示例#1
0
 def start(self, location):
     self.notify.debug('starting DistributedRepairGame')
     if self.gameFSM:
         self.gameFSM.request('Off')
     
     self.location = location
     if location == ON_LAND:
         base.loadingScreen.showTarget(benchRepair = True)
     else:
         base.loadingScreen.showTarget(shipRepair = True)
     base.cr.loadingScreen.show()
     self.gameIndexRequested = -1
     self.gameProgress = [
         GAME_OPEN] * self.getGameCount()
     self.gameFSM = RepairGameFSM(self)
     self.gameFSM.request('Init')
     self.difficultyMax = DIFFICULTY_MAX + 0.0
     self.doIds2Rewards = { }
     self.cycleCompleteTime = 0
     self.currentGame = None
     self.gui = RepairGameGUI(self)
     base.loadingScreen.beginStep('left')
     self.repairClock = RepairClock(self)
     self.mousePicker = RepairMousePicker()
     self.games = []
     self.avIds2CurrentGameIndex = { }
     base.loadingScreen.endStep('left')
     base.loadingScreen.beginStep('games', 1, 48)
     for gameClass in GAME_ORDER[self.location]:
         self.games.append(gameClass(self))
     
     base.loadingScreen.endStep('games')
     self.gui.setGames(self.games)
     base.loadingScreen.beginStep('Intro')
     self.gameFSM.request('Intro')
     base.loadingScreen.endStep('Intro')
     base.loadingScreen.hide()