示例#1
0
    def test_assess_damage_max_health_add_damage_in_case_of_repair_ship(self):
        # Arrange
        name = 'NShip'
        type_ = 'Battle'
        align = 'them'
        x_location = 2
        y_location = 2
        amount_of_damage = 10

        # Act
        ship = Ship(name, type_, x_location, y_location, align)
        ship._current_health = 100
        ship._max_health = 100

        ship.assess_damage(amount_of_damage)

        # Assert
        self.assertEqual(100, ship._current_health)
示例#2
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    def test_assess_damage_current_health_zero_ship_destroyed(self):
        # Arrange
        name = 'NShip'
        type_ = 'Battle'
        align = 'them'
        x_location = 2
        y_location = 2
        amount_of_damage = -10

        # Act
        ship = Ship(name, type_, x_location, y_location, align)
        ship._current_health = 0
        ship._max_health = 100

        ship.assess_damage(amount_of_damage)

        # Assert
        self.assertEqual(0, ship._current_health)
示例#3
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    def test_move_current_health_is_less(self):
        # Arrange
        name = 'NShip'
        type_ = 'Battle'
        align = 'us'
        x_location = 2
        y_location = 2

        # Act
        ship = Ship(name, type_, x_location, y_location, align)
        ship._max_health = 100
        ship._current_health = 90
        ship.move()
        print(ship._current_health)

        # Assert
        self.assertNotEqual(90,
                            ship._current_health)  # 90 and 91 won't be equal
示例#4
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    def test_move_current_health_is_max(self):
        # Arrange
        name = 'NShip'
        type_ = 'Battle'
        align = 'us'
        x_location = 2
        y_location = 2

        # Act
        ship = Ship(name, type_, x_location, y_location, align)
        ship._max_health = 100
        ship._current_health = 100
        ship.move()
        print(ship._current_health)

        # Assert
        self.assertEqual(
            100,
            ship._current_health)  # current health = max health - so equal
    def test_attack_chaotic_alignment_in_range(self):
        # Arrange

        # Act
        ship = Battle('Nship', 'Battle', 3, 3, 'chaotic')
        target = Ship('BattleEnemy', 'Battle', 0, 7, 'them')
        ship._current_health = 90
        ship._max_health = 100
        ship._torpedoes = 9
        target._current_health = 50
        target._max_health = 100
        print(ship._torpedoes)
        print(target._current_health)
        ship.attack(target)
        print(ship._torpedoes)
        print(target._current_health)

        # Assert
        self.assertEqual(8, ship._torpedoes)
        self.assertEqual(30, target._current_health)
    def test_attack_diff_alignment_in_range_zero_torpedoes(self):
        # Arrange

        # Act
        ship = Battle('Nship', 'Battle', 3, 3, 'them')
        target = Ship('BattleEnemy', 'Battle', 0, 7, 'us')
        ship._current_health = 90
        ship._max_health = 100
        ship._torpedoes = 0
        target._current_health = 100
        target._max_health = 100
        print(ship._torpedoes)
        print(target._current_health)
        ship.attack(target)
        print(ship._torpedoes)
        print(target._current_health)

        # Assert
        self.assertEqual(0, ship._torpedoes)
        self.assertEqual(90, target._current_health)
    def test_attack_diff_alignment_out_of_range(self):
        # Arrange

        # Act
        ship = Battle('Nship', 'Battle', 30, 30, 'them')
        target = Ship('BattleEnemy', 'Battle', 0, 7, 'us')
        ship._current_health = 90
        ship._max_health = 100
        ship._torpedoes = 8
        target._current_health = 80
        target._max_health = 100
        print(ship._torpedoes)
        print(target._current_health)
        ship.attack(target)
        print(ship._torpedoes)
        print(target._current_health)

        # Assert
        self.assertEqual(8, ship._torpedoes)
        self.assertEqual(80, target._current_health)
示例#8
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    def test_attack_chaotic_alignment_and_in_range(self):
        # Arrange
        name = 'NShip'
        type_ = 'Battle'
        align = 'chaotic'
        x_location = 3
        y_location = 3

        # Act
        ship = Ship(name, type_, x_location, y_location, align)
        ship._range = 10
        ship._max_health = 100
        ship._current_health = 90
        ship._attack_power = 10
        target = Battle('BattleEnemy', 'Battle', 0, 7, 'them')
        target._current_health = 50
        ship.attack(target)
        print(target._current_health)
        print(ship._current_health)

        # Assert
        self.assertEqual(40, target._current_health)