def Main(): gameIntro = GameIntro() gameIntro.getIntro() player = Player() player.namePlayer() weather = Weather() weather.getWeather() print ("Today's weather forecast is %s." % (weather.weather)) temperature = Temperature() temperature.getTemperature() print("Today's temperature will %s degrees." % (temperature.temperature)) print("Let's get our supplies and make some lemonade.") price = Pricing() price.setprice() playerChoice.setPrice()
def ProcessData(): light = photoresistorValue() temp = Temperature() data = devTempLight(temp.getTemperature(), light.get_Voltage(), datetime.datetime.now()) jsonData = jsonpickle.encode(data, unpicklable=False) print(jsonData)
step = step + 1 print "received [%s]" % data # -------------------------------------READING STREAMED DATA FROM THE USER --------------------------------------------- if data == 'FORWARD': # FORWARD String was received from user forward() elif data == 'BACKWARD': # BACKWARD String was received from user backward() elif data == 'LEFT': # LEFT String was received from user left() elif data == 'RIGHT': # RIGHT String was received from user right() elif data == 'TEMP': # TEMP String was received from user temp = t.getTemperature() sleep(1) # data = str(temp) + "*C" print data + " " + str(temp) client_sock.send(bytes(temp)) elif data == 'BUZZER ON': # BUZZER ON String was received from user b.buzzOn() elif data == 'BUZZER OFF': # BUZZER OFF String was received from user b.buzzOff() elif data == 'Red': # Red String was received from user rgb.redColour() elif data == 'Green': # Green String was received from user rgb.greenColour() elif data == 'Blue': # Blue String was received from user rgb.blueColour() elif data == 'No Colour': # No Colour String was received from user