def rotations_global(anim): """ Global Animation Rotations This relies on joint ordering being incremental. That means a joint J1 must not be a ancestor of J0 if J0 appears before J1 in the joint ordering. Parameters ---------- anim : Animation Input animation Returns ------- points : (F, J) Quaternions global rotations for every frame F and joint J """ joints = np.arange(anim.shape[1]) parents = np.arange(anim.shape[1]) locals = anim.rotations globals = Quaternions.id(anim.shape) globals[:, 0] = locals[:, 0] for i in range(1, anim.shape[1]): globals[:, i] = globals[:, anim.parents[i]] * locals[:, i] return globals
def orients_global(anim): joints = np.arange(anim.shape[1]) parents = np.arange(anim.shape[1]) locals = anim.orients globals = Quaternions.id(anim.shape[1]) globals[:, 0] = locals[:, 0] for i in range(1, anim.shape[1]): globals[:, i] = globals[:, anim.parents[i]] * locals[:, i] return globals
def jacobian(self, x, fp, fr, goal, weights, des_r, des_t): """ Find parent rotations """ prs = fr[:, self.animation.parents] prs[:, 0] = Quaternions.id((1)) """ Get partial rotations """ qys = Quaternions.from_angle_axis(x[:, 1:prs.shape[1] * 3:3], np.array([[[0, 1, 0]]])) qzs = Quaternions.from_angle_axis(x[:, 2:prs.shape[1] * 3:3], np.array([[[0, 0, 1]]])) """ Find axis of rotations """ es = np.empty((len(x), fr.shape[1] * 3, 3)) es[:, 0::3] = ((prs * qzs) * qys) * np.array([[[1, 0, 0]]]) es[:, 1::3] = ((prs * qzs) * np.array([[[0, 1, 0]]])) es[:, 2::3] = ((prs * np.array([[[0, 0, 1]]]))) """ Construct Jacobian """ j = fp.repeat(3, axis=1) j = des_r[np.newaxis, :, :, :, np.newaxis] * (goal[:, np.newaxis, :, np.newaxis] - j[:, :, np.newaxis, np.newaxis]) j = np.sum(j * weights[np.newaxis, np.newaxis, :, :, np.newaxis], 3) j = self.cross(es[:, :, np.newaxis, :], j) j = np.swapaxes( j.reshape((len(x), fr.shape[1] * 3, goal.shape[1] * 3)), 1, 2) if self.translate: es = np.empty((len(x), fr.shape[1] * 3, 3)) es[:, 0::3] = prs * np.array([[[1, 0, 0]]]) es[:, 1::3] = prs * np.array([[[0, 1, 0]]]) es[:, 2::3] = prs * np.array([[[0, 0, 1]]]) jt = des_t[np.newaxis, :, :, :, np.newaxis] * es[:, :, np.newaxis, np.newaxis, :].repeat(goal.shape[1], axis=2) jt = np.sum(jt * weights[np.newaxis, np.newaxis, :, :, np.newaxis], 3) jt = np.swapaxes( jt.reshape((len(x), fr.shape[1] * 3, goal.shape[1] * 3)), 1, 2) j = np.concatenate([j, jt], axis=-1) return j
def jacobian(self, x, fp, fr, ts, dsc, tdsc): """ Find parent rotations """ prs = fr[:, self.animation.parents] prs[:, 0] = Quaternions.id((1)) """ Find global positions of target joints """ tps = fp[:, np.array(list(ts.keys()))] """ Get partial rotations """ qys = Quaternions.from_angle_axis(x[:, 1:prs.shape[1] * 3:3], np.array([[[0, 1, 0]]])) qzs = Quaternions.from_angle_axis(x[:, 2:prs.shape[1] * 3:3], np.array([[[0, 0, 1]]])) """ Find axis of rotations """ es = np.empty((len(x), fr.shape[1] * 3, 3)) es[:, 0::3] = ((prs * qzs) * qys) * np.array([[[1, 0, 0]]]) es[:, 1::3] = ((prs * qzs) * np.array([[[0, 1, 0]]])) es[:, 2::3] = ((prs * np.array([[[0, 0, 1]]]))) """ Construct Jacobian """ j = fp.repeat(3, axis=1) j = dsc[np.newaxis, :, :, np.newaxis] * (tps[:, np.newaxis, :] - j[:, :, np.newaxis]) j = self.cross(es[:, :, np.newaxis, :], j) j = np.swapaxes(j.reshape((len(x), fr.shape[1] * 3, len(ts) * 3)), 1, 2) if self.translate: es = np.empty((len(x), fr.shape[1] * 3, 3)) es[:, 0::3] = prs * np.array([[[1, 0, 0]]]) es[:, 1::3] = prs * np.array([[[0, 1, 0]]]) es[:, 2::3] = prs * np.array([[[0, 0, 1]]]) jt = tdsc[np.newaxis, :, :, np.newaxis] * es[:, :, np.newaxis, :].repeat( tps.shape[1], axis=2) jt = np.swapaxes( jt.reshape((len(x), fr.shape[1] * 3, len(ts) * 3)), 1, 2) j = np.concatenate([j, jt], axis=-1) return j
def load(filename, start=None, end=None, order=None, world=False): """ Reads a BVH file and constructs an animation Parameters ---------- filename: str File to be opened start : int Optional Starting Frame end : int Optional Ending Frame order : str Optional Specifier for joint order. Given as string E.G 'xyz', 'zxy' world : bool If set to true euler angles are applied together in world space rather than local space Returns ------- (animation, joint_names, frametime) Tuple of loaded animation and joint names """ f = open(filename, "r") i = 0 active = -1 end_site = False names = [] orients = Quaternions.id(0) offsets = np.array([]).reshape((0, 3)) parents = np.array([], dtype=int) for line in f: if "HIERARCHY" in line: continue if "MOTION" in line: continue rmatch = re.match(r"ROOT (\w+)", line) if rmatch: names.append(rmatch.group(1)) offsets = np.append(offsets, np.array([[0, 0, 0]]), axis=0) orients.qs = np.append(orients.qs, np.array([[1, 0, 0, 0]]), axis=0) parents = np.append(parents, active) active = (len(parents) - 1) continue if "{" in line: continue if "}" in line: if end_site: end_site = False else: active = parents[active] continue offmatch = re.match( r"\s*OFFSET\s+([\-\d\.e]+)\s+([\-\d\.e]+)\s+([\-\d\.e]+)", line) if offmatch: if not end_site: offsets[active] = np.array( [list(map(float, offmatch.groups()))]) continue chanmatch = re.match(r"\s*CHANNELS\s+(\d+)", line) if chanmatch: channels = int(chanmatch.group(1)) if order is None: channelis = 0 if channels == 3 else 3 channelie = 3 if channels == 3 else 6 parts = line.split()[2 + channelis:2 + channelie] if any([p not in channelmap for p in parts]): continue order = "".join([channelmap[p] for p in parts]) continue jmatch = re.match("\s*JOINT\s+(\w+)", line) if jmatch: names.append(jmatch.group(1)) offsets = np.append(offsets, np.array([[0, 0, 0]]), axis=0) orients.qs = np.append(orients.qs, np.array([[1, 0, 0, 0]]), axis=0) parents = np.append(parents, active) active = (len(parents) - 1) continue if "End Site" in line: end_site = True continue fmatch = re.match("\s*Frames:\s+(\d+)", line) if fmatch: if start and end: fnum = (end - start) - 1 else: fnum = int(fmatch.group(1)) jnum = len(parents) # result: [fnum, J, 3] positions = offsets[np.newaxis].repeat(fnum, axis=0) # result: [fnum, len(orients), 3] rotations = np.zeros((fnum, len(orients), 3)) continue fmatch = re.match("\s*Frame Time:\s+([\d\.]+)", line) if fmatch: frametime = float(fmatch.group(1)) continue if (start and end) and (i < start or i >= end - 1): i += 1 continue dmatch = line.strip().split() if dmatch: data_block = np.array(list(map(float, dmatch))) N = len(parents) fi = i - start if start else i if channels == 3: # This should be root positions[0:1] & all rotations positions[fi, 0:1] = data_block[0:3] rotations[fi, :] = data_block[3:].reshape(N, 3) elif channels == 6: data_block = data_block.reshape(N, 6) # fill in all positions positions[fi, :] = data_block[:, 0:3] rotations[fi, :] = data_block[:, 3:6] elif channels == 9: positions[fi, 0] = data_block[0:3] data_block = data_block[3:].reshape(N - 1, 9) rotations[fi, 1:] = data_block[:, 3:6] positions[fi, 1:] += data_block[:, 0:3] * data_block[:, 6:9] else: raise Exception("Too many channels! %i" % channels) i += 1 f.close() rotations = Quaternions.from_euler(np.radians(rotations), order=order, world=world) return (Animation(rotations, positions, orients, offsets, parents), names, frametime)
def rotations_parents_global(anim): rotations = rotations_global(anim) rotations = rotations[:, anim.parents] rotations[:, 0] = Quaternions.id(len(anim)) return rotations
def load_from_maya(root, start, end): """ Load Animation Object from Maya Joint Skeleton Parameters ---------- root : PyNode Root Joint of Maya Skeleton start, end : int, int Start and End frame index of Maya Animation Returns ------- animation : Animation Loaded animation from maya names : [str] Joint names from maya """ import pymel.core as pm original_time = pm.currentTime(q=True) pm.currentTime(start) """ Build Structure """ names, parents = AnimationStructure.load_from_maya(root) descendants = AnimationStructure.descendants_list(parents) orients = Quaternions.id(len(names)) offsets = np.array([pm.xform(j, q=True, translation=True) for j in names]) for j, name in enumerate(names): scale = pm.xform(pm.PyNode(name), q=True, scale=True, relative=True) if len(descendants[j]) == 0: continue offsets[descendants[j]] *= scale """ Load Animation """ eulers = np.zeros((end - start, len(names), 3)) positions = np.zeros((end - start, len(names), 3)) rotations = Quaternions.id((end - start, len(names))) for i in range(end - start): pm.currentTime(start + i + 1, u=True) scales = {} for j, name, parent in zip(range(len(names)), names, parents): node = pm.PyNode(name) if i == 0 and pm.hasAttr(node, 'jointOrient'): ort = node.getOrientation() orients[j] = Quaternions( np.array([ort[3], ort[0], ort[1], ort[2]])) if pm.hasAttr(node, 'rotate'): eulers[i, j] = np.radians(pm.xform(node, q=True, rotation=True)) if pm.hasAttr(node, 'translate'): positions[i, j] = pm.xform(node, q=True, translation=True) if pm.hasAttr(node, 'scale'): scales[j] = pm.xform(node, q=True, scale=True, relative=True) for j in scales: if len(descendants[j]) == 0: continue positions[i, descendants[j]] *= scales[j] positions[i, 0] = pm.xform(root, q=True, translation=True, worldSpace=True) rotations = orients[np.newaxis] * Quaternions.from_euler( eulers, order='xyz', world=True) """ Done """ pm.currentTime(original_time) return Animation(rotations, positions, orients, offsets, parents), names