def draw(self): """ 绘制对象 """ py_cmd.clr_cmd() if self.handle_panel != None: while 1: line_feed.draw() title_draw = draw.TitleLineDraw(_("更衣室"), self.width) title_draw.draw() self.return_list = [] self.handle_panel.update() self.handle_panel.update_button() self.handle_panel.draw() self.return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break else: now_text = _("空无一物") now_draw = draw.WaitDraw() now_draw.text = now_text now_draw.width = self.width now_draw.draw() line_feed.draw()
def see_character_list(self): """ 绘制角色列表 """ py_cmd.clr_cmd() line_feed.draw() title_draw = draw.TitleLineDraw(_("角色列表"), self.width) handle_panel = panel.PageHandlePanel( list(cache.character_data.keys()), see_character_info_panel.GetUpCharacterInfoDraw, 10, 1, self.width, 1, 1, 0, "-", ) while 1: title_draw.draw() self.return_list = [] handle_panel.update() handle_panel.draw() self.return_list.extend(handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break
def draw(self): """ 绘制对象 """ while 1: if cache.back_save_panel: cache.back_save_panel = 0 break line_feed.draw() title_draw = draw.TitleLineDraw(_("存档列表"), self.width) title_draw.draw() self.return_list = [] auto_save_draw = SaveInfoDraw(["auto", 0], self.width, 1, 0, 0) auto_save_draw.draw() line_feed.draw() self.return_list.append("auto") now_line = draw.LineDraw(".", self.width) now_line.draw() self.handle_panel.update() self.handle_panel.draw() self.return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() line_feed.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break
def draw(self): """ 绘制对象 """ character_data: game_type.Character = cache.character_data[0] scene_position = character_data.position scene_position_str = map_handle.get_map_system_path_str_for_list( scene_position) scene_name = cache.scene_data[scene_position_str].scene_name title_draw = draw.TitleLineDraw(scene_name, self.width) handle_panel = panel.PageHandlePanel([], BuyItemByItemNameDraw, 10, 5, self.width, 1, 1, 0) while 1: return_list = [] title_draw.draw() item_list = [ i for i in game_config.config_item if i not in character_data.item ] handle_panel.text_list = item_list handle_panel.update() handle_panel.draw() return_list.extend(handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制对象 """ title_draw = draw.TitleLineDraw(_("人物道具"), self.width) title_draw.draw() self.return_list = [] self.handle_panel.update() self.handle_panel.draw() self.return_list.extend(self.handle_panel.return_list)
def draw(self): """ 绘制面板 """ if self.draw_title: title_draw = draw.TitleLineDraw(_("人物属性"), self.width) title_draw.draw() for draw_tuple in self.draw_list: for label in draw_tuple: label.draw() line_feed.draw()
def draw(self): """ 绘制面板 """ title_draw = draw.TitleLineDraw(_("人物状态"), self.width) title_draw.draw() for label in self.draw_list: if isinstance(label, list): for value in label: value.draw() line_feed.draw() else: label.draw()
def draw(self): """ 绘制面板 """ character_data = cache.character_data[self.character_id] title_draw = draw.TitleLineDraw(_("人物服装"), self.width) title_draw.draw() draw_list = [] self.return_list = [] id_width = 0 for clothing_type in game_config.config_clothing_type: type_data = game_config.config_clothing_type[clothing_type] type_draw = draw.LittleTitleLineDraw(type_data.name, self.width, ":") draw_list.append(type_draw) if clothing_type in character_data.put_on and isinstance( character_data.put_on[clothing_type], UUID): now_draw = ClothingInfoDrawPanel( self.character_id, clothing_type, character_data.put_on[clothing_type], self.width, 1, len(self.return_list), ) self.return_list.append(str(len(self.return_list))) now_id_width = text_handle.get_text_index( now_draw.text_list[0]) if now_id_width > id_width: id_width = now_id_width else: now_text = _("未穿戴") if not self.character_id: now_id = len(self.return_list) now_id_text = text_handle.id_index(now_id) now_width = self.width - len(now_id_text) now_text = text_handle.align(now_text, "center", text_width=now_width) now_text = f"{now_id_text}{now_text}" now_draw = draw.Button(now_text, str(now_id), cmd_func=self.see_clothing_list, args=(clothing_type, )) self.return_list.append(str(now_id)) else: now_draw = draw.CenterDraw() now_draw.text = now_text now_draw.width = self.width draw_list.append(now_draw) draw_list.append(line_feed) for value in draw_list: if "id_width" in value.__dict__: value.id_width = id_width value.draw()
def draw(self): """ 绘制对象 """ title_draw = draw.TitleLineDraw(_("人物性格"), self.width) title_draw.draw() for value in self.draw_list: if isinstance(value, list): now_draw = panel.VerticalDrawTextListGroup(self.width) now_group = value_handle.list_of_groups(value, 1) now_draw.draw_list = now_group now_draw.draw() else: value.draw()
def draw(self): title_draw = draw.TitleLineDraw(_("人物社交"), self.width) title_draw.draw() self.return_list = [] now_start_id = 0 for value in self.draw_list: if isinstance(value, panel.PageHandlePanel): value.button_start_id = now_start_id value.update() value.draw() self.return_list.extend(value.return_list) now_start_id = len(self.return_list) else: value.draw()
def draw(self): """ 绘制对象 """ scene_position = cache.character_data[0].position scene_position_str = map_handle.get_map_system_path_str_for_list( scene_position) scene_name = cache.scene_data[scene_position_str].scene_name title_draw = draw.TitleLineDraw(scene_name, self.width) food_type_list = [_("主食"), _("零食"), _("饮品"), _("水果"), _("食材"), _("调料")] self.handle_panel = panel.PageHandlePanel([], SeeFoodListByFoodNameDraw, 10, 5, self.width, 1, 1, 0) while 1: py_cmd.clr_cmd() food_name_list = list( cooking.get_restaurant_food_type_list_buy_food_type( self.now_panel).items()) self.handle_panel.text_list = food_name_list self.handle_panel.update() title_draw.draw() return_list = [] for food_type in food_type_list: if food_type == self.now_panel: now_draw = draw.CenterDraw() now_draw.text = f"{food_type}]" now_draw.style = "onbutton" now_draw.width = self.width / len(food_type_list) now_draw.draw() else: now_draw = draw.CenterButton( f"[{food_type}]", food_type, self.width / len(food_type_list), cmd_func=self.change_panel, args=(food_type, ), ) now_draw.draw() return_list.append(now_draw.return_text) line_feed.draw() line = draw.LineDraw("+", self.width) line.draw() self.handle_panel.draw() return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() line_feed.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制对象 """ title_draw = draw.TitleLineDraw(_("食物背包"), self.width) food_type_list = [_("主食"), _("零食"), _("饮品"), _("水果"), _("食材"), _("调料")] food_id_list = list( cooking.get_character_food_bag_type_list_buy_food_type( 0, self.now_panel).items()) self.handle_panel = panel.PageHandlePanel(food_id_list, SeeFoodListByFoodNameDraw, 10, 1, window_width, 1, 1, 0) while 1: if cache.now_panel_id != constant.Panel.FOOD_BAG: break self.handle_panel.update() title_draw.draw() line_feed.draw() return_list = [] for food_type in food_type_list: if food_type == self.now_panel: now_draw = draw.CenterDraw() now_draw.text = f"[{food_type}]" now_draw.style = "onbutton" now_draw.width = self.width / len(food_type_list) now_draw.draw() else: now_draw = draw.CenterButton( f"[{food_type}]", food_type, self.width / len(food_type_list), cmd_func=self.change_panel, args=(food_type, ), ) now_draw.draw() return_list.append(now_draw.return_text) line = draw.LineDraw("+", self.width) line.draw() self.handle_panel.draw() return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制对象 """ character_data: game_type.Character = cache.character_data[0] if character_data.age <= 18: now_draw = StudentTimeTablePanel(self.width) now_draw.draw() else: if 0 in cache.teacher_school_timetable: now_draw = TeacherTimeTablePanel(self.width) now_draw.draw() else: title_draw = draw.TitleLineDraw(_("课程表"), self.width) title_draw.draw() now_draw = draw.WaitDraw() now_draw.width = self.width now_draw.text = _("无课时安排") now_draw.draw() cache.now_panel_id = constant.Panel.IN_SCENE
def draw(self): """ 绘制面板 """ while 1: line_feed.draw() title_draw = draw.TitleLineDraw(_("主页"), self.width) character_data = cache.character_data[0] title_draw.draw() game_time_draw = game_info_panel.GameTimeInfoPanel(self.width / 2) game_time_draw.now_draw.width = len(game_time_draw) game_time_draw.draw() line_feed.draw() line_feed.draw() player_info_draw = see_character_info_panel.CharacterInfoHead( 0, self.width) player_info_draw.draw_title = 0 player_info_draw.draw() line_feed.draw() game_menu_titie = draw.LittleTitleLineDraw(_("游戏菜单"), self.width) game_menu_titie.draw() get_up_button = draw.CenterButton(_("[000]睁眼起床"), "0", self.width / 3) get_up_button.draw() see_character_list_button = draw.CenterButton( _("[001]查看属性"), "1", self.width / 3, cmd_func=self.see_character_list) see_character_list_button.draw() save_button = draw.CenterButton(_("[002]读写存档"), "2", self.width / 3, cmd_func=self.see_save_handle) save_button.draw() line_feed.draw() return_list = [ get_up_button.return_text, see_character_list_button.return_text, save_button.return_text, ] yrn = flow_handle.askfor_all(return_list) if yrn == "0": cache.now_panel_id = constant.Panel.IN_SCENE break
def see_food_shop_food_list(self): """ 按食物名字显示食物商店的食物列表 """ title_draw = draw.TitleLineDraw(self.text, window_width) page_handle = panel.PageHandlePanel(self.uid_list, EatFoodByFoodNameDraw, 10, 1, window_width, 1, 1, 0) while 1: if cache.now_panel_id != constant.Panel.FOOD_BAG: break return_list = [] title_draw.draw() page_handle.update() page_handle.draw() return_list.extend(page_handle.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: break
def draw(self): """ 绘制对象 """ timetable_list: List[ game_type.TeacherTimeTable] = cache.teacher_school_timetable[0] text_list = [] args_list = [] line_feed.draw() title_draw = draw.TitleLineDraw(_("课程表"), self.width) title_draw.draw() for timetable in timetable_list: class_name = attr_text.get_scene_path_text(timetable.class_room) now_time = str(timetable.time) minute = now_time[-2:] hour = now_time[:-2] now_time_text = f"{hour}:{minute}" now_text = _( "{weekday} 第{times}节 班级:{class_name} 科目:{course} 上课时间:{time}" ).format( weekday=game_config.config_week_day[timetable.week_day].name, times=timetable.class_times, class_name=class_name, course=game_config.config_course[timetable.course].name, time=now_time_text, ) text_list.append(now_text) args_list.append(timetable.class_room) now_draw = panel.LeftDrawIDButtonListPanel() now_draw.set(text_list, 0, self.width, 1, "", self.move_now, args_list) now_draw.draw() line_draw = draw.LineDraw("-", self.width) line_draw.draw() back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() line_feed.draw() return_list = now_draw.return_list return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE
def see_food_shop_food_list(self): """ 按食物名字显示食物商店的食物列表 """ title_draw = draw.TitleLineDraw(self.text, window_width) now_food_list = [(self.cid, x) for x in cache.restaurant_data[self.cid]] page_handle = panel.PageHandlePanel(now_food_list, BuyFoodByFoodNameDraw, 10, 1, window_width, 1, 1, 0) while 1: return_list = [] title_draw.draw() page_handle.update() page_handle.draw() return_list.extend(page_handle.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: break page_handle.text_list = [(self.cid, x) for x in cache.restaurant_data[self.cid]]
def draw(self): """ 绘制对象 """ school_id, phase = course.get_character_school_phase(0) time_table = cache.course_time_table_data[school_id][phase] weekday_text_list = [ game_config.config_week_day[i].name for i in game_config.config_week_day ] character_data: game_type.Character = cache.character_data[0] now_time_value = cache.game_time.hour * 100 + cache.game_time.minute while 1: now_week_text = game_config.config_week_day[self.now_week].name title_draw = draw.TitleLineDraw(_("课程表"), self.width) title_draw.draw() index = 0 return_list = [] for week_text in weekday_text_list: if week_text == now_week_text: if index == cache.game_time.weekday(): week_text = week_text + _("(今日)") now_draw = draw.CenterDraw() now_draw.text = f"[{week_text}]" now_draw.style = "onbutton" now_draw.width = self.width / len(weekday_text_list) now_draw.draw() else: if index == cache.game_time.weekday(): week_text = week_text + _("(今日)") now_draw = draw.CenterButton( f"[{week_text}]", week_text, self.width / len(weekday_text_list), cmd_func=self.change_now_week, args=(index, ), ) now_draw.draw() return_list.append(now_draw.return_text) index += 1 line_feed.draw() line = draw.LineDraw("+", self.width) line.draw() title_list = [_("课时"), _("科目"), _("教师"), _("上课时间"), _("下课时间")] title_list_draw = panel.CenterDrawTextListPanel() title_list_draw.set(title_list, self.width, 5) title_list_draw.draw() now_text_list = [] times_judge = 1 if self.now_week not in time_table: now_text_list.append(_("休息日")) else: for times in range(0, len(time_table[self.now_week]) + 1): course_time_id = game_config.config_school_session_data[ school_id][times] course_time_config = game_config.config_school_session[ course_time_id] course_time = str(course_time_config.start_time) minute = course_time[-2:] hour = course_time[:-2] course_time_text = f"{hour}:{minute}" course_end_time = str(course_time_config.end_time) end_minute = course_end_time[-2:] end_hour = course_end_time[:-2] course_end_time_text = f"{end_hour}:{end_minute}" now_time_judge = 0 if times_judge: if self.now_week == cache.game_time.weekday(): if now_time_value < course_time_config.end_time: now_time_judge = 1 times_judge = 0 if not times: now_class_text = _("早读课") if now_time_judge: now_class_text += _("(当前)") now_text = [ now_class_text, "", "", course_time_text, course_end_time_text ] now_text_list.append(now_text) continue cache.class_timetable_teacher_data.setdefault( school_id, {}) cache.class_timetable_teacher_data[school_id].setdefault( phase, {}) cache.class_timetable_teacher_data[school_id][ phase].setdefault(character_data.classroom, {}) cache.class_timetable_teacher_data[school_id][phase][ character_data.classroom].setdefault( self.now_week, {}) course_id = time_table[self.now_week][times] course_config = game_config.config_course[course_id] course_name = course_config.name times_text = _("第{times}节").format(times=times) if now_time_judge: times_text += _("(当前)") if (times in cache.class_timetable_teacher_data[school_id] [phase][character_data.classroom][self.now_week]): teacher_id = cache.class_timetable_teacher_data[ school_id][phase][character_data.classroom][ self.now_week][times] teacher_data: game_type.Character = cache.character_data[ teacher_id] teacher_name = teacher_data.name now_text = [ times_text, course_name, teacher_name, course_time_text, course_end_time_text, ] else: now_text = [ times_text, course_name, _("自习"), course_time_text, course_end_time_text, ] now_text_list.append(now_text) for now_text in now_text_list: now_draw = panel.LeftDrawTextListPanel() now_draw.set(now_text, self.width, 5) now_draw.draw() line_draw = draw.LineDraw("-", self.width) line_draw.draw() back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() line_feed.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制对象 """ move_menu_panel_data = { 0: MapSceneNameDraw(self.now_map, self.width), 1: GlobalSceneNamePanel(self.now_map, self.width), 2: SocialSceneNamePanel(self.now_map, self.width), 3: CollectionSceneNamePanel(self.now_map, self.width), } move_menu_panel = MoveMenuPanel(self.width) while 1: line_feed.draw() if cache.now_panel_id != constant.Panel.SEE_MAP: break map_path_str = map_handle.get_map_system_path_str_for_list( self.now_map) map_data: game_type.Map = cache.map_data[map_path_str] map_name = attr_text.get_map_path_text(self.now_map) title_draw = draw.TitleLineDraw(_("移动:") + map_name, self.width) title_draw.draw() now_draw_list: game_type.MapDraw = map_data.map_draw character_data: game_type.Character = cache.character_data[0] character_scene_id = map_handle.get_map_scene_id_for_scene_path( self.now_map, character_data.position) return_list = [] index = 0 for now_draw_line in now_draw_list.draw_text: fix_width = int((self.width - now_draw_line.width) / 2) fix_text = " " * fix_width fix_draw = draw.NormalDraw() fix_draw.text = fix_text fix_draw.width = fix_width fix_draw.draw() for draw_text in now_draw_line.draw_list: if draw_text.is_button and draw_text.text != character_scene_id: scene_path = map_handle.get_scene_path_for_map_scene_id( self.now_map, draw_text.text) now_draw = draw.Button(draw_text.text, draw_text.text, cmd_func=self.move_now, args=(scene_path, )) now_draw.width = self.width now_draw.draw() return_list.append(now_draw.return_text) else: now_draw = draw.NormalDraw() now_draw.text = draw_text.text now_draw.width = self.width if draw_text.is_button and draw_text.text == character_scene_id: now_draw.style = "nowmap" now_draw.draw() line_feed.draw() path_edge = map_data.path_edge scene_path = path_edge[character_scene_id].copy() if character_scene_id in scene_path: del scene_path[character_scene_id] scene_path_list = list(scene_path.keys()) if len(scene_path_list): line = draw.LineDraw(".", self.width) line.draw() message_draw = draw.NormalDraw() message_draw.text = _("你可以从这里前往:\n") message_draw.width = self.width message_draw.draw() draw_list = [] for scene in scene_path_list: load_scene_data = map_handle.get_scene_data_for_map( map_path_str, scene) now_scene_path = map_handle.get_map_system_path_for_str( load_scene_data.scene_path) now_draw = draw.CenterButton( f"[{load_scene_data.scene_name}]", load_scene_data.scene_name, self.width / 4, cmd_func=self.move_now, args=(now_scene_path, ), ) return_list.append(now_draw.return_text) draw_list.append(now_draw) draw_group = value_handle.list_of_groups(draw_list, 4) for now_draw_list in draw_group: for now_draw in now_draw_list: now_draw.draw() line_feed.draw() scene_id_list = list(path_edge.keys()) now_index = len(scene_id_list) index = now_index move_menu_panel.update() move_menu_panel.draw() return_list.extend(move_menu_panel.return_list) if move_menu_panel.now_type in move_menu_panel_data: now_move_menu = move_menu_panel_data[move_menu_panel.now_type] now_move_menu.update(self.now_map, index) now_move_menu.draw() now_index = now_move_menu.end_index + 1 return_list.extend(now_move_menu.return_list) line = draw.LineDraw("=", self.width) line.draw() if self.now_map != []: now_id = text_handle.id_index(now_index) now_text = now_id + _("查看上级地图") up_button = draw.CenterButton(now_text, str(now_index), self.width / 3, cmd_func=self.up_map) up_button.draw() return_list.append(up_button.return_text) now_index += 1 else: now_draw = draw.NormalDraw() now_draw.text = " " * int(self.width / 3) now_draw.width = self.width / 3 now_draw.draw() back_id = text_handle.id_index(now_index) now_text = back_id + _("返回") back_button = draw.CenterButton(now_text, str(now_index), self.width / 3) back_button.draw() return_list.append(back_button.return_text) now_index += 1 character_map = map_handle.get_map_for_path( character_data.position) if character_map != self.now_map: now_id = text_handle.id_index(now_index) now_text = now_id + _("查看下级地图") down_button = draw.CenterButton(now_text, str(now_index), self.width / 3, cmd_func=self.down_map) down_button.draw() return_list.append(down_button.return_text) line_feed.draw() yrn = flow_handle.askfor_all(return_list) py_cmd.clr_cmd() if yrn == back_button.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制对象 """ character_data: game_type.Character = cache.character_data[0] title_draw = draw.TitleLineDraw(_("场景"), self.width) scene_path_str = map_handle.get_map_system_path_str_for_list(character_data.position) scene_data: game_type.Scene = cache.scene_data[scene_path_str] character_handle_panel = panel.PageHandlePanel( [], see_character_info_panel.SeeCharacterInfoByNameDrawInScene, 10, 5, self.width, 1, 0, len(constant.handle_instruct_name_data), null_button_text=character_data.target_character_id, ) while 1: if character_data.dead: cache.wframe_mouse.w_frame_skip_wait_mouse = 0 now_draw = draw.LineFeedWaitDraw() now_draw.text = _("已死亡!") now_draw.width = self.width now_draw.draw() continue character_set = scene_data.character_list.copy() character_set.remove(0) if cache.is_collection: character_list = [i for i in character_set if i in character_data.collection_character] else: character_list = list(character_set) character_handle_panel.text_list = character_list if character_data.target_character_id not in scene_data.character_list: character_data.target_character_id = 0 if not character_data.target_character_id and len(character_list): character_data.target_character_id = character_list[0] game_time_draw = game_info_panel.GameTimeInfoPanel(self.width / 2) game_time_draw.now_draw.width = len(game_time_draw) position_text = attr_text.get_scene_path_text(character_data.position) now_position_text = _("当前位置:") + position_text now_position_draw = draw.NormalDraw() now_position_draw.text = now_position_text now_position_draw.width = self.width - len(game_time_draw) meet_draw = draw.NormalDraw() meet_draw.text = _("你在这里遇到了:") meet_draw.width = self.width see_instruct_panel = SeeInstructPanel(self.width) cache.wframe_mouse.w_frame_skip_wait_mouse = 0 if cache.now_panel_id != constant.Panel.IN_SCENE: break character_handle_panel.null_button_text = character_data.target_character_id line_feed.draw() title_draw.draw() game_time_draw.draw() now_position_draw.draw() line_feed.draw() ask_list = [] if len(character_list) and character_data.target_character_id not in character_list: character_data.target_character_id = character_list[0] if not len(character_list): character_data.target_character_id = 0 if len(character_list): meet_draw.draw() line_feed.draw() character_handle_panel.update() character_handle_panel.draw() ask_list.extend(character_handle_panel.return_list) line_draw = draw.LineDraw("-.-", self.width) line_draw.draw() character_info_draw_list = [] if character_data.target_character_id: character_head_draw = see_character_info_panel.CharacterInfoHead( character_data.cid, self.width ) target_head_draw = see_character_info_panel.CharacterInfoHead( character_data.target_character_id, self.width ) character_head_draw_list = [y for x in character_head_draw.draw_list for y in x] character_head_draw_list[0].text += " " + character_head_draw_list[2].text del character_head_draw_list[2] target_head_draw_list = [y for x in target_head_draw.draw_list for y in x] target_head_draw_list[0].text += " " + target_head_draw_list[2].text del target_head_draw_list[2] character_info_draw_list = list(zip(character_head_draw_list, target_head_draw_list)) else: character_head_draw = see_character_info_panel.CharacterInfoHead( character_data.cid, self.width ) character_info_draw_list = character_head_draw.draw_list for value_tuple in character_info_draw_list: for value in value_tuple: value.draw() line_feed.draw() character_clothing_draw_list = [] if character_data.target_character_id: character_clothing_draw = see_character_info_panel.CharacterWearClothingList( 0, self.width / 2, 2 ) target_clothing_draw = see_character_info_panel.CharacterWearClothingList( character_data.target_character_id, self.width / 2 - 1, 2 ) now_line = len(character_clothing_draw.draw_list) if len(target_clothing_draw.draw_list) > now_line: now_line = len(target_clothing_draw.draw_list) for i in range(now_line): c_draw = None if i in range(len(character_clothing_draw.draw_list)): c_draw = character_clothing_draw.draw_list[i] else: c_draw = draw.NormalDraw() c_draw.text = " " * int(self.width / 2) c_draw.width = self.width / 2 t_draw = None if i in range(len(target_clothing_draw.draw_list)): t_draw = target_clothing_draw.draw_list[i] else: t_draw = draw.NormalDraw() t_draw.text = " " * int(self.width / 2 - 1) t_draw.width = self.width / 2 - 1 character_clothing_draw_list.append((c_draw, t_draw)) else: character_clothing_draw_list = see_character_info_panel.CharacterWearClothingList( 0, self.width, 5 ).draw_list for label in character_clothing_draw_list: if isinstance(label, tuple): index = 0 for value in label: if isinstance(value, list): for value_draw in value: value_draw.draw() else: value.line_feed = 0 value.draw() if not index: fix_draw = draw.NormalDraw() fix_draw.width = 1 fix_draw.text = "|" fix_draw.draw() index = 1 line_feed.draw() elif isinstance(label, list): for value in label: value.draw() line_feed.draw() else: label.draw() character_status_draw_list = [] if character_data.target_character_id: character_status_draw = see_character_info_panel.SeeCharacterStatusPanel( character_data.cid, self.width / 2, 3, 0 ) target_status_draw = see_character_info_panel.SeeCharacterStatusPanel( character_data.target_character_id, self.width / 2 - 1, 3, 0 ) now_line = len(character_status_draw.draw_list) if len(target_status_draw.draw_list) > now_line: now_line = len(target_status_draw.draw_list) for i in range(now_line): c_draw = None if i in range(len(character_status_draw.draw_list)): c_draw = character_status_draw.draw_list[i] else: c_draw = draw.NormalDraw() c_draw.text = " " * int(self.width / 2) c_draw.width = self.width / 2 t_draw = None if i in range(len(target_status_draw.draw_list)): t_draw = target_status_draw.draw_list[i] else: t_draw = draw.NormalDraw() t_draw.text = " " * int(self.width / 2 - 1) t_draw.width = self.width / 2 - 1 character_status_draw_list.append((c_draw, t_draw)) else: character_status_draw = see_character_info_panel.SeeCharacterStatusPanel( character_data.cid, self.width, 6 ) character_status_draw_list = character_status_draw.draw_list for label in character_status_draw_list: if isinstance(label, tuple): index = 0 for value in label: if isinstance(value, list): for value_draw in value: value_draw.draw() else: value.line_feed = 0 value.draw() if not index: fix_draw = draw.NormalDraw() fix_draw.width = 1 fix_draw.text = "|" fix_draw.draw() index = 1 line_feed.draw() elif isinstance(label, list): for value in label: value.draw() line_feed.draw() else: label.draw() see_instruct_panel.draw() ask_list.extend(see_instruct_panel.return_list) target_id = character_data.target_character_id flow_handle.askfor_all(ask_list) py_cmd.clr_cmd()
def draw(self): """ 绘制对象 """ title_draw = draw.TitleLineDraw(_("场景"), self.width) character_data: game_type.Character = cache.character_data[0] scene_path_str = map_handle.get_map_system_path_str_for_list(character_data.position) scene_data: game_type.Scene = cache.scene_data[scene_path_str] character_list = list(scene_data.character_list) character_list.remove(0) if not character_data.target_character_id and len(character_list): character_data.target_character_id = character_list[0] while 1: game_time_draw = game_info_panel.GameTimeInfoPanel(self.width / 2) game_time_draw.now_draw.width = len(game_time_draw) position_text = attr_text.get_scene_path_text(character_data.position) now_position_text = _("当前位置:") + position_text now_position_draw = draw.NormalDraw() now_position_draw.text = now_position_text now_position_draw.width = self.width - len(game_time_draw) meet_draw = draw.NormalDraw() meet_draw.text = _("你在这里遇到了:") meet_draw.width = self.width character_list = list(scene_data.character_list) character_list.remove(0) character_handle_panel = panel.PageHandlePanel( character_list, see_character_info_panel.SeeCharacterInfoByNameDrawInScene, 10, 5, self.width, 1, 0, null_button_text=character_data.target_character_id, ) see_instruct_panel = SeeInstructPanel(self.width) cache.wframe_mouse.w_frame_skip_wait_mouse = 0 if cache.now_panel_id != constant.Panel.IN_SCENE: break character_handle_panel.null_button_text = character_data.target_character_id line_feed.draw() title_draw.draw() game_time_draw.draw() now_position_draw.draw() line_feed.draw() ask_list = [] if len(scene_data.character_list) > 1: meet_draw.draw() line_feed.draw() character_handle_panel.update() character_handle_panel.draw() ask_list.extend(character_handle_panel.return_list) line_draw = draw.LineDraw("-.-", self.width) line_draw.draw() character_info_draw_list = [] if character_data.target_character_id: character_head_draw = see_character_info_panel.CharacterInfoHead( character_data.cid, self.width ) target_head_draw = see_character_info_panel.CharacterInfoHead( character_data.target_character_id, self.width ) character_head_draw_list = [y for x in character_head_draw.draw_list for y in x] character_head_draw_list[0].text += " " + character_head_draw_list[2].text del character_head_draw_list[2] target_head_draw_list = [y for x in target_head_draw.draw_list for y in x] target_head_draw_list[0].text += " " + target_head_draw_list[2].text del target_head_draw_list[2] character_info_draw_list = list(zip(character_head_draw_list, target_head_draw_list)) else: character_head_draw = see_character_info_panel.CharacterInfoHead( character_data.cid, self.width ) character_info_draw_list = character_head_draw.draw_list for value_tuple in character_info_draw_list: for value in value_tuple: value.draw() line_feed.draw() character_status_draw_list = [] if character_data.target_character_id: character_status_draw = see_character_info_panel.SeeCharacterStatusPanel( character_data.cid, self.width / 2, 3, 0 ) target_status_draw = see_character_info_panel.SeeCharacterStatusPanel( character_data.target_character_id, self.width / 2 - 1, 3, 0 ) character_status_draw_list = list( zip(character_status_draw.draw_list, target_status_draw.draw_list) ) else: character_status_draw = see_character_info_panel.SeeCharacterStatusPanel( character_data.cid, self.width, 5 ) character_status_draw_list = character_status_draw.draw_list for label in character_status_draw_list: if isinstance(label, tuple): index = 0 for value in label: if isinstance(value, list): for value_draw in value: value_draw.draw() else: value.line_feed = 0 value.draw() if not index: fix_draw = draw.NormalDraw() fix_draw.width = 1 fix_draw.text = "|" fix_draw.draw() index = 1 line_feed.draw() elif isinstance(label, list): for value in label: value.draw() line_feed.draw() else: label.draw() see_instruct_panel.draw() ask_list.extend(see_instruct_panel.return_list) target_id = character_data.target_character_id flow_handle.askfor_all(ask_list) py_cmd.clr_cmd()
def draw(self): title_draw = draw.TitleLineDraw(_("人物语言"), self.width) title_draw.draw() self.handle_panel.update() self.handle_panel.draw() self.return_list = self.handle_panel.return_list