示例#1
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 def __end_taki_with_no_color_actions(self, taki_card, taki_combinations,
                                      no_color_cards):
     """
     Add no color cards to the end of every possible open taki move.
     :param current_subset: list of every possible open taki move
     :param no_color_cards: list of special cards with no color from current player's hand
     :return: list of actions of open taki moves that ends with no color card.
     """
     actions = []
     change_color_indices = [
         i for i in range(len(no_color_cards))
         if no_color_cards[i].is_change_color()
     ]
     for index in change_color_indices:
         # add every possible color for change color action
         actions.extend([
             Action([taki_card] + s + [no_color_cards[index]],
                    no_op=False,
                    change_color=color) for color in Color
             if color is not Color.NO_COLOR for s in taki_combinations
         ])
     if len(change_color_indices) < len(no_color_cards):
         # add other no color cards
         actions.extend([
             Action([taki_card] + s + [special_card])
             for special_card in no_color_cards
             if not special_card.is_change_color()
             for s in taki_combinations
         ])
     return actions
示例#2
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    def get_legal_actions(self,
                          player_cards,
                          card_on_top_of_pile=None,
                          active_color=None,
                          include_draw=True):
        """

        :param player_cards:
        :return:
        """
        if not card_on_top_of_pile:
            card_on_top_of_pile = self.game.get_pile()[-1]
        if not active_color:
            active_color = self.game.active_color
        if include_draw:
            legal_actions = [Action([], no_op=True)]  # draw card action
        else:
            legal_actions = []
        if self.__active_plus_2(card_on_top_of_pile):
            # only king or plus 2 cards can answer to active plus 2
            legal_actions.extend(self.__search_for_plus_2(player_cards))
            legal_actions.extend(self.__search_for_king(player_cards))
            return sorted(list(set(legal_actions)),
                          key=lambda x: len(x.get_cards()))
        legal_actions.extend(
            self.__search_color_cards(player_cards, active_color))
        legal_actions.extend(
            self.__search_same_value_cards(player_cards, card_on_top_of_pile))
        legal_actions.extend(self.__add_no_color_actions(player_cards))
        # add another turn options for plus or king actions and for stop action with 2 players game
        legal_actions.extend(
            self.__add_another_turn_actions(player_cards, legal_actions))
        return sorted(list(set(legal_actions)),
                      key=lambda x: len(x.get_cards()))
示例#3
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 def __add_no_color_actions(self, player_cards):
     """
     Generates all possible no color moves from given player's cards.
     :param player_cards: current player's cards.
     :return: list of all possible no color actions from the given cards.
     """
     no_color_actions = []
     no_color_cards = [
         card for card in player_cards if card.get_color() is Color.NO_COLOR
     ]
     for card in no_color_cards:
         if card.is_change_color():
             no_color_actions.extend([
                 Action([card], no_op=False, change_color=other_color)
                 for other_color in Color
                 if other_color is not Color.NO_COLOR
             ])
         else:
             no_color_actions.extend([Action([card])])
     return no_color_actions
示例#4
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 def __generate_taki_card_moves(self, player_cards, color):
     """
     Generates every possible open taki move from the given cards and color.
     :param player_cards: current player's hand.
     :param color: color for open taki move.
     :return: list of every possible open taki move from the given cards and color.
     """
     if color is Color.NO_COLOR:
         current_color_cards = [
             card for card in player_cards
             if card.get_color() is self.game.active_color
             and not card.is_taki_card(color)
         ]
     else:
         current_color_cards = [
             card for card in player_cards
             if card.get_color() is color and not card.is_taki_card(color)
         ]
     taki_cards = [
         card for card in player_cards if card.is_taki_card(color)
     ]
     no_color_cards = [
         card for card in player_cards if card.get_color() is Color.NO_COLOR
         and not card.is_taki_card(Color.NO_COLOR)
     ]
     subsets = []
     for i in range(len(taki_cards)):
         relevent_taki_sets = [
             sorted(list(s))
             for s in self.__subsets_comb(current_color_cards)
         ]  # get all sets
         # change only the last card in each taki set and sort the rest to avoid redundancy
         taki_combinations = [
             s[:i] + s[i + 1:] + [s[i]] for s in relevent_taki_sets
             for i in range(len(s))
         ]
         current_subset = [
             Action([taki_cards[i]] + s) for s in taki_combinations
         ]  # add the taki card
         subsets.extend(current_subset)
         # open taki in any color can end with no color card, add those options to every existing option
         subsets.extend(
             self.__end_taki_with_no_color_actions(taki_cards[i],
                                                   relevent_taki_sets,
                                                   no_color_cards))
     return subsets
示例#5
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 def __search_same_value_cards(self, player_cards, active_card):
     """
     Generates every possible move from the given player's cards and the active card value.
     :param player_cards: current player's hand.
     :param active_card: top of the pile card.
     :return: list of all possible actions from the given cards and the active card value.
     """
     possible_actions = []
     if active_card.is_taki_card(active_card.get_color()):
         # add all possible open taki moves
         for other_color in Color:
             if other_color is not active_card.get_color():
                 possible_actions.extend(
                     self.__generate_taki_card_moves(
                         player_cards, other_color))
     else:
         possible_actions.extend([
             Action([card]) for card in player_cards
             if card.get_value() is active_card.get_value()
         ])
     return possible_actions
示例#6
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 def __search_color_cards(self, player_cards, color):
     """
     Generates every possible move from the given cards and color.
     :param player_cards: current player's hand.
     :param color: color for taki move.
     :return: list of all possible actions from the given cards and oolor.
     """
     if color is Color.NO_COLOR:
         possible_actions = []
         for other_color in Color:
             if other_color is not Color.NO_COLOR:  # prevent infinite loop, add all possible options from other colors
                 possible_actions.extend(
                     self.__search_color_cards(player_cards, other_color))
     else:
         possible_actions = [
             Action([card]) for card in player_cards
             if card.get_color() is color
         ]
         possible_actions.extend(
             self.__generate_taki_card_moves(player_cards, color))
     return possible_actions
示例#7
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 def __search_for_plus_2(self, player_cards):
     return [Action([card]) for card in player_cards if card.is_plus_2()]
示例#8
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 def __search_for_king(self, player_cards):
     return [Action([card]) for card in player_cards if card.is_king()]