation folder'".format( liberation_install.get_dcs_install_directory())) inject_custom_payloads(Path(persistency.base_path())) # Splash screen setup pixmap = QPixmap("./resources/ui/splash_screen.png") splash = QSplashScreen(pixmap) splash.show() # Developers are launching the game in a loop hundreds of times. We've read it. if not dev: # Give enough time to read splash screen time.sleep(3) # Once splash screen is up : load resources & setup stuff uiconstants.load_icons() uiconstants.load_event_icons() uiconstants.load_aircraft_icons() uiconstants.load_vehicle_icons() uiconstants.load_aircraft_banners() uiconstants.load_vehicle_banners() # Show warning if no DCS Installation directory was set if liberation_install.get_dcs_install_directory() == "": logging.warning( "DCS Installation directory is empty. MissionScripting file will not be replaced!" ) if not liberation_install.ignore_empty_install_directory(): ignore_checkbox = QCheckBox("Do not show again") ignore_checkbox.stateChanged.connect( set_ignore_empty_install_directory) message_box = QtWidgets.QMessageBox(parent=splash) message_box.setIcon(QtWidgets.QMessageBox.Icon.Warning) message_box.setWindowTitle("No DCS installation directory.") message_box.setText( "The DCS Installation directory is not set correctly. " "This will prevent DCS Liberation to work properly as the MissionScripting " "file will not be modified." "<br/><br/>To solve this problem, you can set the Installation directory " "within the preferences menu. You can also manually edit or replace the " "following file:" "<br/><br/><strong><dcs_installation_directory>/Scripts/MissionScripting.lua</strong>" "<br/><br/>The easiest way to do it is to replace the original file with the file in dcs-liberation distribution (<dcs_liberation_installation>/resources/scripts/MissionScripting.lua)." "<br/><br/>You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.</p>" ) message_box.setDefaultButton( QtWidgets.QMessageBox.StandardButton.Ok) message_box.setCheckBox(ignore_checkbox) message_box.exec_() # Replace DCS Mission scripting file to allow DCS Liberation to work try: liberation_install.replace_mission_scripting_file() except: error_dialog = QtWidgets.QErrorMessage() error_dialog.setWindowTitle("Wrong DCS installation directory.") error_dialog.showMessage( "Unable to modify Mission Scripting file. Possible issues with rights. Try running as admin, or please perform the modification of the MissionScripting file manually." ) error_dialog.exec_() # Apply CSS (need works) GameUpdateSignal() GameUpdateSignal.get_instance().game_loaded.connect(on_game_load) # Start window window = QLiberationWindow(game, dev) window.showMaximized() splash.finish(window) qt_execution_code = app.exec_() # Restore Mission Scripting file logging.info("QT App terminated with status code : " + str(qt_execution_code)) logging.info("Attempt to restore original mission scripting file") liberation_install.restore_original_mission_scripting() logging.info("QT process exited with code : " + str(qt_execution_code))
def run(self): # 进行线程任务 while self.working: sleep(0.1) self.signal.emit() # 发射信号 if __name__ == '__main__': # 创建一个应用程序对象 app = QApplication(sys.argv) splash = QSplashScreen(QPixmap("resource/images/loading.png")) splash.showMessage("加载中,请稍后...", Qt.AlignHCenter | Qt.AlignBottom, Qt.cyan) splash.setFont(QFont("华文楷体", 10, QFont.Bold)) splash.show() # 显示启动界面 QApplication.processEvents() # 处理主进程事件 # 创建控件(容器) window = MyWindow() # 设置标题 # window.setWindowTitle('title') # window.load_data(splash) # 加载数据 # 显示窗口 window.show() splash.finish(window) # 隐藏启动界面 # 进入消息循环 sys.exit(app.exec_())
#!/usr/bin/python3 # -*- coding: utf-8 -*- import sys, multiprocessing import qdarkstyle from PySide2.QtWidgets import QApplication, QSplashScreen from PySide2.QtGui import QFont, QPixmap from utils.main_ui import MainWindow from utils.exportTimeMark import ExportSrt if __name__ == '__main__': multiprocessing.freeze_support() qss = '' try: with open('utils/qdark.qss', 'r') as f: qss = f.read() except: print('警告!找不到QSS文件!请从github项目地址下载完整文件。') app = QApplication(sys.argv) #app.setStyleSheet(qss) app.setStyleSheet(qdarkstyle.load_stylesheet(qt_api='pyside2')) app.setFont(QFont('微软雅黑', 9)) splash = QSplashScreen(QPixmap(r'utils\splash.jpg')) splash.show() mainWindow = MainWindow() mainWindow.show() splash.finish(mainWindow) sys.exit(app.exec_())
file = QFile(file_path) file.open(QIODevice.ReadOnly) ts = QTextStream(file) string = ts.readAll() return string def progress_update(self, progress): self.progressBar.setValue(progress) if __name__ == '__main__': multiprocessing.freeze_support() app = QApplication(sys.argv) pixmap = QPixmap('ui_resources/cascade_splash.png') splash = QSplashScreen(pixmap) splash.setWindowFlags(Qt.WindowStaysOnTopHint) splash.setEnabled(False) splash.setMask(pixmap.mask()) splash.show() time.sleep(0.1) # This seems to fix the splash mask displaying but not the actual image app.processEvents() window = MainWindow() window.show() window.raise_() window.activateWindow() splash.finish(window) sys.exit(app.exec_())
def main(): if parser.lang: sys_locale = parser.lang[0] else: sys_locale = QtCore.QLocale.system().name() translator = QtCore.QTranslator() #load intern dialogs translations qtTranslator = QtCore.QTranslator() qtTranslator.load("qt_" + sys_locale, QtCore.QLibraryInfo.location(QtCore.QLibraryInfo.TranslationsPath)) #load translations files translations_path = os.path.join(os.getenv("PINGUINO_LIB"), "multilanguage") trasnlations = os.path.exists(translations_path) if trasnlations and (os.getenv("PINGUINO_MODE") == "NORMAL"): translations_file = "pinguino_" + sys_locale if translations_file + ".qm" in os.listdir(translations_path): translator.load(os.path.join(os.getenv("PINGUINO_LIB"), "multilanguage", "pinguino_{}.qm".format(sys_locale))) elif "_" in sys_locale: sys_locale = sys_locale[:sys_locale.find("_")] translations_file = "pinguino_" + sys_locale if translations_file + ".qm" in os.listdir(translations_path): translator.load(os.path.join(os.getenv("PINGUINO_LIB"), "multilanguage", "pinguino_{}.qm".format(sys_locale))) app = QApplication(sys.argv) #Splash (pinguino\qtgui\resources\art) #pixmap = QPixmap(":/logo/art/splash.png") pixmap = QPixmap("pinguino/qtgui/resources/art/splash.png") #pixmap = QPixmap("pinguino/qtgui/resources/art/pinguino_logo_background_blue-256x256.png") #pixmap = QPixmap(760, 256) #pixmap.fill(QtGui.QColor("#4d4d4d")) # keep the splash screen above all the other windows on the desktop splash = QSplashScreen(pixmap, QtCore.Qt.WindowStaysOnTopHint) splash.show() splash.setStyleSheet(""" font-family: inherit; font-weight: normal; font-size: 11pt; """) # update the splash screen with messages def splash_write(msg): if not splash is None: splash.showMessage("\t" + msg, color=QtGui.QColor("#4d4d4d"), alignment=QtCore.Qt.AlignBottom) splash_write(NAME + " " + MAJOR) app.processEvents() app.installTranslator(qtTranslator) if trasnlations: app.installTranslator(translator) frame = PinguinoIDE(splash_write=splash_write) frame.show() if not splash is None: splash.finish(frame) app.exec_()