def OnStateSelected(self, newState): if newState == (1, -1): newState = (0, 0) if newState == (1, 1): newState = (0, 0) #if l==(-1,0):l=(0,0) #if l==(1,0):l=(0,0) if newState == (0, 0): self.camera.Stop() if newState == (-1, 0): self.camera.Left() if newState == (-1, -1): self.camera.ZoomIn() if newState == (-1, 1): self.camera.ZoomOut() if newState == (1, 0): self.camera.Right() if newState == (0, -1): self.camera.Down() if newState == (0, 1): self.camera.Up() StateManager.OnStateSelected(self, newState)
def OnStateSelected(self, l): if l == (0, -1): l = (0, 0) if l == (0, 1): l = (0, 0) if l == (-1, 0): l = (0, 0) if l == (1, 0): l = (0, 0) StateManager.OnStateSelected(self, l)
def OnStateSelected(self, newState): StateManager.OnStateSelected(self, newState)