示例#1
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def add_to_startup(Add):
    """ Add to startup. Returns error string or None."""

    if not isWindows() and Add:
        return 'Not a Windows-type OS. Not adding to the startup!'

    if not getattr(sys, 'frozen', False) and Add:
        return 'App is not packaged. Not adding to the startup!'

    if not isWindows():
        return

    try:
        key = 'StarCraft Co-op Overlay'
        path = truePath('SCO.exe')
        if Add:
            logger.info(f'Adding {path} to registry as {key}')
            reg_add_to_startup(key, path)
        elif reg_get_startup_field_value(key) != None:
            logger.info(f'Removing {path} from registry as {key}')
            reg_delete_startup_field(key)
    except:
        logger.error(f'Failed to edit registry.\n{traceback.format_exc()}')
        return 'Error when adding the app to registry!'

    finally:
        return None
示例#2
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def write_permission_granted():
    """ Returns True if the app can write into its directory """
    permission_granted = True
    tfile = truePath('test_permission_file')
    try:
        with open(tfile, 'a') as f:
            f.write('.')
        os.remove(tfile)
    except:
        permission_granted = False
        logger.info(f'Permission error:\n{traceback.format_exc()}')

    return permission_granted
    def __init__(self, ACCOUNTDIR):

        names, handles = find_names_and_handles(ACCOUNTDIR)

        self.main_names = names
        self.main_handles = handles
        self.parsed_replays = set()
        self.ReplayData = list()
        self.ReplayDataAll = list()
        self.cachefile = truePath('cache_overall_stats')
        self.winrate_data = dict()
        self.current_replays = find_replays(ACCOUNTDIR)
        self.closing = False
        self.full_analysis_finished = False
        self.name_handle_dict = dict()
示例#4
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    def __init__(self, twdict):
        self.channel = twdict['channel_name']
        self.bot_name = twdict['bot_name']
        self.bot_oauth = twdict['bot_oauth']
        self.host = twdict['host']
        self.port = int(twdict['port'])
        self.banks = twdict['bank_locations']
        self.responses = twdict['responses']
        self.greetings = twdict['greetings']
        self.banned_mutators = {m.lower() for m in twdict['banned_mutators']}
        self.banned_units = {u.lower() for u in twdict['banned_units']}

        if len(self.banks) > 0:
            self.bank = self.banks.get('Default', list(self.banks.values())[0])

        self.commandNumber = random.randint(1, 1000000)
        self.UnconfirmedCommands = dict()
        self.chat_log = truePath('ChatLog.txt')
        self.RUNNING = False
示例#5
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import requests
import asyncio
import keyboard
import websockets

from SCOFunctions.MFilePath import truePath
from SCOFunctions.MLogging import logclass
from SCOFunctions.ReplayAnalysis import analyse_replay


OverlayMessages = [] # Storage for all messages
globalOverlayMessagesSent = 0 # Global variable to keep track of messages sent. Useful when opening new overlay instances later.
lock = threading.Lock()
logger = logclass('MAIN','INFO')
initMessage = {'initEvent':True,'colors':['null','null','null','null'],'duration':60}
analysis_log_file = truePath('cache_replay_analysis.txt')
ReplayPosition = 0
AllReplays = dict()
player_winrate_data = dict()
PLAYER_HANDLES = set() # Set of handles of the main player
PLAYER_NAMES = set() # Set of names of the main player generated from handles and used in winrate notification
most_recent_playerdata = None
SETTINGS = dict()
CAnalysis = None
APP_CLOSING = False
session_games = {'Victory':0,'Defeat':0}
WEBPAGE = None
RNG_COMMANDER = dict()


def stop_threads():
示例#6
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    def randomize_commander(self):
        """ Randomizes commander based on current selection """

        # Get values
        mastery_all_in = True if self.CB_RNG_Mastery.currentText(
        ) == 'All points into one' else False
        commander_dict = dict()

        found = False
        for co in prestige_names:
            commander_dict[co] = set()
            for prest in {0, 1, 2, 3}:
                if self.RNG_co_dict[(co, prest)].isChecked():
                    commander_dict[co].add(prest)
                    found = True

        # Check if there are any prestiges selected
        if not found:
            logger.error('No commanders to randomize')
            return

        # Randomize
        commander, prestige, mastery, mmap, race = randomize(
            commander_dict, mastery_all_in=mastery_all_in)

        # Update image
        self.FR_RNG_Result_BG.setStyleSheet(f'background-color: black;')
        image_file = truePath(f'Layouts/Commanders/{commander}.png')
        if os.path.isfile(image_file):
            pixmap = QtGui.QPixmap(image_file)
            pixmap = pixmap.scaled(self.FR_RNG_Result_BG.width(),
                                   self.FR_RNG_Result_BG.height(),
                                   QtCore.Qt.KeepAspectRatio,
                                   QtCore.Qt.FastTransformation)
            self.FR_RNG_Result_BG.setPixmap(pixmap)

        # Commander and prestige
        self.FR_RNG_Result_CO.setText(commander)
        self.FR_RNG_Result_Prestige.setText(
            f"{prestige_names[commander][prestige]} (P{prestige})")

        # Mastery
        mastery = mastery if self.CB_RNG_Mastery.currentText(
        ) != 'No mastery generated' else [0, 0, 0, 0, 0, 0]
        mtext = ''
        for idx, m in enumerate(CommanderMastery[commander]):
            fill = '' if mastery[idx] > 9 else '  '
            style = ' style="color: #aaa"' if mastery[idx] == 0 else ''
            mtext += f"<span{style}>{fill}<b>{mastery[idx]}</b> {m}</span><br>"
        self.FR_RNG_Result_Mastery.setText(mtext)

        # Map and race
        if self.CB_RNG_Map.isChecked() and self.CB_RNG_Race.isChecked():
            self.FR_RNG_Result_MapRace.setText(f"{mmap} | {race}")
        elif self.CB_RNG_Map.isChecked():
            self.FR_RNG_Result_MapRace.setText(mmap)
        elif self.CB_RNG_Race.isChecked():
            self.FR_RNG_Result_MapRace.setText(race)
        else:
            self.FR_RNG_Result_MapRace.setText('')

        MF.RNG_COMMANDER = {
            'Commander': commander,
            'Prestige': prestige_names[commander][prestige]
        }