class MenuScene(Scene): def __init__(self): super().__init__(True, False) # can be on top of other scenes, but is not used under any scenes self._mode = "" self._stats = None def _welcome_message(self): Console.cls() print("PyPong v0.1") print("===========\n\n") if self._stats is not None: print("Welcome {} (wins: {}, loses: {})".format( self._stats.name, self._stats.get_wins(), self._stats.get_loses() )) def update(self, dt): self._welcome_message() print("Choose:") print("- 'host' to host game") print("- 'connect' to connect to server") print("- 'login' to login as player") print("- 'quit' to quit game") print("") # empty line delimiter self._mode = input("> ") if self._mode == "login": login = input("Your nick: ") self._stats = PlayerStats(login) self._stats.load() def render(self): self._welcome_message() if self._mode not in ["host", "connect", "quit", "login"]: print("Unrecognized input: {}".format(self._mode)) def process_scene_stack(self, scene_stack, scene_index): if self._mode == "host": scene_stack.push(ServerLobby(self._stats)) return True elif self._mode == "connect": scene_stack.push(ClientLobby(self._stats)) elif self._mode == "quit": scene_stack.clear()
def update(self, dt): self._welcome_message() print("Choose:") print("- 'host' to host game") print("- 'connect' to connect to server") print("- 'login' to login as player") print("- 'quit' to quit game") print("") # empty line delimiter self._mode = input("> ") if self._mode == "login": login = input("Your nick: ") self._stats = PlayerStats(login) self._stats.load()