示例#1
0
    def create_data(self):

        space = Space(project_id=self.id)
        timer = Timer()

        timer.start()

        info = dict()
        info['number_of_particles'] = int(self.number_of_particles)
        info['dimension'] = int(self.dimension)
        info['project_id'] = self.id

        space.set_dimension(dimension=info['dimension'])
        space.add_particles(number=int(info['number_of_particles']),
                            position=[0, 0, 0])

        space.simulate(
            n=500,
            timer=timer,
            step_particles_insertion=self.particle_insertion.get('number'))
        space.simulate(n=200, timer=timer)

        info['simulation_number'] = space.simulation_number

        timer.stop()

        info['timer'] = timer.dictionary()
        json.dump(info, open(str(self.id) + '/' + 'info', 'w'))

        print(info)
示例#2
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	def onEnter(self, entityMailbox):
		"""
		defined method.
		进入场景
		"""
		self.avatars[entityMailbox.id] = entityMailbox
		Space.onEnter(self, entityMailbox)
示例#3
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	def onEnter(self, entityCall):
		"""
		defined method.
		进入场景
		"""
		self.avatars[entityCall.id] = entityCall
		Space.onEnter(self, entityCall)
示例#4
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    def onEnter(self, entityMailbox):
        """
		defined method.
		进入场景
		"""
        self.avatars[entityMailbox.id] = entityMailbox
        Space.onEnter(self, entityMailbox)
示例#5
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    def onEnter(self, entityCall):
        """
		Defined method.
		Entering the scene
		"""
        self.avatars[entityCall.id] = entityCall
        Space.onEnter(self, entityCall)
示例#6
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def main():
    player_box = PlayerBox()
    generator = Generator()
    menu = Menu()
    lib = TextureLib()
    graphics = Graphics(lib)
    space = Space(graphics, menu, generator, player_box)
    space.start()
示例#7
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	def onLeave(self, entityID):
		"""
		defined method.
		离开场景
		"""
		if entityID in self.avatars:
			del self.avatars[entityID]
		
		Space.onLeave(self, entityID)
示例#8
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	def onLeave(self, entityID):
		"""
		defined method.
		离开场景
		"""
		if entityID in self.avatars:
			del self.avatars[entityID]
		
		Space.onLeave(self, entityID)
示例#9
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    def onLeave(self, entityID):
        """
		Defined method.
		Leave the scene
		"""
        if entityID in self.avatars:
            del self.avatars[entityID]

        Space.onLeave(self, entityID)
示例#10
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	def onTimer(self, tid, userArg):
		"""
		KBEngine method.
		引擎回调timer触发
		"""
		#DEBUG_MSG("%s::onTimer: %i, tid:%i, arg:%i" % (self.getScriptName(), self.id, tid, userArg))
		if SCDefine.TIMER_TYPE_HEARDBEAT == userArg:
			self.onCheckDestroyTimer()
		
		Space.onTimer(self, tid, userArg)
示例#11
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    def onTimer(self, tid, userArg):
        """
		Ouroboros method.
		Engine callback timer trigger
		"""
        #DEBUG_MSG("%s::onTimer: %i, tid:%i, arg:%i" % (self.getScriptName(), self.id, tid, userArg))
        if ServerConstantsDefine.TIMER_TYPE_HEARTBEAT == userArg:
            self.onCheckDestroyTimer()

        Space.onTimer(self, tid, userArg)
示例#12
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    def initialize(self):	
        for x in range(9):
            for y in range(9):
                space = Space()
                space.x = x
                space.y = y
                self.set(x, y, space)

        self.graph = self.create_graph()
        self.space_distances_p1 = self.calculate_space_distances(self.graph, 8)
        self.space_distances_p2 = self.calculate_space_distances(self.graph, 0)
示例#13
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    def button_clicked(self):
        # Generation of an initial solution
        try:
            loop_time = 1.0 / 60
            self.space = Space(self.confParam, self.drawSpace, self.drawPher,
                               self.drawProcess, self.drawEnd, loop_time)
            self.space.setDaemon(True)
            self.space.start()
            self.state.setText('Estado: Processing')
            self.state.setStyleSheet('color: #AC660A')
        except Exception as inst:
            print type(inst)  # the exception instance
            print inst.args  # arguments stored in .args
            print inst
            self.state.setText('Estado: Processing error')
            self.state.setStyleSheet('color: #D20101')

        self.process.setText('Process:')
        self.process.setStyleSheet('color: #1F1C1C')

        self.startProcess()

        # It start the space image
        self.canvasSpace = MyCanvasSpace(self.image,
                                         self.space,
                                         parent=None,
                                         width=self.confParam['rowsF'],
                                         height=self.confParam['colsF'],
                                         dpi=100,
                                         focus=self.confParam['focusF'])
        self.imagesLayout.addWidget(self.canvasSpace)
        self.image.setFocus()
        self.setCentralWidget(self.image)

        # It start the pheromone image
        self.canvasPheromone = MyCanvasPheromone(
            self.pheromones,
            self.space,
            parent=None,
            width=30,
            height=self.confParam['colsF'],
            dpi=100)
        self.pheromLayout.addWidget(self.canvasPheromone)
        self.pheromones.setFocus()
        self.setCentralWidget(self.pheromones)

        # Connect signals to draw
        self.drawSpace.connect(self.handle_drawSpace)
        self.drawPher.connect(self.handle_drawPher)
        self.drawProcess.connect(self.handle_drawProcess)
        self.drawEnd.connect(self.handle_drawEnd)
示例#14
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    def simulate(self):

        space = Space(project_id=self.id)
        timer = Timer()
        timer.start()

        space.set_dimension(dimension=self.dimension)
        for source in self.sources:
            space.add_particles(number=int(source.initial_particles_N),
                                position=[
                                    source.position.x_axis,
                                    source.position.y_axis,
                                    source.position.z_axis
                                ])

        for i in range(int(self.number_of_iterations / 25)):
            space.simulate(n=25,
                           info=True,
                           timer=timer,
                           save_particles=False,
                           sources=self.sources)
            self.save_lattice(particles=space.particles,
                              simulation_number=space.simulation_number)

        timer.stop()
        print(timer.dictionary())
def create_matplotlib_graphs(space_object: Space, generations: int, save: tuple = (False, None), show: bool = True,
                             onebyone: bool = False):
    """
    This function will create matplotlib figures for both saving and displaying at every generation.

    :param space_object: The Space object
    :param generations: An integer of generation number
    :param save: A tuple which is (will_save, file_name_prefix). Default is (False, None)
    :param show: True if want to show, False if don't want.
    :param onebyone: True if show one by one and False for showing together.
    :return:
    """
    # Making imports here because of unnecessary usage
    # of matplotlib
    import matplotlib.pyplot as plt
    from mpl_toolkits.mplot3d import Axes3D

    # Creating the first values without .update()
    values = Space.clear_ndarray(space_object.export())

    if not onebyone:
        fig = plt.figure()
        workspace_dims = workspace_divider(generations)
        for gen in range(generations):
            fig.add_subplot(110 * workspace_dims + gen + 1, projection="3d")
            ax = fig.gca()
            ax.set_aspect('auto')
            ax.voxels(values, edgecolor="k")
            if save[0]:
                plt.savefig(f"{save[1]}_gen_{gen}")

            space_object.update()
            values = Space.clear_ndarray(space_object.export())

        if show:
            plt.show()
    else:
        for gen in range(generations):
            fig = plt.figure(gen)
            ax = fig.gca(projection='3d')
            ax.set_aspect('auto')
            ax.voxels(values, edgecolor="k")
            if save[0]:
                plt.savefig(f"{save[1]}_gen_{gen}")
            if show:
                print("You must close the figure in order to see next generation.")
                plt.show()

            space_object.update()
            values = Space.clear_ndarray(space_object.export())
示例#16
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 def test_add_remove_subspaces(self):
     self.assertRaises(ValueError, self.solar_system.add_element, self.solar_system)
     self.assertRaises(ValueError, self.solar_system.add_element, 'Any object except Space')
     earth = self.solar_system.elements['Earth']
     moon = Space('Moon')
     earth.add_element(moon)
     lunohod = Space('Lunohod')
     moon.add_element(lunohod)
     mars = self.solar_system.elements['Mars']
     phobos = Space('Phobos')
     deimos = Space('Deimos')
     mars.add_element(phobos)
     mars.add_element(deimos)
     self.assertRaises(ValueError, self.solar_system.add_element, lunohod)
     self.assertRaises(ValueError, self.solar_system.remove_element, 'Any object, not Space')
示例#17
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def highdimsample():
    space2 = Space.generateSpace(1000, 7, 10**(-17))

    print space2

    closestPair = closestPairDivide(space2)
    print "\n\n\n"
示例#18
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def graphicsample():
    space = Space.generateSpace(10000, 3, 10**(-10))
    print space

    fig = pylab.figure()
    ax = Axes3D(fig)

    for i in space.pointList:
        ax.scatter(i.vector[0], i.vector[1], i.vector[2], s=30)

    closestPair = closestPairBrutePlus(space)

    print "\n\n\n"

    closestPair = closestPairDivide(space)

    ax.scatter(closestPair.pointA.vector[0],
               closestPair.pointA.vector[1],
               closestPair.pointA.vector[2],
               c='r',
               s=30)
    ax.scatter(closestPair.pointB.vector[0],
               closestPair.pointB.vector[1],
               closestPair.pointB.vector[2],
               c='r',
               s=30)
    pyplot.show()
示例#19
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 def as_BFarray(self):
     # ***TODO: The caching here is broken because of shape, strides and ctypes.data
     #            How to fix?
     #*if self._BFarray is not None:
     #*    return self._BFarray
     a = _bf.BFarray()
     a.data = self.ctypes.data
     a.space = Space(self.bf.space).as_BFspace()
     a.dtype = self.bf.dtype.as_BFdtype()
     a.immutable = not self.flags['WRITEABLE']
     a.ndim = len(self.shape)
     # HACK WAR for backend not yet supporting ndim=0 (scalar arrays)
     if a.ndim == 0:
         a.ndim = 1
         a.shape[0] = 1
         a.strides[0] = self.bf.dtype.itemsize
     for d in xrange(len(self.shape)):
         a.shape[d] = self.shape[d]
     # HACK TESTING support for 'packed' arrays
     itemsize_bits = self.bf.dtype.itemsize_bits
     if itemsize_bits < 8:
         a.shape[a.ndim - 1] *= 8 // itemsize_bits
     for d in xrange(len(self.strides)):
         a.strides[d] = self.strides[d]
     a.big_endian = not self.bf.native
     a.conjugated = self.bf.conjugated
     return a
示例#20
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 def __init__(self):
     self.naubs              = []
     self.naubjoints         = set()
     self.playing            = False
     self.cb                 = Naubino.Callbacks()
     self.__score            = 0
     self.__warn             = False
     self.space              = Space(self)
     self.pointers           = set()
     self.size               = Vec2d(0, 0)
     self.mode               = None
     self.naub_colors        = dict((name, ColorRGB255(*color)) for
         name        , color in (
         ("red"      , (229,  53,  23)),
         ("pink"     , (226,   0, 122)),
         ("green"    , (151, 190,  13)),
         ("blue"     , (  0, 139, 208)),
         ("purple"   , (100,  31, 128)),
         ("yellow"   , (255, 204,   0))))
     self.colors             = dict((name, ColorRGB255(*color)) for
         name        , color in (
         ("black"    , (  0,   0,   0)),
         ("grey"     , (160, 160, 160)),
         ("white"    , (255, 255, 255))))
     self.colors.update(self.naub_colors)
示例#21
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def highdimsample():
    space2 = Space.generateSpace(1000,7,10**(-17))

    print space2

    closestPair = closestPairDivide(space2)
    print "\n\n\n"
示例#22
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    def Draw(self):
        """
        Draw the board
        :return:
        """
        # Where we will start creating objects
        xy_location = list(self.START)

        # Keep track of lines made - we don't want more than 4
        linesMade = 0

        for x in range(3):
            for y in range(3):

                # Create a new space and put in list to keep track of
                # Need a new argument to know what position the space is on the board
                #   This is the (x, y) tuple
                self.spaces.append(Space(self.screen, (x, y), self.spaceHeight, self.spaceWidth,
                                         tuple(xy_location)))

                # Update xy_location list to correct position
                xy_location[0] += self.spaceWidth

                # Create the line if we haven't reached limit of 4
                if linesMade < 4 and y != 2:

                    # Move half the line thickness so there's no overlap between the line
                    # and the Space
                    xy_location[0] += self.HALF_LINE_THICKNESS

                    pygame.draw.line(self.screen, self.BLACK, xy_location,
                                     (xy_location[0], self.screen.get_height()),
                                     self.LINE_THICKNESS)

                    linesMade += 1
                    xy_location[0] += self.HALF_LINE_THICKNESS

                else:
                    # If we already have all lines, just move by the number of pixels the
                    # existing line takes up
                    xy_location[0] += self.LINE_THICKNESS

            # Reset x value to 0
            xy_location[0] = 0

            # incriment y value
            xy_location[1] += self.spaceHeight

            # Draw line if all lines haven't been drawn
            if linesMade < 5:
                xy_location[1] += self.HALF_LINE_THICKNESS
                pygame.draw.line(self.screen, self.BLACK, xy_location,
                                 (self.screen.get_width(), xy_location[1]),
                                 self.LINE_THICKNESS)
                linesMade += 1
                xy_location[1] += self.HALF_LINE_THICKNESS
示例#23
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 def setUp(self):
     self.solar_system = Space('Solar System')
     mercury = Space('Mercury')
     venus = Space('Venus')
     earth = Space('Earth')
     mars = Space('Mars')
     self.solar_system.add_element(mercury)
     self.solar_system.add_element(venus)
     self.solar_system.add_element(earth)
     self.solar_system.add_element(mars)
示例#24
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    def getBoard(self, file):
        board_df = pd.read_csv(file)

        for _, attributes in board_df.iterrows():

            if attributes['class'] == 'Street':
                self.board.append(Space.Street(attributes))

            if attributes['class'] == 'Utility':
                self.board.append(Space.Utility(attributes))


            if attributes['class'] == 'Railroad':
                self.board.append(Space.Railroad(attributes))


            if attributes['class'] == 'Tax':
                self.board.append(Space.Tax(attributes))


            if attributes['class'] == 'Chance':
                self.board.append(Space.Chance())


            if attributes['class'] == 'Chest':
                self.board.append(Space.Chest())


            if attributes['class'] in ['Jail', 'Idle']:
                self.board.append([])
示例#25
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def main():
    space = Space(width=500, height=500)
    root = Tk()

    # Putting window to center of the screen
    screen_width = root.winfo_screenwidth()
    screen_height = root.winfo_screenheight()
    margin_x = int((screen_width - space.width) / 2)
    margin_y = int((screen_height - space.height) / 2)
    geometry = str(space.width) + "x" + str(
        space.height) + "+" + str(margin_x) + "+" + str(margin_y)
    root.geometry(geometry)
    app = DummySpaceGame(parent=root, space=space)
    app.mainloop()
    def __init__(self, x, y, z, description):
        """
        Der Konstruktor erzeugt die Planeteigenschaften, wie die Position, Rotations- und Translationsgeschwindigkeit
        :param x: X-Koordinate des Planeten
        :param y: Y-Koordinate des Planeten
        :param z: Z-Koordinate des Planeten
        :param description: der Name des Planeten
        """
        self.position = array(
            'd',
            [x, y, z])  #Position des Planeten wird in einem Array gespeichert
        self.description = description
        self.orbit = None  #beschreibt sich selber
        self.rotation = None  #steuert die Rotation
        self.translation = None  #steuert die Translatio
        self.scale = 1  #Planetgroesse
        self.dayscale = None  #Anzahl der Stunden fuer eine vollstaendige Umdrehnung um sich selbst
        self.yearscale = None  #Anzahl der Tage fuer einen Umlauf um die Sonne
        self.texture = None  #Texture
        self.rspeed = 0.1  #Geschwindigkeit der Rotation
        self.tspeed = 0.1  #Geschwindigkeit der Translation
        self.move = [
        ]  #Hier wird gespeichert ob der Planet rotieren oder eine Translation vollfuehren soll
        self.h = False
        self.tt = None
        self.t = True
        self.light = False
        self.plnp = []

        base.setBackgroundColor(0, 0, 0)  #schwarter Hintergrund
        base.useDrive()  #Mouselistener
        #base.oobe()
        camera.setPos(0, 0, 45)  #Kameraposition
        camera.setHpr(0, -90, 0)  #Kameraausrichtung
        shadow = [[1.25, 1.25, 1.25]]
        for s in shadow:
            self.plnp.append(Space().pointlight(s[0], s[1], s[2]))
        self.showHelp()
        #Listener
        self.accept("h",
                    self.showHelp)  # help mit kommandos wird angezeigt (label)
        self.accept("escape", sys.exit)  # programm wird beendet
        self.accept("t", self.texturAnAus)  #textur an/aus
        self.accept("control-mouse1",
                    self.changeLight)  #punktlichtwuelle setzen
        self.accept("wheel_up", self.speedup)  # animation wird schneller
        self.accept("wheel_down", self.speeddown)  # animation wird langsamer
        self.accept("space",
                    self.startstop)  # animation stoppen und wieder startet
示例#27
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    def save_lattice(self,
                     project_id=str(),
                     particles=None,
                     simulation_number=int()):
        info = dict()
        info = json.load(open(project_id, 'r'))

        space = Space(project_id=project_id)
        space.lattice = Lattice()

        if particles:
            lattice = Lattice()
            lattice.update(particles=particles)
            lattice.save(project_id=project_id,
                         simulation_number=simulation_number)

        else:
            i = 0
            while True:
                if os.path.exists('Dataset/Particles/' + project_id + '/' +
                                  str(i)):

                    print(str(i))

                    space.particles = Particles.load(
                        project_id=info['project_id'], simulation_number=i)

                    space.lattice.update(particles=space.particles)

                    space.lattice.save(project_id=info['project_id'],
                                       simulation_number=i)

                    i += 1

                else:
                    break
示例#28
0
 def __init__(self):
     #set columns and rows in board
     self.ROWS = 7
     self.COLS = 8
     #create 2D list for all spaces on board
     self.spaces = [[Space() for x in list(range(self.COLS))]
                    for x in list(range(self.ROWS))]
     #highest row containing open move in each column. Set to start at bottom row
     self.array = np.zeros((self.ROWS, self.COLS))
     self.open_row = [6] * 8
     #contains the last move played
     self.last_move = []
     #tracks number of moves played
     self.num_moves = 0
     #Set Space.index to track the postion of each space on the board
     self.setup_space_index()
     #Set Space.open_x and Space.open_o to track open spaces withing 4 potions on the board
     self.setup_open()
示例#29
0
 def __array_finalize__(self, obj):
     if obj is None:
         # Already initialized self.bf in __new__
         return
     # Initialize as view of existing array
     if isinstance(obj, ndarray):
         # Copy metadata from existing bf.ndarray
         self.bf = BFArrayInfo(obj.bf.space, obj.bf.dtype, obj.bf.native,
                               obj.bf.conjugated)
     else:
         # Generate metadata from existing np.ndarray
         space = str(Space(raw_get_space(obj.ctypes.data)))
         #dtype      = str(DataType(obj.dtype))
         # **TODO: Decide on bf.dtype being DataType vs. string (and same for space)
         dtype = DataType(obj.dtype)
         native = obj.dtype.isnative
         conjugated = False
         self.bf = BFArrayInfo(space, dtype, native, conjugated)
     self._update_BFarray()
def create_mayavi_animation(space_object: Space, generations: int, wait: int, ui: bool = False):
    """
    This function will create a 3D animation using mayavi.mlab module. You can't directly change
    camera positions while calculating the generations but after, you can. It should be fixed in
    new versions.

    :param space_object: The Space object which will simulated.
    :param generations: Generation count.
    :param wait: The delay rate for animation.
    :param ui: User inteface option for stop/start animation. (Mayavi)
    """
    from mayavi import mlab

    x, y, z, val = space_object.export(seperate_dims=True)
    figure = mlab.figure(size=(800, 600))
    plt = mlab.points3d(x, y, z, val, mode="cube", color=(1, 0, 0), figure=figure)
    print("Generation 0: Inital state")

    # TODO: Fix the non-changeable camera during the calculation of generations.
    @mlab.animate(delay=wait, ui=ui)
    def __animate(gen):
        fig = mlab.gcf()
        dist = mlab.view()[2]
        for index in range(gen):
            space_object.update()
            _x, _y, _z, _val = space_object.export(seperate_dims=True)
            plt.mlab_source.reset(x=_x, y=_y, z=_z, scalars=_val, reset_zoom=True)
            print(f"Generation: {index + 1}")
            mlab.view(distance=dist+index, focalpoint="auto", figure=fig)
            index += 1
            if index == gen:
                print("Simulation has completed.")
            yield
        return True

    while True:
        is_ended = __animate(generations)
        if is_ended:
            break

    mlab.show()
示例#31
0
def graphicsample():
    space = Space.generateSpace(10000,3,10**(-10))
    print space


    fig = pylab.figure()
    ax = Axes3D(fig)


    for i in space.pointList:
        ax.scatter(i.vector[0], i.vector[1], i.vector[2], s= 30)

    closestPair = closestPairBrutePlus(space)

    print "\n\n\n"

    closestPair = closestPairDivide(space)

    ax.scatter(closestPair.pointA.vector[0], closestPair.pointA.vector[1], closestPair.pointA.vector[2], c= 'r', s= 30)
    ax.scatter(closestPair.pointB.vector[0], closestPair.pointB.vector[1], closestPair.pointB.vector[2], c= 'r', s= 30)
    pyplot.show()
示例#32
0
    def __init__(self):
        '''
        Constructor
        '''
        self.__levelCount = int(
            raw_input("to define the parking lot's level count:"))
        cards = []
        for i in range(self.__levelCount):
            levelId = i + 1
            self.__spaceCountEachLevel = int(
                raw_input("to define the space count in level " +
                          str(levelId) + " of the parking lot:"))
            spacesOfEachLevel = []
            for j in range(self.__spaceCountEachLevel):
                spaceId = i * self.__spaceCountEachLevel + j + 1
                spacesOfEachLevel.append(Space(spaceId))
                cards.append(Card(spaceId, levelId, spaceId))
            self.__levels.append(Level(spacesOfEachLevel, levelId))
            self.__totalSpaceCount += self.__spaceCountEachLevel

        self.__cardReader = CardReader(cards)
示例#33
0
class TestSpace(unittest.TestCase):

    def setUp(self):
        self.solar_system = Space('Solar System')
        mercury = Space('Mercury')
        venus = Space('Venus')
        earth = Space('Earth')
        mars = Space('Mars')
        self.solar_system.add_element(mercury)
        self.solar_system.add_element(venus)
        self.solar_system.add_element(earth)
        self.solar_system.add_element(mars)

    def space_constructor(self):
        self.assertRaises(ValueError, Space, 'xxx', '0')

    def test_add_remove_subspaces(self):
        self.assertRaises(ValueError, self.solar_system.add_element, self.solar_system)
        self.assertRaises(ValueError, self.solar_system.add_element, 'Any object except Space')
        earth = self.solar_system.elements['Earth']
        moon = Space('Moon')
        earth.add_element(moon)
        lunohod = Space('Lunohod')
        moon.add_element(lunohod)
        mars = self.solar_system.elements['Mars']
        phobos = Space('Phobos')
        deimos = Space('Deimos')
        mars.add_element(phobos)
        mars.add_element(deimos)
        self.assertRaises(ValueError, self.solar_system.add_element, lunohod)
        self.assertRaises(ValueError, self.solar_system.remove_element, 'Any object, not Space')

    def test_add_same_name_subspaces(self):
        mars = self.solar_system.elements['Mars']
        count = 105
        for i in range(count):
            phobos = Space('Phobos')
            mars.add_element(phobos)
        self.assertEqual(phobos.name, 'Phobos %d' % (count-1))
示例#34
0
文件: 2050.py 项目: Linzee/py-2050
SHOW = options.temporary

import random

random.seed(SEED)

usedLayers = [
    layers.LayerPlanets(),
    layers.LayerPlanetsSelection(),
    layers.LayerPlanetsTerrain(),
    layers.LayerPlanetsTrees(),
    layers.LayerPlanetsLife(),
]

im = Image.new("RGB", (WIDTH, HEIGHT), BACKGROUND)
space = Space(SEED)


def saveImage(image, steps, layers):
    if SHOW:
        image.show()
    else:
        name = "out"
        if steps != None:
            name += "-s" + str(steps)
        if layers != None:
            name += "-l" + str(layers)
        name += ".png"
        image.save(name, "PNG")
        print("Image saved as " + name)
示例#35
0
	def __init__(self):
		Space.__init__(self)
		
		self.avatars = {}
		
		self.addTimer(30, 10, SCDefine.TIMER_TYPE_HEARDBEAT)
示例#36
0
 def __init__(self):
     Space.__init__(self)
示例#37
0
 def __init__(self, s_id, color):
     Space.__init__(self, s_id)
     self.pawns = []
     self.color = color
示例#38
0
	def __init__(self):
		Space.__init__(self)
示例#39
0
	def __init__(self):
		Space.__init__(self)
		self.avatars = {}
示例#40
0
class Naubino(object):

    class Callbacks(object):
        def score_changed       (self, score    ): pass
        def warn_changed        (self, warn     ): pass
        def add_naub            (self, naub     ): pass
        def remove_naub         (self, naub     ): pass
        def add_naub_joint      (self, joint    ): pass
        def remove_naub_joint   (self, joint    ): pass
        def pre_remove_naub     (self, naub     ): pass
        def pre_remove_naub_joint(self, joint   ): pass
        def fail                (self           ): pass

    @property
    def score(self): return self.__score
    @score.setter
    def score(self, score):
        if self.__score == score: return
        self.__score = score
        self.cb.score_changed(score)

    @property
    def warn(self): return self.__warn
    @warn.setter
    def warn(self, warn):
        if self.__warn == warn: return
        self.__warn = warn
        self.cb.warn_changed(warn)

    def __init__(self):
        self.naubs              = []
        self.naubjoints         = set()
        self.playing            = False
        self.cb                 = Naubino.Callbacks()
        self.__score            = 0
        self.__warn             = False
        self.space              = Space(self)
        self.pointers           = set()
        self.size               = Vec2d(0, 0)
        self.mode               = None
        self.naub_colors        = dict((name, ColorRGB255(*color)) for
            name        , color in (
            ("red"      , (229,  53,  23)),
            ("pink"     , (226,   0, 122)),
            ("green"    , (151, 190,  13)),
            ("blue"     , (  0, 139, 208)),
            ("purple"   , (100,  31, 128)),
            ("yellow"   , (255, 204,   0))))
        self.colors             = dict((name, ColorRGB255(*color)) for
            name        , color in (
            ("black"    , (  0,   0,   0)),
            ("grey"     , (160, 160, 160)),
            ("white"    , (255, 255, 255))))
        self.colors.update(self.naub_colors)

    def create_pointer(self, pos):
        pointer = Pointer(pos)
        self.space.add(pointer.body)
        self.pointers.add(pointer)
        return pointer

    def remove_pointer(self, pointer):
        self.pointers.remove(pointer)
        self.space.remove(pointer.body)

    def add_naub(self, naub):
        naub.naubino = self

        if naub not in self.naubs:
            self.naubs.append(naub)

        if self.mode: self.mode.add_naub(naub)

        self.cb.add_naub(naub)

    def remove_naub(self, naub):
        self.cb.remove_naub(naub)

        if self.mode: self.mode.remove_naub(naub)

        if naub in self.naubs:
            self.naubs.remove(naub)

    def pre_remove_naub(self, naub):
        self.cb.pre_remove_naub(naub)

    def add_naubs(self, *naubs):
        for naub in naubs: self.add_naub(naub)

    def add_naub_joint(self, joint):
        self.naubjoints.add(joint)
        self.cb.add_naub_joint(joint)

    def remove_naub_joint(self, joint):
        self.naubjoints.discard(joint)
        self.cb.remove_naub_joint(joint)

    def pre_remove_naub_joint(self, joint):
        self.cb.pre_remove_naub_joint(joint)

    def create_naub_pair(self, pos = (0, 0), rot = 0):
        return self.create_naub_chain(2, pos, rot)

    def create_naub_chain(self, n, pos = (0, 0), rot = 0):
        pos             = Vec2d(*pos)
        naubs           = [Naub(self) for i in xrange(n)]
        restl           = Config.naub_joint_rest_length
        restl           = [restl(a, b) for a, b in zip(naubs, naubs[1:])]
        restl           = tuple(sum(restl[:i]) for i in xrange(len(restl)+1))
        v               = Vec2d(1, 0).rotated(rot)
        for i, naub in enumerate(naubs):
            naub.pos    = pos + v * (-(restl[-1] * 0.5) + restl[i])
        for a, b in zip(naubs, naubs[1:]):
            a.join_naub(b)
        return naubs

    def random_naub_color(self):
        colors = self.naub_colors
        color = colors[sample(colors, 1)[0]]
        return color

    def score_cycle(self, cycle):
        # self.score += len(cycle)
        # property can't do +=
        self.score = self.score + len(cycle)

    def step(self, dt):
        for pointer in self.pointers:
            pointer.step(dt)
        if self.mode: self.mode.step(dt)
        self.space.step(dt)
        for naub in self.naubs:
            naub.time   = naub.time + dt
        danger = self.danger()
        self.warn = Config.warn(danger)
        if Config.fail(danger):
            self.stop()
            self.cb.fail()

    def danger(self):
        danger = 0
        for j in self.naubjoints:
            if (j.a.pos.get_length() < 160
            or  j.b.pos.get_length() < 160):
                danger += 1
        return danger

    def play(self):
        self.mode.play()

    def stop(self):
        self.mode.stop()

    def touch_down(self, pos):
        pos = Vec2d(*pos)
        for naub in self.naubs:
            if naub.shape.point_query(pos):
                pointer = self.create_pointer(pos)
                naub.select(pointer)
                return Touch(self, naub, pointer)
        return None

    def touch_up(self, naub, pointer):
        if naub.alive:
            naub.deselect(pointer)
        self.remove_pointer(pointer)

    def pop_cycle(self, cycle):
        self.score_cycle(cycle)
        for naub in cycle:
            naub.remove()
示例#41
0
from __future__ import division, print_function
from Space import Space
from Space.Coordinates import Cartesian

solar_system = Space('Solar System')
mercury = Space('Mercury')
venus = Space('Venus')
earth = Space('Earth')
mars = Space('Mars')

solar_system.add_element(mercury)
solar_system.add_element(venus)
solar_system.add_element(earth)
solar_system.add_element(mars)

moon = Space('Moon')
earth.add_element(moon)
lunohod = Space('Lunohod')
moon.add_element(lunohod)

phobos = Space('Phobos')
phobos2 = Space('Phobos')
phobos3 = Space('Phobos')
deimos = Space('Deimos')
mars.add_element(phobos)
mars.add_element(phobos2)
mars.add_element(phobos3)
mars.add_element(deimos)

phobos.detach_from_parent()
earth.add_element(phobos)
from __future__ import division, print_function
import numpy as np
from mayavi import mlab

from Space import Space
from Space.Figure.Sphere import *
from Space.Curve.Parametric import Arc
from Space.Coordinates import Cartesian
import Space_visualization as Visual


solar_system = Space('Solar System')
sun = Sphere('Sun', r_outer=0.2)

mercury = Space('Mercury', Cartesian(origin=[0.5, 0.5, 0.5]))
venus = Space('Venus', Cartesian(origin=[1, 1, 1]))

earth_orbit = Arc(name='Earth orbit', a=1, b=2, start=0, stop=2*np.pi, right=True)
earth = Sphere(name='Earth', coordinate_system=Cartesian(origin=[1.5, 1.5, 1.5]), r_outer=0.02)

mars = Space('Mars', Cartesian(origin=[2, 2, 2]))

solar_system.add_element(sun)
#solar_system.add_element(mercury)
#solar_system.add_element(venus)
solar_system.add_element(earth_orbit)
solar_system.add_element(earth)
#solar_system.add_element(mars)

#moon = SphericalCone('Moon', Cartesian(origin=[0.2, 0.2, 0.2]),
#                     r_inner=0.5, r_outer=1.0, theta=np.pi/6)
示例#43
0
文件: GameBox.py 项目: pdhummel/clue
 def create(self):
     self.cards = Card.create_deck()
     self.board = Space.create_board()
示例#44
0
    def simulate(self,
                 project_id=str(),
                 load=False,
                 save=True,
                 number_of_iterations=int(),
                 number_of_particles=int(),
                 dimension=int()):
        info = dict()
        load_and_continue = load

        space = Space(project_id=project_id)
        timer = Timer()
        timer.start()

        # Pokracuj od poslednej ulozenej polohy castic
        if load_and_continue:
            info = json.load(open(project_id, 'r'))
            space.particles = Particles.load(
                project_id=info['project_id'],
                simulation_number=info['simulation_number'])
            space.set_dimension(dimension=info['dimension'])
            space.simulation_number = info['simulation_number']

        # Novy projekt
        if not load_and_continue:
            info = dict()
            info['number_of_particles'] = int(number_of_particles)
            info['dimension'] = dimension
            info['project_id'] = project_id
            # info['multisource'] = True
            # info['sources_distance'] = 10
            # info['particle_insertion'] = {'start': 0, 'end': 499, 'number': 200, 'position':[5,0,0]}

            space.set_dimension(dimension=info['dimension'])

            space.add_particles(number=int(info['number_of_particles']),
                                position=[-5, -2, 0])

            space.walls = Walls()
            space.walls.add(x=-15, x_orientation=-1)
            space.walls.add(x=15, x_orientation=1)
            space.walls.add(y=15, y_orientation=1)
            space.walls.add(y=-15, y_orientation=-1)

            # space.wind = Wind()
            # space.wind.set(y_axis=1,x_axis=1, amplitude=0.05)
            # space.add_particles(number=int(info['number_of_particles']), position=[-3, -3, 0])
            # space.add_particles(number=int(info['number_of_particles']), position=[3, 3, 0])
            # space.add_particles(number=int(info['number_of_particles']), position=[-6, 6, 0])
            # space.add_particles(number=int(info['number_of_particles'])*10, position=[6, -6, 0])
            space.project_id = project_id
            # diffusion.space.wind.activate(wind_type='ConstantWind')
            # diffusion.space.wind.active_types['ConstantWind'].set(x_axis=5, amplitude=0.1)
            #
            # diffusion.space.walls.add()
            # diffusion.space.walls.pole[0].set(x_min=30, x_max=int(1e6))

            # Core functionality - simulation with saving particles
            self.save_lattice(project_id=project_id,
                              particles=space.particles,
                              simulation_number=space.simulation_number)

        if save:
            space.simulate(n=number_of_iterations, timer=timer)
        if not save:
            for i in range(number_of_iterations):
                print(i)
                # if i < 500:
                #     space.simulate(n=1, timer=timer, save_particles=False, step_particles_insertion=500)
                # else:
                #     if i == 500:
                #         space.wind = None
                space.simulate(n=10,
                               timer=timer,
                               save_particles=False,
                               step_particles_insertion=0)
                self.save_lattice(project_id=project_id,
                                  particles=space.particles,
                                  simulation_number=space.simulation_number)

        info['simulation_number'] = space.simulation_number

        print(info)
        # Saving last state
        json.dump(info, open(project_id, 'w'))

        # Just final info
        timer.stop()
        print(timer)
示例#45
0
 def __init__(self):
     Space.__init__(self)
     self.avatars = {}
     self.lastGateCount = 0
示例#46
0
 def __init__(self):
     Space.__init__(self)
     self.avatars = {}
示例#47
0
from __future__ import division, print_function
import numpy as np

from Space.Coordinates import Cartesian
from Space import Space
from Space.Figure import Figure
from Space.Curve import Curve
from Space.Field import Field


coordinate_system = Cartesian(origin=np.array([0, 0, 0]), euler_angles_convention='canova')
print(coordinate_system)

my_space = Space('My new space', coordinate_system=coordinate_system)
print(my_space)

my_figure = Figure('My figure')
my_space.add_element(my_figure)
print(my_figure)

my_curve = Curve('My curve')
my_space.add_element(my_curve)
print(my_curve)

my_field = Field('My Field', field_type='My Field type')
my_figure.add_element(my_field)
print(my_field)