def copy_world(world): # ToDo: Not good yet ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.goal) ret.required_medallions = list(world.required_medallions) create_regions(ret) # connect copied world for region in world.regions: for entrance in region.entrances: ret.get_entrance(entrance.name).connect(ret.get_region(region.name)) set_rules(ret) # fill locations for location in world.get_locations(): if location.item is not None: item = Item(location.item.name, location.item.advancement, location.item.key) ret.get_location(location.name).item = item item.location = ret.get_location(location.name) # copy remaining itempool. No item in itempool should have an assigned location for item in world.itempool: ret.itempool.append(Item(item.name, item.advancement, item.key)) # copy progress items in state ret.state.prog_items = list(world.state.prog_items) return ret
def setUp(self): self.world = World(1, {1: 'vanilla'}, {1: 'owglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1: False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'}, True, {1: False}, False, None, {1: False}) self.world.difficulty_requirements[1] = difficulties['normal'] create_regions(self.world, 1) create_dungeons(self.world, 1) create_shops(self.world, 1) link_entrances(self.world, 1) generate_itempool(self.world, 1) self.world.required_medallions[1] = ['Ether', 'Quake'] self.world.itempool.extend(get_dungeon_item_pool(self.world)) self.world.itempool.extend( ItemFactory([ 'Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7' ], 1)) self.world.get_location('Agahnim 1', 1).item = None self.world.get_location('Agahnim 2', 1).item = None self.world.precollected_items.clear() self.world.itempool.append(ItemFactory('Pegasus Boots', 1)) mark_dark_world_regions(self.world, 1) set_rules(self.world, 1)
def setUp(self): self.world = World(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1: False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'}, True, {1: False}, False, None, {1: False}) self.starting_regions = [] # Where to start exploring self.remove_exits = [] # Block dungeon exits self.world.difficulty_requirements[1] = difficulties['normal'] create_regions(self.world, 1) create_dungeons(self.world, 1) create_shops(self.world, 1) for exitname, regionname in mandatory_connections: connect_simple(self.world, exitname, regionname, 1) connect_simple(self.world, 'Big Bomb Shop', 'Big Bomb Shop', 1) self.world.get_region('Menu', 1).exits = [] self.world.swamp_patch_required[1] = True set_rules(self.world, 1) generate_itempool(self.world, 1) self.world.itempool.extend(get_dungeon_item_pool(self.world)) self.world.itempool.extend( ItemFactory([ 'Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7' ], 1))
def copy_world(world): # ToDo: Not good yet ret = World(world.bridge, world.open_forest, world.open_door_of_time, world.place_dungeon_items, world.check_beatable_only, world.hints) ret.seed = world.seed ret.can_take_damage = world.can_take_damage create_regions(ret) create_dungeons(ret) # connect copied world for region in world.regions: copied_region = ret.get_region(region.name) for entrance in region.entrances: ret.get_entrance(entrance.name).connect(copied_region) # fill locations for location in world.get_locations(): if location.item is not None: item = Item(location.item.name, location.item.advancement, location.item.priority, location.item.type) ret.get_location(location.name).item = item item.location = ret.get_location(location.name) if location.event: ret.get_location(location.name).event = True # copy remaining itempool. No item in itempool should have an assigned location for item in world.itempool: ret.itempool.append(Item(item.name, item.advancement, item.priority, item.type)) # copy progress items in state ret.state.prog_items = list(world.state.prog_items) set_rules(ret) return ret
def setUp(self): self.world = World(1, 'vanilla', 'noglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced', True, False, False, False, False, False, False, False, False, None, 'none', False) self.world.difficulty_requirements = difficulties['normal'] create_regions(self.world, 1) create_dungeons(self.world, 1) link_entrances(self.world, 1) set_rules(self.world, 1)
def copy_world(world): # ToDo: Not good yet ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.timer, world.progressive, world.goal, world.algorithm, world.place_dungeon_items, world.check_beatable_only, world.shuffle_ganon, world.quickswap, world.fastmenu, world.disable_music, world.keysanity, world.retro, world.custom, world.customitemarray) ret.required_medallions = list(world.required_medallions) ret.swamp_patch_required = world.swamp_patch_required ret.ganon_at_pyramid = world.ganon_at_pyramid ret.treasure_hunt_count = world.treasure_hunt_count ret.treasure_hunt_icon = world.treasure_hunt_icon ret.sewer_light_cone = world.sewer_light_cone ret.light_world_light_cone = world.light_world_light_cone ret.dark_world_light_cone = world.dark_world_light_cone ret.seed = world.seed ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge ret.can_take_damage = world.can_take_damage ret.difficulty_requirements = world.difficulty_requirements ret.fix_fake_world = world.fix_fake_world ret.lamps_needed_for_dark_rooms = world.lamps_needed_for_dark_rooms create_regions(ret) create_dungeons(ret) copy_dynamic_regions_and_locations(world, ret) for shop in world.shops: copied_shop = ret.get_region(shop.region.name).shop copied_shop.active = shop.active copied_shop.inventory = copy.copy(shop.inventory) # connect copied world for region in world.regions: copied_region = ret.get_region(region.name) copied_region.is_light_world = region.is_light_world copied_region.is_dark_world = region.is_dark_world for entrance in region.entrances: ret.get_entrance(entrance.name).connect(copied_region) # fill locations for location in world.get_locations(): if location.item is not None: item = Item(location.item.name, location.item.advancement, location.item.priority, location.item.type) ret.get_location(location.name).item = item item.location = ret.get_location(location.name) if location.event: ret.get_location(location.name).event = True # copy remaining itempool. No item in itempool should have an assigned location for item in world.itempool: ret.itempool.append(Item(item.name, item.advancement, item.priority, item.type)) # copy progress items in state ret.state.prog_items = list(world.state.prog_items) set_rules(ret) return ret
def copy_world(world): # ToDo: Not good yet ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.timer, world.progressive, world.goal, world.algorithm, world.place_dungeon_items, world.check_beatable_only, world.shuffle_ganon, world.quickswap, world.fastmenu, world.keysanity) ret.required_medallions = list(world.required_medallions) ret.swamp_patch_required = world.swamp_patch_required ret.ganon_at_pyramid = world.ganon_at_pyramid ret.treasure_hunt_count = world.treasure_hunt_count ret.treasure_hunt_icon = world.treasure_hunt_icon ret.sewer_light_cone = world.sewer_light_cone ret.light_world_light_cone = world.light_world_light_cone ret.dark_world_light_cone = world.dark_world_light_cone ret.seed = world.seed ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge create_regions(ret) create_dungeons(ret) # connect copied world for region in world.regions: for entrance in region.entrances: ret.get_entrance(entrance.name).connect(ret.get_region( region.name)) # fill locations for location in world.get_locations(): if location.item is not None: item = Item(location.item.name, location.item.advancement, location.item.priority, location.item.type) ret.get_location(location.name).item = item item.location = ret.get_location(location.name) if location.event: ret.get_location(location.name).event = True # copy remaining itempool. No item in itempool should have an assigned location for item in world.itempool: ret.itempool.append( Item(item.name, item.advancement, item.priority, item.type)) # copy progress items in state ret.state.prog_items = list(world.state.prog_items) set_rules(ret) return ret
def copy(self): ret = World(self.settings) ret.skipped_trials = copy.copy(self.skipped_trials) ret.dungeon_mq = copy.copy(self.dungeon_mq) ret.big_poe_count = copy.copy(self.big_poe_count) ret.can_take_damage = self.can_take_damage ret.shop_prices = copy.copy(self.shop_prices) ret.keys_placed = self.keys_placed ret.id = self.id from Regions import create_regions from Dungeons import create_dungeons from Rules import set_rules, set_shop_rules create_regions(ret) create_dungeons(ret) set_rules(ret) # connect copied world for region in self.regions: copied_region = ret.get_region(region.name) for entrance in region.entrances: ret.get_entrance(entrance.name).connect(copied_region) # fill locations for location in self.get_locations(): if location.item is not None: item = Item(location.item.name, location.item.advancement, location.item.priority, location.item.type) item.world = location.item.world ret.get_location(location.name).item = item item.location = ret.get_location(location.name) item.location.locked = location.locked # copy remaining itempool. No item in itempool should have an assigned location for item in self.itempool: new_item = Item(item.name, item.advancement, item.priority, item.type) new_item.world = item.world ret.itempool.append(new_item) # copy progress items in state ret.state.prog_items = copy.copy(self.state.prog_items) set_shop_rules(ret) return ret
def setUp(self): self.world = World(1, 'vanilla', 'noglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced', True, False, False, False, False, False, False, False, False, None, 'none', False) self.starting_regions = [] self.world.difficulty_requirements = difficulties['normal'] create_regions(self.world, 1) create_dungeons(self.world, 1) for exitname, regionname in mandatory_connections: connect_simple(self.world, exitname, regionname, 1) connect_simple(self.world, self.world.get_entrance('Big Bomb Shop', 1), self.world.get_region('Big Bomb Shop', 1), 1) self.world.swamp_patch_required[1] = True set_rules(self.world, 1) generate_itempool(self.world, 1) self.world.itempool.extend(get_dungeon_item_pool(self.world)) self.world.itempool.extend( ItemFactory([ 'Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7' ], 1))
def main(args, seed=None): if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.process_time() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) world.remote_items = args.remote_items.copy() world.mapshuffle = args.mapshuffle.copy() world.compassshuffle = args.compassshuffle.copy() world.keyshuffle = args.keyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy() world.crystals_needed_for_ganon = { player: random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1) } world.crystals_needed_for_gt = { player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1) } world.open_pyramid = args.openpyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.shuffleenemies.copy() world.enemy_health = args.enemy_health.copy() world.enemy_damage = args.enemy_damage.copy() world.beemizer = args.beemizer.copy() world.rom_seeds = { player: random.randint(0, 999999999) for player in range(1, world.players + 1) } logger.info('ALttP Entrance Randomizer Version %s - Seed: %s\n', __version__, world.seed) parsed_names = parse_player_names(args.names, world.players, args.teams) world.teams = len(parsed_names) for i, team in enumerate(parsed_names, 1): if world.players > 1: logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team)) for player, name in enumerate(team, 1): world.player_names[player].append(name) logger.info('') for player in range(1, world.players + 1): world.difficulty_requirements[player] = difficulties[ world.difficulty[player]] if world.mode[player] == 'standard' and world.enemy_shuffle[ player] != 'none': world.escape_assist[player].append( 'bombs' ) # enemized escape assumes infinite bombs available and will likely be unbeatable without it for tok in filter(None, args.startinventory[player].split(',')): item = ItemFactory(tok.strip(), player) if item: world.push_precollected(item) if world.mode[player] != 'inverted': create_regions(world, player) else: create_inverted_regions(world, player) create_shops(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') for player in range(1, world.players + 1): if world.mode[player] != 'inverted': link_entrances(world, player) mark_light_world_regions(world, player) else: link_inverted_entrances(world, player) mark_dark_world_regions(world, player) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or any( list(args.mapshuffle.values()) + list(args.compassshuffle.values()) + list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())): shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, False) elif args.algorithm == 'vt26': distribute_items_restrictive(world, True, shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, True) if world.players > 1: logger.info('Balancing multiworld progression.') balance_multiworld_progression(world) logger.info('Patching ROM.') outfilebase = 'ER_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] jsonout = {} if not args.suppress_rom: for team in range(world.teams): for player in range(1, world.players + 1): sprite_random_on_hit = type( args.sprite[player]) is str and args.sprite[player].lower( ) == 'randomonhit' use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] != 'none' or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' or args.shufflepots[player] or sprite_random_on_hit) rom = JsonRom() if args.jsonout or use_enemizer else LocalRom( args.rom) patch_rom(world, rom, player, team, use_enemizer) if use_enemizer and (args.enemizercli or not args.jsonout): patch_enemizer(world, player, rom, args.rom, args.enemizercli, args.shufflepots[player], sprite_random_on_hit) if not args.jsonout: rom = LocalRom.fromJsonRom(rom, args.rom, 0x400000) if args.race: patch_race_rom(rom) rom_names.append((player, team, list(rom.name))) world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash) apply_rom_settings( rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.ow_palettes[player], args.uw_palettes[player]) if args.jsonout: jsonout[f'patch_t{team}_p{player}'] = rom.patches else: mcsb_name = '' if all([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-keysanity' elif [ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ].count(True) == 1: mcsb_name = '-mapshuffle' if world.mapshuffle[ player] else '-compassshuffle' if world.compassshuffle[ player] else '-keyshuffle' if world.keyshuffle[ player] else '-bigkeyshuffle' elif any([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-%s%s%s%sshuffle' % ( 'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '', 'S' if world.keyshuffle[player] else '', 'B' if world.bigkeyshuffle[player] else '') outfilepname = f'_T{team+1}' if world.teams > 1 else '' if world.players > 1: outfilepname += f'_P{player}' if world.players > 1 or world.teams > 1: outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[ player][team] != 'Player %d' % player else '' outfilesuffix = ( '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (world.logic[player], world.difficulty[player], world.difficulty_adjustments[player], world.mode[player], world.goal[player], "" if world.timer in ['none', 'display'] else "-" + world.timer, world.shuffle[player], world.algorithm, mcsb_name, "-retro" if world.retro[player] else "", "-prog_" + world.progressive if world.progressive in ['off', 'random'] else "", "-nohints" if not world.hints[player] else "") ) if not args.outputname else '' rom.write_to_file( output_path( f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')) multidata = zlib.compress( json.dumps({ "names": parsed_names, "roms": rom_names, "remote_items": [ player for player in range(1, world.players + 1) if world.remote_items[player] ], "locations": [((location.address, location.player), (location.item.code, location.item.player)) for location in world.get_filled_locations() if type(location.address) is int] }).encode("utf-8")) if args.jsonout: jsonout["multidata"] = list(multidata) else: with open(output_path('%s_multidata' % outfilebase), 'wb') as f: f.write(multidata) if args.create_spoiler and not args.jsonout: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if args.jsonout: print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()})) elif args.create_spoiler and not args.skip_playthrough: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.process_time() - start) return world
def main(args, seed=None): start = time.clock() # initialize the world world = World(args.bridge, args.open_forest, args.open_door_of_time, not args.nodungeonitems, args.beatableonly, args.hints) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) logger.info('OoT Randomizer Version %s - Seed: %s\n\n', __version__, world.seed) create_regions(world) create_dungeons(world) logger.info('Shuffling the World about.') link_entrances(world) logger.info('Calculating Access Rules.') set_rules(world) logger.info('Generating Item Pool.') generate_itempool(world) logger.info('Placing Dungeon Items.') shuffled_locations = None shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) logger.info('Fill the world.') distribute_items_restrictive(world) logger.info('Calculating playthrough.') create_playthrough(world) logger.info('Patching ROM.') outfilebase = 'OoT_%s%s%s%s_%s' % ( world.bridge, "-openforest" if world.open_forest else "", "-opendoor" if world.open_door_of_time else "", "-beatableonly" if world.check_beatable_only else "", world.seed) if not args.suppress_rom: rom = LocalRom(args.rom) patch_rom(world, rom) rom.write_to_file(output_path('%s.z64' % outfilebase)) if args.compress_rom: logger.info('Compressing ROM.') if platform.system() == 'Windows': subprocess.call([ "Compress\Compress.exe", (output_path('%s.z64' % outfilebase)), (output_path('%s-comp.z64' % outfilebase)) ]) elif platform.system() == 'Linux': subprocess.call( ["Compress/Compress", ('%s.z64' % outfilebase)]) elif platform.system() == 'Darwin': subprocess.call( ["Compress/Compress.out", ('%s.z64' % outfilebase)]) else: logger.info('OS not supported for compression') if args.create_spoiler: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.clock() - start) return world
def copy_world(world): # ToDo: Not good yet ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.retro, world.custom, world.customitemarray, world.hints) ret.teams = world.teams ret.player_names = copy.deepcopy(world.player_names) ret.remote_items = world.remote_items.copy() ret.required_medallions = world.required_medallions.copy() ret.swamp_patch_required = world.swamp_patch_required.copy() ret.ganon_at_pyramid = world.ganon_at_pyramid.copy() ret.powder_patch_required = world.powder_patch_required.copy() ret.ganonstower_vanilla = world.ganonstower_vanilla.copy() ret.treasure_hunt_count = world.treasure_hunt_count.copy() ret.treasure_hunt_icon = world.treasure_hunt_icon.copy() ret.sewer_light_cone = world.sewer_light_cone.copy() ret.light_world_light_cone = world.light_world_light_cone ret.dark_world_light_cone = world.dark_world_light_cone ret.seed = world.seed ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge.copy() ret.can_access_trock_front = world.can_access_trock_front.copy() ret.can_access_trock_big_chest = world.can_access_trock_big_chest.copy() ret.can_access_trock_middle = world.can_access_trock_middle.copy() ret.can_take_damage = world.can_take_damage ret.difficulty_requirements = world.difficulty_requirements.copy() ret.fix_fake_world = world.fix_fake_world.copy() ret.lamps_needed_for_dark_rooms = world.lamps_needed_for_dark_rooms ret.mapshuffle = world.mapshuffle.copy() ret.compassshuffle = world.compassshuffle.copy() ret.keyshuffle = world.keyshuffle.copy() ret.bigkeyshuffle = world.bigkeyshuffle.copy() ret.crystals_needed_for_ganon = world.crystals_needed_for_ganon.copy() ret.crystals_needed_for_gt = world.crystals_needed_for_gt.copy() ret.open_pyramid = world.open_pyramid.copy() ret.boss_shuffle = world.boss_shuffle.copy() ret.enemy_shuffle = world.enemy_shuffle.copy() ret.enemy_health = world.enemy_health.copy() ret.enemy_damage = world.enemy_damage.copy() ret.beemizer = world.beemizer.copy() ret.timer = world.timer.copy() ret.shufflepots = world.shufflepots.copy() for player in range(1, world.players + 1): if world.mode[player] != 'inverted': create_regions(ret, player) else: create_inverted_regions(ret, player) create_shops(ret, player) create_dungeons(ret, player) copy_dynamic_regions_and_locations(world, ret) # copy bosses for dungeon in world.dungeons: for level, boss in dungeon.bosses.items(): ret.get_dungeon(dungeon.name, dungeon.player).bosses[level] = boss for shop in world.shops: copied_shop = ret.get_region(shop.region.name, shop.region.player).shop copied_shop.inventory = copy.copy(shop.inventory) # connect copied world for region in world.regions: copied_region = ret.get_region(region.name, region.player) copied_region.is_light_world = region.is_light_world copied_region.is_dark_world = region.is_dark_world for exit in copied_region.exits: old_connection = world.get_entrance(exit.name, exit.player).connected_region exit.connect( ret.get_region(old_connection.name, old_connection.player)) # fill locations for location in world.get_locations(): if location.item is not None: item = Item(location.item.name, location.item.advancement, location.item.priority, location.item.type, player=location.item.player) ret.get_location(location.name, location.player).item = item item.location = ret.get_location(location.name, location.player) item.world = ret if location.event: ret.get_location(location.name, location.player).event = True if location.locked: ret.get_location(location.name, location.player).locked = True # copy remaining itempool. No item in itempool should have an assigned location for item in world.itempool: ret.itempool.append( Item(item.name, item.advancement, item.priority, item.type, player=item.player)) for item in world.precollected_items: ret.push_precollected(ItemFactory(item.name, item.player)) # copy progress items in state ret.state.prog_items = world.state.prog_items.copy() ret.state.stale = {player: True for player in range(1, world.players + 1)} for player in range(1, world.players + 1): set_rules(ret, player) return ret
def main(seed=None, shuffle='default', logic='noglitches', mode='standard', difficulty='normal', goal='ganon', algo='regular', spoiler=True, base_rom='Open_Base_Rom.sfc'): start = time.clock() # initialize the world world = World(shuffle, logic, mode, difficulty, goal) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = seed random.seed(world.seed) world.spoiler += 'ALttP Entrance Randomizer Version %s - Seed: %s\n\n' % (__version__, world.seed) world.spoiler += 'Logic: %s Mode: %s Goal: %s Entrance Shuffle: %s Filling Algorithm: %s\n\n' % (logic, mode, goal, shuffle, algo) # todo logger.info(world.spoiler) create_regions(world) logger.info('Shuffling the World about.') world.spoiler += link_entrances(world) logger.info('Calculating Access Rules.') world.spoiler += set_rules(world) logger.info('Generating Item Pool and placing Dungeon Items.') world.spoiler += generate_itempool(world) logger.info('Fill the world.') if algo == 'flood': flood_items(world) # different algo, biased towards early game progress items else: distribute_items(world) world.spoiler += print_location_spoiler(world) logger.info('Calculating playthrough.') world.spoiler += create_playthrough(world) logger.info('Patching ROM.') rom = bytearray(open(base_rom, 'rb').read()) patched_rom = patch_rom(world, rom) outfilebase = 'ER_%s_%s_%s_%s' % (world.mode, world.goal, world.shuffle, world.seed) with open('%s.sfc' % outfilebase, 'wb') as outfile: outfile.write(patched_rom) if spoiler: with open('%s_Spoiler.txt' % outfilebase, 'w') as outfile: outfile.write(world.spoiler) logger.info('Done. Enjoy.') logger.debug('Total Time: %s' % (time.clock() - start)) return world
def main(args, seed=None): start = time.clock() # initialize the world world = World(args.shuffle, args.logic, args.mode, args.difficulty, args.goal, args.algorithm, not args.nodungeonitems, args.beatableonly, args.shuffleganon, args.quickswap) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) logger.info('ALttP Entrance Randomizer Version %s - Seed: %s\n\n' % (__version__, world.seed)) create_regions(world) logger.info('Shuffling the World about.') link_entrances(world) logger.info('Calculating Access Rules.') set_rules(world) logger.info('Generating Item Pool.') generate_itempool(world) logger.info('Placing Dungeon Items.') fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, 0) logger.info('Calculating playthrough.') create_playthrough(world) logger.info('Patching ROM.') if args.sprite is not None: sprite = bytearray(open(args.sprite, 'rb').read()) else: sprite = None outfilebase = 'ER_%s_%s-%s-%s_%s-%s%s%s_%s' % ( world.logic, world.difficulty, world.mode, world.goal, world.shuffle, world.algorithm, "-quickswap" if world.quickswap else "", "-shuffleganon" if world.shuffle_ganon else "", world.seed) if not args.suppress_rom: if args.jsonout: rom = JsonRom() else: rom = LocalRom(args.rom) patch_rom(world, rom, bytearray(logic_hash), args.heartbeep, sprite) if args.jsonout: print( json.dumps({ 'patch': rom.patches, 'spoiler': world.spoiler.to_json() })) else: rom.write_to_file(args.jsonout or '%s.sfc' % outfilebase) if args.create_spoiler and not args.jsonout: world.spoiler.to_file('%s_Spoiler.txt' % outfilebase) logger.info('Done. Enjoy.') logger.debug('Total Time: %s' % (time.clock() - start)) return world
def main(args, seed=None): if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.perf_counter() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive.copy(), args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints) logger = logging.getLogger('') world.seed = get_seed(seed) random.seed(world.seed) world.remote_items = args.remote_items.copy() world.mapshuffle = args.mapshuffle.copy() world.compassshuffle = args.compassshuffle.copy() world.keyshuffle = args.keyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy() world.crystals_needed_for_ganon = { player: random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1) } world.crystals_needed_for_gt = { player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1) } world.open_pyramid = args.openpyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.shuffleenemies.copy() world.enemy_health = args.enemy_health.copy() world.enemy_damage = args.enemy_damage.copy() world.beemizer = args.beemizer.copy() world.timer = args.timer.copy() world.shufflepots = args.shufflepots.copy() world.progressive = args.progressive.copy() world.dungeon_counters = args.dungeon_counters.copy() world.glitch_boots = args.glitch_boots.copy() world.triforce_pieces_available = args.triforce_pieces_available.copy() world.triforce_pieces_required = args.triforce_pieces_required.copy() world.progression_balancing = { player: not balance for player, balance in args.skip_progression_balancing.items() } world.rom_seeds = { player: random.randint(0, 999999999) for player in range(1, world.players + 1) } logger.info('ALttP Berserker\'s Multiworld Version %s - Seed: %s\n', __version__, world.seed) parsed_names = parse_player_names(args.names, world.players, args.teams) world.teams = len(parsed_names) for i, team in enumerate(parsed_names, 1): if world.players > 1: logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team)) for player, name in enumerate(team, 1): world.player_names[player].append(name) logger.info('') for player in range(1, world.players + 1): world.difficulty_requirements[player] = difficulties[ world.difficulty[player]] if world.mode[player] == 'standard' and world.enemy_shuffle[ player] != 'none': world.escape_assist[player].append( 'bombs' ) # enemized escape assumes infinite bombs available and will likely be unbeatable without it for tok in filter(None, args.startinventory[player].split(',')): item = ItemFactory(tok.strip(), player) if item: world.push_precollected(item) world.local_items[player] = { item.strip() for item in args.local_items[player].split(',') } world.triforce_pieces_available[player] = max( world.triforce_pieces_available[player], world.triforce_pieces_required[player]) if world.mode[player] != 'inverted': create_regions(world, player) else: create_inverted_regions(world, player) create_shops(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') for player in range(1, world.players + 1): if world.mode[player] != 'inverted': link_entrances(world, player) mark_light_world_regions(world, player) else: link_inverted_entrances(world, player) mark_dark_world_regions(world, player) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or any( list(args.mapshuffle.values()) + list(args.compassshuffle.values()) + list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())): shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, False) elif args.algorithm == 'vt26': distribute_items_restrictive(world, True, shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, True) if world.players > 1: balance_multiworld_progression(world) logger.info('Patching ROM.') outfilebase = 'BM_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] def _gen_rom(team: int, player: int): sprite_random_on_hit = type( args.sprite[player]) is str and args.sprite[player].lower( ) == 'randomonhit' use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] != 'none' or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' or args.shufflepots[player] or sprite_random_on_hit) rom = LocalRom(args.rom) patch_rom(world, rom, player, team, use_enemizer) if use_enemizer: patch_enemizer(world, player, rom, args.enemizercli, sprite_random_on_hit) if args.race: patch_race_rom(rom) world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash) apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.ow_palettes[player], args.uw_palettes[player]) mcsb_name = '' if all([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-keysanity' elif [ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ].count(True) == 1: mcsb_name = '-mapshuffle' if world.mapshuffle[ player] else '-compassshuffle' if world.compassshuffle[ player] else '-keyshuffle' if world.keyshuffle[ player] else '-bigkeyshuffle' elif any([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-%s%s%s%sshuffle' % ( 'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '', 'S' if world.keyshuffle[player] else '', 'B' if world.bigkeyshuffle[player] else '') outfilepname = f'_T{team + 1}' if world.teams > 1 else '' if world.players > 1: outfilepname += f'_P{player}' if world.players > 1 or world.teams > 1: outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[ player][team] != 'Player%d' % player else '' outfilesuffix = ( '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (world.logic[player], world.difficulty[player], world.difficulty_adjustments[player], world.mode[player], world.goal[player], "" if world.timer[player] in [False, 'display'] else "-" + world.timer[player], world.shuffle[player], world.algorithm, mcsb_name, "-retro" if world.retro[player] else "", "-prog_" + world.progressive[player] if world.progressive[player] in ['off', 'random'] else "", "-nohints" if not world.hints[player] else "")) if not args.outputname else '' rompath = output_path( f'{outfilebase}{outfilepname}{outfilesuffix}.sfc') rom.write_to_file(rompath) if args.create_diff: import Patch Patch.create_patch_file(rompath) return (player, team, list(rom.name)) if not args.suppress_rom: import concurrent.futures futures = [] with concurrent.futures.ThreadPoolExecutor() as pool: for team in range(world.teams): for player in range(1, world.players + 1): futures.append(pool.submit(_gen_rom, team, player)) for future in futures: rom_name = future.result() rom_names.append(rom_name) def get_entrance_to_region(region: Region): for entrance in region.entrances: if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld): return entrance for entrance in region.entrances: # BFS might be better here, trying DFS for now. return get_entrance_to_region(entrance.parent_region) # collect ER hint info er_hint_data = { player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" } from Regions import RegionType for region in world.regions: if region.player in er_hint_data and region.locations: main_entrance = get_entrance_to_region(region) for location in region.locations: if type(location.address ) == int: # skips events and crystals if lookup_vanilla_location_to_entrance[ location.address] != main_entrance.name: er_hint_data[region.player][ location.address] = main_entrance.name precollected_items = [[] for player in range(world.players)] for item in world.precollected_items: precollected_items[item.player - 1].append(item.code) multidata = zlib.compress( json.dumps({ "names": parsed_names, "roms": rom_names, "remote_items": [ player for player in range(1, world.players + 1) if world.remote_items[player] ], "locations": [((location.address, location.player), (location.item.code, location.item.player)) for location in world.get_filled_locations() if type(location.address) is int], "server_options": get_options()["server_options"], "er_hint_data": er_hint_data, "precollected_items": precollected_items }).encode("utf-8"), 9) with open(output_path('%s.multidata' % outfilebase), 'wb') as f: f.write(multidata) if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if args.create_spoiler: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.perf_counter() - start) return world
def main(args, seed=None): if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.perf_counter() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive.copy(), args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints) logger = logging.getLogger('') world.seed = get_seed(seed) if args.race: world.secure() else: world.random.seed(world.seed) world.remote_items = args.remote_items.copy() world.mapshuffle = args.mapshuffle.copy() world.compassshuffle = args.compassshuffle.copy() world.keyshuffle = args.keyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy() world.crystals_needed_for_ganon = { player: world.random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1) } world.crystals_needed_for_gt = { player: world.random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1) } world.open_pyramid = args.open_pyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.enemy_shuffle.copy() world.enemy_health = args.enemy_health.copy() world.enemy_damage = args.enemy_damage.copy() world.killable_thieves = args.killable_thieves.copy() world.bush_shuffle = args.bush_shuffle.copy() world.tile_shuffle = args.tile_shuffle.copy() world.beemizer = args.beemizer.copy() world.timer = args.timer.copy() world.countdown_start_time = args.countdown_start_time.copy() world.red_clock_time = args.red_clock_time.copy() world.blue_clock_time = args.blue_clock_time.copy() world.green_clock_time = args.green_clock_time.copy() world.shufflepots = args.shufflepots.copy() world.progressive = args.progressive.copy() world.dungeon_counters = args.dungeon_counters.copy() world.glitch_boots = args.glitch_boots.copy() world.triforce_pieces_available = args.triforce_pieces_available.copy() world.triforce_pieces_required = args.triforce_pieces_required.copy() world.shop_shuffle = args.shop_shuffle.copy() world.shop_shuffle_slots = args.shop_shuffle_slots.copy() world.progression_balancing = { player: not balance for player, balance in args.skip_progression_balancing.items() } world.shuffle_prizes = args.shuffle_prizes.copy() world.sprite_pool = args.sprite_pool.copy() world.dark_room_logic = args.dark_room_logic.copy() world.plando_items = args.plando_items.copy() world.plando_texts = args.plando_texts.copy() world.plando_connections = args.plando_connections.copy() world.restrict_dungeon_item_on_boss = args.restrict_dungeon_item_on_boss.copy( ) world.required_medallions = args.required_medallions.copy() world.rom_seeds = { player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1) } logger.info('ALttP Berserker\'s Multiworld Version %s - Seed: %s\n', __version__, world.seed) parsed_names = parse_player_names(args.names, world.players, args.teams) world.teams = len(parsed_names) for i, team in enumerate(parsed_names, 1): if world.players > 1: logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team)) for player, name in enumerate(team, 1): world.player_names[player].append(name) logger.info('') for player in range(1, world.players + 1): world.difficulty_requirements[player] = difficulties[ world.difficulty[player]] if world.open_pyramid[player] == 'goal': world.open_pyramid[player] = world.goal[player] in { 'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal' } elif world.open_pyramid[player] == 'auto': world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} and \ (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull'} or not world.shuffle_ganon) else: world.open_pyramid[player] = { 'on': True, 'off': False, 'yes': True, 'no': False }.get(world.open_pyramid[player], world.open_pyramid[player]) for tok in filter(None, args.startinventory[player].split(',')): item = ItemFactory(tok.strip(), player) if item: world.push_precollected(item) # item in item_table gets checked in mystery, but not CLI - so we double-check here world.local_items[player] = { item.strip() for item in args.local_items[player].split(',') if item.strip() in item_table } world.non_local_items[player] = { item.strip() for item in args.non_local_items[player].split(',') if item.strip() in item_table } # enforce pre-defined local items. if world.goal[player] in [ "localtriforcehunt", "localganontriforcehunt" ]: world.local_items[player].add('Triforce Piece') # items can't be both local and non-local, prefer local world.non_local_items[player] -= world.local_items[player] # dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set. if not world.mapshuffle[player]: world.non_local_items[player] -= item_name_groups['Maps'] if not world.compassshuffle[player]: world.non_local_items[player] -= item_name_groups['Compasses'] if not world.keyshuffle[player]: world.non_local_items[player] -= item_name_groups['Small Keys'] if not world.bigkeyshuffle[player]: world.non_local_items[player] -= item_name_groups['Big Keys'] # Not possible to place pendants/crystals out side of boss prizes yet. world.non_local_items[player] -= item_name_groups['Pendants'] world.non_local_items[player] -= item_name_groups['Crystals'] world.triforce_pieces_available[player] = max( world.triforce_pieces_available[player], world.triforce_pieces_required[player]) if world.mode[player] != 'inverted': create_regions(world, player) else: create_inverted_regions(world, player) create_shops(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') for player in range(1, world.players + 1): if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \ {"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}: world.fix_fake_world[player] = False if world.mode[player] != 'inverted': link_entrances(world, player) mark_light_world_regions(world, player) else: link_inverted_entrances(world, player) mark_dark_world_regions(world, player) plando_connect(world, player) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info("Running Item Plando") distribute_planned(world) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') if args.algorithm in ['balanced', 'vt26'] or any( list(args.mapshuffle.values()) + list(args.compassshuffle.values()) + list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())): fill_dungeons_restrictive(world) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt25': distribute_items_restrictive(world, False) elif args.algorithm == 'vt26': distribute_items_restrictive(world, True) elif args.algorithm == 'balanced': distribute_items_restrictive(world, True) logger.info("Filling Shop Slots") ShopSlotFill(world) if world.players > 1: balance_multiworld_progression(world) logger.info('Patching ROM.') outfilebase = 'BM_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] def _gen_rom(team: int, player: int): use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' or world.shufflepots[player] or world.bush_shuffle[player] or world.killable_thieves[player]) rom = LocalRom(args.rom) patch_rom(world, rom, player, team, use_enemizer) if use_enemizer: patch_enemizer(world, team, player, rom, args.enemizercli) if args.race: patch_race_rom(rom, world, player) world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash) palettes_options = {} palettes_options['dungeon'] = args.uw_palettes[player] palettes_options['overworld'] = args.ow_palettes[player] palettes_options['hud'] = args.hud_palettes[player] palettes_options['sword'] = args.sword_palettes[player] palettes_options['shield'] = args.shield_palettes[player] palettes_options['link'] = args.link_palettes[player] apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], palettes_options, world, player, True) mcsb_name = '' if all([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-keysanity' elif [ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ].count(True) == 1: mcsb_name = '-mapshuffle' if world.mapshuffle[player] else \ '-compassshuffle' if world.compassshuffle[player] else \ '-universal_keys' if world.keyshuffle[player] == "universal" else \ '-keyshuffle' if world.keyshuffle[player] else '-bigkeyshuffle' elif any([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-%s%s%s%sshuffle' % ( 'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '', 'U' if world.keyshuffle[player] == "universal" else 'S' if world.keyshuffle[player] else '', 'B' if world.bigkeyshuffle[player] else '') outfilepname = f'_T{team + 1}' if world.teams > 1 else '' outfilepname += f'_P{player}' outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \ if world.player_names[player][team] != 'Player%d' % player else '' outfilestuffs = { "logic": world.logic[player], # 0 "difficulty": world.difficulty[player], # 1 "item_functionality": world.item_functionality[player], # 2 "mode": world.mode[player], # 3 "goal": world.goal[player], # 4 "timer": str(world.timer[player]), # 5 "shuffle": world.shuffle[player], # 6 "algorithm": world.algorithm, # 7 "mscb": mcsb_name, # 8 "retro": world.retro[player], # 9 "progressive": world.progressive, # A "hints": 'True' if world.hints[player] else 'False' # B } # 0 1 2 3 4 5 6 7 8 9 A B outfilesuffix = ( '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % ( # 0 1 2 3 4 5 6 7 8 9 A B C # _noglitches_normal-normal-open-ganon-ohko_simple-balanced-keysanity-retro-prog_random-nohints # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity-retro # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -prog_random # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -nohints outfilestuffs["logic"], # 0 outfilestuffs["difficulty"], # 1 outfilestuffs["item_functionality"], # 2 outfilestuffs["mode"], # 3 outfilestuffs["goal"], # 4 "" if outfilestuffs["timer"] in ['False', 'none', 'display'] else "-" + outfilestuffs["timer"], # 5 outfilestuffs["shuffle"], # 6 outfilestuffs["algorithm"], # 7 outfilestuffs["mscb"], # 8 "-retro" if outfilestuffs["retro"] == "True" else "", # 9 "-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # A "-nohints" if not outfilestuffs["hints"] == "True" else "" ) # B ) if not args.outputname else '' rompath = output_path( f'{outfilebase}{outfilepname}{outfilesuffix}.sfc') rom.write_to_file(rompath, hide_enemizer=True) if args.create_diff: Patch.create_patch_file(rompath) return player, team, bytes(rom.name).decode() pool = concurrent.futures.ThreadPoolExecutor() multidata_task = None check_accessibility_task = pool.submit(world.fulfills_accessibility) if not args.suppress_rom: rom_futures = [] for team in range(world.teams): for player in range(1, world.players + 1): rom_futures.append(pool.submit(_gen_rom, team, player)) def get_entrance_to_region(region: Region): for entrance in region.entrances: if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld): return entrance for entrance in region.entrances: # BFS might be better here, trying DFS for now. return get_entrance_to_region(entrance.parent_region) # collect ER hint info er_hint_data = { player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" or world.retro[player] } from Regions import RegionType for region in world.regions: if region.player in er_hint_data and region.locations: main_entrance = get_entrance_to_region(region) for location in region.locations: if type(location.address ) == int: # skips events and crystals if location.address >= SHOP_ID_START + 33: continue if lookup_vanilla_location_to_entrance[ location.address] != main_entrance.name: er_hint_data[region.player][ location.address] = main_entrance.name ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace', 'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace', 'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total") checks_in_area = { player: {area: list() for area in ordered_areas} for player in range(1, world.players + 1) } for player in range(1, world.players + 1): checks_in_area[player]["Total"] = 0 for location in [ loc for loc in world.get_filled_locations() if type(loc.address) is int ]: main_entrance = get_entrance_to_region(location.parent_region) if location.parent_region.dungeon: dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower', 'Inverted Ganons Tower': 'Ganons Tower'}\ .get(location.parent_region.dungeon.name, location.parent_region.dungeon.name) checks_in_area[location.player][dungeonname].append( location.address) elif main_entrance.parent_region.type == RegionType.LightWorld: checks_in_area[location.player]["Light World"].append( location.address) elif main_entrance.parent_region.type == RegionType.DarkWorld: checks_in_area[location.player]["Dark World"].append( location.address) checks_in_area[location.player]["Total"] += 1 oldmancaves = [] takeanyregions = [ "Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4" ] for index, take_any in enumerate(takeanyregions): for region in [ world.get_region(take_any, player) for player in range(1, world.players + 1) if world.retro[player] ]: item = ItemFactory( region.shop.inventory[( 0 if take_any == "Old Man Sword Cave" else 1)]['item'], region.player) player = region.player location_id = SHOP_ID_START + total_shop_slots + index main_entrance = get_entrance_to_region(region) if main_entrance.parent_region.type == RegionType.LightWorld: checks_in_area[player]["Light World"].append(location_id) else: checks_in_area[player]["Dark World"].append(location_id) checks_in_area[player]["Total"] += 1 er_hint_data[player][location_id] = main_entrance.name oldmancaves.append( ((location_id, player), (item.code, player))) precollected_items = [[] for player in range(world.players)] for item in world.precollected_items: precollected_items[item.player - 1].append(item.code) FillDisabledShopSlots(world) def write_multidata(roms): for future in roms: rom_name = future.result() rom_names.append(rom_name) multidatatags = ["ER"] if args.race: multidatatags.append("Race") if args.create_spoiler: multidatatags.append("Spoiler") if not args.skip_playthrough: multidatatags.append("Play through") minimum_versions = {"server": (1, 0, 0)} minimum_versions["clients"] = client_versions = [] for (slot, team, name) in rom_names: if world.shop_shuffle_slots[slot]: client_versions.append([team, slot, [3, 6, 1]]) multidata = zlib.compress( json.dumps({ "names": parsed_names, # backwards compat for < 2.4.1 "roms": [(slot, team, list(name.encode())) for (slot, team, name) in rom_names], "rom_strings": rom_names, "remote_items": [ player for player in range(1, world.players + 1) if world.remote_items[player] ], "locations": [((location.address, location.player), (location.item.code, location.item.player)) for location in world.get_filled_locations() if type(location.address) is int] + oldmancaves, "checks_in_area": checks_in_area, "server_options": get_options()["server_options"], "er_hint_data": er_hint_data, "precollected_items": precollected_items, "version": _version_tuple, "tags": multidatatags, "minimum_versions": minimum_versions }).encode("utf-8"), 9) with open(output_path('%s.multidata' % outfilebase), 'wb') as f: f.write(multidata) multidata_task = pool.submit(write_multidata, rom_futures) if not check_accessibility_task.result(): if not world.can_beat_game(): raise Exception("Game appears is unbeatable. Aborting.") else: logger.warning( "Location Accessibility requirements not fulfilled.") if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if multidata_task: multidata_task.result() # retrieve exception if one exists pool.shutdown() # wait for all queued tasks to complete if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start) return world
def main(args): start_time = time.perf_counter() # initialize the world world = World(1, 'vanilla', 'noglitches', 'standard', 'normal', 'none', 'on', 'ganon', 'freshness', False, False, False, False, False, False, None, False) world.player_names[1].append("Player1") logger = logging.getLogger('') hasher = hashlib.md5() with open(args.plando, 'rb') as plandofile: buf = plandofile.read() hasher.update(buf) world.seed = int(hasher.hexdigest(), 16) % 1000000000 random.seed(world.seed) logger.info('ALttP Plandomizer Version %s - Seed: %s\n\n', __version__, args.plando) world.difficulty_requirements[1] = difficulties[world.difficulty[1]] create_regions(world, 1) create_dungeons(world, 1) link_entrances(world, 1) logger.info('Calculating Access Rules.') set_rules(world, 1) logger.info('Fill the world.') text_patches = [] fill_world(world, args.plando, text_patches) if world.get_entrance( 'Dam', 1).connected_region.name != 'Dam' or world.get_entrance( 'Swamp Palace', 1).connected_region.name != 'Swamp Palace (Entrance)': world.swamp_patch_required[1] = True logger.info('Calculating playthrough.') try: create_playthrough(world) except RuntimeError: if args.ignore_unsolvable: pass else: raise logger.info('Patching ROM.') rom = LocalRom(args.rom) patch_rom(world, rom, 1, 1, False) apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic, args.sprite, args.ow_palettes, args.uw_palettes) for textname, texttype, text in text_patches: if texttype == 'text': write_string_to_rom(rom, textname, text) #elif texttype == 'credit': # write_credits_string_to_rom(rom, textname, text) outfilebase = 'Plando_%s_%s' % (os.path.splitext( os.path.basename(args.plando))[0], world.seed) rom.write_to_file('%s.sfc' % outfilebase) if args.create_spoiler: world.spoiler.to_file('%s_Spoiler.txt' % outfilebase) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.perf_counter() - start_time) return world
def main(settings): start = time.clock() # initialize the world worlds = [] if not settings.world_count: settings.world_count = 1 if settings.world_count < 1: raise Exception('World Count must be at least 1') if settings.player_num > settings.world_count or settings.player_num < 1: raise Exception('Player Num must be between 1 and %d' % settings.world_count) for i in range(0, settings.world_count): worlds.append(World(settings)) logger = logging.getLogger('') random.seed(worlds[0].numeric_seed) logger.info('OoT Randomizer Version %s - Seed: %s\n\n', __version__, worlds[0].seed) for id, world in enumerate(worlds): world.id = id logger.info('Generating World %d.' % id) logger.info('Creating Overworld') create_regions(world) logger.info('Creating Dungeons') create_dungeons(world) logger.info('Linking Entrances') link_entrances(world) logger.info('Calculating Access Rules.') set_rules(world) logger.info('Generating Item Pool.') generate_itempool(world) logger.info('Fill the world.') distribute_items_restrictive(worlds) if settings.create_spoiler: logger.info('Calculating playthrough.') create_playthrough(worlds) CollectionState.update_required_items(worlds) logger.info('Patching ROM.') if settings.world_count > 1: outfilebase = 'OoT_%s_%s_W%dP%d' % ( worlds[0].settings_string, worlds[0].seed, worlds[0].world_count, worlds[0].player_num) else: outfilebase = 'OoT_%s_%s' % (worlds[0].settings_string, worlds[0].seed) output_dir = default_output_path(settings.output_dir) if not settings.suppress_rom: rom = LocalRom(settings) patch_rom(worlds[settings.player_num - 1], rom) rom_path = os.path.join(output_dir, '%s.z64' % outfilebase) rom.write_to_file(rom_path) if settings.compress_rom: logger.info('Compressing ROM.') if platform.system() == 'Windows': subprocess.call([ "Compress\\Compress.exe", rom_path, os.path.join(output_dir, '%s-comp.z64' % outfilebase) ]) elif platform.system() == 'Linux': subprocess.call([ "Compress/Compress", rom_path, os.path.join(output_dir, '%s-comp.z64' % outfilebase) ]) elif platform.system() == 'Darwin': subprocess.call( ["Compress/Compress.out", ('%s.z64' % outfilebase)]) else: logger.info('OS not supported for compression') if settings.create_spoiler: worlds[settings.player_num - 1].spoiler.to_file( os.path.join(output_dir, '%s_Spoiler.txt' % outfilebase)) os.remove('hints.txt') logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.clock() - start) return worlds[settings.player_num - 1]
def main(args, seed=None): start = time.clock() # initialize the world world = World('vanilla', 'noglitches', 'standard', 'normal', 'none', 'on', 'ganon', 'freshness', False, False, False, args.quickswap, args.fastmenu, False) logger = logging.getLogger('') hasher = hashlib.md5() with open(args.plando, 'rb') as plandofile: buf = plandofile.read() hasher.update(buf) world.seed = int(hasher.hexdigest(), 16) % 1000000000 random.seed(world.seed) logger.info('ALttP Plandomizer Version %s - Seed: %s\n\n' % (__version__, args.plando)) create_regions(world) create_dungeons(world) link_entrances(world) logger.info('Calculating Access Rules.') set_rules(world) logger.info('Fill the world.') text_patches = [] fill_world(world, args.plando, text_patches) if world.get_entrance( 'Dam').connected_region.name != 'Dam' or world.get_entrance( 'Swamp Palace' ).connected_region.name != 'Swamp Palace (Entrance)': world.swamp_patch_required = True logger.info('Calculating playthrough.') try: create_playthrough(world) except RuntimeError: if args.ignore_unsolvable: pass else: raise logger.info('Patching ROM.') if args.sprite is not None: sprite = bytearray(open(args.sprite, 'rb').read()) else: sprite = None rom = LocalRom(args.rom) patch_rom(world, rom, logic_hash, args.heartbeep, sprite) for textname, texttype, text in text_patches: if texttype == 'text': write_string_to_rom(rom, textname, text) elif texttype == 'credit': write_credits_string_to_rom(rom, textname, text) outfilebase = 'Plando_%s_%s' % (os.path.splitext( os.path.basename(args.plando))[0], world.seed) rom.write_to_file('%s.sfc' % outfilebase) if args.create_spoiler: world.spoiler.to_file('%s_Spoiler.txt' % outfilebase) logger.info('Done. Enjoy.') logger.debug('Total Time: %s' % (time.clock() - start)) return world
def main(args, seed=None): start = time.clock() # initialize the world world = World(args.shuffle, args.logic, args.mode, args.difficulty, args.timer, args.progressive, args.goal, args.algorithm, not args.nodungeonitems, args.beatableonly, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.keysanity, args.retro, args.custom, args.customitemarray) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) logger.info('ALttP Entrance Randomizer Version %s - Seed: %s\n\n', __version__, world.seed) world.difficulty_requirements = difficulties[world.difficulty] create_regions(world) create_dungeons(world) logger.info('Shuffling the World about.') link_entrances(world) mark_light_world_regions(world) logger.info('Calculating Access Rules.') set_rules(world) logger.info('Generating Item Pool.') generate_itempool(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or args.keysanity: shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items(world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, 0) elif args.algorithm == 'vt26': distribute_items_restrictive(world, gt_filler(world), shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, gt_filler(world)) logger.info('Calculating playthrough.') create_playthrough(world) logger.info('Patching ROM.') if args.sprite is not None: if isinstance(args.sprite, Sprite): sprite = args.sprite else: sprite = Sprite(args.sprite) else: sprite = None outfilebase = 'ER_%s_%s-%s-%s%s_%s-%s%s%s%s_%s' % (world.logic, world.difficulty, world.mode, world.goal, "" if world.timer in ['none', 'display'] else "-" + world.timer, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-retro" if world.retro else "", "-prog_" + world.progressive if world.progressive in ['off', 'random'] else "", world.seed) if not args.suppress_rom: if args.jsonout: rom = JsonRom() else: rom = LocalRom(args.rom) patch_rom(world, rom, bytearray(logic_hash), args.heartbeep, args.heartcolor, sprite) if args.jsonout: print(json.dumps({'patch': rom.patches, 'spoiler': world.spoiler.to_json()})) else: rom.write_to_file(args.jsonout or output_path('%s.sfc' % outfilebase)) if args.create_spoiler and not args.jsonout: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.clock() - start) return world
def main(args, seed=None): start = time.perf_counter() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, not args.nodungeonitems, args.accessibility, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.keysanity, args.retro, args.custom, args.customitemarray, args.shufflebosses, args.hints) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) world.crystals_needed_for_ganon = random.randint( 0, 7) if args.crystals_ganon == 'random' else int(args.crystals_ganon) world.crystals_needed_for_gt = random.randint( 0, 7) if args.crystals_gt == 'random' else int(args.crystals_gt) world.rom_seeds = { player: random.randint(0, 999999999) for player in range(1, world.players + 1) } logger.info('ALttP Entrance Randomizer Version %s - Seed: %s\n\n', __version__, world.seed) world.difficulty_requirements = difficulties[world.difficulty] if world.mode != 'inverted': for player in range(1, world.players + 1): create_regions(world, player) create_dungeons(world, player) else: for player in range(1, world.players + 1): create_inverted_regions(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') if world.mode != 'inverted': for player in range(1, world.players + 1): link_entrances(world, player) mark_light_world_regions(world) else: for player in range(1, world.players + 1): link_inverted_entrances(world, player) mark_dark_world_regions(world) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or args.keysanity: shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, 0) elif args.algorithm == 'vt26': distribute_items_restrictive(world, gt_filler(world), shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, gt_filler(world)) if world.players > 1: logger.info('Balancing multiworld progression.') balance_multiworld_progression(world) logger.info('Patching ROM.') if args.sprite is not None: if isinstance(args.sprite, Sprite): sprite = args.sprite else: sprite = Sprite(args.sprite) else: sprite = None outfilebase = 'ER_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s_%s' % ( world.logic, world.difficulty, world.difficulty_adjustments, world.mode, world.goal, "" if world.timer in ['none', 'display'] else "-" + world.timer, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-retro" if world.retro else "", "-prog_" + world.progressive if world.progressive in ['off', 'random'] else "", "-nohints" if not world.hints else "", world.seed) use_enemizer = args.enemizercli and ( args.shufflebosses != 'none' or args.shuffleenemies or args.enemy_health != 'default' or args.enemy_health != 'default' or args.enemy_damage or args.shufflepalette or args.shufflepots) jsonout = {} if not args.suppress_rom: if world.players > 1: raise NotImplementedError( "Multiworld rom writes have not been implemented") else: player = 1 local_rom = None if args.jsonout: rom = JsonRom() else: if use_enemizer: local_rom = LocalRom(args.rom) rom = JsonRom() else: rom = LocalRom(args.rom) patch_rom(world, player, rom) enemizer_patch = [] if use_enemizer: enemizer_patch = get_enemizer_patch( world, player, rom, args.rom, args.enemizercli, args.shuffleenemies, args.enemy_health, args.enemy_damage, args.shufflepalette, args.shufflepots) if args.jsonout: jsonout['patch'] = rom.patches if use_enemizer: jsonout['enemizer' % player] = enemizer_patch else: if use_enemizer: local_rom.patch_enemizer( rom.patches, os.path.join(os.path.dirname(args.enemizercli), "enemizerBasePatch.json"), enemizer_patch) rom = local_rom apply_rom_settings(rom, args.heartbeep, args.heartcolor, world.quickswap, world.fastmenu, world.disable_music, sprite) rom.write_to_file(output_path('%s.sfc' % outfilebase)) if args.create_spoiler and not args.jsonout: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if args.jsonout: print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()})) elif args.create_spoiler and not args.skip_playthrough: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.perf_counter() - start) return world
def main(args, seed=None): start = time.clock() # initialize the world world = World(args.shuffle, args.logic, args.mode, args.difficulty, args.goal, args.algorithm, not args.nodungeonitems, args.beatableonly) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) world.spoiler += 'ALttP Entrance Randomizer Version %s - Seed: %s\n\n' % ( __version__, world.seed) world.spoiler += 'Logic: %s Mode: %s Goal: %s Entrance Shuffle: %s Filling Algorithm: %s\n\n' % ( args.logic, args.mode, args.goal, args.shuffle, args.algorithm) # todo logger.info(world.spoiler) create_regions(world) logger.info('Shuffling the World about.') world.spoiler += link_entrances(world) logger.info('Generating Item Pool.') world.spoiler += generate_itempool(world) logger.info('Calculating Access Rules.') world.spoiler += set_rules(world) logger.info('Placing Dungeon Items.') world.spoiler += fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'restrictive': distribute_items_restrictive(world, 10 if world.goal is not 'starhunt' else 0) world.spoiler += print_location_spoiler(world) logger.info('Calculating playthrough.') world.spoiler += create_playthrough(world) logger.info('Patching ROM.') if args.sprite is not None: sprite = bytearray(open(args.sprite, 'rb').read()) else: sprite = None outfilebase = 'ER_%s_%s_%s_%s_%s_%s' % (world.mode, world.goal, world.shuffle, world.difficulty, world.algorithm, world.seed) if not args.suppress_rom: if args.jsonout: rom = JsonRom() else: rom = LocalRom(args.rom) patch_rom(world, rom, bytearray(logic_hash), args.quickswap, args.heartbeep, sprite) rom.write_to_file(args.jsonout or '%s.sfc' % outfilebase) if args.create_spoiler: with open('%s_Spoiler.txt' % outfilebase, 'w') as outfile: outfile.write(world.spoiler) logger.info('Done. Enjoy.') logger.debug('Total Time: %s' % (time.clock() - start)) return world
def main(args, seed=None): start = time.clock() # initialize the world world = World(args.shuffle, args.bridge, args.open_forest, not args.nodungeonitems, args.beatableonly) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) logger.info('ALttP Entrance Randomizer Version %s - Seed: %s\n\n', __version__, world.seed) create_regions(world) create_dungeons(world) logger.info('Shuffling the World about.') link_entrances(world) logger.info('Calculating Access Rules.') set_rules(world) logger.info('Generating Item Pool.') generate_itempool(world) logger.info('Placing Dungeon Items.') shuffled_locations = None shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) logger.info('Fill the world.') distribute_items_restrictive(world) logger.info('Calculating playthrough.') create_playthrough(world) logger.info('Patching ROM.') outfilebase = 'OoT_%s_%s_%s' % (world.shuffle, world.bridge, world.seed) if not args.suppress_rom: rom = LocalRom(args.rom) patch_rom(world, rom) rom.write_to_file(output_path('%s.z64' % outfilebase)) if args.create_spoiler: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.clock() - start) return world
def main(settings, window=dummy_window()): start = time.clock() logger = logging.getLogger('') # verify that the settings are valid if settings.free_scarecrow: verify_scarecrow_song_str(settings.scarecrow_song, settings.ocarina_songs) # initialize the world worlds = [] if settings.compress_rom == 'None': settings.create_spoiler = True settings.update() if not settings.world_count: settings.world_count = 1 if settings.world_count < 1: raise Exception('World Count must be at least 1') if settings.player_num > settings.world_count or settings.player_num < 1: raise Exception('Player Num must be between 1 and %d' % settings.world_count) for i in range(0, settings.world_count): worlds.append(World(settings)) random.seed(worlds[0].numeric_seed) logger.info('OoT Randomizer Version %s - Seed: %s\n\n', __version__, worlds[0].seed) window.update_status('Creating the Worlds') for id, world in enumerate(worlds): world.id = id logger.info('Generating World %d.' % id) window.update_progress(0 + (((id + 1) / settings.world_count) * 1)) logger.info('Creating Overworld') if world.quest == 'master': for dungeon in world.dungeon_mq: world.dungeon_mq[dungeon] = True elif world.quest == 'mixed': for dungeon in world.dungeon_mq: world.dungeon_mq[dungeon] = random.choice([True, False]) else: for dungeon in world.dungeon_mq: world.dungeon_mq[dungeon] = False create_regions(world) window.update_progress(0 + (((id + 1) / settings.world_count) * 2)) logger.info('Creating Dungeons') create_dungeons(world) window.update_progress(0 + (((id + 1) / settings.world_count) * 3)) logger.info('Linking Entrances') link_entrances(world) if settings.shopsanity != 'off': world.random_shop_prices() window.update_progress(0 + (((id + 1) / settings.world_count) * 4)) logger.info('Calculating Access Rules.') set_rules(world) window.update_progress(0 + (((id + 1) / settings.world_count) * 5)) logger.info('Generating Item Pool.') generate_itempool(world) window.update_status('Placing the Items') logger.info('Fill the world.') distribute_items_restrictive(window, worlds) window.update_progress(35) if settings.create_spoiler: window.update_status('Calculating Spoiler Data') logger.info('Calculating playthrough.') create_playthrough(worlds) window.update_progress(50) if settings.hints != 'none': window.update_status('Calculating Hint Data') CollectionState.update_required_items(worlds) buildGossipHints(worlds[settings.player_num - 1]) window.update_progress(55) logger.info('Patching ROM.') if settings.world_count > 1: outfilebase = 'OoT_%s_%s_W%dP%d' % ( worlds[0].settings_string, worlds[0].seed, worlds[0].world_count, worlds[0].player_num) else: outfilebase = 'OoT_%s_%s' % (worlds[0].settings_string, worlds[0].seed) output_dir = default_output_path(settings.output_dir) if settings.compress_rom != 'None': window.update_status('Patching ROM') rom = LocalRom(settings) patch_rom(worlds[settings.player_num - 1], rom) window.update_progress(65) rom_path = os.path.join(output_dir, '%s.z64' % outfilebase) window.update_status('Saving Uncompressed ROM') rom.write_to_file(rom_path) if settings.compress_rom == 'True': window.update_status('Compressing ROM') logger.info('Compressing ROM.') compressor_path = "" if platform.system() == 'Windows': if 8 * struct.calcsize("P") == 64: compressor_path = "Compress\\Compress.exe" else: compressor_path = "Compress\\Compress32.exe" elif platform.system() == 'Linux': compressor_path = "Compress/Compress" elif platform.system() == 'Darwin': compressor_path = "Compress/Compress.out" else: logger.info('OS not supported for compression') run_process(window, logger, [ compressor_path, rom_path, os.path.join(output_dir, '%s-comp.z64' % outfilebase) ]) os.remove(rom_path) window.update_progress(95) if settings.create_spoiler: window.update_status('Creating Spoiler Log') worlds[settings.player_num - 1].spoiler.to_file( os.path.join(output_dir, '%s_Spoiler.txt' % outfilebase)) window.update_progress(100) window.update_status('Success: Rom patched successfully') logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.clock() - start) return worlds[settings.player_num - 1]