示例#1
0
    def __init__(self, pos, speed, kolom, baris):
        super().__init__()
        self.current_ship = 0
        self._addAnimation([
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["left"], 4,
                      True),
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["sleft"], 4,
                      True),
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["idle"], 4,
                      True),
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["sright"], 4,
                      True),
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["right"], 4,
                      True)
        ])
        self.start_pos = [pos[0], pos[1] - self.animations[0].frame_size[1]]
        self.rect = pygame.Rect(
            [pos[0], pos[1] - self.animations[0].frame_size[1]],
            self.animations[0].frame_size)

        self.pos = list(self.rect.topleft)
        self.speed = float(speed)

        # (vec[0], vec[1]) == (x, y)
        self.vec = (0.0, 0.0)
        self.bullet_list = []
        self.health = 3
示例#2
0
 def __init__(self, pos):
     super().__init__()
     self.pos = pos
     self._addAnimation(Animation(BULLET_PATH, 1, False))
     self.rect = pygame.Rect(pos, self.animations[0].frame_size)
     self.speed = BULLET_SPEED
     self.vec = [0, -1]
     self.scale(BULLET_SCALE)
示例#3
0
 def __init__(self, pos):
     super().__init__()
     self.pos = pos
     self._addAnimation(Animation(BONUS_PATH, 1, False))
     self.scale(BONUS_SCALE)
     self.rect = pygame.Rect(pos, self.animations[0].frame_size)
     self.speed = 60
     x = uniform(-0.5, 0.5)
     self.vec = [x, 1]
示例#4
0
 def __init__(self, pos, scale):
     super().__init__()
     self.pos = pos
     self._addAnimation(Animation(ASTEROID_PATH, 1, False))
     self.scale(scale)
     self.rect = pygame.Rect(pos, self.animations[0].frame_size)
     self.speed = randint(100, 300)
     x = uniform(0.1, 0.5) if self.pos[0] < 400 else uniform(-0.5, -0.1)
     self.vec = [x, 1]
示例#5
0
    def upgrade_ship(self):
        if self.current_ship + 1 >= len(SHIP_ANIMATIONS_PATH):
            return
        self.current_ship += 1

        new_animations = [
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["left"], 4,
                      True),
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["sleft"], 4,
                      True),
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["idle"], 4,
                      True),
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["sright"], 4,
                      True),
            Animation(SHIP_ANIMATIONS_PATH[self.current_ship]["right"], 4,
                      True)
        ]
        self.animations = new_animations
示例#6
0
 def __init__(self, pos, scale):
     super().__init__()
     self.pos = pos
     self._addAnimation(Animation(EXPLOSION_PATH, 4, False))
     self.scale(scale)
     self.rect = pygame.Rect(pos, self.animations[0].frame_size)
示例#7
0
 def __init__(self):
     super().__init__()
     self._addAnimation(Animation(HEART_PATH, 1, False))
     self.scale(BONUS_SCALE)
     self.rect = pygame.Rect((0, 0), self.animations[0].frame_size)