def _start_server(self): print("[SERVER] Provide port on which you want to host your game or leave empty to use default") input_port = input("[SERVER] Port (7664): ") if len(input_port) > 0: self._host_port = int(input_port) print("[SERVER] Starting localhost server on port {}".format(self._host_port)) self._server_listener = PyPongServerThread(self._host_ip, self._host_port) self._server_listener.start() print("[SERVER] Server started on {}:{}".format(self._host_ip, self._host_port))
class ServerLobby(Scene): def __init__(self, stats): super().__init__(True, False) self._connected = False self._host_ip = "localhost" self._host_port = 7664 self._client = None self._server_listener = None self._stats = stats self._start_server() def _start_server(self): print("[SERVER] Provide port on which you want to host your game or leave empty to use default") input_port = input("[SERVER] Port (7664): ") if len(input_port) > 0: self._host_port = int(input_port) print("[SERVER] Starting localhost server on port {}".format(self._host_port)) self._server_listener = PyPongServerThread(self._host_ip, self._host_port) self._server_listener.start() print("[SERVER] Server started on {}:{}".format(self._host_ip, self._host_port)) def _stop_server(self): print("[SERVER] Server is stopping...") self._server_listener.stop() self._server_listener.join() print("[SERVER] Server stopped!") def update(self, dt): # try to connect here self._client = PyPongClient(self._host_ip, self._host_port) self._client.connect() # if connected, go to gameplay if self._client.is_connected(): self._connected = True def render(self): if self._connected: print("[CLIENT] Connected to server, entering game room.") else: print("[CLIENT] Could not connect to server!") def process_scene_stack(self, scene_stack, scene_index): if self._connected: scene_stack.push(WaitingRoomScene(self._client, self._stats))
class PyPongStandaloneServer: def __init__(self, host, port): self.host = host self.port = port self._server_listener = PyPongServerThread(host, port) def start(self): print("Starting server on {}:{}".format(self.host, self.port)) self._server_listener.start() print("Server started on {}:{}".format(self.host, self.port)) print("Type 'quit' to stop server.") while True: cmd = input() if cmd == "quit": self.stop_listener() break def stop_listener(self): print("Server is stopping...") self._server_listener.stop() self._server_listener.join() print("Server stopped!")
def __init__(self, host, port): self.host = host self.port = port self._server_listener = PyPongServerThread(host, port)