示例#1
0
    def mousePressEvent(self, event: PySide2.QtGui.QMouseEvent):
        if not self.startFlag:
            return
        # event.pos()
        x = event.x()
        y = event.y()
        if x < 35 or x > 605:
            return
        if y < 35 or y > 605:
            return

        if self.chessmanboard[(y - 50 + 15) // 30][(x - 50 + 15) // 30]:
            return
        self.chessmanColor = not self.chessmanColor

        self.chessman = Chessman(self.chessmanColor, parent=self)
        x, y = self.chessman.getindex(x, y)
        self.chessmanboard[self.chessman.y_index][
            self.chessman.x_index] = self.chessman
        # print(self.chessmanboard)
        self.chessman.move(x - 15, y - 15)
        self.chessman.show()
        self.record.append(self.chessman)
        self.regretFlag = True
        self.renjixiaqiFlag = True
        self.isWin(self.chessman)
        return True
示例#2
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 def mouseReleaseEvent(self, event: PySide2.QtGui.QMouseEvent):
     if event.button() == Qt.LeftButton:
         p = event.pos()
         clip_panel = self.childAt(p)
         clipboard = QApplication.clipboard()
         if hasattr(clip_panel, 'text'):
             text = clip_panel.text()
             clipboard.setText(text)
示例#3
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 def mousePressEvent(self, event: PySide2.QtGui.QMouseEvent) -> None:
     super().mousePressEvent(event)
     if event.button() == Qt.RightButton:
         menu = QMenu()
         menu.addAction("Delete", self.delete_layer)
         menu.addAction("Edit Layer", self.edit_layer)
         if isinstance(self._layer, AnnotationLayer):
             menu.addAction("Export .GeoJSON", self.export_path_json)
         menu.exec_(event.globalPos())
示例#4
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 def mouseReleaseEvent(self, event: PySide2.QtGui.QMouseEvent):
     coord_x = event.x()  # 获得鼠标X坐标
     coord_y = event.y()  # 获得鼠标Y坐标
     # print('zuobiao{} {}'.format(coord_x,coord_y))
     # 坐标转换位置
     pos = self.reverse_to_position((coord_x, coord_y))
     # 如果位置有效,发送落子信号
     if pos is None:
         return
     else:
         self.position_signal.emit(pos)
示例#5
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 def mousePressEvent(self, event: PySide2.QtGui.QMouseEvent) -> None:
     super().mousePressEvent(event)
     from seedpod_ground_risk.layers.pathfinding_layer import PathfindingLayer
     if event.button() == Qt.RightButton:
         menu = QMenu()
         menu.addAction("Delete", self.delete_layer)
         menu.addAction("Edit Layer", self.edit_layer)
         if isinstance(self._layer, AnnotationLayer):
             menu.addAction("Export .GeoJSON", self.export_path_json)
             if isinstance(self._layer, PathfindingLayer):
                 menu.addAction("Show path data", self.path_data)
         menu.exec_(event.globalPos())
 def mouseMoveEvent(self, event: PySide2.QtGui.QMouseEvent):
     if self.startFlag & self.doingFlag:
         self.show_widget.show()
         self.mouse_current_x = event.globalX()
         self.mouse_current_y = event.globalY()
         pointTopLeft = QPoint(
             min(self.mouse_start_x, self.mouse_current_x),
             min(self.mouse_start_y, self.mouse_current_y))
         pointBottomRight = QPoint(
             max(self.mouse_start_x, self.mouse_current_x),
             max(self.mouse_start_y, self.mouse_current_y))
         self.draw_signal.emit(pointTopLeft, pointBottomRight)
示例#7
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    def mouseReleaseEvent(self, event: PySide2.QtGui.QMouseEvent):
        '''
        处理鼠标释放事件
        '''
        coord_x = event.x()  # 获得鼠标x坐标
        coord_y = event.y()

        # 坐标转换成位置
        pos = self.reverse_to_position((coord_x, coord_y))
        # 如果位置有效,则发送落子信号
        if pos is None:
            return
        else:
            self.position_signal.emit(pos)
示例#8
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 def mousePressEvent(self, event: PySide2.QtGui.QMouseEvent):
     x = event.x()
     y = event.y()
     self.chessman = Chessman(self.chessmanColor, parent=self)
     x, y = self.chessman.getindex(x, y)
     if self.chessboard[self.chessman.y_index][
             self.chessman.x_index] == None:
         super().mousePressEvent(event)
         if self.xiaqiflag == True:
             if x < 50 - 15 or x > 590 + 15:
                 return
             if y < 50 - 15 or y > 590 + 15:
                 return
             # if self.chessboard[self.chessman.y_index][self.chessman.x_index]==None:
             self.autoPlay()
示例#9
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    def mouseReleaseEvent(self, event: PySide2.QtGui.QMouseEvent):
        if event.button() == Qt.RightButton:
            index = self.indexAt(event.pos())
            if index.isValid():
                node = index.internalPointer()

                action = self.menu.exec_(self.mapToGlobal(event.pos()))

                if action == self.action_export_buffer:
                    file_path, _ = QFileDialog.getSaveFileName(
                        self, "Save file")
                    file = open(file_path, "wb")
                    file.write(node.buffer)
                    file.close()
        else:
            super(ObjectTree, self).mouseReleaseEvent(event)
示例#10
0
    def mouseMoveEvent(self, event: PySide2.QtGui.QMouseEvent):
        if not self.is_grab:
            return
        self.check_screen()
        pos = event.screenPos().toPoint()

        if pos.x() < self.geometry().left():
            self.move(self.pos() + QPoint(pos.x() - self.geometry().left(), 0))
        elif pos.x() > self.geometry().right():
            self.move(self.pos() +
                      QPoint(pos.x() - self.geometry().right(), 0))
示例#11
0
    def mousePressEvent(self, event: PySide2.QtGui.QMouseEvent):
        # event.pos()
        x = event.x()
        y = event.y()
        if self.xiaqiflag == True:
            # 判断 - 如果超出返回,直接返回,不做任何操作
            if x < 50 - 15 or x > 590 + 15:
                return
            if y < 50 - 15 or y > 590 + 15:
                return
            if self.chessboard[(y - 50 + 15) // 30][(x - 50 + 15) // 30]:
                return
            # chessmanColor 记录了当前棋子颜色,当前是白色,那么下一个棋子因为黑色
            self.chessmanColor = not self.chessmanColor
            # 实例化一个棋子
            self.chessman = Chessman(self.chessmanColor, parent=self)
            # 计算棋子棋盘坐标和数组索引,返回棋盘坐标
            x, y = self.chessman.getindex(x, y)
            # 移动并显示棋子
            self.chessman.move(x - 15, y - 15)
            self.chessman.show()
            # self.biaoshi.move(x,y)
            # self.biaoshi.show()
            # 棋子添加到二维数组中
            # self.chessboard[self.chessman.y_index][self.chessman.x_index] = self.chessman
            if self.chessboard[self.chessman.y_index][
                    self.chessman.x_index] == None:
                self.chessboard[self.chessman.y_index][
                    self.chessman.x_index] = self.chessman
                self.record.append(self.chessman)
            else:
                self.chessman.deleteLater()
                self.chessmanColor = not self.chessmanColor

            # self.lastchessman = self.chessman
            # 判断输赢
            self.isWin(self.chessman)
            return True
示例#12
0
    def mouseMoveEvent(self, event: PySide2.QtGui.QMouseEvent):
        return
        if event.button() & Qt.MouseButton.NoButton == Qt.MouseButton.NoButton:
            if self.ui.btnClose.underMouse() or self.ui.btnMinimize.underMouse(
            ):
                event.accept()
                return

            vec = event.globalPos() - self.mouse_pos
            self.parent_window.move(self.window_pos + vec)
            event.accept()
示例#13
0
 def mousePressEvent(self, e: PySide2.QtGui.QMouseEvent):
     QPushButton.mousePressEvent(self, e)
     if e.button() == Qt.LeftButton:
         print("Press")
示例#14
0
 def mouseReleaseEvent(self, event: PySide2.QtGui.QMouseEvent) -> None:
     super().mouseReleaseEvent(event)
     self.tablica_1.mouse_released(event.x(), event.y())
     self.tablica_2.mouse_released(event.x(), event.y())
示例#15
0
 def mousePressEvent(self, event: PySide2.QtGui.QMouseEvent):
     if event.button() == Qt.LeftButton:
         self.mouse_pos = event.globalPos(
         )  #event.globalPos() - self.geometry().topLeft() - self.parent_window.geometry().topLeft()
         self.window_pos = self.parent_window.frameGeometry().topLeft()
         event.accept()
示例#16
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 def mousePressEvent(self, ev: PySide2.QtGui.QMouseEvent):
     if ev.button() == Qt.LeftButton:
         if self.reward_count > 1:
             print(self.reward_text)