示例#1
0
class ObjectTreeDialog(QDialog):
    def __init__(self, parent=None, root_object=None):
        super(ObjectTreeDialog, self).__init__(parent)
        self.setWindowTitle("Object Tree")

        layout = QtWidgets.QVBoxLayout()

        # Tree widget for displaying our object hierarchy
        self.tree_widget = QTreeWidget()
        self.tree_widget_columns = [
            "TYPE", "OBJECT NAME", "TEXT", "ICONTEXT", "TITLE", "WINDOW_TITLE",
            "CLASSES", "POINTER_ADDRESS", "GEOMETRY"
        ]
        self.tree_widget.setColumnCount(len(self.tree_widget_columns))
        self.tree_widget.setHeaderLabels(self.tree_widget_columns)

        # Only show our type and object name columns.  The others we only use to store data so that
        # we can use the built-in QTreeWidget.findItems to query.
        for column_name in self.tree_widget_columns:
            if column_name == "TYPE" or column_name == "OBJECT NAME":
                continue

            column_index = self.tree_widget_columns.index(column_name)
            self.tree_widget.setColumnHidden(column_index, True)

        header = self.tree_widget.header()
        header.setSectionResizeMode(0, QHeaderView.ResizeToContents)
        header.setSectionResizeMode(1, QHeaderView.ResizeToContents)

        # Populate our object tree widget
        # If a root object wasn't specified, then use the Editor main window
        if not root_object:
            params = azlmbr.qt.QtForPythonRequestBus(
                azlmbr.bus.Broadcast, "GetQtBootstrapParameters")
            editor_id = QtWidgets.QWidget.find(params.mainWindowId)
            editor_main_window = wrapInstance(int(getCppPointer(editor_id)[0]),
                                              QtWidgets.QMainWindow)
            root_object = editor_main_window
        self.build_tree(root_object, self.tree_widget)

        # Listen for when the tree widget selection changes so we can update
        # selected item properties
        self.tree_widget.itemSelectionChanged.connect(
            self.on_tree_widget_selection_changed)

        # Split our tree widget with a properties view for showing more information about
        # a selected item. We also use a stacked layout for the properties view so that
        # when nothing has been selected yet, we can show a message informing the user
        # that something needs to be selected.
        splitter = QSplitter()
        splitter.addWidget(self.tree_widget)
        self.widget_properties = QWidget(self)
        self.stacked_layout = QtWidgets.QStackedLayout()
        self.widget_info = QWidget()
        form_layout = QtWidgets.QFormLayout()
        self.name_value = QLineEdit("")
        self.name_value.setReadOnly(True)
        self.type_value = QLabel("")
        self.geometry_value = QLabel("")
        self.text_value = QLabel("")
        self.icon_text_value = QLabel("")
        self.title_value = QLabel("")
        self.window_title_value = QLabel("")
        self.classes_value = QLabel("")
        form_layout.addRow("Name:", self.name_value)
        form_layout.addRow("Type:", self.type_value)
        form_layout.addRow("Geometry:", self.geometry_value)
        form_layout.addRow("Text:", self.text_value)
        form_layout.addRow("Icon Text:", self.icon_text_value)
        form_layout.addRow("Title:", self.title_value)
        form_layout.addRow("Window Title:", self.window_title_value)
        form_layout.addRow("Classes:", self.classes_value)
        self.widget_info.setLayout(form_layout)

        self.widget_properties.setLayout(self.stacked_layout)
        self.stacked_layout.addWidget(
            QLabel("Select an object to view its properties"))
        self.stacked_layout.addWidget(self.widget_info)
        splitter.addWidget(self.widget_properties)

        # Give our splitter stretch factor of 1 so it will expand to take more room over
        # the footer
        layout.addWidget(splitter, 1)

        # Create our popup widget for showing information when hovering over widgets
        self.hovered_widget = None
        self.inspect_mode = False
        self.inspect_popup = InspectPopup()
        self.inspect_popup.resize(100, 50)
        self.inspect_popup.hide()

        # Add a footer with a button to switch to widget inspect mode
        self.footer = QWidget()
        footer_layout = QtWidgets.QHBoxLayout()
        self.inspect_button = QPushButton("Pick widget to inspect")
        self.inspect_button.clicked.connect(self.on_inspect_clicked)
        footer_layout.addStretch(1)
        footer_layout.addWidget(self.inspect_button)
        self.footer.setLayout(footer_layout)
        layout.addWidget(self.footer)

        self.setLayout(layout)

        # Delete ourselves when the dialog is closed, so that we don't stay living in the background
        # since we install an event filter on the application
        self.setAttribute(Qt.WA_DeleteOnClose, True)

        # Listen to events at the application level so we can know when the mouse is moving
        app = QtWidgets.QApplication.instance()
        app.installEventFilter(self)

    def eventFilter(self, obj, event):
        # Look for mouse movement events so we can see what widget the mouse is hovered over
        event_type = event.type()
        if event_type == QEvent.MouseMove:
            global_pos = event.globalPos()

            # Make our popup follow the mouse, but we need to offset it by 1, 1 otherwise
            # the QApplication.widgetAt will always return our popup instead of the Editor
            # widget since it is on top
            self.inspect_popup.move(global_pos + QtCore.QPoint(1, 1))

            # Find out which widget is under our current mouse position
            hovered_widget = QtWidgets.QApplication.widgetAt(global_pos)
            if self.hovered_widget:
                # Bail out, this is the same widget we are already hovered on
                if self.hovered_widget is hovered_widget:
                    return False

            # Update our hovered widget and label
            self.hovered_widget = hovered_widget
            self.update_hovered_widget_popup()
        elif event_type == QEvent.KeyRelease:
            if event.key() == Qt.Key_Escape:
                # Cancel the inspect mode if the Escape key is pressed
                # We don't need to actually hide the inspect popup here because
                # it will be hidden already by the Escape action
                self.inspect_mode = False
        elif event_type == QEvent.MouseButtonPress or event_type == QEvent.MouseButtonRelease:
            # Trigger inspecting the currently hovered widget when the left mouse button is clicked
            # Don't continue processing this event
            if self.inspect_mode and event.button() == Qt.LeftButton:
                # Only trigger the inspect on the click release, but we want to also eat the press
                # event so that the widget we clicked on isn't stuck in a weird state (e.g. thinks its being dragged)
                # Also hide the inspect popup since it won't be hidden automatically by the mouse click since we are
                # consuming the event
                if event_type == event_type == QEvent.MouseButtonRelease:
                    self.inspect_popup.hide()
                    self.inspect_widget()
                return True

        # Pass every event through
        return False

    def build_tree(self, obj, parent_tree):
        if len(obj.children()) == 0:
            return
        for child in obj.children():
            object_type = type(child).__name__
            object_name = child.objectName()
            text = icon_text = title = window_title = geometry_str = classes = "(N/A)"
            if isinstance(child, QtGui.QWindow):
                title = child.title()
            if isinstance(child, QAction):
                text = child.text()
                icon_text = child.iconText()
            if isinstance(child, QWidget):
                window_title = child.windowTitle()
                if not (child.property("class") == ""):
                    classes = child.property("class")
            if isinstance(child, QAbstractButton):
                text = child.text()

            # Keep track of the pointer address for this object so we can search for it later
            pointer_address = str(int(getCppPointer(child)[0]))

            # Some objects might not have a geometry (e.g. actions, generic qobjects)
            if hasattr(child, 'geometry'):
                geometry_rect = child.geometry()
                geometry_str = "x: {x}, y: {y}, width: {width}, height: {height}".format(
                    x=geometry_rect.x(),
                    y=geometry_rect.y(),
                    width=geometry_rect.width(),
                    height=geometry_rect.height())

            child_tree = QTreeWidgetItem([
                object_type, object_name, text, icon_text, title, window_title,
                classes, pointer_address, geometry_str
            ])
            if isinstance(parent_tree, QTreeWidget):
                parent_tree.addTopLevelItem(child_tree)
            else:
                parent_tree.addChild(child_tree)
            self.build_tree(child, child_tree)

    def update_hovered_widget_popup(self):
        if self.inspect_mode and self.hovered_widget:
            if not self.inspect_popup.isVisible():
                self.inspect_popup.show()

            self.inspect_popup.update_widget(self.hovered_widget)
        else:
            self.inspect_popup.hide()

    def on_inspect_clicked(self):
        self.inspect_mode = True
        self.update_hovered_widget_popup()

    def on_tree_widget_selection_changed(self):
        selected_items = self.tree_widget.selectedItems()

        # If nothing is selected, then switch the stacked layout back to 0
        # to show the message
        if not selected_items:
            self.stacked_layout.setCurrentIndex(0)
            return

        # Update the selected widget properties and switch to the 1 index in
        # the stacked layout so that all the rows will be visible
        item = selected_items[0]
        self.name_value.setText(
            item.text(self.tree_widget_columns.index("OBJECT NAME")))
        self.type_value.setText(
            item.text(self.tree_widget_columns.index("TYPE")))
        self.geometry_value.setText(
            item.text(self.tree_widget_columns.index("GEOMETRY")))
        self.text_value.setText(
            item.text(self.tree_widget_columns.index("TEXT")))
        self.icon_text_value.setText(
            item.text(self.tree_widget_columns.index("ICONTEXT")))
        self.title_value.setText(
            item.text(self.tree_widget_columns.index("TITLE")))
        self.window_title_value.setText(
            item.text(self.tree_widget_columns.index("WINDOW_TITLE")))
        self.classes_value.setText(
            item.text(self.tree_widget_columns.index("CLASSES")))
        self.stacked_layout.setCurrentIndex(1)

    def inspect_widget(self):
        self.inspect_mode = False

        # Find the tree widget item that matches our hovered widget, and then set it as the current item
        # so that the tree widget will scroll to it, expand it, and select it
        widget_pointer_address = str(int(
            getCppPointer(self.hovered_widget)[0]))
        pointer_address_column = self.tree_widget_columns.index(
            "POINTER_ADDRESS")
        items = self.tree_widget.findItems(
            widget_pointer_address, Qt.MatchFixedString | Qt.MatchRecursive,
            pointer_address_column)
        if items:
            item = items[0]
            self.tree_widget.clearSelection()
            self.tree_widget.setCurrentItem(item)
        else:
            print("Unable to find widget")
class AddOrManageObjectGroupDialog(QDialog):
    def __init__(self, parent, object_class_item, db_mngr, *db_maps):
        """
        Args:
            parent (SpineDBEditor): data store widget
            object_class_item (ObjectClassItem)
            db_mngr (SpineDBManager)
            *db_maps: database mappings
        """
        super().__init__(parent)
        self.object_class_item = object_class_item
        self.db_mngr = db_mngr
        self.db_maps = db_maps
        self.db_map = db_maps[0]
        self.db_maps_by_codename = {
            db_map.codename: db_map
            for db_map in db_maps
        }
        self.db_combo_box = QComboBox(self)
        self.header_widget = QWidget(self)
        self.group_name_line_edit = QLineEdit(self)
        header_layout = QHBoxLayout(self.header_widget)
        header_layout.addWidget(QLabel(f"Group name: "))
        header_layout.addWidget(self.group_name_line_edit)
        header_layout.addSpacing(32)
        header_layout.addWidget(QLabel("Database"))
        header_layout.addWidget(self.db_combo_box)
        self.non_members_tree = QTreeWidget(self)
        self.non_members_tree.setHeaderLabel("Non members")
        self.non_members_tree.setSelectionMode(QTreeWidget.ExtendedSelection)
        self.non_members_tree.setColumnCount(1)
        self.non_members_tree.setIndentation(0)
        self.members_tree = QTreeWidget(self)
        self.members_tree.setHeaderLabel("Members")
        self.members_tree.setSelectionMode(QTreeWidget.ExtendedSelection)
        self.members_tree.setColumnCount(1)
        self.members_tree.setIndentation(0)
        self.add_button = QToolButton()
        self.add_button.setToolTip("<p>Add selected non-members.</p>")
        self.add_button.setIcon(QIcon(":/icons/menu_icons/cube_plus.svg"))
        self.add_button.setIconSize(QSize(24, 24))
        self.add_button.setToolButtonStyle(Qt.ToolButtonTextBesideIcon)
        self.add_button.setText(">>")
        self.remove_button = QToolButton()
        self.remove_button.setToolTip("<p>Remove selected members.</p>")
        self.remove_button.setIcon(QIcon(":/icons/menu_icons/cube_minus.svg"))
        self.remove_button.setIconSize(QSize(24, 24))
        self.remove_button.setToolButtonStyle(Qt.ToolButtonTextBesideIcon)
        self.remove_button.setText("<<")
        self.vertical_button_widget = QWidget()
        vertical_button_layout = QVBoxLayout(self.vertical_button_widget)
        vertical_button_layout.addStretch()
        vertical_button_layout.addWidget(self.add_button)
        vertical_button_layout.addWidget(self.remove_button)
        vertical_button_layout.addStretch()
        self.button_box = QDialogButtonBox(self)
        self.button_box.setStandardButtons(QDialogButtonBox.Cancel
                                           | QDialogButtonBox.Ok)
        layout = QGridLayout(self)
        layout.addWidget(self.header_widget, 0, 0, 1, 3, Qt.AlignHCenter)
        layout.addWidget(self.non_members_tree, 1, 0)
        layout.addWidget(self.vertical_button_widget, 1, 1)
        layout.addWidget(self.members_tree, 1, 2)
        layout.addWidget(self.button_box, 2, 0, 1, 3)
        self.setAttribute(Qt.WA_DeleteOnClose)
        self.db_combo_box.addItems(list(self.db_maps_by_codename))
        self.db_map_object_ids = {
            db_map: {
                x["name"]: x["id"]
                for x in self.db_mngr.get_items_by_field(
                    self.db_map, "object", "class_id",
                    self.object_class_item.db_map_id(db_map))
            }
            for db_map in db_maps
        }
        self.reset_list_widgets(db_maps[0].codename)
        self.connect_signals()

    def connect_signals(self):
        """Connect signals to slots."""
        self.button_box.accepted.connect(self.accept)
        self.button_box.rejected.connect(self.reject)
        self.db_combo_box.currentTextChanged.connect(self.reset_list_widgets)
        self.add_button.clicked.connect(self.add_members)
        self.remove_button.clicked.connect(self.remove_members)

    def reset_list_widgets(self, database):
        self.db_map = self.db_maps_by_codename[database]
        object_ids = self.db_map_object_ids[self.db_map]
        members = []
        non_members = []
        for obj_name, obj_id in object_ids.items():
            if obj_id in self.initial_member_ids():
                members.append(obj_name)
            elif obj_id != self.initial_entity_id():
                non_members.append(obj_name)
        member_items = [QTreeWidgetItem([obj_name]) for obj_name in members]
        non_member_items = [
            QTreeWidgetItem([obj_name]) for obj_name in non_members
        ]
        self.members_tree.addTopLevelItems(member_items)
        self.non_members_tree.addTopLevelItems(non_member_items)

    def initial_member_ids(self):
        raise NotImplementedError()

    def initial_entity_id(self):
        raise NotImplementedError()

    @Slot(bool)
    def add_members(self, checked=False):
        indexes = sorted([
            self.non_members_tree.indexOfTopLevelItem(x)
            for x in self.non_members_tree.selectedItems()
        ],
                         reverse=True)
        items = [
            self.non_members_tree.takeTopLevelItem(ind) for ind in indexes
        ]
        self.members_tree.addTopLevelItems(items)

    @Slot(bool)
    def remove_members(self, checked=False):
        indexes = sorted([
            self.members_tree.indexOfTopLevelItem(x)
            for x in self.members_tree.selectedItems()
        ],
                         reverse=True)
        items = [self.members_tree.takeTopLevelItem(ind) for ind in indexes]
        self.non_members_tree.addTopLevelItems(items)

    def _check_validity(self):
        if not self.members_tree.topLevelItemCount():
            self.parent().msg_error.emit(
                "Please select at least one member object.")
            return False
        return True