class MainSelectorComponent(ModeSelectorComponent): """ Class that reassigns the button on the launchpad to different functions """ #def log(self, message): # self._control_surface.log_message((' ' + message + ' ').center(50, '=')) def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface): #verify matrix dimentions assert isinstance(matrix, ButtonMatrixElement) assert ((matrix.width() == 8) and (matrix.height() == 8)) assert isinstance(top_buttons, tuple) assert (len(top_buttons) == 8) assert isinstance(side_buttons, tuple) assert (len(side_buttons) == 8) assert isinstance(config_button, ButtonElement) ModeSelectorComponent.__init__(self) #super constructor #inject ControlSurface and OSD components (M4L) self._osd = osd self._control_surface = control_surface #initialize index variables self._mode_index = 0 #Inherited from parent self._main_mode_index = 0 #LP original modes self._sub_mode_list = [0, 0, 0, 0] for index in range(4): self._sub_mode_list[index] = 0 self.set_mode_buttons(top_buttons[4:]) if Settings.SESSION__STOP_BUTTONS:#session with bottom stop buttons clip_stop_buttons = [] for column in range(8): clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1)) self._session = SpecialSessionComponent(matrix.width(), matrix.height()-1, clip_stop_buttons, self._control_surface, self) else:#no stop buttons self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self._control_surface, self) #initialize _session variables self._session.set_osd(self._osd) self._session.name = 'Session_Control' #initialize _zooming variables self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning = True) self._zooming.name = 'Session_Overview' self._zooming.set_empty_value("Default.Button.Off") self._matrix = matrix self._side_buttons = side_buttons#launch buttons self._nav_buttons = top_buttons[:4]#arrow buttons self._config_button = config_button#used to reset launchpad self._all_buttons = [] for button in self._side_buttons + self._nav_buttons: self._all_buttons.append(button) #SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm) self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface) self._sub_modes.name = 'Mixer_Modes' self._sub_modes._mixer.set_osd(self._osd) self._sub_modes.set_update_callback(self._update_control_channels) #User2 stepSequencer (Drum) self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq.set_osd(self._osd) #User2 stepSequencer (Melodic) self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq2.set_osd(self._osd) #User1 Instrument controller (Scale) self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._instrument_controller.set_osd(self._osd) #self._instrument_controller = None #User1 Device controller (Fx or Instrument parameters) self._device_controller = DeviceComponent(control_surface = self._control_surface, matrix = self._matrix, side_buttons = self._side_buttons, top_buttons = self._nav_buttons) self._device_controller.set_osd(self._osd) self._init_session() self._all_buttons = tuple(self._all_buttons) def disconnect(self): for button in self._modes_buttons: button.remove_value_listener(self._mode_value) self._session = None self._zooming = None for button in self._all_buttons: button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") self._config_button.turn_off() self._matrix = None self._side_buttons = None self._nav_buttons = None self._config_button = None ModeSelectorComponent.disconnect(self) def session_component(self): return self._session def _update_mode(self): mode = self._modes_heap[-1][0] #get first value of last _modes_heap tuple. _modes_heap tuple structure is (mode, sender, observer) assert mode in range(self.number_of_modes()) # 8 for this script if self._main_mode_index == mode: if self._main_mode_index == 1: #user mode 1 and device controller and instrument mode self._sub_mode_list[self._main_mode_index] = (self._sub_mode_list[self._main_mode_index] + 1) % 3 self.update() elif self._main_mode_index == 2: #user mode 2 and step sequencer self._sub_mode_list[self._main_mode_index] = (self._sub_mode_list[self._main_mode_index] + 1) % 3 self.update() elif self._main_mode_index == 3: #Mixer mode self.update() else: #Session mode self._sub_mode_list[self._main_mode_index] = 0 self._mode_index = 0 else: self._main_mode_index = mode self.update() def set_mode(self, mode): self._clean_heap() self._modes_heap = [(mode, None, None)] # if ((self.__main_mode_index != mode) or (mode == 3) or True): # self._main_mode_index = mode # self._update_mode() # self.update() def number_of_modes(self): return 1 + 3 + 3 + 1 def on_enabled_changed(self): self.update() def _update_mode_buttons(self): self._modes_buttons[0].set_on_off_values("Mode.Session.On","Mode.Session.Off") self._modes_buttons[3].set_on_off_values("Mode.Mixer.On","Mode.Mixer.Off") mode1 = self.getSkinName(Settings.USER_MODES[self._sub_mode_list[1]]) mode2 = self.getSkinName(Settings.USER_MODES[3 + self._sub_mode_list[2]]) self._modes_buttons[1].set_on_off_values("Mode."+mode1+".On","Mode."+mode1+".Off") self._modes_buttons[2].set_on_off_values("Mode."+mode2+".On","Mode."+mode2+".Off") for index in range(4): if (index == self._main_mode_index): self._modes_buttons[index].turn_on() else: self._modes_buttons[index].turn_off() def getSkinName(self, user2Mode): if user2Mode=="instrument": user2Mode = "Note" if user2Mode=="device": user2Mode = "Device" if user2Mode=="user 1": user2Mode = "User" if user2Mode=="user 2": user2Mode = "User2" if user2Mode=="drum stepseq": user2Mode = "StepSequencer" if user2Mode=="melodic stepseq": user2Mode = "StepSequencer2" return user2Mode def channel_for_current_mode(self): # in this code, midi channels start at 0. # so channels range from 0 - 15. # mapping to 1-16 in the real world if self._main_mode_index == 0: new_channel = 0 # session elif self._main_mode_index == 1: if self._sub_mode_list[self._main_mode_index] == 0: new_channel = 11 # instrument controller # instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15 if self._instrument_controller != None: self._instrument_controller.base_channel = new_channel elif self._sub_mode_list[self._main_mode_index] == 1: new_channel = 3 # device controller elif self._sub_mode_list[self._main_mode_index] == 2: new_channel = 4 # plain user mode 1 elif self._main_mode_index == 2: if self._sub_mode_list[self._main_mode_index] == 0: new_channel = 1 # step seq elif self._sub_mode_list[self._main_mode_index] == 1: new_channel = 2 # melodic step seq elif self._sub_mode_list[self._main_mode_index] == 2: new_channel = 5 # plain user mode 2 elif self._main_mode_index == 3: # mixer modes # mixer uses base channel 7 and the 4 next ones. new_channel = 6 + self._sub_modes.mode() # 6,7,8,9,10 return new_channel def update(self): assert (self._modes_buttons != None) if self.is_enabled(): self._update_mode_buttons() as_active = True as_enabled = True self._session.set_allow_update(False) self._zooming.set_allow_update(False) self._config_button.send_value(40) #Set LP double buffering mode (investigate this) self._config_button.send_value(1) #Set LP X-Y layout grid mapping mode if self._main_mode_index == 0: # session self._control_surface.show_message("SESSION MODE" ) self._setup_mixer(not as_active) self._setup_device_controller(not as_active) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_instrument_controller(not as_active) self._setup_session(as_active, as_enabled) self._update_control_channels() self._mode_index = 0 elif self._main_mode_index == 1 or self._main_mode_index == 2: self._setup_sub_mode(Settings.USER_MODES[ (self._main_mode_index-1) * 3 + self._sub_mode_list[self._main_mode_index] ] ) elif self._main_mode_index == 3: # mixer self._control_surface.show_message("MIXER MODE") self._setup_device_controller(not as_active) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_instrument_controller(not as_active) self._setup_session(not as_active, as_enabled) self._setup_mixer(as_active) self._update_control_channels() self._mode_index = 3 else: assert False self._session.set_allow_update(True) self._zooming.set_allow_update(True) def _setup_sub_mode(self, mode): as_active = True as_enabled = True if mode == "instrument": self._control_surface.show_message("INSTRUMENT MODE") self._setup_session(not as_active, not as_enabled) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_mixer(not as_active) self._setup_device_controller(not as_active) self._update_control_channels() self._setup_instrument_controller(as_active) self._mode_index = 4 elif mode == "melodic stepseq": self._control_surface.show_message("MELODIC SEQUENCER MODE") self._setup_session(not as_active, not as_enabled) self._setup_instrument_controller(not as_active) self._setup_device_controller(not as_active) self._setup_mixer(not as_active) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(as_active) self._update_control_channels() self._mode_index = 7 elif mode == "user 1": self._control_surface.show_message("USER 1 MODE" ) self._setup_session(not as_active, not as_enabled) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_mixer(not as_active) self._setup_device_controller(not as_active) self._setup_instrument_controller(not as_active) self._setup_user_mode(True, True, False, True) self._update_control_channels() self._mode_index = 1 self._osd.clear() self._osd.mode = "User 1" self._osd.update() elif mode == "drum stepseq": self._control_surface.show_message("DRUM SEQUENCER MODE") self._setup_session(not as_active, not as_enabled) self._setup_instrument_controller(not as_active) self._setup_device_controller(not as_active) self._setup_mixer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_step_sequencer(as_active) self._update_control_channels() self._mode_index = 6 elif mode == "device": self._control_surface.show_message("DEVICE CONTROLLER MODE") self._setup_session(not as_active, not as_enabled) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_mixer(not as_active) self._setup_instrument_controller(not as_active) self._setup_device_controller(as_active) self._update_control_channels() self._mode_index = 5 elif mode == "user 2": self._control_surface.show_message("USER 2 MODE" ) self._setup_session(not as_active, not as_enabled) self._setup_instrument_controller(not as_active) self._setup_device_controller(not as_active) self._setup_mixer(not as_active) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_user_mode(False, False, False, False) self._update_control_channels() self._mode_index = 2 self._osd.clear() self._osd.mode = "User 2" self._osd.update() def _setup_session(self, as_active, as_navigation_enabled): assert isinstance(as_active, type(False))#assert is boolean for button in self._nav_buttons: if as_navigation_enabled: button.set_on_off_values("Mode.Session.On", "Mode.Session.Off") else: button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") # matrix self._activate_matrix(True) for scene_index in range(self._session._num_scenes):#iterate over scenes scene = self._session.scene(scene_index) if as_active:#set scene launch buttons scene_button = self._side_buttons[scene_index] scene_button.set_enabled(as_active) scene_button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") scene.set_launch_button(scene_button) else: scene.set_launch_button(None) for track_index in range(self._session._num_tracks):#iterate over tracks of a scene -> clip slots if as_active:#set clip slot launch button button = self._matrix.get_button(track_index, scene_index) button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") button.set_enabled(as_active) scene.clip_slot(track_index).set_launch_button(button) else: scene.clip_slot(track_index).set_launch_button(None) if as_active:#Set up stop clip buttons and stop all clips button if self._session._stop_clip_buttons != None: for button in self._session._stop_clip_buttons: button.set_enabled(as_active) # button.set_on_off_values("Session.StopClip", "DefaultButton.Disabled") self._session.set_stop_track_clip_buttons(self._session._stop_clip_buttons) self._side_buttons[self._session._num_scenes].set_enabled(as_active) self._side_buttons[self._session._num_scenes].set_on_off_values("Session.StopClip", "DefaultButton.Disabled") self._session.set_stop_all_clips_button(self._side_buttons[self._session._num_scenes]) else: self._session.set_stop_track_clip_buttons(None) self._session.set_stop_all_clips_button(None) else: self._session.set_stop_track_clip_buttons(None) self._session.set_stop_all_clips_button(None) if as_active:# zoom self._zooming.set_zoom_button(self._modes_buttons[0])# Set Session button as zoom button, wrong behavior??? self._zooming.set_button_matrix(self._matrix) self._zooming.set_scene_bank_buttons(self._side_buttons) self._zooming.set_nav_buttons(self._nav_buttons[0], self._nav_buttons[1], self._nav_buttons[2], self._nav_buttons[3]) self._zooming.update() else: self._zooming.set_zoom_button(None) self._zooming.set_button_matrix(None) self._zooming.set_scene_bank_buttons(None) self._zooming.set_nav_buttons(None, None, None, None) if as_navigation_enabled: # nav buttons (track/scene) self._session.set_track_bank_buttons(self._nav_buttons[3], self._nav_buttons[2]) self._session.set_scene_bank_buttons(self._nav_buttons[1], self._nav_buttons[0]) else: self._session.set_track_bank_buttons(None, None) self._session.set_scene_bank_buttons(None, None) def _setup_instrument_controller(self, as_active): if self._instrument_controller != None: if as_active: self._activate_matrix(False) #Disable matrix buttons (clip slots) self._activate_scene_buttons(True)#Enable side buttons self._activate_navigation_buttons(True)#Enable nav buttons else: for scene_index in range(8):#Restore all matrix buttons and scene launch buttons scene_button = self._side_buttons[scene_index] scene_button.use_default_message() # Reset to original channel scene_button.force_next_send() #Flush for track_index in range(8): button = self._matrix.get_button(track_index, scene_index) button.use_default_message()# Reset to original channel button.force_next_send()#Flush self._instrument_controller.set_enabled(as_active)#Enable/disable instrument controller def _setup_device_controller(self, as_active): if self._device_controller != None: if as_active: self._activate_scene_buttons(True) self._activate_matrix(True) self._activate_navigation_buttons(True) self._device_controller._is_active = True self._config_button.send_value(32) self._device_controller.set_enabled(True) self._device_controller.update() else: self._device_controller._is_active = False self._device_controller.set_enabled(False) def _setup_user_mode(self, release_matrix=True, release_side_buttons=True, release_nav_buttons=True, drum_rack_mode=True): # user1 -> All True but release_nav_buttons / user2 -> All false for scene_index in range(8): scene_button = self._side_buttons[scene_index] scene_button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") scene_button.force_next_send() scene_button.turn_off() scene_button.set_enabled((not release_side_buttons))#User2 enabled for track_index in range(8): button = self._matrix.get_button(track_index, scene_index) button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") button.turn_off() button.set_enabled((not release_matrix))#User2 enabled for button in self._nav_buttons: button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") button.turn_off() button.set_enabled((not release_nav_buttons)) #User1 & User2 enabled if drum_rack_mode:#User1 enabled self._config_button.send_value(2)#Set LP drum rack layout grid mapping mode self._config_button.send_value(32)#Send enable flashing led config message to LP def _setup_step_sequencer(self, as_active): if(self._stepseq != None): #if(self._stepseq.is_enabled() != as_active): if as_active: self._activate_scene_buttons(True) self._activate_matrix(True) self._activate_navigation_buttons(True) self._config_button.send_value(32) self._stepseq.set_enabled(True) else: self._stepseq.set_enabled(False) def _setup_step_sequencer2(self, as_active): if(self._stepseq2 != None): #if(self._stepseq2.is_enabled() != as_active): if as_active: self._activate_scene_buttons(True) self._activate_matrix(True) self._activate_navigation_buttons(True) self._config_button.send_value(32) self._stepseq2.set_enabled(True) else: self._stepseq2.set_enabled(False) def _setup_mixer(self, as_active): assert isinstance(as_active, type(False)) if as_active: self._activate_navigation_buttons(True) self._activate_scene_buttons(True) self._activate_matrix(True) if(self._sub_modes.is_enabled()):# go back to default mode self._sub_modes.set_mode(-1) else: self._sub_modes.release_controls() self._sub_modes.set_enabled(as_active) def _init_session(self): #self._session.set_stop_clip_value("Session.StopClip") #self._session.set_stop_clip_triggered_value("Session.ClipTriggeredStop") session_height = self._matrix.height() if self._session._stop_clip_buttons != None: session_height = self._matrix.height()-1 for scene_index in range(session_height): # scene = self._session.scene(scene_index) # scene.set_triggered_value("Session.SceneTriggered") # scene.name = 'Scene_' + str(scene_index) for track_index in range(self._matrix.width()): # clip_slot = scene.clip_slot(track_index) # clip_slot.set_triggered_to_play_value("Session.ClipTriggeredPlay") # clip_slot.set_triggered_to_record_value("Session.ClipTriggeredRecord") # clip_slot.set_stopped_value("Session.ClipStopped") # clip_slot.set_started_value("Session.ClipStarted") # clip_slot.set_recording_value("Session.ClipRecording") # clip_slot.set_record_button_value("Session.RecordButton") # clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index) self._all_buttons.append(self._matrix.get_button(track_index, scene_index)) #self._zooming.set_stopped_value("Zooming.Stopped") #self._zooming.set_selected_value("Zooming.Selected") #self._zooming.set_playing_value("Zooming.Playing") def _activate_navigation_buttons(self, active): for button in self._nav_buttons: button.set_enabled(active) def _activate_scene_buttons(self, active): for button in self._side_buttons: button.set_enabled(active) def _activate_matrix(self, active): for scene_index in range(8): for track_index in range(8): self._matrix.get_button(track_index, scene_index).set_enabled(active) def log_message(self, msg): self._control_surface.log_message(msg) # Update the channels of the buttons in the user modes.. def _update_control_channels(self): new_channel = self.channel_for_current_mode() for button in self._all_buttons: button.set_channel(new_channel) button.force_next_send()
def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface): #verify matrix dimentions assert isinstance(matrix, ButtonMatrixElement) assert ((matrix.width() == 8) and (matrix.height() == 8)) assert isinstance(top_buttons, tuple) assert (len(top_buttons) == 8) assert isinstance(side_buttons, tuple) assert (len(side_buttons) == 8) assert isinstance(config_button, ButtonElement) ModeSelectorComponent.__init__(self) #super constructor #inject ControlSurface and OSD components (M4L) self._osd = osd self._control_surface = control_surface #initialize index variables self._mode_index = 0 #Inherited from parent self._main_mode_index = 0 #LP original modes self._sub_mode_list = [0, 0, 0, 0] for index in range(4): self._sub_mode_list[index] = 0 self.set_mode_buttons(top_buttons[4:]) if Settings.SESSION__STOP_BUTTONS:#session with bottom stop buttons clip_stop_buttons = [] for column in range(8): clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1)) self._session = SpecialSessionComponent(matrix.width(), matrix.height()-1, clip_stop_buttons, self._control_surface, self) else:#no stop buttons self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self._control_surface, self) #initialize _session variables self._session.set_osd(self._osd) self._session.name = 'Session_Control' #initialize _zooming variables self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning = True) self._zooming.name = 'Session_Overview' self._zooming.set_empty_value("Default.Button.Off") self._matrix = matrix self._side_buttons = side_buttons#launch buttons self._nav_buttons = top_buttons[:4]#arrow buttons self._config_button = config_button#used to reset launchpad self._all_buttons = [] for button in self._side_buttons + self._nav_buttons: self._all_buttons.append(button) #SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm) self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface) self._sub_modes.name = 'Mixer_Modes' self._sub_modes._mixer.set_osd(self._osd) self._sub_modes.set_update_callback(self._update_control_channels) #User2 stepSequencer (Drum) self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq.set_osd(self._osd) #User2 stepSequencer (Melodic) self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq2.set_osd(self._osd) #User1 Instrument controller (Scale) self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._instrument_controller.set_osd(self._osd) #self._instrument_controller = None #User1 Device controller (Fx or Instrument parameters) self._device_controller = DeviceComponent(control_surface = self._control_surface, matrix = self._matrix, side_buttons = self._side_buttons, top_buttons = self._nav_buttons) self._device_controller.set_osd(self._osd) self._init_session() self._all_buttons = tuple(self._all_buttons)
def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface): #verify matrix dimentions assert isinstance(matrix, ButtonMatrixElement) assert ((matrix.width() == 8) and (matrix.height() == 8)) assert isinstance(top_buttons, tuple) assert (len(top_buttons) == 8) assert isinstance(side_buttons, tuple) assert (len(side_buttons) == 8) assert isinstance(config_button, ButtonElement) ModeSelectorComponent.__init__(self) #super constructor #inject ControlSurface and OSD components (M4L) self._osd = osd self._control_surface = control_surface #initialize index variables self._mode_index = 0 #Inherited from parent self._main_mode_index = 0 #LP original modes self._sub_mode_list = [0, 0, 0, 0] for index in range(4): self._sub_mode_list[index] = 0 self.set_mode_buttons(top_buttons[4:]) if Settings.SESSION__STOP_BUTTONS: #session with bottom stop buttons clip_stop_buttons = [] for column in range(8): clip_stop_buttons.append( matrix.get_button(column, matrix.height() - 1)) self._session = SpecialSessionComponent(matrix.width(), matrix.height() - 1, clip_stop_buttons, self._control_surface, self) else: #no stop buttons self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self._control_surface, self) #initialize _session variables self._session.set_osd(self._osd) self._session.name = 'Session_Control' #initialize _zooming variables self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning=True) self._zooming.name = 'Session_Overview' self._zooming.set_empty_value("Default.Button.Off") self._matrix = matrix self._side_buttons = side_buttons #launch buttons self._nav_buttons = top_buttons[:4] #arrow buttons self._config_button = config_button #used to reset launchpad self._all_buttons = [] for button in self._side_buttons + self._nav_buttons: self._all_buttons.append(button) #SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm) self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface) self._sub_modes.name = 'Mixer_Modes' self._sub_modes._mixer.set_osd(self._osd) self._sub_modes.set_update_callback(self._update_control_channels) #User2 stepSequencer (Drum & Melodic) self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq.set_osd(self._osd) #User2 stepSequencer (Retro style) self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq2.set_osd(self._osd) #User1 Instrument controller (Scale) self._instrument_controller = InstrumentControllerComponent( self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._instrument_controller.set_osd(self._osd) #self._instrument_controller = None #User1 Device controller (Fx or Instrument parameters) self._device_controller = DeviceComponent( control_surface=self._control_surface, matrix=self._matrix, side_buttons=self._side_buttons, top_buttons=self._nav_buttons) self._device_controller.set_osd(self._osd) self._init_session() self._all_buttons = tuple(self._all_buttons)
class MainSelectorComponent(ModeSelectorComponent): """ Class that reassigns the button on the launchpad to different functions """ #def log(self, message): # self._control_surface.log_message((' ' + message + ' ').center(50, '=')) def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface): #verify matrix dimentions assert isinstance(matrix, ButtonMatrixElement) assert ((matrix.width() == 8) and (matrix.height() == 8)) assert isinstance(top_buttons, tuple) assert (len(top_buttons) == 8) assert isinstance(side_buttons, tuple) assert (len(side_buttons) == 8) assert isinstance(config_button, ButtonElement) ModeSelectorComponent.__init__(self) #super constructor #inject ControlSurface and OSD components (M4L) self._osd = osd self._control_surface = control_surface #initialize index variables self._mode_index = 0 #Inherited from parent self._main_mode_index = 0 #LP original modes self._sub_mode_list = [0, 0, 0, 0] for index in range(4): self._sub_mode_list[index] = 0 self.set_mode_buttons(top_buttons[4:]) if Settings.SESSION__STOP_BUTTONS: #session with bottom stop buttons clip_stop_buttons = [] for column in range(8): clip_stop_buttons.append( matrix.get_button(column, matrix.height() - 1)) self._session = SpecialSessionComponent(matrix.width(), matrix.height() - 1, clip_stop_buttons, self._control_surface, self) else: #no stop buttons self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self._control_surface, self) #initialize _session variables self._session.set_osd(self._osd) self._session.name = 'Session_Control' #initialize _zooming variables self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning=True) self._zooming.name = 'Session_Overview' self._zooming.set_empty_value("Default.Button.Off") self._matrix = matrix self._side_buttons = side_buttons #launch buttons self._nav_buttons = top_buttons[:4] #arrow buttons self._config_button = config_button #used to reset launchpad self._all_buttons = [] for button in self._side_buttons + self._nav_buttons: self._all_buttons.append(button) #SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm) self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface) self._sub_modes.name = 'Mixer_Modes' self._sub_modes._mixer.set_osd(self._osd) self._sub_modes.set_update_callback(self._update_control_channels) #User2 stepSequencer (Drum & Melodic) self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq.set_osd(self._osd) #User2 stepSequencer (Retro style) self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq2.set_osd(self._osd) #User1 Instrument controller (Scale) self._instrument_controller = InstrumentControllerComponent( self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._instrument_controller.set_osd(self._osd) #self._instrument_controller = None #User1 Device controller (Fx or Instrument parameters) self._device_controller = DeviceComponent( control_surface=self._control_surface, matrix=self._matrix, side_buttons=self._side_buttons, top_buttons=self._nav_buttons) self._device_controller.set_osd(self._osd) self._init_session() self._all_buttons = tuple(self._all_buttons) def disconnect(self): for button in self._modes_buttons: button.remove_value_listener(self._mode_value) self._session = None self._zooming = None for button in self._all_buttons: button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") self._config_button.turn_off() self._matrix = None self._side_buttons = None self._nav_buttons = None self._config_button = None ModeSelectorComponent.disconnect(self) def session_component(self): return self._session def _update_mode(self): mode = self._modes_heap[-1][ 0] #get first value of last _modes_heap tuple. _modes_heap tuple structure is (mode, sender, observer) assert mode in range(self.number_of_modes()) # 8 for this script if self._main_mode_index == mode: if self._main_mode_index == 1: #user mode 1 and device controller and instrument mode self._sub_mode_list[self._main_mode_index] = ( self._sub_mode_list[self._main_mode_index] + 1) % 3 self.update() elif self._main_mode_index == 2: #user mode 2 and step sequencer self._sub_mode_list[self._main_mode_index] = ( self._sub_mode_list[self._main_mode_index] + 1) % 3 self.update() elif self._main_mode_index == 3: #Mixer mode self.update() else: #Session mode self._sub_mode_list[self._main_mode_index] = 0 self._mode_index = 0 else: self._main_mode_index = mode self.update() def set_mode(self, mode): self._clean_heap() self._modes_heap = [(mode, None, None)] # if ((self.__main_mode_index != mode) or (mode == 3) or True): # self._main_mode_index = mode # self._update_mode() # self.update() def number_of_modes(self): return 1 + 3 + 3 + 1 def on_enabled_changed(self): self.update() def _update_mode_buttons(self): self._modes_buttons[0].set_on_off_values("Mode.Session.On", "Mode.Session.Off") self._modes_buttons[3].set_on_off_values("Mode.Mixer.On", "Mode.Mixer.Off") mode1 = self.getSkinName(Settings.USER_MODES[self._sub_mode_list[1]]) mode2 = self.getSkinName(Settings.USER_MODES[3 + self._sub_mode_list[2]]) self._modes_buttons[1].set_on_off_values("Mode." + mode1 + ".On", "Mode." + mode1 + ".Off") self._modes_buttons[2].set_on_off_values("Mode." + mode2 + ".On", "Mode." + mode2 + ".Off") for index in range(4): if (index == self._main_mode_index): self._modes_buttons[index].turn_on() else: self._modes_buttons[index].turn_off() def getSkinName(self, user2Mode): if user2Mode == "instrument": user2Mode = "Note" if user2Mode == "device": user2Mode = "Device" if user2Mode == "user 1": user2Mode = "User" if user2Mode == "user 2": user2Mode = "User2" if user2Mode == "drum stepseq": user2Mode = "StepSequencer" if user2Mode == "melodic stepseq": user2Mode = "StepSequencer2" return user2Mode def channel_for_current_mode(self): # in this code, midi channels start at 0. # so channels range from 0 - 15. # mapping to 1-16 in the real world if self._main_mode_index == 0: new_channel = 0 # session elif self._main_mode_index == 1: if self._sub_mode_list[self._main_mode_index] == 0: new_channel = 11 # instrument controller # instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15 if self._instrument_controller != None: self._instrument_controller.base_channel = new_channel elif self._sub_mode_list[self._main_mode_index] == 1: new_channel = 3 # device controller elif self._sub_mode_list[self._main_mode_index] == 2: new_channel = 4 # plain user mode 1 elif self._main_mode_index == 2: if self._sub_mode_list[self._main_mode_index] == 0: new_channel = 1 # step seq elif self._sub_mode_list[self._main_mode_index] == 1: new_channel = 2 # melodic step seq elif self._sub_mode_list[self._main_mode_index] == 2: new_channel = 5 # plain user mode 2 elif self._main_mode_index == 3: # mixer modes # mixer uses base channel 7 and the 4 next ones. new_channel = 6 + self._sub_modes.mode() # 6,7,8,9,10 return new_channel def update(self): assert (self._modes_buttons != None) if self.is_enabled(): self._update_mode_buttons() as_active = True as_enabled = True self._session.set_allow_update(False) self._zooming.set_allow_update(False) self._config_button.send_value( 40) #Set LP double buffering mode (investigate this) self._config_button.send_value( 1) #Set LP X-Y layout grid mapping mode if self._main_mode_index == 0: # session self._control_surface.show_message("SESSION MODE") self._setup_mixer(not as_active) self._setup_device_controller(not as_active) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_instrument_controller(not as_active) self._setup_session(as_active, as_enabled) self._update_control_channels() self._mode_index = 0 elif self._main_mode_index == 1 or self._main_mode_index == 2: self._setup_sub_mode(Settings.USER_MODES[ (self._main_mode_index - 1) * 3 + self._sub_mode_list[self._main_mode_index]]) elif self._main_mode_index == 3: # mixer self._control_surface.show_message("MIXER MODE") self._setup_device_controller(not as_active) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_instrument_controller(not as_active) self._setup_session(not as_active, as_enabled) self._setup_mixer(as_active) self._update_control_channels() self._mode_index = 3 else: assert False self._session.set_allow_update(True) self._zooming.set_allow_update(True) def _setup_sub_mode(self, mode): as_active = True as_enabled = True if mode == "instrument": self._control_surface.show_message("INSTRUMENT MODE") self._setup_session(not as_active, not as_enabled) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_mixer(not as_active) self._setup_device_controller(not as_active) self._update_control_channels() self._setup_instrument_controller(as_active) self._mode_index = 4 elif mode == "melodic stepseq": self._control_surface.show_message("MELODIC SEQUENCER MODE") self._setup_session(not as_active, not as_enabled) self._setup_instrument_controller(not as_active) self._setup_device_controller(not as_active) self._setup_mixer(not as_active) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(as_active) self._update_control_channels() self._mode_index = 7 elif mode == "user 1": self._control_surface.show_message("USER 1 MODE") self._setup_session(not as_active, not as_enabled) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_mixer(not as_active) self._setup_device_controller(not as_active) self._setup_instrument_controller(not as_active) self._setup_user_mode(True, True, False, True) self._update_control_channels() self._mode_index = 1 self._osd.clear() self._osd.mode = "User 1" self._osd.update() elif mode == "drum stepseq": self._control_surface.show_message("DRUM STEP SEQUENCER MODE") self._setup_session(not as_active, not as_enabled) self._setup_instrument_controller(not as_active) self._setup_device_controller(not as_active) self._setup_mixer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_step_sequencer(as_active) self._update_control_channels() self._mode_index = 6 elif mode == "device": self._control_surface.show_message("DEVICE CONTROLLER MODE") self._setup_session(not as_active, not as_enabled) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_mixer(not as_active) self._setup_instrument_controller(not as_active) self._setup_device_controller(as_active) self._update_control_channels() self._mode_index = 5 elif mode == "user 2": self._control_surface.show_message("USER 2 MODE") self._setup_session(not as_active, not as_enabled) self._setup_instrument_controller(not as_active) self._setup_device_controller(not as_active) self._setup_mixer(not as_active) self._setup_step_sequencer(not as_active) self._setup_step_sequencer2(not as_active) self._setup_user_mode(False, False, False, False) self._update_control_channels() self._mode_index = 2 self._osd.clear() self._osd.mode = "User 2" self._osd.update() def _setup_session(self, as_active, as_navigation_enabled): assert isinstance(as_active, type(False)) #assert is boolean for button in self._nav_buttons: if as_navigation_enabled: button.set_on_off_values("Mode.Session.On", "Mode.Session.Off") else: button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") # matrix self._activate_matrix(True) for scene_index in range( self._session._num_scenes): #iterate over scenes scene = self._session.scene(scene_index) if as_active: #set scene launch buttons scene_button = self._side_buttons[scene_index] scene_button.set_enabled(as_active) scene_button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") scene.set_launch_button(scene_button) else: scene.set_launch_button(None) for track_index in range( self._session._num_tracks ): #iterate over tracks of a scene -> clip slots if as_active: #set clip slot launch button button = self._matrix.get_button(track_index, scene_index) button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") button.set_enabled(as_active) scene.clip_slot(track_index).set_launch_button(button) else: scene.clip_slot(track_index).set_launch_button(None) if as_active: #Set up stop clip buttons and stop all clips button if self._session._stop_clip_buttons != None: for button in self._session._stop_clip_buttons: button.set_enabled(as_active) # button.set_on_off_values("Session.StopClip", "DefaultButton.Disabled") self._session.set_stop_track_clip_buttons( self._session._stop_clip_buttons) self._side_buttons[self._session._num_scenes].set_enabled( as_active) self._side_buttons[ self._session._num_scenes].set_on_off_values( "Session.StopClip", "DefaultButton.Disabled") self._session.set_stop_all_clips_button( self._side_buttons[self._session._num_scenes]) else: self._session.set_stop_track_clip_buttons(None) self._session.set_stop_all_clips_button(None) else: self._session.set_stop_track_clip_buttons(None) self._session.set_stop_all_clips_button(None) if as_active: # zoom self._zooming.set_zoom_button( self._modes_buttons[0] ) # Set Session button as zoom shift button self._zooming.set_button_matrix(self._matrix) self._zooming.set_scene_bank_buttons(self._side_buttons) self._zooming.set_nav_buttons(self._nav_buttons[0], self._nav_buttons[1], self._nav_buttons[2], self._nav_buttons[3]) self._zooming.update() else: self._zooming.set_zoom_button(None) self._zooming.set_button_matrix(None) self._zooming.set_scene_bank_buttons(None) self._zooming.set_nav_buttons(None, None, None, None) if as_navigation_enabled: # nav buttons (track/scene) self._session.set_track_bank_buttons(self._nav_buttons[3], self._nav_buttons[2]) self._session.set_scene_bank_buttons(self._nav_buttons[1], self._nav_buttons[0]) else: self._session.set_track_bank_buttons(None, None) self._session.set_scene_bank_buttons(None, None) def _setup_instrument_controller(self, as_active): if self._instrument_controller != None: if as_active: self._activate_matrix( False) #Disable matrix buttons (clip slots) self._activate_scene_buttons(True) #Enable side buttons self._activate_navigation_buttons(True) #Enable nav buttons else: for scene_index in range( 8 ): #Restore all matrix buttons and scene launch buttons scene_button = self._side_buttons[scene_index] scene_button.use_default_message( ) # Reset to original channel scene_button.force_next_send() #Flush for track_index in range(8): button = self._matrix.get_button( track_index, scene_index) button.use_default_message( ) # Reset to original channel button.force_next_send() #Flush self._instrument_controller.set_enabled( as_active) #Enable/disable instrument controller def _setup_device_controller(self, as_active): if self._device_controller != None: if as_active: self._activate_scene_buttons(True) self._activate_matrix(True) self._activate_navigation_buttons(True) self._device_controller._is_active = True self._config_button.send_value(32) self._device_controller.set_enabled(True) self._device_controller.update() else: self._device_controller._is_active = False self._device_controller.set_enabled(False) def _setup_user_mode(self, release_matrix=True, release_side_buttons=True, release_nav_buttons=True, drum_rack_mode=True): # user1 -> All True but release_nav_buttons / user2 -> All false for scene_index in range(8): scene_button = self._side_buttons[scene_index] scene_button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") scene_button.force_next_send() scene_button.turn_off() scene_button.set_enabled( (not release_side_buttons)) #User2 enabled for track_index in range(8): button = self._matrix.get_button(track_index, scene_index) button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") button.turn_off() button.set_enabled((not release_matrix)) #User2 enabled for button in self._nav_buttons: button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled") button.turn_off() button.set_enabled( (not release_nav_buttons)) #User1 & User2 enabled if drum_rack_mode: #User1 enabled self._config_button.send_value( 2) #Set LP drum rack layout grid mapping mode self._config_button.send_value( 32) #Send enable flashing led config message to LP def _setup_step_sequencer(self, as_active): if (self._stepseq != None): #if(self._stepseq.is_enabled() != as_active): if as_active: self._activate_scene_buttons(True) self._activate_matrix(True) self._activate_navigation_buttons(True) self._config_button.send_value(32) self._stepseq.set_enabled(True) else: self._stepseq.set_enabled(False) def _setup_step_sequencer2(self, as_active): if (self._stepseq2 != None): #if(self._stepseq2.is_enabled() != as_active): if as_active: self._activate_scene_buttons(True) self._activate_matrix(True) self._activate_navigation_buttons(True) self._config_button.send_value(32) self._stepseq2.set_enabled(True) else: self._stepseq2.set_enabled(False) def _setup_mixer(self, as_active): assert isinstance(as_active, type(False)) if as_active: self._activate_navigation_buttons(True) self._activate_scene_buttons(True) self._activate_matrix(True) if (self._sub_modes.is_enabled()): # go back to default mode self._sub_modes.set_mode(-1) else: self._sub_modes.release_controls() self._sub_modes.set_enabled(as_active) def _init_session(self): #self._session.set_stop_clip_value("Session.StopClip") #self._session.set_stop_clip_triggered_value("Session.ClipTriggeredStop") session_height = self._matrix.height() if self._session._stop_clip_buttons != None: session_height = self._matrix.height() - 1 for scene_index in range(session_height): # scene = self._session.scene(scene_index) # scene.set_triggered_value("Session.SceneTriggered") # scene.name = 'Scene_' + str(scene_index) for track_index in range(self._matrix.width()): # clip_slot = scene.clip_slot(track_index) # clip_slot.set_triggered_to_play_value("Session.ClipTriggeredPlay") # clip_slot.set_triggered_to_record_value("Session.ClipTriggeredRecord") # clip_slot.set_stopped_value("Session.ClipStopped") # clip_slot.set_started_value("Session.ClipStarted") # clip_slot.set_recording_value("Session.ClipRecording") # clip_slot.set_record_button_value("Session.RecordButton") # clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index) self._all_buttons.append( self._matrix.get_button(track_index, scene_index)) #self._zooming.set_stopped_value("Zooming.Stopped") #self._zooming.set_selected_value("Zooming.Selected") #self._zooming.set_playing_value("Zooming.Playing") def _activate_navigation_buttons(self, active): for button in self._nav_buttons: button.set_enabled(active) def _activate_scene_buttons(self, active): for button in self._side_buttons: button.set_enabled(active) def _activate_matrix(self, active): for scene_index in range(8): for track_index in range(8): self._matrix.get_button(track_index, scene_index).set_enabled(active) def log_message(self, msg): self._control_surface.log_message(msg) # Update the channels of the buttons in the user modes.. def _update_control_channels(self): new_channel = self.channel_for_current_mode() for button in self._all_buttons: button.set_channel(new_channel) button.force_next_send()
def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface, note_repeat, c_instance): #Live.Base.log("MainSelectorComponent - __init__ ") #verify matrix dimentions assert isinstance(matrix, ButtonMatrixElement) assert ((matrix.width() == 8) and (matrix.height() == 8)) assert isinstance(top_buttons, tuple) assert (len(top_buttons) == 8) assert isinstance(side_buttons, tuple) assert (len(side_buttons) == 8) assert isinstance(config_button, ButtonElement) assert isinstance(note_repeat, NoteRepeatComponent) ModeSelectorComponent.__init__(self) #super constructor #inject ControlSurface and OSD components (M4L) self._matrix = matrix self._nav_buttons = top_buttons[:4]#arrow buttons self._mode_buttons = top_buttons[4:]#session,user1,user2,mixer buttons self._side_buttons = side_buttons#launch buttons self._config_button = config_button#used to reset launchpad self._osd = osd self._control_surface = control_surface self._note_repeat = note_repeat self._c_instance = c_instance self._pro_session_on = False self._long_press = 500 self._last_session_mode_button_press = int(round(time.time() * 1000)) self._aux_scene = None #Non-Matrix buttons self._all_buttons = [] for button in self._side_buttons + self._nav_buttons: self._all_buttons.append(button) #initialize index variables self._mode_index = 0 #Inherited from parent self._main_mode_index = 0 #LP original modes self._sub_mode_list = [0, 0, 0, 0] # One for each LP Mode button for index in range(4): self._sub_mode_list[index] = 0 self.set_mode_buttons(self._mode_buttons) self._last_mode_index = 0 self._clip_stop_buttons = [] for column in range(8): self._clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1)) self._session = SpecialProSessionComponent(matrix.width(), matrix.height(), None, self._side_buttons, self._control_surface, self, self._c_instance.song()) #initialize _session variables self._session.set_osd(self._osd) self._session.name = 'Session_Control' ###ZOOMING COMPONENT self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning = True) self._zooming.name = 'Session_Overview' self._zooming.set_empty_value("DefaultButton.Disabled") #SubSelector changes the Mode using side buttons -> MIXER MODE (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm) self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface) self._sub_modes.name = 'Mixer_Modes' self._sub_modes._mixer.set_osd(self._osd) self._sub_modes.set_update_callback(self._update_control_channels) #User2 stepSequencer (Drum & Melodic) self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq.set_osd(self._osd) #User2 stepSequencer (Retro style) self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface) self._stepseq2.set_osd(self._osd) #User1 Instrument controller (Scale) self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface, self._note_repeat) self._instrument_controller.set_osd(self._osd) #self._instrument_controller = None #User1 Device controller (Fx or Instrument parameters) self._device_controller = DeviceComponent(control_surface = self._control_surface, matrix = self._matrix, side_buttons = self._side_buttons, top_buttons = self._nav_buttons) self._device_controller.set_osd(self._osd) self._init_session() self._all_buttons = tuple(self._all_buttons)
def setup_subselector(self): self._sub_modes = SubSelectorComponent(self._matrix, self._session, self.mixer, self._sequencer, self) self._sub_modes.set_mode(0)
class QuNeoSelectorComponent(ModeSelectorComponent): """ Class that reassigns the QuNeo Matrix between default mode and mode selector mode Default mode just renders whatever the SubSelector has selected ALL THE INTERESTING BITS ARE IN THE SUBSELECTOR """ def __init__(self, control_surface, matrix_notes, shift_button): ModeSelectorComponent.__init__(self) self.control_surface = control_surface self.setup_matrix(matrix_notes) self.setup_mixer() self.setup_session(self._matrix) for row in range(self._matrix.height()): for column in range(self._matrix.width()): self._matrix.get_button(column, row).turn_off() self.setup_sequencer(self._matrix) self.setup_subselector() self.setup_toggle(shift_button) self.song().add_current_song_time_listener(self.force_leds) def force_leds(self): for button, (x, y) in self._matrix.iterbuttons(): if button._last_active_value > 0: button.send_value(button._last_active_value, True) def setup_mixer(self): self.mixer = QuNeoMixer(self._matrix) def setup_matrix(self, matrix_notes): self._matrix = QuNeoMatrixElement() for row in matrix_notes: button_row = [] for note in row: button_row.append(ConfigurableButtonElement(True, MIDI_NOTE_TYPE, GRID_CHANNEL, note)) self._matrix.add_row(tuple(button_row)) def setup_sequencer(self, matrix): self._sequencer = QuNeoSequencer(matrix, self._session) def setup_session(self, matrix): self._session = QuNeoSessionComponent(self.control_surface, matrix) self._session.set_offsets(0,0) def setup_subselector(self): self._sub_modes = SubSelectorComponent(self._matrix, self._session, self.mixer, self._sequencer, self) self._sub_modes.set_mode(0) def setup_toggle(self, shift_button): self.set_mode_toggle(ButtonElement(True, MIDI_NOTE_TYPE, PAD_CHANNEL, shift_button)) def _toggle_value(self, value): if self._mode_toggle != None: if value > 0: self.set_mode(1) self._mode_toggle.turn_on() else: self.set_mode(0) self._mode_toggle.turn_off() def number_of_modes(self): return 2 def update(self): self._sub_modes.update() def mode(self): return self._mode_index def disconnect(self): ModeSelectorComponent.disconnect(self) self.song().remove_current_song_time_listener(self.force_leds)