class BattleViewController: """ Controls the interaction between the visible Screen and a battle between two Trainers """ def __init__(self): """ """ def begin(self, playerTrainer, oppTrainer): """ Starts showing the Battle Screen and initializes the Battle """ self.battle = Battle(playerTrainer, oppTrainer) self.screen = ConsoleBattleScreen(self.battle) # Set the Player Trainer to use the screen playerTrainer.screen = self.screen # Introduce the Battle Environment self.screen.introduce() messages = self.battle.sendOutPkmnToStart() self.screen.reportMessages(messages) # Start the Game Loop self.gameLoop() def gameLoop(self): """ Runs through one iteration if the game """ while not self.battle.over: # Pick action #actions = self.battle.getActionsInOrder() #self.performActions(actions) #messages = self.battle.refillSides() #self.screen.reportAction(messages) messageQueue = self.battle.performRound() while len(messageQueue) > 0: messages = messageQueue.popleft() self.screen.reportAction(messages) messages = self.battle.refillSides() self.screen.reportAction(messages) def performActions(self, actions): """ Perform all the given actions """ for action in actions: messages = [] messages += self.battle.act(action) messages += self.battle.afterTurn(action.user) self.screen.reportAction(messages) self.battle.betweenRounds() def checkOver(self): """ Checks if the Battle is over """ return self.battle.over
def begin(self, playerTrainer, oppTrainer): """ Starts showing the Battle Screen and initializes the Battle """ self.battle = Battle(playerTrainer, oppTrainer) self.screen = ConsoleBattleScreen(self.battle) # Set the Player Trainer to use the screen playerTrainer.screen = self.screen # Introduce the Battle Environment self.screen.introduce() messages = self.battle.sendOutPkmnToStart() self.screen.reportMessages(messages) # Start the Game Loop self.gameLoop()