示例#1
0
    def setupWidgets(self):
        frame = QtGui.QFrame()
        frameLayout = QtGui.QHBoxLayout(frame)

        self.piecesList = QtGui.QListView()
        self.piecesList.setDragEnabled(True)
        self.piecesList.setViewMode(QtGui.QListView.IconMode)
        self.piecesList.setIconSize(QtCore.QSize(60, 60))
        self.piecesList.setGridSize(QtCore.QSize(80, 80))
        self.piecesList.setSpacing(10)
        self.piecesList.setMovement(QtGui.QListView.Snap)
        self.piecesList.setAcceptDrops(True)
        self.piecesList.setDropIndicatorShown(True)

        self.model = PiecesModel(self)
        self.piecesList.setModel(self.model)

        self.puzzleWidget = PuzzleWidget()

        self.puzzleWidget.puzzleCompleted.connect(self.setCompleted,
                                                  QtCore.Qt.QueuedConnection)

        frameLayout.addWidget(self.piecesList)
        frameLayout.addWidget(self.puzzleWidget)
        self.setCentralWidget(frame)
示例#2
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        def initUI(self):
            # set main window
            self.setWindowTitle("pack Files")

            mainLayout = QtGui.QVBoxLayout()
            self.setLayout(mainLayout)

            # add file table
            self.fileListTree = QtGui.QTreeWidget()
            self.fileListTree.setHeaderLabels(("File Path", "Exist"))
            mainLayout.addWidget(self.fileListTree)

            # target path
            targetFrame = QtGui.QFrame()
            targetLayout = QtGui.QHBoxLayout()
            targetFrame.setLayout(targetLayout)
            label = QtGui.QLabel("target Path: ")
            self.targetPathWiget = QtGui.QLineEdit()
            targetLayout.addWidget(label)
            targetLayout.addWidget(self.targetPathWiget)
            mainLayout.addWidget(targetFrame)

            # buttons
            self.buttonFrame = QtGui.QFrame()
            self.buttonLayout = QtGui.QHBoxLayout()
            self.buttonFrame.setLayout(self.buttonLayout)
            self.analysisButton = QtGui.QPushButton("Analysis")
            self.packButton = QtGui.QPushButton("Pack files")
            self.buttonLayout.addWidget(self.analysisButton)
            self.buttonLayout.addWidget(self.packButton)
            mainLayout.addWidget(self.buttonFrame)

            # status bar
            statusFrame = QtGui.QFrame()
            statusLayout = QtGui.QHBoxLayout()
            statusFrame.setLayout(statusLayout)
            self.statusLabel = QtGui.QLabel()
            statusLayout.addWidget(self.statusLabel)
            mainLayout.addWidget(statusFrame)
示例#3
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    def setupWidgets(self):
        frame = QtGui.QFrame()
        frameLayout = QtGui.QHBoxLayout(frame)

        self.piecesList = PiecesList()

        self.puzzleWidget = PuzzleWidget()

        self.puzzleWidget.puzzleCompleted.connect(self.setCompleted,
                QtCore.Qt.QueuedConnection)

        frameLayout.addWidget(self.piecesList)
        frameLayout.addWidget(self.puzzleWidget)
        self.setCentralWidget(frame)
示例#4
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文件: test.py 项目: dragondjf/PFramer
    def initUI(self):
        self.setWindowFlags(*Qt.FramelessWindowHint | *Qt.WindowSystemMenuHint |
                            *Qt.WindowMinimizeButtonHint)  # 无边框, 带系统菜单, 可以最小化)

        self.centralWidget = QtGui.QFrame()  # QtGui.QLabel('centralWidget')
        self.centralWidget.setMouseTracking(True)

        self.setMouseTracking(True)
        mainLayout = QtGui.QVBoxLayout()
        mainLayout.addWidget(self.centralWidget)
        mainLayout.setContentsMargins(0, 0, 0, 0)
        mainLayout.setSpacing(0)
        self.setLayout(mainLayout)
        self.rectFrame = self.geometry()
示例#5
0
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)

        quit = QtGui.QPushButton("&Quit")
        quit.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))

        self.connect(quit, QtCore.SIGNAL("clicked()"),
                     QtGui.qApp, QtCore.SLOT("quit()"))

        angle = LCDRange("ANGLE")
        angle.setRange(5, 70)

        force = LCDRange("FORCE")
        force.setRange(10, 50)

        cannonBox = QtGui.QFrame()
        cannonBox.setFrameStyle(QtGui.QFrame.WinPanel | QtGui.QFrame.Sunken)

        self.cannonField = CannonField()

        self.connect(angle, QtCore.SIGNAL("valueChanged(int)"),
                     self.cannonField.setAngle)
        self.connect(self.cannonField, QtCore.SIGNAL("angleChanged(int)"),
                     angle.setValue)

        self.connect(force, QtCore.SIGNAL("valueChanged(int)"),
                     self.cannonField.setForce)
        self.connect(self.cannonField, QtCore.SIGNAL("forceChanged(int)"),
                     force.setValue)

        self.connect(self.cannonField, QtCore.SIGNAL("hit()"), self.hit)
        self.connect(self.cannonField, QtCore.SIGNAL("missed()"), self.missed)

        shoot = QtGui.QPushButton("&Shoot")
        shoot.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))

        self.connect(shoot, QtCore.SIGNAL("clicked()"), self.fire)
        self.connect(self.cannonField, QtCore.SIGNAL("canShoot(bool)"),
                     shoot, QtCore.SLOT("setEnabled(bool)"))

        restart = QtGui.QPushButton("&New Game")
        restart.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))

        self.connect(restart, QtCore.SIGNAL("clicked()"), self.newGame)

        self.hits = QtGui.QLCDNumber(2)
        self.shotsLeft = QtGui.QLCDNumber(2)
        hitsLabel = QtGui.QLabel("HITS")
        shotsLeftLabel = QtGui.QLabel("SHOTS LEFT")

        QtGui.QShortcut(QtGui.QKeySequence(QtCore.Qt.Key_Enter),
                        self, self.fire)
        QtGui.QShortcut(QtGui.QKeySequence(QtCore.Qt.Key_Return),
                        self, self.fire)
        QtGui.QShortcut(QtGui.QKeySequence(QtCore.Qt.CTRL + QtCore.Qt.Key_Q),
                        self, QtCore.SLOT("close()"))

        topLayout = QtGui.QHBoxLayout()
        topLayout.addWidget(shoot)
        topLayout.addWidget(self.hits)
        topLayout.addWidget(hitsLabel)
        topLayout.addWidget(self.shotsLeft)
        topLayout.addWidget(shotsLeftLabel)
        topLayout.addStretch(1)
        topLayout.addWidget(restart)

        leftLayout = QtGui.QVBoxLayout()
        leftLayout.addWidget(angle)
        leftLayout.addWidget(force)

        cannonLayout = QtGui.QVBoxLayout()
        cannonLayout.addWidget(self.cannonField)
        cannonBox.setLayout(cannonLayout)

        gridLayout = QtGui.QGridLayout()
        gridLayout.addWidget(quit, 0, 0)
        gridLayout.addLayout(topLayout, 0, 1)
        gridLayout.addLayout(leftLayout, 1, 0)
        gridLayout.addWidget(cannonBox, 1, 1, 2, 1)
        gridLayout.setColumnStretch(1, 10)
        self.setLayout(gridLayout)

        angle.setValue(60)
        force.setValue(25)
        angle.setFocus()

        self.newGame()