def update(self):
     GameObject.update(self)
     if self.x <= 138:
         self.Active = True
     if self.Active:
         self.run()
     if self.count >= self.limit:
         self.isActive = True
示例#2
0
 def update(self):
     GameObject.update(self)
     if self.x <= 138:
         self.Active = True
     if self.Active:
         self.run()