def __init__(self, title, menu = None):
     SCElement.__init__(self)
     self.title = title
     scGui = loader.loadModel(SCMenu.GuiModelName)
     self.scArrow = scGui.find('**/chatArrow')
     self.menu = None
     self.setMenu(menu)
 def __init__(self, title, menu = None):
     SCElement.__init__(self)
     self.title = title
     scGui = loader.loadModel(SCMenu.GuiModelName)
     self.scArrow = scGui.find('**/chatArrow')
     self.menu = None
     self.setMenu(menu)
示例#3
0
 def __init__(self, linkedEmote=None):
     SCElement.__init__(self)
     self.setLinkedEmote(linkedEmote)
     scGui = loader.loadModel(SCMenu.GuiModelName)
     self.emotionIcon = scGui.find('**/emotionIcon')
     self.setDisabled(False)
     self._SCTerminal__numCharges = -1
     self._handleWhisperModeSV = StateVar(False)
     self._handleWhisperModeFC = None
 def __init__(self, linkedEmote = None):
     SCElement.__init__(self)
     self.setLinkedEmote(linkedEmote)
     scGui = loader.loadModel(SCMenu.GuiModelName)
     self.emotionIcon = scGui.find('**/emotionIcon')
     self.setDisabled(False)
     self._SCTerminal__numCharges = -1
     self._handleWhisperModeSV = StateVar(False)
     self._handleWhisperModeFC = None
示例#5
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    def __init__(self, linkedEmote=None):
        SCElement.__init__(self)
        self.setLinkedEmote(linkedEmote)

        scGui = loader.loadModel(SCMenu.GuiModelName)
        self.emotionIcon = scGui.find('**/emotionIcon')
        self.setDisabled(False)
        self.__numCharges = -1

        # should we listen for whisper mode changes?
        self._handleWhisperModeSV = StateVar(False)
        # can't set this up until we're ready to have the handler func called
        self._handleWhisperModeFC = None