示例#1
0
class Arrow:

    def __init__(self, path, closed = 0):
        self.path = CreatePath()
        self.head = Point(0,0)
        if type(path) in (ListType, TupleType):
            oldseg = None
            for segment in path:
                if len(segment) == 2:
                    if oldseg and oldseg[-2:] == segment:
                        self.head = Point(segment)
                    apply(self.path.AppendLine, segment)
                else:
                    apply(self.path.AppendBezier, segment)
                oldseg = segment
        else:
            self.path = path
        if closed:
            self.path.load_close()

    def BoundingRect(self, pos, dir, width):
        try:
            angle = atan2(dir.y, dir.x)
        except ValueError:
            angle = 0
        if width < 1.0:
            width = 1.0
        s = width * sin(angle)
        c = width * cos(angle)
        trafo = Trafo(c, s, -s, c, pos.x, pos.y)
        return self.path.accurate_rect(trafo)

    def Draw(self, device, rect = None):
        if self.path.closed:
            device.FillBezierPath(self.path, rect)
        else:
            device.DrawBezierPath(self.path, rect)

    def Paths(self):
        return (self.path,)

    def IsFilled(self):
        return self.path.closed

    def Head(self):
        return self.head

    def SaveRepr(self):
        path = map(lambda t: t[:-1], self.path.get_save())
        return (path, self.path.closed)

    def __hash__(self):
        return hash(id(self.path))

    def __cmp__(self, other):
        if __debug__:
            pdebug(None, 'Arrow.__cmp__, %s', other)
        if isinstance(other, self.__class__):
            return cmp(self.path, other.path)
        return cmp(id(self), id(other))
示例#2
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def getStdConnLine(fromobj, toobj, cplist=()):
    global tarrw1, tarrw2, tarrw3
    #~ snAdct['ptfl_1'],	# from (startpoint - moveto)
    #~ snBdct['box'],		# to (endpoint)
    #~ # here optional arguments for 'in-between' points;
    #~ # (ordered) tuple of dict, where key is command:
    #~ # like in tikz:: '|' means along y  ,  '-' means along x
    #~ # (last {'-':-10}, is not needed - endpoint specifies it
    #~ ({'-':10}, {'|':-20}, {'-':-30}, {'|':-40})

    # for now, we expect that fromobj is always going to be a
    # 'pointer' tf line; and to obj is going to be a box

    connlineCol = SolidPattern(CreateRGBColor(0.3, 0.3, 0.3))

    # retrieve start point - endpoint of fromobj ptf line
    # get 2nd node (=segment 1) - in there, Point() is third in list ([2])
    tmpep_start = fromobj.paths[0].Segment(1)[2]

    # NOTE though: 'skpoint' object has only read-only attributes !! (cannot assign to .x)

    # retrieve end point - the center left (west) point of the box of to obj:
    #~ tmpep_end = toobj.bounding_rect.center()
    #~ tmpep_end.x = toobj.bounding_rect.left
    # there seems to be a 10 units padding for bounding_rect; (see below)
    # compensate it
    tobr = toobj.bounding_rect.grown(-10)
    tmpep_end = Point(tobr.left, tobr.center().y)

    # start drawing the line

    tpath = CreatePath()

    tpath.AppendLine(tmpep_start)  # moveto

    # are there any 'in-between' connection points ?
    prevPoint = tmpep_start
    nextPoint = tmpep_start
    for ibcp in cplist:
        axiscommand = ibcp.keys()[0]
        moveval = ibcp[axiscommand]
        if axiscommand == '-':  # along x
            #~ nextPoint.x = prevPoint.x + moveval
            nextPoint = Point(prevPoint.x + moveval, prevPoint.y)
        elif axiscommand == '|':  # along y
            #~ nextPoint.y = prevPoint.y + moveval
            nextPoint = Point(prevPoint.x, prevPoint.y + moveval)
        tpath.AppendLine(nextPoint)  # moveto
        prevPoint = nextPoint

    tpath.AppendLine(tmpep_end)  # lineto

    tline = PolyBezier((tpath, ))
    #~ tline.AddStyle(tbase_style) # of Graphics.properties (also in compound, document) - seems to add a 'layer' if dynamic; else seems to 'replace' ?!
    tline.SetProperties(line_width=2.0,
                        line_pattern=connlineCol,
                        line_arrow2=tarrw2)
    tline.update_rects()

    return tline
示例#3
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def split_path_at(path, at):
    index = int(at)
    t = at - index
    if path.closed:
        path1 = path2 = CreatePath()
        result = [path1]
    else:
        path1 = CreatePath()
        path2 = CreatePath()
        result = [path1, path2]
        copy_path(path1, path, 0, 0, copy_selection = 0)

    type, control, node, cont = path.Segment(index + 1)
    if type == Line:
        q = (1 - t) * path.Node(index) + t * node
        path2.AppendLine(q)
        path2.AppendLine(node)
        path2.select_segment(0)
        function = path1.AppendLine
        args = (q,)
    else:
        p1, p2 = control
        p1, p2, q, p3, p4 = subdivide(path.Node(index), p1, p2, node, t)
        path2.AppendLine(q)
        path2.AppendBezier(p3, p4, node, cont)
        path2.select_segment(0)
        function = path1.AppendBezier
        args = (p1, p2, q, ContSymmetrical)
    copy_path(path2, path, index + 2, copy_selection = 0)
    copy_path(path1, path, 1, index, copy_selection = 0)
    apply(function, args)
    return result
示例#4
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    def read_polyline(self, line):
        readline = self.readline
        tokenize = skread.tokenize_line
        args = tokenize(line)
        if len(args) != 15:
            raise SketchLoadError("Invalid PolyLine specification")
        sub_type, line_style, thickness, pen_color, fill_color, depth, pen_style, area_fill, style, join, cap, radius, forward_arrow, backward_arrow, npoints = (
            args
        )
        self.fill(fill_color, area_fill)
        self.line(pen_color, thickness, join, cap, line_style, style)

        if forward_arrow:
            readline()  # XXX: implement this
        if backward_arrow:
            readline()  # XXX: implement this
        if sub_type == 5:
            readline()  # imported picture

        path = CreatePath()
        ncoords = npoints * 2
        pts = self.read_tokens(ncoords)
        if not pts:
            raise SketchLoadError("Missing points for polyline")
        if len(pts) > ncoords:
            del pts[ncoords:]
        map(path.AppendLine, coords_to_points(pts, self.trafo))
        if sub_type in (2, 3, 4):
            path.load_close(1)
        self.bezier(paths=path)
        self.set_depth(depth)
示例#5
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    def read_polyline(self, line):
        readline = self.readline
        tokenize = skread.tokenize_line
        args = tokenize(line)
        if len(args) != 15:
            raise SketchLoadError('Invalid PolyLine specification')
        sub_type, line_style, thickness, pen_color, fill_color, depth, \
                pen_style, area_fill, style, join, cap, \
                radius, forward_arrow, backward_arrow, npoints = args
        self.fill(fill_color, area_fill)
        self.line(pen_color, thickness, join, cap, line_style, style)

        if forward_arrow: readline()  # XXX: implement this
        if backward_arrow: readline()  # XXX: implement this
        if sub_type == 5: readline()  # imported picture

        path = CreatePath()
        ncoords = npoints * 2
        pts = self.read_tokens(ncoords)
        if not pts:
            raise SketchLoadError('Missing points for polyline')
        if len(pts) > ncoords:
            del pts[ncoords:]
        map(path.AppendLine, coords_to_points(pts, self.trafo))
        if sub_type in (2, 3, 4):
            path.load_close(1)
        self.bezier(paths=path)
        self.set_depth(depth)
示例#6
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def insert_node_at(path, at):
    index = int(at)
    t = at - index
    newpath = CreatePath()
    copy_path(newpath, path, 0, index)
    type, control, node, cont = path.Segment(index + 1)
    if type == Line:
        newpath.AppendLine((1 - t) * path.Node(index) + t * node)
        newpath.select_segment(-1)
        newpath.AppendLine(node)
    else:
        if newpath.Continuity(-1) == ContSymmetrical:
            newpath.SetContinuity(-1, ContSmooth)
        p1, p2 = control
        p1, p2, q, p3, p4 = subdivide(newpath.Node(-1), p1, p2, node, t)
        newpath.AppendBezier(p1, p2, q, ContSmooth)
        newpath.select_segment(-1)
        if cont == ContSymmetrical:
            cont = ContSmooth
        newpath.AppendBezier(p3, p4, node, cont)
    copy_path(newpath, path, index + 2)
    if path.closed:
        newpath.ClosePath()
        newpath.SetContinuity(-1, path.Continuity(-1))
    return newpath
示例#7
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 def bezier(self):
     if self.guess_continuity:
         self.path.guess_continuity()
     if self.path.len > 0:
         if self.compound_path is not None:
             self.compound_path.append(self.path)
         else:
             GenericLoader.bezier(self, paths=(self.path, ))
     self.path = CreatePath()
示例#8
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 def DISJTLINE(self, size):
     path = ()
     for i in range(size / (4 * reff.vdc.size)):
         subpath = CreatePath()
         P = self.Pnt()
         subpath.AppendLine(self.trafo(P))
         P = self.Pnt()
         subpath.AppendLine(self.trafo(P))
         path = path + (subpath, )
     self.setlinestyle()
     self.bezier(path)
示例#9
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    def Polygon(self):
	points = self.read_points(self.get_int16())
	if points:
	    path = CreatePath()
	    map(path.AppendLine, points)
	    if path.Node(-1) != path.Node(0):
		#print 'correct polygon'
		path.AppendLine(path.Node(0))
            path.load_close()
	    self.prop_stack.AddStyle(self.curstyle.Duplicate())
            self.bezier((path,))
示例#10
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 def LineTo(self):
     y, x = self.get_struct('<hh')
     p = self.trafo(x, y)
     self.prop_stack.AddStyle(self.curstyle.Duplicate())
     self.prop_stack.SetProperty(fill_pattern=EmptyPattern)
     path = CreatePath()
     path.AppendLine(self.curpoint)
     path.AppendLine(p)
     self.bezier((path, ))
     self.curpoint = p
     self._print('->', self.curpoint)
示例#11
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文件: arrow.py 项目: shumik/skencil-c
class Arrow:

    def __init__(self, path, closed = 0):
	self.path = CreatePath()
        if type(path) in (ListType, TupleType):
            for segment in path:
                if len(segment) == 2:
                    apply(self.path.AppendLine, segment)
                else:
                    apply(self.path.AppendBezier, segment)
        else:
            self.path = path
	if closed:
	    self.path.load_close()

    def BoundingRect(self, pos, dir, width):
        try:
            angle = atan2(dir.y, dir.x)
        except ValueError:
            angle = 0
	if width < 1.0:
	    width = 1.0
	s = width * sin(angle)
	c = width * cos(angle)
	trafo = Trafo(c, s, -s, c, pos.x, pos.y)
	return self.path.accurate_rect(trafo)

    def Draw(self, device, rect = None):
	if self.path.closed:
	    device.FillBezierPath(self.path, rect)
	else:
	    device.DrawBezierPath(self.path, rect)

    def Paths(self):
        return (self.path,)

    def IsFilled(self):
        return self.path.closed

    def SaveRepr(self):
	path = map(lambda t: t[:-1], self.path.get_save())
	return (path, self.path.closed)

    def __hash__(self):
	return hash(id(self.path))

    def __cmp__(self, other):
	if __debug__:
	    pdebug(None, 'Arrow.__cmp__, %s', other)
	if isinstance(other, self.__class__):
	    return cmp(self.path, other.path)
	return cmp(id(self), id(other))
示例#12
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 def recompute(self):
     path = CreatePath()
     vertices = self.vertices
     radius = self.radius
     twopi = 2 * pi
     halfpi = pi / 2
     for i in range(vertices + 1):
         path.AppendLine(Polar(radius, (twopi * i) / vertices + halfpi),
                         ContAngle)
     path.ClosePath()
     path.Transform(self.trafo)
     if self.objects:
         self.objects[0].SetPaths((path,))
     else:
         self.set_objects([PolyBezier((path,))])
示例#13
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def getQuickLine(tstart, tend):
	# expected tuple at input

	pstart = Point(tstart[0], tstart[1])
	pend = Point(tend[0], tend[1])
	tpath = CreatePath()

	# Note - apparently, the first appended point is "moveTo";
	# .. the ubsequent ones being "LineTo"
	tpath.AppendLine(pstart) # moveto
	tpath.AppendLine(pend) # lineto

	tline = PolyBezier((tpath,))
	tline.AddStyle(tbase_style) # of Graphics.properties (also in compound, document) - seems to add a 'layer' if dynamic; else seems to 'replace' ?!
	tline.SetProperties(line_pattern = SolidPattern(CreateRGBColor(0.7, 0.7, 0.9)))
	return tline
示例#14
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 def Polyline(self):
     points = self.read_points(self.get_int16())
     if points:
         path = CreatePath()
         map(path.AppendLine, points)
         self.prop_stack.AddStyle(self.curstyle.Duplicate())
         self.prop_stack.SetProperty(fill_pattern=EmptyPattern)
         self.bezier((path, ))
示例#15
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    def __init__(self,
                 file,
                 filename,
                 match,
                 treat_toplevel_groups_as_layers=1,
                 flatten_groups=1):
        GenericLoader.__init__(self, file, filename, match)
        self.line_color = StandardColors.black
        self.fill_color = StandardColors.black
        self.line_width = 0.0
        self.line_join = const.JoinMiter
        self.line_cap = const.CapButt
        self.line_dashes = ()
        self.cur_x = self.cur_y = 0.0
        self.treat_toplevel_groups_as_layers = treat_toplevel_groups_as_layers
        self.flatten_groups = flatten_groups
        self.guess_continuity = 1
        self.path = CreatePath()
        self.compound_path = None  # If compound_path is None, we're
        # outside of a compound path,
        # otherwise it's a possibly empty list
        # of paths
        self.compound_render = ''
        self.stack = []
        self.gradients = {}
        self.in_gradient_instance = 0
        self.gradient_geo = None  # set to a true value after Bg, and set
        # to false by make_gradient_pattern
        self.gradient_rect = None
        self.in_palette = 0
        self.in_text = 0
        self.ignore_fill = 0
        self.text_type = 0  # 0: point text, 1: area text, 2 = path text
        self.text_render = 0  # filled
        self.text_font = None
        self.text_size = 12

        # Test alignment. Possible values: 0: left, 1: center, 2:right,
        # 3: justified, 4: justified including last line
        self.text_align = 0

        self.text_string = []
        self.standard_encoding = encoding.adobe_standard
        self.font_map = {}
        self.guides = []
        self.format_version = 0.0
示例#16
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 def __init__(self, path, closed = 0):
     self.path = CreatePath()
     self.head = Point(0,0)
     if type(path) in (ListType, TupleType):
         oldseg = None
         for segment in path:
             if len(segment) == 2:
                 if oldseg and oldseg[-2:] == segment:
                     self.head = Point(segment)
                 apply(self.path.AppendLine, segment)
             else:
                 apply(self.path.AppendBezier, segment)
             oldseg = segment
     else:
         self.path = path
     if closed:
         self.path.load_close()
示例#17
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 def polyline(self, attrs):
     if self.in_defs:
         id = attrs.get('id', '')
         if id:
             self.named_objects[id] = ('object', 'polyline', attrs)
         return
     points = as_latin1(attrs['points'])
     points = string.translate(points, commatospace)
     points = split(points)
     path = CreatePath()
     point = self.point
     for i in range(0, len(points), 2):
         path.AppendLine(point(points[i], points[i + 1]))
     style = attrs.get('style', '')
     if style:
         self.parse_style(style)
     self.set_loader_style()
     self.loader.bezier(paths=(path, ))
示例#18
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 def PolyPolygon(self):
     nr_of_polygons = self.get_int16()
     nr_of_points = []
     for i in range(nr_of_polygons):
         nr_of_points.append(self.get_int16())
     path = ()
     for i in nr_of_points:
         points = self.read_points(i)
         if points:
             subpath = CreatePath()
             map(subpath.AppendLine, points)
             if subpath.Node(-1) != subpath.Node(0):
                 subpath.AppendLine(subpath.Node(0))
             subpath.load_close()
             path = path + (subpath,)
     if path:
         self.prop_stack.AddStyle(self.curstyle.Duplicate())
         self.bezier(path)
示例#19
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 def bezier(self):
     if self.guess_continuity:
         self.path.guess_continuity()
     if self.path.len > 0:
         if self.compound_path is not None:
             self.compound_path.append(self.path)
         else:
             GenericLoader.bezier(self, paths=(self.path,))
     self.path = CreatePath()
示例#20
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文件: font.py 项目: shumik/skencil-c
def convert_outline(outline):
    paths = []
    trafo = Scale(0.001)
    for closed, sub in outline:
	if closed:
	    sub.append(sub[0])
	path = CreatePath()
	paths.append(path)
	for item in sub:
	    if len(item) == 2:
		apply(path.AppendLine, item)
	    else:
		apply(path.AppendBezier, item)
	if closed:
	    path.load_close()
    for path in paths:
	path.Transform(trafo)
    return tuple(paths)
示例#21
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def convert_outline(outline):
    paths = []
    trafo = Scale(0.001)
    for closed, sub in outline:
        if closed:
            sub.append(sub[0])
        path = CreatePath()
        paths.append(path)
        for item in sub:
            if len(item) == 2:
                apply(path.AppendLine, item)
            else:
                apply(path.AppendBezier, item)
        if closed:
            path.load_close()
    for path in paths:
        path.Transform(trafo)
    return tuple(paths)
示例#22
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 def Polygon(self):
     points = self.read_points(self.get_int16())
     if points:
         path = CreatePath()
         map(path.AppendLine, points)
         if path.Node(-1) != path.Node(0):
             #print 'correct polygon'
             path.AppendLine(path.Node(0))
         path.load_close()
         self.prop_stack.AddStyle(self.curstyle.Duplicate())
         self.bezier((path, ))
示例#23
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文件: arrow.py 项目: shumik/skencil-c
    def __init__(self, path, closed = 0):
	self.path = CreatePath()
        if type(path) in (ListType, TupleType):
            for segment in path:
                if len(segment) == 2:
                    apply(self.path.AppendLine, segment)
                else:
                    apply(self.path.AppendBezier, segment)
        else:
            self.path = path
	if closed:
	    self.path.load_close()
示例#24
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def create_spiral_path(rotation, radius):
    r = unit.convert(radius)
    rate = r / (rotation * 2 * pi)

    def tangent(phi, a=0.55197 * rate):
        return a * Point(cos(phi) - phi * sin(phi), sin(phi) + phi * cos(phi))

    pi2 = pi / 2.0
    angle = 0
    tang = tangent(0)
    path = CreatePath()
    p = Point(0, 0)
    path.AppendLine(p)
    for i in range(rotation * 4):
        p1 = p + tang
        angle = pi2 * (i + 1)
        p = Polar(rate * angle, angle)
        tang = tangent(angle)
        p2 = p - tang
        path.AppendBezier(p1, p2, p, ContSymmetrical)
    return path
示例#25
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    def recompute(self):
        paths = []
        trafo = self.trafo(Scale(self.size / float(char_scale)))
        width = 0
        for char in self.text:
            segs = char_segs.get(char)
            if segs is not None:
                for seg in segs:
                    path = CreatePath()
                    map(path.AppendLine, segments[seg])
                    path.ClosePath()
                    path.Translate(width, 0)
                    path.Transform(trafo)
                    paths.append(path)
                width = width + char_width

        paths = tuple(paths)
        if self.objects:
            self.objects[0].SetPaths(paths)
        else:
            self.set_objects([PolyBezier(paths)])
示例#26
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def create_star_path(corners, outer_radius, inner_radius):
    outer_radius = unit.convert(outer_radius)
    inner_radius = unit.convert(inner_radius)
    path = CreatePath()
    angle = math.pi * 2 / corners
    for i in range(corners):
        path.AppendLine(Polar(outer_radius, angle * i))
        path.AppendLine(Polar(inner_radius, angle * i + angle / 2))
    path.AppendLine(path.Node(0))
    path.ClosePath()
    return path
示例#27
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 def PolyPolygon(self):
     nr_of_polygons = self.get_int16()
     nr_of_points = []
     for i in range(nr_of_polygons):
         nr_of_points.append(self.get_int16())
     path = ()
     for i in nr_of_points:
         points = self.read_points(i)
         if points:
             subpath = CreatePath()
             map(subpath.AppendLine, points)
             if subpath.Node(-1) != subpath.Node(0):
                 subpath.AppendLine(subpath.Node(0))
             subpath.load_close()
             path = path + (subpath, )
     if path:
         self.prop_stack.AddStyle(self.curstyle.Duplicate())
         self.bezier(path)
示例#28
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 def bezier_load(self, line):
     bezier = self.object
     while 1:
         try:
             bezier.paths[-1].append_from_string(line)
             line = bezier.paths[-1].append_from_file(self.file)
         except:
             warn(INTERNAL, _("Error reading line %s"), ` line `)
             line = self.file.readline()
         if line[:2] == 'bC':
             bezier.paths[-1].load_close()
             line = self.file.readline()
         if line[:2] == 'bn':
             bezier.paths = bezier.paths + (CreatePath(), )
             line = self.file.readline()
         else:
             break
         if line[:2] not in ('bs', 'bc'):
             break
     return line
示例#29
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    def __init__(self, file, filename, match, treat_toplevel_groups_as_layers=1, flatten_groups=1):
        GenericLoader.__init__(self, file, filename, match)
        self.line_color = StandardColors.black
        self.fill_color = StandardColors.black
        self.line_width = 0.0
        self.line_join = const.JoinMiter
        self.line_cap = const.CapButt
        self.line_dashes = ()
        self.cur_x = self.cur_y = 0.0
        self.treat_toplevel_groups_as_layers = treat_toplevel_groups_as_layers
        self.flatten_groups = flatten_groups
        self.guess_continuity = 1
        self.path = CreatePath()
        self.compound_path = None  # If compound_path is None, we're
        # outside of a compound path,
        # otherwise it's a possibly empty list
        # of paths
        self.compound_render = ""
        self.stack = []
        self.gradients = {}
        self.in_gradient_instance = 0
        self.gradient_geo = None  # set to a true value after Bg, and set
        # to false by make_gradient_pattern
        self.gradient_rect = None
        self.in_palette = 0
        self.in_text = 0
        self.ignore_fill = 0
        self.text_type = 0  # 0: point text, 1: area text, 2 = path text
        self.text_render = 0  # filled
        self.text_font = None
        self.text_size = 12

        # Test alignment. Possible values: 0: left, 1: center, 2:right,
        # 3: justified, 4: justified including last line
        self.text_align = 0

        self.text_string = []
        self.standard_encoding = encoding.adobe_standard
        self.font_map = {}
        self.guides = []
        self.format_version = 0.0
示例#30
0
 def POLYGONSET(self, size):
     path = ()
     subpath = CreatePath()
     for i in range(size / (2 * reff.vdc.size + 2)):
         P = self.Pnt()
         F = self.Enum()
         subpath.AppendLine(self.trafo(P))
         if F in (2,3):
             if subpath.Node(-1) != subpath.Node(0):
                 subpath.AppendLine(subpath.Node(0))
             subpath.load_close()
             path = path + (subpath,)
             subpath = CreatePath()
     if subpath.len != 0:
         if subpath.Node(-1) != subpath.Node(0):
             subpath.AppendLine(subpath.Node(0))
         subpath.load_close()
         path = path + (subpath,)
     self.setfillstyle()
     self.bezier(path)
示例#31
0
    def read_spline(self, line):
        readline = self.readline
        tokenize = skread.tokenize_line
        args = tokenize(line)
        if len(args) != 13:
            raise SketchLoadError("Invalid Spline specification")
        sub_type, line_style, thickness, pen_color, fill_color, depth, pen_style, area_fill, style, cap, forward_arrow, backward_arrow, npoints = (
            args
        )
        closed = sub_type & 1
        if forward_arrow:
            readline()
        if backward_arrow:
            readline()

        # in 3.2 all splines are stored as x-splines...
        if self.format_version == 3.2:
            if sub_type in (0, 2):
                sub_type = 4
            else:
                sub_type = 5

        self.fill(fill_color, area_fill)
        self.line(pen_color, thickness, 0, cap, line_style, style)

        ncoords = npoints * 2
        pts = self.read_tokens(ncoords)
        if not pts:
            raise SketchLoadError("Missing points for spline")
        if len(pts) > ncoords:
            del pts[ncoords:]
        pts = coords_to_points(pts, self.trafo)

        path = CreatePath()
        if sub_type in (2, 3):
            # interpolated spline, read 2 control points for each node
            ncontrols = 4 * npoints
            controls = self.read_tokens(ncontrols)
            if not controls:
                raise SketchLoadError("Missing control points for spline")
            if len(controls) > ncontrols:
                del controls[ncontrols:]
            controls = coords_to_points(controls[2:-2], self.trafo)
            path.AppendLine(pts[0])
            ncontrols = 2 * (npoints - 1)
            controls = [controls] * (npoints - 1)
            map(
                path.AppendBezier,
                map(getitem, controls, range(0, ncontrols, 2)),
                map(getitem, controls, range(1, ncontrols, 2)),
                pts[1:],
            )
        elif sub_type in (0, 1):
            # approximated spline
            f13 = 1.0 / 3.0
            f23 = 2.0 / 3.0
            curve = path.AppendBezier
            straight = path.AppendLine
            last = pts[0]
            cur = pts[1]
            start = node = (last + cur) / 2
            if closed:
                straight(node)
            else:
                straight(last)
                straight(node)
            last = cur
            for cur in pts[2:]:
                c1 = f13 * node + f23 * last
                node = (last + cur) / 2
                c2 = f13 * node + f23 * last
                curve(c1, c2, node)
                last = cur
            if closed:
                curve(f13 * node + f23 * last, f13 * start + f23 * last, start)
            else:
                straight(last)
        elif sub_type in (4, 5):
            # An X-spline. Treat it like a polyline for now.
            # read and discard the control info
            self.read_tokens(npoints)
            self.add_message(_("X-Spline treated as PolyLine"))
            map(path.AppendLine, pts)
            if closed:
                path.AppendLine(path.Node(0))
        if closed:
            path.load_close(1)
        self.bezier(paths=path)
        self.set_depth(depth)
示例#32
0
    def read_spline(self, line):
        readline = self.readline
        tokenize = skread.tokenize_line
        args = tokenize(line)
        if len(args) != 13:
            raise SketchLoadError('Invalid Spline specification')
        sub_type, line_style, thickness, pen_color, fill_color, depth, \
                pen_style, area_fill, style, cap, \
                forward_arrow, backward_arrow, npoints = args
        closed = sub_type & 1
        if forward_arrow: readline()
        if backward_arrow: readline()

        # in 3.2 all splines are stored as x-splines...
        if self.format_version == 3.2:
            if sub_type in (0, 2):
                sub_type = 4
            else:
                sub_type = 5

        self.fill(fill_color, area_fill)
        self.line(pen_color, thickness, 0, cap, line_style, style)

        ncoords = npoints * 2
        pts = self.read_tokens(ncoords)
        if not pts:
            raise SketchLoadError('Missing points for spline')
        if len(pts) > ncoords:
            del pts[ncoords:]
        pts = coords_to_points(pts, self.trafo)

        path = CreatePath()
        if sub_type in (2, 3):
            # interpolated spline, read 2 control points for each node
            ncontrols = 4 * npoints
            controls = self.read_tokens(ncontrols)
            if not controls:
                raise SketchLoadError('Missing control points for spline')
            if len(controls) > ncontrols:
                del controls[ncontrols:]
            controls = coords_to_points(controls[2:-2], self.trafo)
            path.AppendLine(pts[0])
            ncontrols = 2 * (npoints - 1)
            controls = [controls] * (npoints - 1)
            map(path.AppendBezier,
                map(getitem, controls, range(0, ncontrols, 2)),
                map(getitem, controls, range(1, ncontrols, 2)), pts[1:])
        elif sub_type in (0, 1):
            # approximated spline
            f13 = 1.0 / 3.0
            f23 = 2.0 / 3.0
            curve = path.AppendBezier
            straight = path.AppendLine
            last = pts[0]
            cur = pts[1]
            start = node = (last + cur) / 2
            if closed:
                straight(node)
            else:
                straight(last)
                straight(node)
            last = cur
            for cur in pts[2:]:
                c1 = f13 * node + f23 * last
                node = (last + cur) / 2
                c2 = f13 * node + f23 * last
                curve(c1, c2, node)
                last = cur
            if closed:
                curve(f13 * node + f23 * last, f13 * start + f23 * last, start)
            else:
                straight(last)
        elif sub_type in (4, 5):
            # An X-spline. Treat it like a polyline for now.
            # read and discard the control info
            self.read_tokens(npoints)
            self.add_message(_("X-Spline treated as PolyLine"))
            map(path.AppendLine, pts)
            if closed:
                path.AppendLine(path.Node(0))
        if closed:
            path.load_close(1)
        self.bezier(paths=path)
        self.set_depth(depth)
示例#33
0
def average_points(context):
    # find a bezier polygon selected
    selection = []
    for object in context.document.SelectedObjects():
        if not object.is_Bezier:
            continue
        selection.append(object)
    if len(selection) != 1:
        context.application.MessageBox(title="Average Points",
                                       message="Select one polygon.")
        return None
    # count selected points
    object = selection[0]
    object_paths = object.Paths()
    npoints = 0
    for path in object_paths:
        for i in range(path.len):
            if path.SegmentSelected(i):
                npoints = npoints + 1
    if npoints == 0:
        context.application.MessageBox(title="Average Points",
                                       message="Select two or more points.")
        return None
    # inquiry parameters
    which = AverageDialog(context.application.root).RunDialog()
    if which is None:
        return None
    # compute average coordinates of the selected points
    ax = 0
    ay = 0
    modified_paths = []
    for path in object_paths:
        modified_paths.append([])
        for i in range(path.len):
            type, controls, point, cont = path.Segment(i)
            modified_paths[-1].append([type, list(controls), point, cont])
            if path.SegmentSelected(i):
                ax = ax + point.x
                ay = ay + point.y
    ax = float(ax) / npoints
    ay = float(ay) / npoints
    # translate the selected points
    for i in range(len(object_paths)):
        path = object_paths[i]
        new_path = modified_paths[i]
        for j in range(path.len):
            if path.SegmentSelected(j):
                point = new_path[j][2]
                if which == AVERAGE_X:
                    new_point = Point(ax, point.y)
                elif which == AVERAGE_Y:
                    new_point = Point(point.x, ay)
                else:
                    new_point = Point(ax, ay)
                new_path[j][2] = new_point
                offset = point - new_point
                if len(new_path[j][1]) == 2:
                    new_path[j][1][1] = new_path[j][1][1] - offset
                if j < path.len - 1 and len(new_path[j + 1][1]) == 2:
                    new_path[j + 1][1][0] = new_path[j + 1][1][0] - offset
    # create new paths
    new_paths = []
    for i in range(len(object_paths)):
        path = object_paths[i]
        new_path = CreatePath()
        for type, controls, point, cont in modified_paths[i]:
            new_path.AppendSegment(type, tuple(controls), point, cont)
        if path.closed:
            new_path.AppendLine(new_path.Node(0))
            new_path.ClosePath()
        new_paths.append(new_path)
    # set the new paths
    undo = object.SetPaths(new_paths)
    # return Undo info
    return undo
示例#34
0
    def read_objects(self, objects):

        n_objects = 0

        # Traverse the list of drawfile object
        for object in objects:

            if isinstance(object, drawfile.group):

                # Start a group object in the document
                self.begin_group()

                # Descend into the group
                n_objects_lower = self.read_objects(object.objects)

                # If the group was empty then don't try to end it
                if n_objects_lower == 0:
                    #                    self.__pop()
                    (self.composite_class, self.composite_args,
                     self.composite_items,
                     self.composite_stack) = self.composite_stack
                else:
                    # End group object
                    self.end_group()
                    n_objects = n_objects + 1

            elif isinstance(object, drawfile.tagged):

                # Tagged object
                n_objects_lower = self.read_objects([object.object])

                if n_objects_lower != 0:
                    n_objects = n_objects + 1

            elif isinstance(object, drawfile.path):

                # Path object
                n_objects = n_objects + 1

                # Set the path style
                self.style.line_width = object.width / scale

                if object.style['join'] == 'mitred':
                    self.style.line_join = const.JoinMiter

                if object.style['start cap'] == 'butt':
                    self.style.line_cap = const.CapButt

                elif object.style['start cap'] == 'round':

                    if object.width > 0:
                        width = 0.5
                        length = 0.5
                    else:
                        width = 0.0
                        length = 0.0

                    # Draw arrow
                    path = [(0.0, width),
                            (0.5 * length, width, length, 0.5 * width, length,
                             0.0),
                            (length, -0.5 * width, 0.5 * length, -width, 0.0,
                             -width), (0.0, width)]

                    self.style.line_arrow1 = Arrow(path, 1)

                elif object.style['start cap'] == 'square':

                    if object.width > 0:
                        width = 0.5
                        length = 0.5
                    else:
                        width = 0.0
                        length = 0.0

                    # Draw arrow
                    path = [(0.0, width), (length, width), (length, -width),
                            (0.0, -width), (0.0, width)]

                    self.style.line_arrow1 = Arrow(path, 1)

                elif object.style['start cap'] == 'triangular':

                    if object.width > 0:
                        width = object.style['triangle cap width'] / 16.0
                        length = object.style['triangle cap length'] / 16.0
                    else:
                        width = 0.0
                        length = 0.0

                    # Draw arrow
                    path = [(0.0, width), (length, 0.0), (0.0, -width),
                            (0.0, width)]

                    self.style.line_arrow1 = Arrow(path, 1)
                    if (object.width / scale) < 1.0:
                        self.style.line_arrow1.path.Transform(
                            Scale(object.width / scale, object.width / scale))

                if object.style['end cap'] == 'butt':
                    self.style.line_cap = const.CapButt

                elif object.style['end cap'] == 'round':

                    if object.width > 0:
                        width = 0.5
                        length = 0.5
                    else:
                        width = 0.0
                        length = 0.0

                    # Draw arrow
                    path = [(0.0, width),
                            (0.5 * length, width, length, 0.5 * width, length,
                             0.0),
                            (length, -0.5 * width, 0.5 * length, -width, 0.0,
                             -width), (0.0, width)]

                    self.style.line_arrow2 = Arrow(path, 1)

                elif object.style['end cap'] == 'square':

                    if object.width > 0:
                        width = 0.5
                        length = 0.5
                    else:
                        width = 0.0
                        length = 0.0

                    # Draw arrow
                    path = [(0.0, width), (length, width), (length, -width),
                            (0.0, -width), (0.0, width)]

                    self.style.line_arrow2 = Arrow(path, 1)

                elif object.style['end cap'] == 'triangular':

                    if object.width > 0:
                        width = object.style['triangle cap width'] / 16.0
                        length = object.style['triangle cap length'] / 16.0
                    else:
                        width = 0.0
                        length = 0.0

                    # Draw arrow
                    path = [(0.0, width), (length, 0.0), (0.0, -width),
                            (0.0, width)]

                    self.style.line_arrow2 = Arrow(path, 1)
                    if (object.width / scale) < 1.0:
                        self.style.line_arrow2.path.Transform(
                            Scale(object.width / scale, object.width / scale))

                # Outline colour
                if object.outline == [255, 255, 255, 255]:
                    self.style.line_pattern = EmptyPattern
                else:
                    self.style.line_pattern = SolidPattern(
                        CreateRGBColor(
                            float(object.outline[1]) / 255.0,
                            float(object.outline[2]) / 255.0,
                            float(object.outline[3]) / 255.0))

                # Fill colour
                if object.fill == [255, 255, 255, 255]:
                    self.style.fill_pattern = EmptyPattern
                else:
                    self.style.fill_pattern = SolidPattern(
                        CreateRGBColor(
                            float(object.fill[1]) / 255.0,
                            float(object.fill[2]) / 255.0,
                            float(object.fill[3]) / 255.0))

                # Dash pattern
                if object.style['dash pattern'] == 'present':
                    line_dashes = []
                    for n in object.pattern:

                        line_dashes.append(int(n / scale))

                    self.style.line_dashes = tuple(line_dashes)

                # Create a list of path objects in the document
                paths = []
                path = None

                # Examine the path elements
                for element in object.path:

                    if element[0] == 'move':

                        x, y = self.relative(element[1][0], element[1][1])

                        # Add any previous path to the list
                        if path != None:
                            #                            path.load_close()
                            paths.append(path)

                        path = CreatePath()
                        path.AppendLine(x, y)

                    elif element[0] == 'draw':

                        x, y = self.relative(element[1][0], element[1][1])
                        path.AppendLine(x, y)

                    elif element[0] == 'bezier':

                        x1, y1 = self.relative(element[1][0], element[1][1])
                        x2, y2 = self.relative(element[2][0], element[2][1])
                        x, y = self.relative(element[3][0], element[3][1])
                        path.AppendBezier(x1, y1, x2, y2, x, y)

                    elif element[0] == 'close':

                        path.ClosePath()

                    elif element[0] == 'end':

                        # Should be the last object in the path
                        #                        path.load_close()
                        paths.append(path)
                        break

                # Create a bezier object
                if paths != []:
                    self.bezier(tuple(paths))

            elif isinstance(object, drawfile.font_table):

                # Font table
                n_objects = n_objects + 1

                # Set object level instance
                self.font_table = object.font_table

            elif isinstance(object, drawfile.text):

                # Text object
                n_objects = n_objects + 1

                # Determine the font
                if self.font_table.has_key(object.style):
                    self.style.font = RISCOSFont(self.font_table[object.style])
                else:
                    self.style.font = GetFont('Times Roman')

                # The size
                self.style.font_size = object.size[0] / scale

                # Outline colour
                if object.background == [255, 255, 255, 255]:
                    self.style.line_pattern = EmptyPattern
                else:
                    self.style.line_pattern = SolidPattern(
                        CreateRGBColor(
                            float(object.background[1]) / 255.0,
                            float(object.background[2]) / 255.0,
                            float(object.background[3]) / 255.0))

                # Fill colour
                if object.foreground == [255, 255, 255, 255]:
                    self.style.fill_pattern = EmptyPattern
                else:
                    self.style.fill_pattern = SolidPattern(
                        CreateRGBColor(
                            float(object.foreground[1]) / 255.0,
                            float(object.foreground[2]) / 255.0,
                            float(object.foreground[3]) / 255.0))

                # Transformation
                if hasattr(object, 'transform'):
                    x, y = object.transform[4] / scale, object.transform[
                        5] / scale
                    ox, oy = self.relative(object.baseline[0],
                                           object.baseline[1])
                    transform = Trafo(object.transform[0] / 65536.0,
                                      object.transform[1] / 65536.0,
                                      object.transform[2] / 65536.0,
                                      object.transform[3] / 65536.0, ox + x,
                                      oy + y)
                else:
                    transform = Translation(
                        self.relative(object.baseline[0], object.baseline[1]))

                # Write the text
                self.simple_text(object.text, transform)

            elif isinstance(object, drawfile.jpeg):

                # JPEG object
                n_objects = n_objects + 1

                # Transformation matrix
                x, y = self.relative(object.transform[4], object.transform[5])

                # Scale the object using the dpi information available, noting
                # that unlike Draw which uses 90 dpi, Sketch uses 72 dpi.
                # (I assume this since 90 dpi Drawfile JPEG objects appear 1.25
                # times larger in Sketch if no scaling is performed here.)
                scale_x = (object.transform[0] / 65536.0) * (72.0 /
                                                             object.dpi_x)
                scale_y = (object.transform[3] / 65536.0) * (72.0 /
                                                             object.dpi_y)

                transform = Trafo(scale_x, object.transform[1] / 65536.0,
                                  object.transform[2] / 65536.0, scale_y, x, y)

                # Decode the JPEG image
                image = Image.open(StringIO.StringIO(object.image))

                #                # Read dimensions of images in pixels
                #                width, height = image.size
                #
                #                # Divide these by the dpi values to obtain the size of the
                #                # image in inches
                #                width, height = width/float(object.dpi_x), \
                #                height/float(object.dpi_y)

                #                image.load()
                self.image(image, transform)

            elif isinstance(object, drawfile.sprite):

                # Sprite object
                n_objects = n_objects + 1

                # Transformation matrix

                if hasattr(object, 'transform'):
                    x, y = self.relative(object.transform[4],
                                         object.transform[5])

                    # Multiply the scale factor by that in the transformation matrix
                    scale_x = (object.transform[0]/65536.0) * \
                              (72.0 / object.sprite['dpi x'])
                    scale_y = (object.transform[3]/65536.0) * \
                              (72.0 / object.sprite['dpi y'])

                    transform = Trafo( scale_x,
                                       (object.transform[1]/65536.0) * \
                                       (72.0 / object.sprite['dpi y']),
                                       (object.transform[2]/65536.0) * \
                                       (72.0 / object.sprite['dpi x']),
                                       scale_y,
                                       x, y )
                else:
                    x, y = self.relative(object.x1, object.y1)

                    # Draw scales the Sprite to fit in the object's
                    # bounding box. To do the same, we need to know the
                    # actual size of the Sprite
                    # In points:
                    #                    size_x = 72.0 * float(object.sprite['width']) / \
                    #                                           object.sprite['dpi x']
                    #                    size_y = 72.0 * float(object.sprite['height']) / \
                    #                                           object.sprite['dpi y']
                    #
                    #                    # Bounding box dimensions in points:
                    #                    bbox_width = (object.x2 - object.x1)/scale
                    #                    bbox_height = (object.y2 - object.y1)/scale
                    #
                    #                    # Scale factors
                    #                    scale_x = (bbox_width / size_x) * \
                    #                               (72.0 / object.sprite['dpi x'])
                    #                    scale_y = (bbox_height / size_y) * \
                    #                               (72.0 / object.sprite['dpi y'])
                    scale_x = (object.x2 - object.x1) / \
                              (scale * object.sprite['width'])
                    scale_y = (object.y2 - object.y1) / \
                              (scale * object.sprite['height'])

                    transform = Trafo(scale_x, 0.0, 0.0, scale_y, x, y)

                # Create an Image object
                image = Image.fromstring(
                    object.sprite['mode'],
                    (object.sprite['width'], object.sprite['height']),
                    object.sprite['image'])

                self.image(image, transform)

            elif isinstance(object, drawfile.options):

                # Options object
                n_objects = n_objects + 1

                # Read page size
                paper_size = object.options['paper size']
                orientation = object.options['paper limits']
                if paper_size in papersizes:

                    if orientation == 'landscape':
                        self.page_layout = pagelayout.PageLayout(
                            object.options['paper size'],
                            orientation=pagelayout.Landscape)
                    else:
                        self.page_layout = pagelayout.PageLayout(
                            object.options['paper size'],
                            orientation=pagelayout.Portrait)

                if object.options['grid locking'] == 'on':

                    spacing = object.options['grid spacing']
                    if object.options['grid units'] == 'in':
                        spacing = spacing * 72.0
                    else:
                        spacing = spacing * 72.0 / 2.54

                    if object.options['grid shown'] == 'on':
                        visible = 1
                    else:
                        visible = 0

#                    self.begin_layer_class( GridLayer,
#                                (
#                                    (0, 0, int(spacing), int(spacing)),
#                                    visible,
#                                    CreateRGBColor(0.0, 0.0, 0.0),
#                                    _("Grid")
#                                ) )
#                    self.end_composite()

            elif isinstance(object, drawfile.text_area):

                # Text area
                n_objects = n_objects + 1

                # The text area object contains a number of columns.
                self.columns = len(object.columns)

                # Start in the first column and move to subsequent
                # columns as required, unless the number is overidden
                # by details in the text area.
                self.column = 0

                # The cursor position is initially undefined.
                cursor = [None, None]

                # The column margins
                self.margin_offsets = [1.0, 1.0]
                self.margins = [ (object.columns[self.column].x1 / scale) + \
                                 self.margin_offsets[0],
                                 (object.columns[self.column].x2 / scale) - \
                                 self.margin_offsets[1] ]

                # The column base
                self.column_base = object.columns[self.column].y1 / scale

                # Line and paragraph spacing
                self.linespacing = 0.0
                paragraph = 10.0

                # Current font name and dimensions
                font_name = ''
                font_size = 0.0
                font_width = 0.0

                # Text colours
                background = (255, 255, 255)
                foreground = (0, 0, 0)

                # Build lines (lists of words) until the column width
                # is reached then write the line to the page.
                line = []
                width = 0.0

                # Current text alignment
                align = 'L'

                # Last command to be executed
                last_command = ''

                # Execute the commands in the text area:
                for command, args in object.commands:

                    if command == '!':
                        # Version number
                        #                        print 'Version number', args
                        pass

                    elif command == 'A':
                        #                        print 'Align:', args
                        # Write current line
                        self.ta_write_line(align, cursor, line, 0)
                        # Empty the line list
                        line = []
                        # Set the line width
                        width = 0.0
                        # Align text
                        align = args
                        # Start new line
                        cursor = self.ta_new_line(cursor, object,
                                                  self.linespacing)

                    elif command == 'B':
                        #                        print 'Background:', args
                        # Background colour
                        background = args

                    elif command == 'C':
                        #                        print 'Foreground:', args
                        # Foreground colour
                        foreground = args

                    elif command == 'D':
                        #                        print 'Columns:', args
                        # Number of columns
                        if self.column == 0 and cursor == [None, None]:
                            # Nothing rendered yet, so change number of columns
                            self.columns = args

                    elif command == 'F':
                        #                        print 'Define font:', args
                        # Define font (already defined in object.font_table)
                        pass

                    elif command == 'L':
                        #                        print 'Line spacing:', args
                        # Set line spacing
                        self.linespacing = args

                    elif command == 'M':
                        #                        print 'Margins:', args
                        # Change margins
                        self.margin_offsets = [args[0], args[1]]
                        self.margins = [
                            (object.columns[self.column].x1 / scale) + args[0],
                            (object.columns[self.column].x2 / scale) - args[1]
                        ]

                    elif command == 'P':
                        #                        print 'Paragraph spacing:', args
                        # Change paragraph spacing
                        paragraph = args

                    elif command == 'U':
                        #                        print 'Underlining'
                        # Underlining
                        pass

                    elif command == 'V':
                        #                        print 'Vertical displacement'
                        # Vertical displacement
                        pass

                    elif command == '-':
                        #                        print 'Hyphen'
                        # Hyphen
                        pass

                    elif command == 'newl':

                        #                        print 'New line'
                        # New line
                        # Write current line
                        self.ta_write_line(align, cursor, line, 0)
                        # Start new line
                        cursor = self.ta_new_line(cursor, object,
                                                  self.linespacing)

                        # Can't position cursor?
                        if cursor == [None, None]:
                            break

                        # Empty the line list
                        line = []
                        # Set the line width
                        width = 0.0

                    elif command == 'para':

                        #                        print 'New paragraph'
                        # New paragraph
                        # Write current line
                        self.ta_write_line(align, cursor, line, 0)
                        # Start new line
                        if last_command != 'newl':
                            cursor = self.ta_new_line(
                                cursor, object, paragraph + self.linespacing)
                        else:
                            cursor = self.ta_new_line(cursor, object,
                                                      paragraph)

                        # Can't position cursor?
                        if cursor == [None, None]:
                            break

                        # Empty the line list
                        line = []
                        # Set the line width
                        width = 0.0

                    elif command == ';':
                        #                        print 'Comment:', args
                        # Comment
                        pass

                    elif command == 'font':
                        #                        print 'Use font:', args
                        # Font change
                        font_name, \
                                   font_size, \
                                   font_width = object.font_table[args]
                        # Select font
                        use_font = RISCOSFont(font_name)
                        # Move cursor to start of a line if the cursor is
                        # undefined
                        if cursor == [None, None]:
                            cursor[0] = self.margins[0]
                            cursor[1] = (object.columns[self.column].y2 /
                                         scale) - font_size
                        # Set line spacing
                        self.linespacing = font_size

                    elif command == 'text':

                        #                        print args
                        # Text. Add it to the line, checking that the line
                        # remains within the margins.
                        text, space = self.make_safe(args[0]), args[1]

                        # Add the width of the text to the current total width
                        width = width + \
                                use_font.TextCoordBox(text, font_size)[2]

                        #                        print width, margins[1] - margins[0]

                        # Compare current total width with column width
                        while width > (self.margins[1] - self.margins[0]):

                            # First write any text on this line
                            if line != []:

                                # Width will exceed column width
                                #                                print 'Width will exceed column width'
                                # Write current line
                                self.ta_write_line(align, cursor, line, 1)
                                # Start new line
                                cursor = self.ta_new_line(
                                    cursor, object, self.linespacing)

                                # Can't position cursor?
                                if cursor == [None, None]:
                                    break

                                # Clear the list
                                line = []
                                # Reset the width
                                width = 0.0

                            # Now attempt to fit this word on the next line
                            width = use_font.TextCoordBox(text, font_size)[2]

                            br = len(text)
                            # Continue to try until the word fits, or none of it fits
                            while width > (self.margins[1] - self.margins[0]) \
                                  and br > 0:

                                # Keep checking the size of the word
                                width = use_font.TextCoordBox(
                                    text[:br], font_size)[2]
                                br = br - 1

                            if br == 0:
                                # Word couldn't fit in the column at all, so
                                # break out of this loop
                                break

                            elif br < len(text):
                                # Write the subword to the line
                                self.ta_write_line(
                                    align, cursor,
                                    [(text[:br], font_name,
                                      font_size, font_width,
                                      self.ta_set_colour(foreground),
                                      self.ta_set_colour(background))], 0)

                                # Start new line
                                cursor = self.ta_new_line(
                                    cursor, object, self.linespacing)

                                # Can't position cursor?
                                if cursor == [None, None]:
                                    break

                                # keep the remaining text
                                text = text[br:]
                                # The width is just the width of this text
                                width = use_font.TextCoordBox(text,
                                                              font_size)[2]

                            # If the whole string fit onto the line then
                            # control will flow to the else clause which will
                            # append the text to the line list for next time.
                        else:
                            # The text fits within the margins so add the text
                            # to the line
                            line.append(
                                (text, font_name, font_size, font_width,
                                 self.ta_set_colour(foreground),
                                 self.ta_set_colour(background)))

                            # Also append any trailing space
                            if space != '':
                                line.append(
                                    (space, font_name, font_size, font_width,
                                     self.ta_set_colour(foreground),
                                     self.ta_set_colour(background)))
                                width = width + \
                                        use_font.TextCoordBox(
                                            space, font_size)[2]

                        # Can't position cursor?
                        if cursor == [None, None]:
                            break

                    # Remember this command
                    last_command = command

                # Render any remaining text
                if line != [] and cursor != [None, None]:

                    # Write current line
                    self.ta_write_line(align, cursor, line, 0)

            else:
                pass

        # Return the number of recognised objects
        return n_objects
示例#35
0
class PolyBezierCreator(Creator):

    creation_text = _("Create Curve")

    def __init__(self, start):
	self.path = CreatePath()
	Creator.__init__(self, start)

    def apply_constraints(self, p, state):
        if self.path.len > 0:
            node = self.path.Node(-1)
        elif self.dragging:
            node = self.drag_start
        else:
            return p
        
        if state & ConstraintMask:
            radius, angle = (p - node).polar()
            pi12 = pi / 12
            angle = pi12 * floor(angle / pi12 + 0.5)
            p = node + Polar(radius, angle)
        return p

    def ButtonDown(self, p, button, state):
        p = self.apply_constraints(p, state)
	if self.path.len == 0:
	    self.path.AppendLine(p)
	else:
	    self.path.AppendBezier(self.drag_cur, p, p)
	return self.DragStart(p)

    def MouseMove(self, p, state):
	if not (state & Button1Mask):
	    return
	self.DragMove(self.apply_constraints(p, state))

    def ButtonUp(self, p, button, state):
	if not (state & Button1Mask):
	    return
        p = self.apply_constraints(p, state)
	self.DragStop(p)
	if self.path.len > 1:
	    type, (p1, p2), p, cont = self.path.Segment(-1)
	    p2 = adjust_control_point(p2, p, self.drag_cur, ContSymmetrical)
	    self.path.SetBezier(-1, p1, p2, p, ContSymmetrical)

    def EndCreation(self):
	return self.path.len > 1

    def AppendInteractive(self, p):
	return self

    def ContinueCreation(self):
	return self.AppendInteractive

    def DrawDragged(self, device, partially):
	if not partially:
	    self.path.draw_not_last(device.Bezier, device.Line)
	device.DrawHandleLine(self.path.Node(-1), self.drag_cur)
	device.DrawSmallRectHandle(self.drag_cur)
	if self.path.len > 1:
	    type, (p1, p2), p, cont = self.path.Segment(-1)
	    p2 = adjust_control_point(p2, p, self.drag_cur, ContSymmetrical)
	    device.Bezier(self.path.Node(-2), p1, p2, p)
	    device.DrawHandleLine(p, p2)
	    device.DrawSmallRectHandle(p2)

    def CreatedObject(self):
	return PolyBezier(paths = (self.path,),
                          properties = DefaultGraphicsProperties())
示例#36
0
 def Path(self, size):
     path = CreatePath()
     for i in range(size / (2 * reff.vdc.size)):
         path.AppendLine(self.trafo(self.Pnt()))
     return path
示例#37
0
    def __init__(self, start):
	self.path = CreatePath()
	Creator.__init__(self, start)
示例#38
0
class AILoader(GenericLoader):

    format_name = format_name

    functions = {
        "C": "curveto",
        "c": "curveto_smooth",
        "V": "curveto_v",
        "v": "curveto_v_smooth",
        "Y": "curveto_y",
        "y": "curveto_y_smooth",
        "m": "moveto",
        "l": "lineto",
        "L": "lineto",
        "w": "set_line_width",
        "j": "set_line_join",
        "J": "set_line_cap",
        "d": "set_line_dash",
        "G": "set_line_gray",
        "K": "set_line_cmyk",
        "XA": "set_line_rgb",
        "X": "set_line_cmyk_custom",
        "XX": "set_line_generic_custom",
        "P": "set_line_pattern",
        "g": "set_fill_gray",
        "k": "set_fill_cmyk",
        "Xa": "set_fill_rgb",
        "x": "set_fill_cmyk_custom",
        "Xx": "set_fill_generic_custom",
        "p": "set_fill_pattern",
        "F": "fill",
        "f": "fill_close",
        "S": "stroke",
        "s": "stroke_close",
        "B": "fill_stroke",
        "b": "fill_stroke_close",
        "N": "invisible",  # an invisible open path
        "n": "invisible_close",  # a invisible closed path
        "u": "begin_group",
        "U": "end_group",
        "*u": "begin_compound_path",
        "*U": "end_compound_path",
        "*": "guide",
        "[": "mark",
        "]": "make_array",
        "@": "ignore_operator",
        "&": "ignore_operator",
        "Bd": "begin_gradient",
        "Bs": "gradient_stop",
        "BS": "dummy_gradient_stop",
        "Br": "gradient_ramps",
        "BD": "end_gradient",
        "Bb": "begin_gradient_instance",
        "Bg": "gradient_geometry",
        "BB": "end_gradient_instance",
        "Lb": "begin_ai_layer",
        "Ln": "name_layer",
        "LB": "end_ai_layer",
        "Pb": "begin_palette",
        "PB": "end_palette",
        "TE": "set_standard_encoding",
        "TZ": "reencode_font",
        "To": "begin_text",
        "TO": "end_text",
        "Tr": "set_text_render",
        "Tf": "set_text_font",
        "Ta": "set_text_align",
        "Tp": "begin_text_path",
        "TP": "end_text_path",
        "Tx": "render_text",
        "TX": "render_text_inv",
        "XI": "raster_image",
    }

    def __init__(self, file, filename, match, treat_toplevel_groups_as_layers=1, flatten_groups=1):
        GenericLoader.__init__(self, file, filename, match)
        self.line_color = StandardColors.black
        self.fill_color = StandardColors.black
        self.line_width = 0.0
        self.line_join = const.JoinMiter
        self.line_cap = const.CapButt
        self.line_dashes = ()
        self.cur_x = self.cur_y = 0.0
        self.treat_toplevel_groups_as_layers = treat_toplevel_groups_as_layers
        self.flatten_groups = flatten_groups
        self.guess_continuity = 1
        self.path = CreatePath()
        self.compound_path = None  # If compound_path is None, we're
        # outside of a compound path,
        # otherwise it's a possibly empty list
        # of paths
        self.compound_render = ""
        self.stack = []
        self.gradients = {}
        self.in_gradient_instance = 0
        self.gradient_geo = None  # set to a true value after Bg, and set
        # to false by make_gradient_pattern
        self.gradient_rect = None
        self.in_palette = 0
        self.in_text = 0
        self.ignore_fill = 0
        self.text_type = 0  # 0: point text, 1: area text, 2 = path text
        self.text_render = 0  # filled
        self.text_font = None
        self.text_size = 12

        # Test alignment. Possible values: 0: left, 1: center, 2:right,
        # 3: justified, 4: justified including last line
        self.text_align = 0

        self.text_string = []
        self.standard_encoding = encoding.adobe_standard
        self.font_map = {}
        self.guides = []
        self.format_version = 0.0

    def __del__(self):
        pass

    def warn(self, level, *args, **kw):
        message = apply(warn, (level,) + args, kw)
        self.add_message(message)

    def get_compiled(self):
        funclist = {}
        for char, name in self.functions.items():
            method = getattr(self, name)
            argc = method.im_func.func_code.co_argcount - 1
            funclist[char] = (method, argc)
        return funclist

    def pop(self):
        value = self.stack[-1]
        del self.stack[-1]
        return value

    def pop_multi(self, num):
        value = self.stack[-num:]
        del self.stack[-num:]
        return value

    def pop_to_mark(self):
        s = self.stack[:]
        s.reverse()
        try:
            idx = s.index(None)
            if idx:
                array = self.stack[-idx:]
                del self.stack[-idx - 1 :]
            else:
                array = []
                del self.stack[-1]
            return array
        except:
            raise RuntimeError, "No mark on stack"

    def ignore_operator(self):
        pass

    def mark(self):
        self.stack.append(None)

    def make_array(self):
        array = self.pop_to_mark()
        self.stack.append(array)

    def convert_color(self, color_spec):
        c = apply(CreateRGBColor, color_spec)
        return c

    def set_line_join(self, join):
        self.line_join = _ai_join[join]

    def set_line_cap(self, cap):
        self.line_cap = _ai_cap[cap]

    def set_line_width(self, w):
        self.line_width = w

    def set_line_dash(self, array, phase):
        self.line_dashes = tuple(array)

    def set_line_gray(self, k):
        self.line_color = CreateRGBColor(k, k, k)

    def set_line_cmyk(self, c, m, y, k):
        self.line_color = CreateCMYKColor(c, m, y, k)

    def set_line_rgb(self, r, g, b):
        self.line_color = CreateRGBColor(r, g, b)

    def set_line_cmyk_custom(self, c, m, y, k, name, tint):
        self.line_color = cmyk_custom_color(c, m, y, k, tint)

    def set_line_generic_custom(self, name, tint, type):
        if type == 0:
            # cmyk
            c, m, y, k = self.pop_multi(4)
            self.line_color = cmyk_custom_color(c, m, y, k, tint)
        else:
            # rgb
            r, g, b = self.pop_multi(3)
            self.line_color = rgb_custom_color(r, g, b, tint)

    def set_line_pattern(self, name, px, py, sx, sy, angle, rf, r, k, ka, matrix):
        if not self.in_palette:
            self.add_message(_("Vector patterns not supported. Using black"))
        self.line_color = StandardColors.black

    def set_fill_gray(self, k):
        self.fill_color = CreateRGBColor(k, k, k)

    def set_fill_cmyk(self, c, m, y, k):
        self.fill_color = CreateCMYKColor(c, m, y, k)

    def set_fill_rgb(self, r, g, b):
        self.fill_color = CreateRGBColor(r, g, b)

    def set_fill_cmyk_custom(self, c, m, y, k, name, tint):
        self.fill_color = cmyk_custom_color(c, m, y, k, tint)

    def set_fill_generic_custom(self, name, tint, type):
        if type == 0:
            # cmyk
            c, m, y, k = self.pop_multi(4)
            self.fill_color = cmyk_custom_color(c, m, y, k, tint)
        else:
            # rgb
            r, g, b = self.pop_multi(3)
            self.fill_color = rgb_custom_color(r, g, b, tint)

    def set_fill_pattern(self, name, px, py, sx, sy, angle, rf, r, k, ka, matrix):
        if not self.in_palette:
            self.add_message(_("Vector patterns not supported. Using black"))
        self.fill_color = StandardColors.black

    def ls(self):
        style = self.style
        style.line_pattern = SolidPattern(self.line_color)
        style.line_width = self.line_width
        style.line_join = self.line_join
        style.line_cap = self.line_cap
        style.line_dashes = self.line_dashes

    def lsnone(self):
        self.style.line_pattern = EmptyPattern

    def fs(self):
        if self.gradient_geo:
            pattern = self.make_gradient_pattern()
        else:
            pattern = SolidPattern(self.fill_color)
        self.style.fill_pattern = pattern

    def fsnone(self):
        self.style.fill_pattern = EmptyPattern

    def stroke(self):
        if self.compound_path is not None:
            self.compound_render = "stroke"
        else:
            self.ls()
            self.fsnone()
        self.bezier()

    def stroke_close(self):
        self.bezier_close()
        self.stroke()

    def fill(self):
        if self.ignore_fill:
            return
        if self.compound_path is not None:
            self.compound_render = "fill"
        else:
            self.lsnone()
            self.fs()
        self.bezier()

    def fill_close(self):
        self.bezier_close()
        self.fill()

    def fill_stroke(self):
        if self.compound_path is not None:
            self.compound_render = "fill_stroke"
        else:
            self.ls()
            self.fs()
        self.bezier()

    def fill_stroke_close(self):
        self.bezier_close()
        self.fill_stroke()

    def invisible(self):
        if self.compound_path is not None:
            self.compound_render = "invisible"
        else:
            self.lsnone()
            self.fsnone()
        self.bezier()

    def invisible_close(self):
        self.bezier_close()
        self.invisible()

    # Gradient functions
    def begin_gradient(self, name, type, ncolors):
        self.gradient_info = name, type, ncolors

    def gradient_stop(self, color_style, mid_point, ramp_point):
        if color_style == 0:
            # gray scale
            k = self.pop()
            color = CreateRGBColor(k, k, k)
        elif color_style == 1:
            # CMYK
            color = apply(CreateCMYKColor, tuple(self.pop_multi(4)))
        elif color_style == 2:
            # RGB Color
            args = tuple(self.pop_multi(7))
            # The cmyk and rgb values usually differ slightly because AI
            # does some color correction. Which values should we choose
            # here?
            color = apply(CreateRGBColor, args[-3:])
            color = apply(CreateCMYKColor, args[:4])
        elif color_style == 3:
            # CMYK Custom Color
            args = self.pop_multi(6)
            color = apply(CreateCMYKColor, tuple(args[:4]))
        else:
            self.add_message(_("Gradient ColorStyle %d not yet supported." "substituted black") % color_style)
            if color_style == 4:
                n = 10
            else:
                self.add_message(_("Unknown ColorStyle %d") % color_style)
            self.pop_multi(n)
            color = StandardColors.black  # XXX
        # color = apply(CreateRGBColor, color)
        self.stack.append((ramp_point / 100.0, color))

    def dummy_gradient_stop(self, color_style, mid_point, ramp_point):
        # same as gradient_stop but ignore all arguments. Illustrator 8
        # seems to introduce this one for printing (i.e. Illustrator 8
        # files with printing info contain the gradient stops *twice* in
        # exactly the same format but once with the Bs operator and once
        # with BS. I guess this has something to do with support for
        # PostScript Level 3 and backwards compatibility with older
        # Illustrator versions.
        if color_style == 0:
            # gray scale
            k = self.pop()
        elif color_style == 1:
            # CMYK
            self.pop_multi(4)
        elif color_style == 2:
            # RGB Color
            self.pop_multi(7)
        elif color_style == 3:
            # CMYK Custom Color
            self.pop_multi(6)
        elif color_style == 4:
            self.pop_multi(10)
        else:
            self.add_message(_("Unknown ColorStyle %d") % color_style)

    def gradient_ramps(self, ramp_type):
        # defines the ramp colors with a bunch of strings for printing.
        # Here we just pop all the strings off the stack
        num = (1, 4, 5, 6, 7, 8, 9)[ramp_type]
        self.pop_multi(num)

    def end_gradient(self):
        self.make_array()
        array = self.pop()
        if len(array) < 2:
            self.add_message(_("less than two color stops in gradient"))
        else:
            # sometimes the ramp_point values are increasing, sometimes
            # decreasing... what's going on here? The docs say they are
            # increasing.
            if array[0][0] > array[-1][0]:
                array.reverse()
            name, type, ncolors = self.gradient_info
            self.gradients[name] = (type, array)
        del self.stack[:]
        # self.pop_to_mark()

    def begin_gradient_instance(self):
        self.in_gradient_instance = 1
        self.ignore_fill = 1

    def gradient_geometry(self, flag, name, xorig, yorig, angle, length, a, b, c, d, tx, ty):
        trafo = Trafo(a, b, c, d, tx, ty)
        trafo = artboard_trafo_inv(trafo(artboard_trafo))
        start = Point(xorig, yorig)
        end = start + Polar(length, (pi * angle) / 180.0)
        self.gradient_geo = (name, trafo, start, end)

    def make_gradient_pattern(self):
        name, trafo, start, end = self.gradient_geo
        self.gradient_geo = None
        type, array = self.gradients[name]
        array = array[:]
        if type == 0:
            # linear (axial) gradient
            origdir = end - start
            start = trafo(start)
            end = trafo(end)
            dir = end - start
            try:
                # adjust endpoint to accomodate trafo
                v = trafo.DTransform(origdir.y, -origdir.x).normalized()
                v = Point(v.y, -v.x)  # rotate 90 degrees
                end = start + (v * dir) * v
                dir = end - start
            except ZeroDivisionError:
                pass

            trafo2 = Trafo(dir.x, dir.y, dir.y, -dir.x, start.x, start.y)
            trafo2 = trafo2.inverse()
            left, bottom, right, top = trafo2(self.current_bounding_rect())
            if right > left:
                factor = 1 / (right - left)
                offset = -left * factor
            else:
                factor = 1
                offset = 0
            array = fix_gradient(array, factor, offset)
            pattern = LinearGradient(MultiGradient(array), (start - end).normalized())
        elif type == 1:
            # radial gradient
            start = trafo(start)
            end = trafo(end)
            left, bottom, right, top = self.current_bounding_rect()
            if left == right or top == bottom:
                # an empty coord_rect????
                center = Point(0, 0)
            else:
                center = Point((start.x - left) / (right - left), (start.y - bottom) / (top - bottom))
            radius = max(
                hypot(left - start.x, top - start.y),
                hypot(right - start.x, top - start.y),
                hypot(right - start.x, bottom - start.y),
                hypot(left - start.x, bottom - start.y),
            )
            if radius:
                factor = -abs(start - end) / radius
                array = fix_gradient(array, factor, 1)
            pattern = RadialGradient(MultiGradient(array), center)
        else:
            self.add_message(_("Unknown gradient type %d"), type)
            pattern = EmptyPattern
        return pattern

    def current_bounding_rect(self):
        if self.gradient_rect is not None:
            rect = self.gradient_rect
        else:
            rect = self.path.accurate_rect()
        if not self.style.line_pattern.is_Empty:
            rect = fix_bounding_rect(rect, self.style)
        return rect

    def end_gradient_instance(self, flag):
        self.ignore_fill = 0
        if flag == 2:
            self.fill_stroke_close()
        elif flag == 1:
            self.fill_stroke()
        else:
            self.fill()
        self.in_gradient_instance = 0

    # Path construction
    def moveto(self, x, y):
        self.cur_x = x
        self.cur_y = y
        self.path.AppendLine(x, y)

    def lineto(self, x, y):
        self.cur_x = x
        self.cur_y = y
        self.path.AppendLine(x, y)

    def curveto(self, x1, y1, x2, y2, x3, y3):
        self.path.AppendBezier(x1, y1, x2, y2, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_smooth(self, x1, y1, x2, y2, x3, y3):
        self.path.AppendBezier(x1, y1, x2, y2, x3, y3, ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_v(self, x2, y2, x3, y3):
        # current point and first control point are identical
        self.path.AppendBezier(self.cur_x, self.cur_y, x2, y2, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_v_smooth(self, x2, y2, x3, y3):
        # current point and first control point are identical
        self.path.AppendBezier(self.cur_x, self.cur_y, x2, y2, x3, y3, ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_y(self, x1, y1, x3, y3):
        # endpoint and last controlpoint are identical
        self.path.AppendBezier(x1, y1, x3, y3, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_y_smooth(self, x1, y1, x3, y3):
        # endpoint and last controlpoint are identical
        self.path.AppendBezier(x1, y1, x3, y3, x3, y3, ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def bezier_close(self):
        if self.path.len > 1:
            self.path.AppendLine(self.path.Node(0))
            self.path.load_close(1)

    def bezier(self):
        if self.guess_continuity:
            self.path.guess_continuity()
        if self.path.len > 0:
            if self.compound_path is not None:
                self.compound_path.append(self.path)
            else:
                GenericLoader.bezier(self, paths=(self.path,))
        self.path = CreatePath()

    # compound paths

    def begin_compound_path(self):
        self.compound_path = []

    def end_compound_path(self):
        paths = tuple(self.compound_path)
        self.compound_path = None
        if paths:
            # XXX ugly
            if self.gradient_geo:
                rect = paths[0].accurate_rect()
                for path in paths[1:]:
                    rect = UnionRects(rect, path.accurate_rect())
                self.gradient_rect = rect
            else:
                self.gradient_rect = None
            getattr(self, self.compound_render)()
            GenericLoader.bezier(self, paths=paths)

    # Groups

    def begin_group(self):
        if self.compound_path is None:
            # a normal group
            if self.treat_toplevel_groups_as_layers:
                if self.composite_class == Document:
                    self.begin_layer()
                    return
            GenericLoader.begin_group(self)
        else:
            # a `compound group'. Ignored since Sketch doesn't have this.
            pass

    def end_group(self):
        if self.compound_path is None:
            # a normal group
            if self.composite_class == Layer:
                self.end_composite()
            else:
                try:
                    GenericLoader.end_group(self)
                    if self.flatten_groups:
                        if self.object.NumObjects() == 1:
                            obj = self.object.GetObjects()[0]
                            del self.composite_items[-1]
                            self.append_object(obj)
                except EmptyCompositeError:
                    pass
        else:
            # a `compound group'. Ignored since Sketch doesn't have this.
            pass

    # Layers

    def begin_layer(self):
        self.layer(_("Layer %d") % (len(self.composite_items) + 1))

    def begin_ai_layer(self):
        if self.format_version >= 4.0:
            visible, preview, enabled, printing, dimmed, unused, has_mlm, color, red, green, blue, unused, unused = self.pop_multi(
                13
            )
        else:
            visible, preview, enabled, printing, dimmed, has_mlm, color, red, green, blue = self.pop_multi(10)
        color = CreateRGBColor(red / 255.0, green / 255.0, blue / 255.0)
        self.layer_kw_args = {"printable": printing, "visible": visible, "locked": not enabled, "outline_color": color}

    def end_ai_layer(self):
        self.end_layer()

    def name_layer(self, name):
        apply(self.layer, (name,), self.layer_kw_args)

    # Guides

    def guide(self, op):
        # print 'guide', op
        method = getattr(self, self.functions[op])
        method()
        guide = self.pop_last()
        self.guides.append(guide)

    # Palette

    def begin_palette(self):
        self.in_palette = 1

    def end_palette(self):
        self.in_palette = 0

    # Text

    def set_standard_encoding(self):
        encoding = list(self.standard_encoding)
        pos = 0
        defs = self.pop_to_mark()
        for item in defs:
            if type(item) == IntType:
                pos = item
            elif type(item) == StringType:
                encoding[pos] = item
                pos = pos + 1
            else:
                self.add_message("unknown item %s in encoding" % ` item `)
        self.standard_encoding = tuple(encoding)

    def define_font(self, psname, newname, encoding=None):
        if encoding is None:
            encoding = self.standard_encoding[:]
        self.font_map[newname] = FontInfo(psname, newname, encoding)

    def reencode_font(self):
        args = self.pop_to_mark()
        if type(args[-1]) == ListType:
            self.add_message(_("Multiple Master fonts not supported. " "Using Times Roman"))
            newname = args[-6]
            self.define_font("Times Roman", newname)
        else:
            newname, psname, direction, script, usedefault = args[-5:]
            if len(args) > 5:
                self.add_message(_("Additional encoding ignored"))
            self.define_font(psname, newname)

    def begin_text(self, text_type):
        self.in_text = 1
        self.text_type = text_type
        self.text_string = []
        if text_type == 1:
            self.add_message(_("Area text not supported"))
        if text_type == 2:
            GenericLoader.begin_group(self)

    def end_text(self):
        # we don't support area text (text_type 1) at all. Return
        # immediately in that case.
        if self.text_type == 1:
            return

        # first, turn the text accumulated in the list text_string into
        # a single string and unify line endings to newline characters.
        text = string.join(self.text_string, "")
        text = string.replace(text, "\r\n", "\n")
        text = string.replace(text, "\r", "\n")

        # remove a trailing newline. Many Illustrator files contain a
        # trailing newline as 'overflow' text, there's probably a better
        # way to deal with this...
        if text[-1:] == "\n":
            text = text[:-1]

        # Re-encode to Latin1
        text = self.text_font.Reencode(text)

        if not string.strip(text):
            if self.text_type == 2:
                self.end_composite()
                del self.composite_items[-1]
                if len(self.composite_items) > 0:
                    self.object = self.composite_items[-1]
            return

        # first create a simple text object
        self.fs()
        self.style.font = GetFont(self.text_font.psname)
        self.style.font_size = self.text_size
        self.simple_text(text, self.text_trafo, halign=_ai_text_align[self.text_align])

        # if we're actually supposed to create a path-text object, turn
        # the text object just created into a path-text object
        if self.text_type == 2:
            GenericLoader.end_group(self)
            group = self.pop_last()
            objects = group.GetObjects()
            if len(objects) == 2:
                path, text = objects
                self.append_object(PathText(text, path, start_pos=self.text_start_pos))
                # self.composite_items[-1] = self.object

        # we've finished the text object
        self.in_text = 0

    def set_text_render(self, render):
        self.text_render = render

    def set_text_align(self, align):
        self.text_align = align

    def set_text_font(self):
        # In Illustrator < 7, the operator has two arguments, new
        # fontname and size. In Illustrator >= 7, there are two
        # additional arguments, ascent and descent.
        args = self.pop_multi(2)
        if type(args[0]) != StringType:
            newname, size = self.pop_multi(2)
        else:
            newname, size = args
        if self.font_map.has_key(newname):
            self.text_font = self.font_map[newname]
        elif newname[0] == "_":
            # special case for ai files generated by ps2ai. They don't
            # use the TZ operator to reencode the fonts and define the _
            # names.
            self.define_font(newname[1:], newname)
            self.text_font = self.font_map[newname]
        else:
            self.add_message(_("No font %s.") % newname)
        self.text_size = size

    def begin_text_path(self, a, b, c, d, tx, ty, start_pos):
        self.text_trafo = Trafo(a, b, c, d, tx, ty)
        self.text_start_pos = start_pos

    def end_text_path(self):
        pass

    def render_text(self, text):
        if self.text_type != 2:
            # in a path text only the invisible render operators count
            self.text_string.append(text)

    def render_text_inv(self, text):
        self.text_string.append(text)

    # Raster Image

    def raster_image(self, trafo, llx, lly, urx, ury, width, height, bits, mode, alpha, reserved, encoding, mask):
        if bits != 8 or mode not in (1, 3):
            self.add_message(_("Only images with 1 or 3 components " "and 8 bits/component supported"))
            self.skip_to_dsc("AI5_EndRaster")
            return
        decode = streamfilter.SubFileDecode(self.tokenizer.source, "%AI5_EndRaster")
        if encoding == 0:
            decode = streamfilter.HexDecode(decode)
        data_length = mode * width * height
        data = decode.read(data_length)
        # f = open("/tmp/dump.ppm", "w")
        # if mode == 1:
        #    f.write("P5\n%d %d\n255\n" % (width, height))
        # else:
        #    f.write("P6\n%d %d\n255\n" % (width, height))
        # f.write(data)
        # f.close()
        if mode == 1:
            mode = "L"
        elif mode == 3:
            mode = "RGB"
        elif mode == 4:
            mode == "CMYK"
        image = Image.fromstring(mode, (width, height), data, "raw", mode)
        self.image(image, apply(Trafo, tuple(trafo)))

    #

    def append_object(self, object):
        if self.composite_class == Document and object.__class__ != Layer:
            self.begin_layer()
        self.composite_items.append(object)
        self.object = object

        #
        #

    def skip_to_dsc(self, *endcomments):
        next_dsc = self.tokenizer.next_dsc
        split = string.split
        while 1:
            value = next_dsc()
            if not value:
                return
            if ":" in value:
                keyword, value = split(value, ":", 1)
            else:
                keyword = value
            if keyword in endcomments:
                return

    def read_prolog(self):
        next = self.tokenizer.next
        DSC = DSC_COMMENT
        split = string.split
        while 1:
            token, value = next()
            if token == DSC:
                if ":" in value:
                    keyword, value = split(value, ":", 1)
                else:
                    keyword = value
                if keyword in ("EndProlog", "BeginSetup"):
                    return keyword
                if keyword[:14] == "AI5_FileFormat":
                    self.format_version = string.atof(keyword[14:])
                elif keyword == "BeginProcSet":
                    # some ai files exported by corel draw don't have an
                    # EndProcSet comment after a BeginProcSet...
                    self.skip_to_dsc("EndProcSet", "EndProlog")
                elif keyword == "BeginResource":
                    self.skip_to_dsc("EndResource", "EndProlog")
                elif keyword == "Creator":
                    # try to determine whether the file really is an
                    # illustrator file as opposed to some other EPS
                    # file. It seems that Illustrator itself only
                    # accepts EPS files as illustrator files if they
                    # contain "Adobe Illustrator" in their Create
                    # DSC-comment
                    if string.find(value, "Adobe Illustrator") == -1:
                        self.add_message("This is probably not an" " Illustrator file." " Try embedding it as EPS")
            if token == END:
                return

    def Load(self):
        funclist = self.get_compiled()
        # binding frequently used functions to local variables speeds up
        # the process considerably...
        a = apply
        t = tuple
        DSC = DSC_COMMENT
        MAX = MAX_DATA_TOKEN
        split = string.split
        stack = self.stack
        push = self.stack.append
        unknown_operator = (None, None)

        decoder = streamfilter.StringDecode(self.match.string, self.file)
        self.tokenizer = PSTokenizer(decoder)
        self.tokenizer.ai_pseudo_comments = 1
        self.tokenizer.ai_dsc = 1
        next = self.tokenizer.next

        self.document()

        value = self.read_prolog()

        while 1:
            token, value = next()
            if token <= MAX:
                push(value)
            elif token == DSC:
                if ":" in value:
                    keyword, value = split(value, ":", 1)
                else:
                    keyword = value
                if keyword in ("PageTrailer", "Trailer"):
                    break
                elif keyword == "AI5_BeginPalette":
                    self.skip_to_dsc("AI5_EndPalette", "EndSetup")
                elif keyword == "AI8_BeginBrushPattern":
                    self.skip_to_dsc("AI8_EndBrushPattern", "EndSetup")

            elif token == END:
                break
            elif token == OPERATOR:
                method, argc = funclist.get(value, unknown_operator)
                # if method is not None:
                #    name = method.__name__
                # else:
                #    name = `method`
                if method is None:
                    del stack[:]
                else:
                    try:
                        if argc:
                            args = t(stack[-argc:])
                            del stack[-argc:]
                            a(method, args)
                        else:
                            method()
                    except:
                        warn_tb(INTERNAL, "AILoader: error")

        self.end_all()
        self.object.load_Completed()
        for obj in self.guides:
            self.object.guide_layer.Insert(obj, None)

        return self.object
示例#39
0
    def parse_path(self, str):
        paths = self.paths
        path = self.path
        trafo = self.trafo
        str = strip(string.translate(as_latin1(str), commatospace))
        last_quad = None
        last_cmd = cmd = None
        f13 = 1.0 / 3.0
        f23 = 2.0 / 3.0
        #print '*', str
        while 1:
            match = rx_command.match(str)
            #print match
            if match:
                last_cmd = cmd
                cmd = str[0]
                str = str[match.end():]
                #print '*', str
                points = match.group(1)
                #print '**', points
                if points:
                    # use tokenize_line to parse the arguments so that
                    # we deal with signed numbers following another
                    # number without intervening whitespace other
                    # characters properls.
                    # FIXME: tokenize_line works but is not the best way
                    # to do it because it accepts input that wouldn't be
                    # valid here.
                    points = filter(operator.isNumberType,
                                    skread.tokenize_line(points))
                #print cmd, points
                if cmd in 'mM':
                    path = CreatePath()
                    paths.append(path)
                    if cmd == 'M' or len(paths) == 1:
                        path.AppendLine(trafo(points[0], points[1]))
                    else:
                        p = trafo.DTransform(points[0], points[1])
                        path.AppendLine(paths[-2].Node(-1) + p)
                    if len(points) > 2:
                        if cmd == 'm':
                            for i in range(2, len(points), 2):
                                p = trafo.DTransform(points[i], points[i + 1])
                                path.AppendLine(path.Node(-1) + p)
                        else:
                            for i in range(2, len(points), 2):
                                path.AppendLine(trafo(points[i],
                                                      points[i + 1]))
                elif cmd == 'l':
                    for i in range(0, len(points), 2):
                        p = trafo.DTransform(points[i], points[i + 1])
                        path.AppendLine(path.Node(-1) + p)
                elif cmd == 'L':
                    for i in range(0, len(points), 2):
                        path.AppendLine(trafo(points[i], points[i + 1]))
                elif cmd == 'H':
                    for num in points:
                        path.AppendLine(Point(num, path.Node(-1).y))
                elif cmd == 'h':
                    for num in points:
                        x, y = path.Node(-1)
                        dx, dy = trafo.DTransform(num, 0)
                        path.AppendLine(Point(x + dx, y + dy))
                elif cmd == 'V':
                    for num in points:
                        path.AppendLine(Point(path.Node(-1).x, num))
                elif cmd == 'v':
                    for num in points:
                        x, y = path.Node(-1)
                        dx, dy = trafo.DTransform(0, num)
                        path.AppendLine(Point(x + dx, y + dy))
                elif cmd == 'C':
                    if len(points) % 6 != 0:
                        self.loader.add_message("number of parameters of 'C'"\
                                                "must be multiple of 6")
                    else:
                        for i in range(0, len(points), 6):
                            p1 = trafo(points[i], points[i + 1])
                            p2 = trafo(points[i + 2], points[i + 3])
                            p3 = trafo(points[i + 4], points[i + 5])
                            path.AppendBezier(p1, p2, p3)
                elif cmd == 'c':
                    if len(points) % 6 != 0:
                        self.loader.add_message("number of parameters of 'c'"\
                                                "must be multiple of 6")
                    else:
                        for i in range(0, len(points), 6):
                            p = path.Node(-1)
                            p1 = p + trafo.DTransform(points[i], points[i + 1])
                            p2 = p + trafo.DTransform(points[i + 2],
                                                      points[i + 3])
                            p3 = p + trafo.DTransform(points[i + 4],
                                                      points[i + 5])
                            path.AppendBezier(p1, p2, p3)
                elif cmd == 'S':
                    if len(points) % 4 != 0:
                        self.loader.add_message("number of parameters of 'S'"\
                                                "must be multiple of 4")
                    else:
                        for i in range(0, len(points), 4):
                            type, controls, p, cont = path.Segment(-1)
                            if type == Bezier:
                                q = controls[1]
                            else:
                                q = p
                            p1 = 2 * p - q
                            p2 = trafo(points[i], points[i + 1])
                            p3 = trafo(points[i + 2], points[i + 3])
                            path.AppendBezier(p1, p2, p3)
                elif cmd == 's':
                    if len(points) % 4 != 0:
                        self.loader.add_message("number of parameters of 's'"\
                                                "must be multiple of 4")
                    else:
                        for i in range(0, len(points), 4):
                            type, controls, p, cont = path.Segment(-1)
                            if type == Bezier:
                                q = controls[1]
                            else:
                                q = p
                            p1 = 2 * p - q
                            p2 = p + trafo.DTransform(points[i], points[i + 1])
                            p3 = p + trafo.DTransform(points[i + 2],
                                                      points[i + 3])
                            path.AppendBezier(p1, p2, p3)
                elif cmd == 'Q':
                    if len(points) % 4 != 0:
                        self.loader.add_message("number of parameters of 'Q'"\
                                                "must be multiple of 4")
                    else:
                        for i in range(0, len(points), 4):
                            q = trafo(points[i], points[i + 1])
                            p3 = trafo(points[i + 2], points[i + 3])
                            p1 = f13 * path.Node(-1) + f23 * q
                            p2 = f13 * p3 + f23 * q
                            path.AppendBezier(p1, p2, p3)
                            last_quad = q
                elif cmd == 'q':
                    if len(points) % 4 != 0:
                        self.loader.add_message("number of parameters of 'q'"\
                                                "must be multiple of 4")
                    else:
                        for i in range(0, len(points), 4):
                            p = path.Node(-1)
                            q = p + trafo.DTransform(points[i], points[i + 1])
                            p3 = p + trafo.DTransform(points[i + 2],
                                                      points[i + 3])
                            p1 = f13 * p + f23 * q
                            p2 = f13 * p3 + f23 * q
                            path.AppendBezier(p1, p2, p3)
                            last_quad = q
                elif cmd == 'T':
                    if len(points) % 2 != 0:
                        self.loader.add_message("number of parameters of 'T'"\
                                                "must be multiple of 4")
                    else:
                        if last_cmd not in 'QqTt' or last_quad is None:
                            last_quad = path.Node(-1)
                        for i in range(0, len(points), 2):
                            p = path.Node(-1)
                            q = 2 * p - last_quad
                            p3 = trafo(points[i], points[i + 1])
                            p1 = f13 * p + f23 * q
                            p2 = f13 * p3 + f23 * q
                            path.AppendBezier(p1, p2, p3)
                            last_quad = q
                elif cmd == 't':
                    if len(points) % 2 != 0:
                        self.loader.add_message("number of parameters of 't'"\
                                                "must be multiple of 4")
                    else:
                        if last_cmd not in 'QqTt' or last_quad is None:
                            last_quad = path.Node(-1)
                        for i in range(0, len(points), 2):
                            p = path.Node(-1)
                            q = 2 * p - last_quad
                            p3 = p + trafo.DTransform(points[i], points[i + 1])
                            p1 = f13 * p + f23 * q
                            p2 = f13 * p3 + f23 * q
                            path.AppendBezier(p1, p2, p3)
                            last_quad = q

                elif cmd in 'zZ':
                    path.AppendLine(path.Node(0))
                    path.ClosePath()
            else:
                break
        self.path = path
示例#40
0
def read_path(filename):
    path = CreatePath()
    paths = [path]
    points = []
    file = open(filename)
    closed = 0

    for line in file.readlines():
        try:
            key, rest = split(line, ':', 1)
        except:
            continue
        if key == 'TYPE':
            rest = lstrip(rest)
            match = rx_point.match(rest)
            if match is not None:
                type = int(match.group('type'))
                p = Point(float(match.group('x')), float(match.group('y')))
                if type == BEZIER_MOVE:
                    if closed and points:
                        path.AppendBezier(points[0], points[1], path.Node(0))
                        path.ClosePath()
                        points = []
                    path = CreatePath()
                    paths.append(path)
                    path.AppendLine(p)
                elif type == BEZIER_ANCHOR:
                    if path.len == 0:
                        path.AppendLine(p)
                    else:
                        if path.Node(-1) == points[0] and points[1] == p:
                            path.AppendLine(p)
                        else:
                            path.AppendBezier(points[0], points[1], p)
                        points = []
                elif type == BEZIER_CONTROL:
                    points.append(p)
        elif key == 'CLOSED':
            closed = int(rest)
    if closed and points:
        if path.Node(-1) == points[0] and points[1] == path.Node(0):
            path.AppendLine(path.Node(0))
        else:
            path.AppendBezier(points[0], points[1], path.Node(0))
        path.ClosePath()

    return tuple(paths)
示例#41
0
def main():
	import Sketch
	global doc
	global tbase_style

	Sketch.init_lib()

	draw_printable = 1
	draw_visible = 0
	embed_fonts = 0
	eps_for = util.get_real_username()
	eps_date = util.current_date()
	eps_title = None
	rotate = 0


	#doc = load.load_drawing('')
	# from mainwindow.py: self.SetDocument(Document(create_layer = 1))
	doc = Document(create_layer = 1)

	# get font info first
	Graphics.font.read_font_dirs()

	# indicate start of coord system first
	# coord system:: + goes upward / rightward
	# from RectangleCreator: trafo = Trafo(off.x, 0, 0, off.y, end.x, end.y)
	# actually, there 'end' seems to correspond to start (llc: lower left corner of rectangle) - and 'off' to the length extended in each direction (i.e. width, height - but can be negative) ; so instead of 'end' - calling it 'start'
	start_x = 5
	start_y = 5
	off_x = -10
	off_y = -10
	trec = Rectangle(trafo = Trafo(off_x, 0, 0, off_y, start_x, start_y))
	trec.update_rects()
	doc.Insert(trec)


	# from create_text.py
	textfld = SimpleText(Translation(50, 50), "xyzzy")
	textfld.SetProperties(fill_pattern = SolidPattern(StandardColors.green),
					   font = GetFont('Courier-Bold'),#('Times-Bold'),
					   font_size = 36)

	#copy textfld
	textfld2 = textfld.Duplicate()
	textfld2.SetProperties(fill_pattern = SolidPattern(StandardColors.blue)) # change color only

	# rotate textfld
	angleDeg = 45
	angleRad = pi*(angleDeg/180.0) # ensure float op - could use math.radians instead
	textfld.Transform(Rotation(angleRad)) # Rotation(angle, center)
	textfld.update_rects() # probably a good idea

	# change textfld's text with the current width (that we see)
	# get bounding box of text
	a = textfld.properties
	llx, lly, urx, ury = a.font.TextBoundingBox(textfld.text, a.font_size)
	# calculate width - its of UNTRANSFORMED text
	twidth = urx - llx
	# insert this width as text in textbox now:
	#~ textfld.text = str(twidth)
	#~ textfld.update_rects() # probably a good idea - again

	# get textfield as bezier
	textbez = textfld.AsBezier()
	#~ print textbez # returns Sketch.Graphics.group.Group; subclass of EditableCompound
	# the bounding rectangle - from Compound (type is Rect):
	textbez_bRect = textbez.bounding_rect
	# calc width now
	t2width = textbez_bRect.right - textbez_bRect.left
	# insert this width as text in textbox now:
	textfld.text = str(t2width)
	textfld.update_rects() # probably a good idea - again

	#~ doc.Insert(textfld)

	# create a line
	# using create_spiral.py technique below (see syntax note #(A1))
	tpath = CreatePath()

	# Note - apparently, the first appended point is "moveTo";
	# .. the ubsequent ones being "LineTo"
	tp = Point(textbez_bRect.left,textbez_bRect.bottom)
	tpath.AppendLine(tp) # moveto

	tp = Point(textbez_bRect.left,textbez_bRect.top)
	tpath.AppendLine(tp) # lineto
	tp = Point(textbez_bRect.right,textbez_bRect.top)
	tpath.AppendLine(tp) # lineto
	tp = Point(textbez_bRect.right,textbez_bRect.bottom)
	tpath.AppendLine(tp) # lineto

	tline = PolyBezier((tpath,))
	tline.AddStyle(tbase_style) # of Graphics.properties (also in compound, document) - seems to add a 'layer' if dynamic; else seems to 'replace' ?!

	#~ doc.Insert(tline)

	# group tline and textfld ...
	# footprints.py has Group(foot_prints = [])
	tgrp = Group([textfld, textfld2, tline])
	tgrp.update_rects()
	doc.Insert(tgrp)

	# add a box.. around textfld2
	# use radius1, radius2 !=  0 AND 1 (logarithmic) to get RoundedRectangle (best between 0.0 and 1.0)
	tfbr = textfld2.bounding_rect
	start_x = tfbr.left
	start_y = tfbr.bottom
	off_x = tfbr.right - tfbr.left
	off_y = tfbr.top - tfbr.bottom
	twid = abs(off_x - start_x)
	thei = abs(off_y - start_y)
	radfact = 1.2*twid/thei
	tradius = 0.05 # if we want to specify a single one, then the actual look will depend on the dimesions of the rectangle - so must 'smooth' it with radfact...
	trec = Rectangle(trafo = Trafo(off_x, 0, 0, off_y, start_x, start_y), radius1 = tradius, radius2 = tradius*radfact)
	trec.update_rects()
	doc.Insert(trec)

	# add another box - any where
	start_x = 100.0
	start_y = 100.0
	off_x = 50.0
	off_y = 50.0
	trec2 = Rectangle(trafo = Trafo(off_x, 0, 0, off_y, start_x, start_y))
	trec2.update_rects()
	doc.Insert(trec2)

	# try change props post insert - OK
	trec2.SetProperties(fill_pattern = SolidPattern(StandardColors.yellow), line_width = 2.0, line_pattern = SolidPattern(CreateRGBColor(0.5, 0.5, 0.7)))

	# try move the group as a whole (Translate - syntax: spread.py)
	# say, align the right edge of tline to left edge of trec2 (x direction)
	# NOTE: group does not define own .AsBezier(self);
	# but it has tgrp.bounding_rect (although python doesn't show it in dir(tgrp))
	# also there is Rectangle.bounding_rect
	# NOTE though - it seems bounding_rect is somehow padded, with (at least) 10 units in each direction! (also, bounding rect of line will include the arrow)
	xmove = (trec2.bounding_rect.left+10)-(tline.bounding_rect.right-10)
	#~ print xmove, trec2.bounding_rect.left, tline.bounding_rect.right
	tgrp.Translate(Point(xmove, 0))
	tgrp.update_rects()

	# add temporary line to indicate bounding boxes
	# and effect of padding (may cover the very first trec)
	tmpbr = trec2.bounding_rect
	doc.Insert(
		getQuickLine(
			(0,0),
			(trec2.bounding_rect.left+10, tline.bounding_rect.top-10)
		)
	)

	# end of draw  - generate output file
	filename = ''
	psfile = 'vectorout.ps'
	sk2ps(filename, psfile, printable= draw_printable, visible = draw_visible,
		  For = eps_for, CreationDate = eps_date, Title = eps_title,
		  rotate = rotate, embed_fonts = embed_fonts)
示例#42
0
 def POLYGONSET(self, size):
     path = ()
     subpath = CreatePath()
     for i in range(size / (2 * reff.vdc.size + 2)):
         P = self.Pnt()
         F = self.Enum()
         subpath.AppendLine(self.trafo(P))
         if F in (2, 3):
             if subpath.Node(-1) != subpath.Node(0):
                 subpath.AppendLine(subpath.Node(0))
             subpath.load_close()
             path = path + (subpath, )
             subpath = CreatePath()
     if subpath.len != 0:
         if subpath.Node(-1) != subpath.Node(0):
             subpath.AppendLine(subpath.Node(0))
         subpath.load_close()
         path = path + (subpath, )
     self.setfillstyle()
     self.bezier(path)
示例#43
0
def insert_segments(path):
    newpath = CreatePath()
    newpath.AppendLine(path.Node(0), path.Continuity(0))
    newpath.select_segment(0, path.SegmentSelected(0))

    for i in range(1, path.len):
	type, p12, p, cont = path.Segment(i)
	if path.SegmentSelected(i) and path.SegmentSelected(i - 1):
	    if type == Line:
		node = 0.5 * path.Node(i - 1) + 0.5 * path.Node(i)
		newpath.AppendLine(node)
		newpath.select_segment(-1)
		newpath.AppendLine(path.Node(i))
		newpath.select_segment(-1)
	    else:
                if newpath.Continuity(-1) == ContSymmetrical:
                    newpath.SetContinuity(-1, ContSmooth)
                p1, p2 = p12
		p1, p2, node, p3, p4 = subdivide(path.Node(i - 1), p1, p2, p)
		newpath.AppendBezier(p1, p2, node, ContSymmetrical)
		newpath.select_segment(-1)
                if cont == ContSymmetrical:
                    cont = ContSmooth
		newpath.AppendBezier(p3, p4, p, cont)
		newpath.select_segment(-1)
	else:
	    newpath.AppendSegment(type, p12, p, cont)
	    newpath.select_segment(-1, path.SegmentSelected(i))
    if path.closed:
	newpath.ClosePath()
	newpath.SetContinuity(-1, path.Continuity(-1))
    return newpath
示例#44
0
class AILoader(GenericLoader):

    format_name = format_name

    functions = {
        "C": 'curveto',
        "c": 'curveto_smooth',
        "V": 'curveto_v',
        "v": 'curveto_v_smooth',
        "Y": 'curveto_y',
        "y": 'curveto_y_smooth',
        "m": 'moveto',
        "l": 'lineto',
        "L": 'lineto',
        "w": 'set_line_width',
        "j": 'set_line_join',
        "J": 'set_line_cap',
        "d": 'set_line_dash',
        "G": 'set_line_gray',
        "K": 'set_line_cmyk',
        "XA": 'set_line_rgb',
        "X": 'set_line_cmyk_custom',
        "XX": 'set_line_generic_custom',
        "P": 'set_line_pattern',
        "g": 'set_fill_gray',
        "k": 'set_fill_cmyk',
        "Xa": 'set_fill_rgb',
        "x": 'set_fill_cmyk_custom',
        "Xx": 'set_fill_generic_custom',
        "p": 'set_fill_pattern',
        "F": 'fill',
        "f": 'fill_close',
        "S": 'stroke',
        "s": 'stroke_close',
        "B": 'fill_stroke',
        "b": 'fill_stroke_close',
        "N": 'invisible',  # an invisible open path
        "n": 'invisible_close',  # a invisible closed path
        "u": 'begin_group',
        "U": 'end_group',
        "*u": 'begin_compound_path',
        "*U": 'end_compound_path',
        "*": 'guide',
        "[": 'mark',
        "]": 'make_array',
        "@": 'ignore_operator',
        "&": 'ignore_operator',
        "Bd": 'begin_gradient',
        "Bs": 'gradient_stop',
        "BS": 'dummy_gradient_stop',
        "Br": 'gradient_ramps',
        "BD": 'end_gradient',
        "Bb": 'begin_gradient_instance',
        "Bg": 'gradient_geometry',
        "BB": 'end_gradient_instance',
        "Lb": 'begin_ai_layer',
        "Ln": 'name_layer',
        "LB": 'end_ai_layer',
        "Pb": 'begin_palette',
        "PB": 'end_palette',
        "TE": 'set_standard_encoding',
        "TZ": 'reencode_font',
        "To": 'begin_text',
        "TO": 'end_text',
        "Tr": 'set_text_render',
        "Tf": 'set_text_font',
        "Ta": 'set_text_align',
        "Tp": 'begin_text_path',
        "TP": 'end_text_path',
        "Tx": 'render_text',
        "TX": 'render_text_inv',
        "XI": 'raster_image',
    }

    def __init__(self,
                 file,
                 filename,
                 match,
                 treat_toplevel_groups_as_layers=1,
                 flatten_groups=1):
        GenericLoader.__init__(self, file, filename, match)
        self.line_color = StandardColors.black
        self.fill_color = StandardColors.black
        self.line_width = 0.0
        self.line_join = const.JoinMiter
        self.line_cap = const.CapButt
        self.line_dashes = ()
        self.cur_x = self.cur_y = 0.0
        self.treat_toplevel_groups_as_layers = treat_toplevel_groups_as_layers
        self.flatten_groups = flatten_groups
        self.guess_continuity = 1
        self.path = CreatePath()
        self.compound_path = None  # If compound_path is None, we're
        # outside of a compound path,
        # otherwise it's a possibly empty list
        # of paths
        self.compound_render = ''
        self.stack = []
        self.gradients = {}
        self.in_gradient_instance = 0
        self.gradient_geo = None  # set to a true value after Bg, and set
        # to false by make_gradient_pattern
        self.gradient_rect = None
        self.in_palette = 0
        self.in_text = 0
        self.ignore_fill = 0
        self.text_type = 0  # 0: point text, 1: area text, 2 = path text
        self.text_render = 0  # filled
        self.text_font = None
        self.text_size = 12

        # Test alignment. Possible values: 0: left, 1: center, 2:right,
        # 3: justified, 4: justified including last line
        self.text_align = 0

        self.text_string = []
        self.standard_encoding = encoding.adobe_standard
        self.font_map = {}
        self.guides = []
        self.format_version = 0.0

    def __del__(self):
        pass

    def warn(self, level, *args, **kw):
        message = apply(warn, (level, ) + args, kw)
        self.add_message(message)

    def get_compiled(self):
        funclist = {}
        for char, name in self.functions.items():
            method = getattr(self, name)
            argc = method.im_func.func_code.co_argcount - 1
            funclist[char] = (method, argc)
        return funclist

    def pop(self):
        value = self.stack[-1]
        del self.stack[-1]
        return value

    def pop_multi(self, num):
        value = self.stack[-num:]
        del self.stack[-num:]
        return value

    def pop_to_mark(self):
        s = self.stack[:]
        s.reverse()
        try:
            idx = s.index(None)
            if idx:
                array = self.stack[-idx:]
                del self.stack[-idx - 1:]
            else:
                array = []
                del self.stack[-1]
            return array
        except:
            raise RuntimeError, 'No mark on stack'

    def ignore_operator(self):
        pass

    def mark(self):
        self.stack.append(None)

    def make_array(self):
        array = self.pop_to_mark()
        self.stack.append(array)

    def convert_color(self, color_spec):
        c = apply(CreateRGBColor, color_spec)
        return c

    def set_line_join(self, join):
        self.line_join = _ai_join[join]

    def set_line_cap(self, cap):
        self.line_cap = _ai_cap[cap]

    def set_line_width(self, w):
        self.line_width = w

    def set_line_dash(self, array, phase):
        self.line_dashes = tuple(array)

    def set_line_gray(self, k):
        self.line_color = CreateRGBColor(k, k, k)

    def set_line_cmyk(self, c, m, y, k):
        self.line_color = CreateCMYKColor(c, m, y, k)

    def set_line_rgb(self, r, g, b):
        self.line_color = CreateRGBColor(r, g, b)

    def set_line_cmyk_custom(self, c, m, y, k, name, tint):
        self.line_color = cmyk_custom_color(c, m, y, k, tint)

    def set_line_generic_custom(self, name, tint, type):
        if type == 0:
            # cmyk
            c, m, y, k = self.pop_multi(4)
            self.line_color = cmyk_custom_color(c, m, y, k, tint)
        else:
            # rgb
            r, g, b = self.pop_multi(3)
            self.line_color = rgb_custom_color(r, g, b, tint)

    def set_line_pattern(self, name, px, py, sx, sy, angle, rf, r, k, ka,
                         matrix):
        if not self.in_palette:
            self.add_message(_("Vector patterns not supported. Using black"))
        self.line_color = StandardColors.black

    def set_fill_gray(self, k):
        self.fill_color = CreateRGBColor(k, k, k)

    def set_fill_cmyk(self, c, m, y, k):
        self.fill_color = CreateCMYKColor(c, m, y, k)

    def set_fill_rgb(self, r, g, b):
        self.fill_color = CreateRGBColor(r, g, b)

    def set_fill_cmyk_custom(self, c, m, y, k, name, tint):
        self.fill_color = cmyk_custom_color(c, m, y, k, tint)

    def set_fill_generic_custom(self, name, tint, type):
        if type == 0:
            # cmyk
            c, m, y, k = self.pop_multi(4)
            self.fill_color = cmyk_custom_color(c, m, y, k, tint)
        else:
            # rgb
            r, g, b = self.pop_multi(3)
            self.fill_color = rgb_custom_color(r, g, b, tint)

    def set_fill_pattern(self, name, px, py, sx, sy, angle, rf, r, k, ka,
                         matrix):
        if not self.in_palette:
            self.add_message(_("Vector patterns not supported. Using black"))
        self.fill_color = StandardColors.black

    def ls(self):
        style = self.style
        style.line_pattern = SolidPattern(self.line_color)
        style.line_width = self.line_width
        style.line_join = self.line_join
        style.line_cap = self.line_cap
        style.line_dashes = self.line_dashes

    def lsnone(self):
        self.style.line_pattern = EmptyPattern

    def fs(self):
        if self.gradient_geo:
            pattern = self.make_gradient_pattern()
        else:
            pattern = SolidPattern(self.fill_color)
        self.style.fill_pattern = pattern

    def fsnone(self):
        self.style.fill_pattern = EmptyPattern

    def stroke(self):
        if self.compound_path is not None:
            self.compound_render = 'stroke'
        else:
            self.ls()
            self.fsnone()
        self.bezier()

    def stroke_close(self):
        self.bezier_close()
        self.stroke()

    def fill(self):
        if self.ignore_fill:
            return
        if self.compound_path is not None:
            self.compound_render = 'fill'
        else:
            self.lsnone()
            self.fs()
        self.bezier()

    def fill_close(self):
        self.bezier_close()
        self.fill()

    def fill_stroke(self):
        if self.compound_path is not None:
            self.compound_render = 'fill_stroke'
        else:
            self.ls()
            self.fs()
        self.bezier()

    def fill_stroke_close(self):
        self.bezier_close()
        self.fill_stroke()

    def invisible(self):
        if self.compound_path is not None:
            self.compound_render = 'invisible'
        else:
            self.lsnone()
            self.fsnone()
        self.bezier()

    def invisible_close(self):
        self.bezier_close()
        self.invisible()

    # Gradient functions
    def begin_gradient(self, name, type, ncolors):
        self.gradient_info = name, type, ncolors

    def gradient_stop(self, color_style, mid_point, ramp_point):
        if color_style == 0:
            # gray scale
            k = self.pop()
            color = CreateRGBColor(k, k, k)
        elif color_style == 1:
            # CMYK
            color = apply(CreateCMYKColor, tuple(self.pop_multi(4)))
        elif color_style == 2:
            # RGB Color
            args = tuple(self.pop_multi(7))
            # The cmyk and rgb values usually differ slightly because AI
            # does some color correction. Which values should we choose
            # here?
            color = apply(CreateRGBColor, args[-3:])
            color = apply(CreateCMYKColor, args[:4])
        elif color_style == 3:
            # CMYK Custom Color
            args = self.pop_multi(6)
            color = apply(CreateCMYKColor, tuple(args[:4]))
        else:
            self.add_message(
                _("Gradient ColorStyle %d not yet supported."
                  "substituted black") % color_style)
            if color_style == 4:
                n = 10
            else:
                self.add_message(_("Unknown ColorStyle %d") % color_style)
            self.pop_multi(n)
            color = StandardColors.black  # XXX
        #color = apply(CreateRGBColor, color)
        self.stack.append((ramp_point / 100.0, color))

    def dummy_gradient_stop(self, color_style, mid_point, ramp_point):
        # same as gradient_stop but ignore all arguments. Illustrator 8
        # seems to introduce this one for printing (i.e. Illustrator 8
        # files with printing info contain the gradient stops *twice* in
        # exactly the same format but once with the Bs operator and once
        # with BS. I guess this has something to do with support for
        # PostScript Level 3 and backwards compatibility with older
        # Illustrator versions.
        if color_style == 0:
            # gray scale
            k = self.pop()
        elif color_style == 1:
            # CMYK
            self.pop_multi(4)
        elif color_style == 2:
            # RGB Color
            self.pop_multi(7)
        elif color_style == 3:
            # CMYK Custom Color
            self.pop_multi(6)
        elif color_style == 4:
            self.pop_multi(10)
        else:
            self.add_message(_("Unknown ColorStyle %d") % color_style)

    def gradient_ramps(self, ramp_type):
        # defines the ramp colors with a bunch of strings for printing.
        # Here we just pop all the strings off the stack
        num = (1, 4, 5, 6, 7, 8, 9)[ramp_type]
        self.pop_multi(num)

    def end_gradient(self):
        self.make_array()
        array = self.pop()
        if len(array) < 2:
            self.add_message(_("less than two color stops in gradient"))
        else:
            # sometimes the ramp_point values are increasing, sometimes
            # decreasing... what's going on here? The docs say they are
            # increasing.
            if array[0][0] > array[-1][0]:
                array.reverse()
            name, type, ncolors = self.gradient_info
            self.gradients[name] = (type, array)
        del self.stack[:]
        #self.pop_to_mark()

    def begin_gradient_instance(self):
        self.in_gradient_instance = 1
        self.ignore_fill = 1

    def gradient_geometry(self, flag, name, xorig, yorig, angle, length, a, b,
                          c, d, tx, ty):
        trafo = Trafo(a, b, c, d, tx, ty)
        trafo = artboard_trafo_inv(trafo(artboard_trafo))
        start = Point(xorig, yorig)
        end = start + Polar(length, (pi * angle) / 180.0)
        self.gradient_geo = (name, trafo, start, end)

    def make_gradient_pattern(self):
        name, trafo, start, end = self.gradient_geo
        self.gradient_geo = None
        type, array = self.gradients[name]
        array = array[:]
        if type == 0:
            # linear (axial) gradient
            origdir = end - start
            start = trafo(start)
            end = trafo(end)
            dir = end - start
            try:
                # adjust endpoint to accomodate trafo
                v = trafo.DTransform(origdir.y, -origdir.x).normalized()
                v = Point(v.y, -v.x)  # rotate 90 degrees
                end = start + (v * dir) * v
                dir = end - start
            except ZeroDivisionError:
                pass

            trafo2 = Trafo(dir.x, dir.y, dir.y, -dir.x, start.x, start.y)
            trafo2 = trafo2.inverse()
            left, bottom, right, top = trafo2(self.current_bounding_rect())
            if right > left:
                factor = 1 / (right - left)
                offset = -left * factor
            else:
                factor = 1
                offset = 0
            array = fix_gradient(array, factor, offset)
            pattern = LinearGradient(MultiGradient(array),
                                     (start - end).normalized())
        elif type == 1:
            # radial gradient
            start = trafo(start)
            end = trafo(end)
            left, bottom, right, top = self.current_bounding_rect()
            if left == right or top == bottom:
                # an empty coord_rect????
                center = Point(0, 0)
            else:
                center = Point((start.x - left) / (right - left),
                               (start.y - bottom) / (top - bottom))
            radius = max(hypot(left - start.x, top - start.y),
                         hypot(right - start.x, top - start.y),
                         hypot(right - start.x, bottom - start.y),
                         hypot(left - start.x, bottom - start.y))
            if radius:
                factor = -abs(start - end) / radius
                array = fix_gradient(array, factor, 1)
            pattern = RadialGradient(MultiGradient(array), center)
        else:
            self.add_message(_("Unknown gradient type %d"), type)
            pattern = EmptyPattern
        return pattern

    def current_bounding_rect(self):
        if self.gradient_rect is not None:
            rect = self.gradient_rect
        else:
            rect = self.path.accurate_rect()
        if not self.style.line_pattern.is_Empty:
            rect = fix_bounding_rect(rect, self.style)
        return rect

    def end_gradient_instance(self, flag):
        self.ignore_fill = 0
        if flag == 2:
            self.fill_stroke_close()
        elif flag == 1:
            self.fill_stroke()
        else:
            self.fill()
        self.in_gradient_instance = 0

    # Path construction
    def moveto(self, x, y):
        self.cur_x = x
        self.cur_y = y
        self.path.AppendLine(x, y)

    def lineto(self, x, y):
        self.cur_x = x
        self.cur_y = y
        self.path.AppendLine(x, y)

    def curveto(self, x1, y1, x2, y2, x3, y3):
        self.path.AppendBezier(x1, y1, x2, y2, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_smooth(self, x1, y1, x2, y2, x3, y3):
        self.path.AppendBezier(x1, y1, x2, y2, x3, y3, ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_v(self, x2, y2, x3, y3):
        # current point and first control point are identical
        self.path.AppendBezier(self.cur_x, self.cur_y, x2, y2, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_v_smooth(self, x2, y2, x3, y3):
        # current point and first control point are identical
        self.path.AppendBezier(self.cur_x, self.cur_y, x2, y2, x3, y3,
                               ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_y(self, x1, y1, x3, y3):
        # endpoint and last controlpoint are identical
        self.path.AppendBezier(x1, y1, x3, y3, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_y_smooth(self, x1, y1, x3, y3):
        # endpoint and last controlpoint are identical
        self.path.AppendBezier(x1, y1, x3, y3, x3, y3, ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def bezier_close(self):
        if self.path.len > 1:
            self.path.AppendLine(self.path.Node(0))
            self.path.load_close(1)

    def bezier(self):
        if self.guess_continuity:
            self.path.guess_continuity()
        if self.path.len > 0:
            if self.compound_path is not None:
                self.compound_path.append(self.path)
            else:
                GenericLoader.bezier(self, paths=(self.path, ))
        self.path = CreatePath()

    # compound paths

    def begin_compound_path(self):
        self.compound_path = []

    def end_compound_path(self):
        paths = tuple(self.compound_path)
        self.compound_path = None
        if paths:
            # XXX ugly
            if self.gradient_geo:
                rect = paths[0].accurate_rect()
                for path in paths[1:]:
                    rect = UnionRects(rect, path.accurate_rect())
                self.gradient_rect = rect
            else:
                self.gradient_rect = None
            getattr(self, self.compound_render)()
            GenericLoader.bezier(self, paths=paths)

    # Groups

    def begin_group(self):
        if self.compound_path is None:
            # a normal group
            if self.treat_toplevel_groups_as_layers:
                if self.composite_class == Document:
                    self.begin_layer()
                    return
            GenericLoader.begin_group(self)
        else:
            # a `compound group'. Ignored since Sketch doesn't have this.
            pass

    def end_group(self):
        if self.compound_path is None:
            # a normal group
            if self.composite_class == Layer:
                self.end_composite()
            else:
                try:
                    GenericLoader.end_group(self)
                    if self.flatten_groups:
                        if self.object.NumObjects() == 1:
                            obj = self.object.GetObjects()[0]
                            del self.composite_items[-1]
                            self.append_object(obj)
                except EmptyCompositeError:
                    pass
        else:
            # a `compound group'. Ignored since Sketch doesn't have this.
            pass

    # Layers

    def begin_layer(self):
        self.layer(_("Layer %d") % (len(self.composite_items) + 1))

    def begin_ai_layer(self):
        if self.format_version >= 4.0:
            visible, preview, enabled, printing, dimmed, unused, has_mlm,\
                   color, red, green, blue, unused, unused = self.pop_multi(13)
        else:
            visible, preview, enabled, printing, dimmed, has_mlm, \
                   color, red, green, blue = self.pop_multi(10)
        color = CreateRGBColor(red / 255.0, green / 255.0, blue / 255.0)
        self.layer_kw_args = {
            'printable': printing,
            'visible': visible,
            'locked': not enabled,
            'outline_color': color
        }

    def end_ai_layer(self):
        self.end_layer()

    def name_layer(self, name):
        apply(self.layer, (name, ), self.layer_kw_args)

    # Guides

    def guide(self, op):
        #print 'guide', op
        method = getattr(self, self.functions[op])
        method()
        guide = self.pop_last()
        self.guides.append(guide)

    # Palette

    def begin_palette(self):
        self.in_palette = 1

    def end_palette(self):
        self.in_palette = 0

    # Text

    def set_standard_encoding(self):
        encoding = list(self.standard_encoding)
        pos = 0
        defs = self.pop_to_mark()
        for item in defs:
            if type(item) == IntType:
                pos = item
            elif type(item) == StringType:
                encoding[pos] = item
                pos = pos + 1
            else:
                self.add_message('unknown item %s in encoding' % ` item `)
        self.standard_encoding = tuple(encoding)

    def define_font(self, psname, newname, encoding=None):
        if encoding is None:
            encoding = self.standard_encoding[:]
        self.font_map[newname] = FontInfo(psname, newname, encoding)

    def reencode_font(self):
        args = self.pop_to_mark()
        if type(args[-1]) == ListType:
            self.add_message(
                _("Multiple Master fonts not supported. "
                  "Using Times Roman"))
            newname = args[-6]
            self.define_font('Times Roman', newname)
        else:
            newname, psname, direction, script, usedefault = args[-5:]
            if len(args) > 5:
                self.add_message(_("Additional encoding ignored"))
            self.define_font(psname, newname)

    def begin_text(self, text_type):
        self.in_text = 1
        self.text_type = text_type
        self.text_string = []
        if text_type == 1:
            self.add_message(_("Area text not supported"))
        if text_type == 2:
            GenericLoader.begin_group(self)

    def end_text(self):
        # we don't support area text (text_type 1) at all. Return
        # immediately in that case.
        if self.text_type == 1:
            return

        # first, turn the text accumulated in the list text_string into
        # a single string and unify line endings to newline characters.
        text = string.join(self.text_string, '')
        text = string.replace(text, '\r\n', '\n')
        text = string.replace(text, '\r', '\n')

        # remove a trailing newline. Many Illustrator files contain a
        # trailing newline as 'overflow' text, there's probably a better
        # way to deal with this...
        if text[-1:] == "\n":
            text = text[:-1]

        # Re-encode to Latin1
        text = self.text_font.Reencode(text)

        if not string.strip(text):
            if self.text_type == 2:
                self.end_composite()
                del self.composite_items[-1]
                if len(self.composite_items) > 0:
                    self.object = self.composite_items[-1]
            return

        # first create a simple text object
        self.fs()
        self.style.font = GetFont(self.text_font.psname)
        self.style.font_size = self.text_size
        self.simple_text(text,
                         self.text_trafo,
                         halign=_ai_text_align[self.text_align])

        # if we're actually supposed to create a path-text object, turn
        # the text object just created into a path-text object
        if self.text_type == 2:
            GenericLoader.end_group(self)
            group = self.pop_last()
            objects = group.GetObjects()
            if len(objects) == 2:
                path, text = objects
                self.append_object(
                    PathText(text, path, start_pos=self.text_start_pos))
                #self.composite_items[-1] = self.object

        # we've finished the text object
        self.in_text = 0

    def set_text_render(self, render):
        self.text_render = render

    def set_text_align(self, align):
        self.text_align = align

    def set_text_font(self):
        # In Illustrator < 7, the operator has two arguments, new
        # fontname and size. In Illustrator >= 7, there are two
        # additional arguments, ascent and descent.
        args = self.pop_multi(2)
        if type(args[0]) != StringType:
            newname, size = self.pop_multi(2)
        else:
            newname, size = args
        if self.font_map.has_key(newname):
            self.text_font = self.font_map[newname]
        elif newname[0] == '_':
            # special case for ai files generated by ps2ai. They don't
            # use the TZ operator to reencode the fonts and define the _
            # names.
            self.define_font(newname[1:], newname)
            self.text_font = self.font_map[newname]
        else:
            self.add_message(_("No font %s.") % newname)
        self.text_size = size

    def begin_text_path(self, a, b, c, d, tx, ty, start_pos):
        self.text_trafo = Trafo(a, b, c, d, tx, ty)
        self.text_start_pos = start_pos

    def end_text_path(self):
        pass

    def render_text(self, text):
        if self.text_type != 2:
            # in a path text only the invisible render operators count
            self.text_string.append(text)

    def render_text_inv(self, text):
        self.text_string.append(text)

    # Raster Image

    def raster_image(self, trafo, llx, lly, urx, ury, width, height, bits,
                     mode, alpha, reserved, encoding, mask):
        if bits != 8 or mode not in (1, 3):
            self.add_message(
                _("Only images with 1 or 3 components "
                  "and 8 bits/component supported"))
            self.skip_to_dsc("AI5_EndRaster")
            return
        decode = streamfilter.SubFileDecode(self.tokenizer.source,
                                            '%AI5_EndRaster')
        if encoding == 0:
            decode = streamfilter.HexDecode(decode)
        data_length = mode * width * height
        data = decode.read(data_length)
        #f = open("/tmp/dump.ppm", "w")
        #if mode == 1:
        #    f.write("P5\n%d %d\n255\n" % (width, height))
        #else:
        #    f.write("P6\n%d %d\n255\n" % (width, height))
        #f.write(data)
        #f.close()
        if mode == 1:
            mode = 'L'
        elif mode == 3:
            mode = 'RGB'
        elif mode == 4:
            mode == 'CMYK'
        image = Image.fromstring(mode, (width, height), data, 'raw', mode)
        self.image(image, apply(Trafo, tuple(trafo)))

    #

    def append_object(self, object):
        if self.composite_class == Document \
           and object.__class__ != Layer:
            self.begin_layer()
        self.composite_items.append(object)
        self.object = object

    #
    #

    def skip_to_dsc(self, *endcomments):
        next_dsc = self.tokenizer.next_dsc
        split = string.split
        while 1:
            value = next_dsc()
            if not value:
                return
            if ':' in value:
                keyword, value = split(value, ':', 1)
            else:
                keyword = value
            if keyword in endcomments:
                return

    def read_prolog(self):
        next = self.tokenizer.next
        DSC = DSC_COMMENT
        split = string.split
        while 1:
            token, value = next()
            if token == DSC:
                if ':' in value:
                    keyword, value = split(value, ':', 1)
                else:
                    keyword = value
                if keyword in ('EndProlog', 'BeginSetup'):
                    return keyword
                if keyword[:14] == "AI5_FileFormat":
                    self.format_version = string.atof(keyword[14:])
                elif keyword == 'BeginProcSet':
                    # some ai files exported by corel draw don't have an
                    # EndProcSet comment after a BeginProcSet...
                    self.skip_to_dsc('EndProcSet', 'EndProlog')
                elif keyword == 'BeginResource':
                    self.skip_to_dsc('EndResource', 'EndProlog')
                elif keyword == 'Creator':
                    # try to determine whether the file really is an
                    # illustrator file as opposed to some other EPS
                    # file. It seems that Illustrator itself only
                    # accepts EPS files as illustrator files if they
                    # contain "Adobe Illustrator" in their Create
                    # DSC-comment
                    if string.find(value, "Adobe Illustrator") == -1:
                        self.add_message("This is probably not an"
                                         " Illustrator file."
                                         " Try embedding it as EPS")
            if token == END:
                return

    def Load(self):
        funclist = self.get_compiled()
        # binding frequently used functions to local variables speeds up
        # the process considerably...
        a = apply
        t = tuple
        DSC = DSC_COMMENT
        MAX = MAX_DATA_TOKEN
        split = string.split
        stack = self.stack
        push = self.stack.append
        unknown_operator = (None, None)

        decoder = streamfilter.StringDecode(self.match.string, self.file)
        self.tokenizer = PSTokenizer(decoder)
        self.tokenizer.ai_pseudo_comments = 1
        self.tokenizer.ai_dsc = 1
        next = self.tokenizer.next

        self.document()

        value = self.read_prolog()

        while 1:
            token, value = next()
            if token <= MAX:
                push(value)
            elif token == DSC:
                if ':' in value:
                    keyword, value = split(value, ':', 1)
                else:
                    keyword = value
                if keyword in ('PageTrailer', 'Trailer'):
                    break
                elif keyword == 'AI5_BeginPalette':
                    self.skip_to_dsc('AI5_EndPalette', 'EndSetup')
                elif keyword == "AI8_BeginBrushPattern":
                    self.skip_to_dsc('AI8_EndBrushPattern', 'EndSetup')

            elif token == END:
                break
            elif token == OPERATOR:
                method, argc = funclist.get(value, unknown_operator)
                #if method is not None:
                #    name = method.__name__
                #else:
                #    name = `method`
                if method is None:
                    del stack[:]
                else:
                    try:
                        if argc:
                            args = t(stack[-argc:])
                            del stack[-argc:]
                            a(method, args)
                        else:
                            method()
                    except:
                        warn_tb(INTERNAL, 'AILoader: error')

        self.end_all()
        self.object.load_Completed()
        for obj in self.guides:
            self.object.guide_layer.Insert(obj, None)

        return self.object