def connect_to_server_2(self): # create a client, passing in UI widget references self.tcp_client_2 = TcpClient(line_edit_widget=self.ui.lineEdit_client_2, text_widget=self.ui.textEdit_client_2) self.tcp_client_2.connect_server() self.ui.button_client_2.setEnabled(False) # Signals and slots for networking self.tcp_client_2.socket.readyRead.connect(self.tcp_client_2.read_data) self.tcp_client_2.socket.disconnected.connect(self.server_disconnect_2) self.tcp_client_2.socket.error.connect(self.server_error_2)
class MainWindow_EXEC(): def __init__(self): app = QtWidgets.QApplication(sys.argv) self.MainWindow = QtWidgets.QMainWindow() self.ui = Ui_MainWindow() self.ui.setupUi(self.MainWindow) #-------------------------- self.ui.button_stop_animation.clicked.connect(self.stop_animation) self.ui.button_start_animation.clicked.connect(self.animate) #-------------------------- self.init_tabs() self.MainWindow.show() sys.exit(app.exec_()) #---------------------------------------------------------- def stop_animation(self): try: self.animated_frame.stop() self.animated_lcd.stop() except: pass #---------------------------------------------------------- def animate(self): self.animated_frame = QtCore.QPropertyAnimation( self.ui.frame, b'geometry') self.animated_frame.setDuration(10000) self.animated_frame.setStartValue(QtCore.QRect(10, 10, 100, 100)) self.animated_frame.setEndValue(QtCore.QRect(10, 10, 200, 200)) self.animated_frame.start() self.animated_frame.finished.connect( lambda: self.ui.frame.setFrameStyle(QtWidgets.QFrame.Box)) self.animated_lcd = QtCore.QPropertyAnimation( self.ui.lcdNumber_animation, b'value') self.animated_lcd.setDuration(9000) self.animated_lcd.setStartValue(0) self.animated_lcd.setEndValue(999) self.animated_lcd.start() # self.animated_lcd.finished.connect(lambda: self.ui.lcdNumber_animation.setFrameStyle(QtWidgets.QFrame.StyledPanel)) #---------------------------------------------------------- def sql_delete_row(self): if self.model: self.model.removeRow(self.ui.tableView.currentIndex().row()) else: self.sql_tableview_model() #---------------------------------------------------------- def sql_add_row(self): if self.model: self.model.insertRows(self.model.rowCount(), 1) else: self.sql_tableview_model() #---------------------------------------------------------- def sql_tableview_model(self): db = QtSql.QSqlDatabase.addDatabase('QSQLITE') db.setDatabaseName('PEOPLE.db') tableview = self.ui.tableView self.model = QtSql.QSqlTableModel() tableview.setModel(self.model) self.model.setTable('PERSON') self.model.setEditStrategy( QtSql.QSqlTableModel.OnFieldChange ) # All changes to the model will be applied immediately to the database self.model.select() self.model.setHeaderData(0, QtCore.Qt.Horizontal, "ID") self.model.setHeaderData(1, QtCore.Qt.Horizontal, "First name") self.model.setHeaderData(2, QtCore.Qt.Horizontal, "Last name") #---------------------------------------------------------- def print_data(self): sqlite_file = 'PEOPLE.db' conn = sqlite3.connect(sqlite_file) cursor = conn.cursor() cursor.execute("SELECT * FROM 'PERSON' ORDER BY ID") all_rows = cursor.fetchall() pprint(all_rows) conn.commit() # not needed when only selecting data conn.close() #---------------------------------------------------------- def create_DB(self): db = QtSql.QSqlDatabase.addDatabase('QSQLITE') db.setDatabaseName('PEOPLE.db') db.open() query = QtSql.QSqlQuery() query.exec_("create table PERSON(ID int primary key, " "FIRST_NAME varchar(20), LAST_NAME varchar(20))") query.exec_("insert into PERSON values(1000, 'Albert', 'Einstein')") query.exec_("insert into PERSON values(1001, 'Guido', 'van Rossum')") query.exec_("insert into PERSON values(1002, 'Steve', 'Jobs')") query.exec_("insert into PERSON values(1003, 'Bill', 'Gates')") #---------------------------------------------------------- def connect_to_server_1(self): # create a client, passing in UI widget references self.tcp_client_1 = TcpClient( line_edit_widget=self.ui.lineEdit_client_1, text_widget=self.ui.textEdit_client_1) self.tcp_client_1.connect_server() self.ui.button_client_1.setEnabled(False) # Signals and slots for networking self.tcp_client_1.socket.readyRead.connect(self.tcp_client_1.read_data) self.tcp_client_1.socket.disconnected.connect(self.server_disconnect_1) self.tcp_client_1.socket.error.connect(self.server_error_1) def server_disconnect_1(self): self.tcp_client_1.socket.close() self.ui.button_client_1.setEnabled(True) def server_error_1(self): error = "Error: {}".format(self.tcp_client_1.socket.errorString()) self.display_text_1(error) self.tcp_client_1.socket.close() self.ui.button_client_1.setEnabled(True) def display_text_1(self, text): self.ui.textEdit_client_1.append(text) def send_data_1(self): try: self.tcp_client_1.write_data() except: pass #---------------------------------------------------------- def connect_to_server_2(self): # create a client, passing in UI widget references self.tcp_client_2 = TcpClient( line_edit_widget=self.ui.lineEdit_client_2, text_widget=self.ui.textEdit_client_2) self.tcp_client_2.connect_server() self.ui.button_client_2.setEnabled(False) # Signals and slots for networking self.tcp_client_2.socket.readyRead.connect(self.tcp_client_2.read_data) self.tcp_client_2.socket.disconnected.connect(self.server_disconnect_2) self.tcp_client_2.socket.error.connect(self.server_error_2) def server_disconnect_2(self): self.tcp_client_2.socket.close() self.ui.button_client_2.setEnabled(True) def server_error_2(self): error = "Error: {}".format(self.tcp_client_2.socket.errorString()) self.display_text_2(error) self.tcp_client_2.socket.close() self.ui.button_client_2.setEnabled(True) def display_text_2(self, text): self.ui.textEdit_client_2.append(text) def send_data_2(self): try: self.tcp_client_2.write_data() except: pass #---------------------------------------------------------- def start_server(self): self.tcp_server = TcpServer() #---------------------------------------------------------- def init_tabs(self): #-------------------------- # self.create_DB() self.ui.button_SQL_view_data.clicked.connect(self.print_data) self.model = None self.ui.button_SQL_view_data.clicked.connect(self.sql_tableview_model) self.ui.button_SQL_add.clicked.connect(self.sql_add_row) self.ui.button_SQL_delete.clicked.connect(self.sql_delete_row) #-------------------------- self.ui.button_start_server.clicked.connect(self.start_server) # Signals and slots for clients self.ui.button_client_1.clicked.connect(self.connect_to_server_1) self.ui.lineEdit_client_1.returnPressed.connect(self.send_data_1) self.ui.button_client_2.clicked.connect(self.connect_to_server_2) self.ui.lineEdit_client_2.returnPressed.connect(self.send_data_2) #-------------------------- open_gl = PyQtOpenGL( parent=self.ui.frame_gl ) # create class instance, passing in the tab as parent open_gl.setMinimumSize( 300, 300) # keep proportions, set to same size as frame open_gl.paint_0 = False open_gl.paint_1 = False open_gl.paint_2 = False open_gl.resize_lines = False open_gl.paint_rotation = False #-------------------------- self.ui.comboBox.hide() self.drop_combo = DragDropCombo(self.MainWindow) self.drop_combo.setMinimumSize(QtCore.QSize(141, 0)) self.ui.horizontalLayout_2.addWidget(self.drop_combo) #-------------------------- self.ui.pushButton.hide() # self.ui.pushButton.setParent(None) # deleting parent deletes the button self.drop_button = DragDropButton('DropButton', self.MainWindow) self.drop_button.setMinimumSize(QtCore.QSize(161, 0)) self.ui.horizontalLayout_2.addWidget(self.drop_button) #-------------------------- self.update_tree() self.update_calendar() self.update_progressbar() #---------------------------------------------------------- def update_tree(self): self.ui.treeWidget.headerItem().setText(1, 'Header 2') self.ui.treeWidget.topLevelItem(0).setText(1, "Item 2") self.ui.treeWidget.topLevelItem(0).addChild( QtWidgets.QTreeWidgetItem()) self.ui.treeWidget.topLevelItem(0).child(0).setText(1, "Subitem 2") def print_tree(self): header0 = self.ui.treeWidget.headerItem().text(0) header1 = self.ui.treeWidget.headerItem().text(1) print(header0 + '\n' + header1 + '\n') #---------------------------------------------------------- def update_calendar(self): self.ui.calendarWidget.selectionChanged.connect(self.update_date) def update_date(self): self.ui.dateEdit.setDate(self.ui.calendarWidget.selectedDate()) #---------------------------------------------------------- def update_progressbar(self): self.ui.radioButton_start.clicked.connect(self.start_progressbar) self.ui.radioButton_stop.clicked.connect(self.stop_progressbar) self.ui.radioButton_reset.clicked.connect(self.reset_progressbar) self.progress_value = 0 self.stop_progress = False def progressbar_counter(self, start_value=0): self.run_thread = RunThread(parent=None, counter_start=start_value) self.run_thread.start() self.run_thread.counter_value.connect(self.set_progressbar) def set_progressbar(self, counter): if not self.stop_progress: self.ui.progressBar.setValue(counter) def start_progressbar(self): self.stop_progress = False self.progress_value = self.ui.progressBar.value() self.progressbar_counter(self.progress_value) def stop_progressbar(self): self.stop_progress = True try: self.run_thread.stop() except: pass def reset_progressbar(self): self.stop_progressbar() self.progress_value = 0 self.stop_progress = False self.ui.progressBar.reset()
class MainWindow_EXEC(): def __init__(self): app = QtWidgets.QApplication(sys.argv) self.MainWindow = QtWidgets.QMainWindow() self.ui = Ui_MainWindow() self.ui.setupUi(self.MainWindow) #-------------------------- self.ui.button_start_server.clicked.connect(self.start_server) # Signals and slots for clients self.ui.button_client_1.clicked.connect(self.connect_to_server_1) self.ui.lineEdit_client_1.returnPressed.connect(self.send_data_1) self.ui.button_client_2.clicked.connect(self.connect_to_server_2) self.ui.lineEdit_client_2.returnPressed.connect(self.send_data_2) #-------------------------- self.init_tabs() self.MainWindow.show() sys.exit(app.exec_()) #---------------------------------------------------------- def connect_to_server_1(self): # create a client, passing in UI widget references self.tcp_client_1 = TcpClient( line_edit_widget=self.ui.lineEdit_client_1, text_widget=self.ui.textEdit_client_1) self.tcp_client_1.connect_server() self.ui.button_client_1.setEnabled(False) # Signals and slots for networking self.tcp_client_1.socket.readyRead.connect(self.tcp_client_1.read_data) self.tcp_client_1.socket.disconnected.connect(self.server_disconnect_1) self.tcp_client_1.socket.error.connect(self.server_error_1) def server_disconnect_1(self): self.tcp_client_1.socket.close() self.ui.button_client_1.setEnabled(True) def server_error_1(self): error = "Error: {}".format(self.tcp_client_1.socket.errorString()) self.display_text_1(error) self.tcp_client_1.socket.close() self.ui.button_client_1.setEnabled(True) def display_text_1(self, text): self.ui.textEdit_client_1.append(text) def send_data_1(self): self.tcp_client_1.write_data() #---------------------------------------------------------- def connect_to_server_2(self): # create a client, passing in UI widget references self.tcp_client_2 = TcpClient( line_edit_widget=self.ui.lineEdit_client_2, text_widget=self.ui.textEdit_client_2) self.tcp_client_2.connect_server() self.ui.button_client_2.setEnabled(False) # Signals and slots for networking self.tcp_client_2.socket.readyRead.connect(self.tcp_client_2.read_data) self.tcp_client_2.socket.disconnected.connect(self.server_disconnect_2) self.tcp_client_2.socket.error.connect(self.server_error_2) def server_disconnect_2(self): self.tcp_client_2.socket.close() self.ui.button_client_2.setEnabled(True) def server_error_2(self): error = "Error: {}".format(self.tcp_client_2.socket.errorString()) self.display_text_2(error) self.tcp_client_2.socket.close() self.ui.button_client_2.setEnabled(True) def display_text_2(self, text): self.ui.textEdit_client_2.append(text) def send_data_2(self): self.tcp_client_2.write_data() #---------------------------------------------------------- def start_server(self): self.tcp_server = TcpServer() #---------------------------------------------------------- def init_tabs(self): open_gl = PyQtOpenGL( parent=self.ui.frame_gl ) # create class instance, passing in the tab as parent open_gl.setMinimumSize( 300, 300) # keep proportions, set to same size as frame open_gl.paint_0 = False open_gl.paint_1 = False open_gl.paint_2 = False open_gl.resize_lines = False open_gl.paint_rotation = False #-------------------------- self.ui.comboBox.hide() self.drop_combo = DragDropCombo(self.MainWindow) self.drop_combo.setMinimumSize(QtCore.QSize(141, 0)) self.ui.horizontalLayout_2.addWidget(self.drop_combo) #-------------------------- self.ui.pushButton.hide() # self.ui.pushButton.setParent(None) # deleting parent deletes the button self.drop_button = DragDropButton('DropButton', self.MainWindow) self.drop_button.setMinimumSize(QtCore.QSize(161, 0)) self.ui.horizontalLayout_2.addWidget(self.drop_button) #-------------------------- self.update_tree() self.update_calendar() self.update_progressbar() #---------------------------------------------------------- def update_tree(self): self.ui.treeWidget.headerItem().setText(1, 'Header 2') self.ui.treeWidget.topLevelItem(0).setText(1, "Item 2") self.ui.treeWidget.topLevelItem(0).addChild( QtWidgets.QTreeWidgetItem()) self.ui.treeWidget.topLevelItem(0).child(0).setText(1, "Subitem 2") def print_tree(self): header0 = self.ui.treeWidget.headerItem().text(0) header1 = self.ui.treeWidget.headerItem().text(1) print(header0 + '\n' + header1 + '\n') #---------------------------------------------------------- def update_calendar(self): self.ui.calendarWidget.selectionChanged.connect(self.update_date) def update_date(self): self.ui.dateEdit.setDate(self.ui.calendarWidget.selectedDate()) #---------------------------------------------------------- def update_progressbar(self): self.ui.radioButton_start.clicked.connect(self.start_progressbar) self.ui.radioButton_stop.clicked.connect(self.stop_progressbar) self.ui.radioButton_reset.clicked.connect(self.reset_progressbar) self.progress_value = 0 self.stop_progress = False def progressbar_counter(self, start_value=0): self.run_thread = RunThread(parent=None, counter_start=start_value) self.run_thread.start() self.run_thread.counter_value.connect(self.set_progressbar) def set_progressbar(self, counter): if not self.stop_progress: self.ui.progressBar.setValue(counter) def start_progressbar(self): self.stop_progress = False self.progress_value = self.ui.progressBar.value() self.progressbar_counter(self.progress_value) def stop_progressbar(self): self.stop_progress = True try: self.run_thread.stop() except: pass def reset_progressbar(self): self.stop_progressbar() self.progress_value = 0 self.stop_progress = False self.ui.progressBar.reset()