示例#1
0
文件: UITest.py 项目: needstuff/Game
from Tkinter import *
import time
from UI.Renderer import *
from Vec2D import Vec2D
from Core import Physics
from RigidBody2D import RigidBody2D

width = height = 600
root = Tk()
cd = Physics()
can = Canvas(root, bg="white", width=width, height=height)
renderer = Renderer(can)
sidewidth = 20
vert_vertices = [Vec2D(-sidewidth/2,-height/2), Vec2D(-sidewidth/2,height/2), Vec2D(sidewidth/2,height/2), Vec2D(sidewidth/2,-height/2)]
hori_vertices = [Vec2D(-width/2 + 2*sidewidth, -sidewidth/2), Vec2D(-width/2+2*sidewidth, sidewidth/2), Vec2D(width/2-2*sidewidth, sidewidth/2), Vec2D(width/2-2*sidewidth, -sidewidth/2)]
tri_vertices = [Vec2D(-20,10), Vec2D(20,10), Vec2D(0,-100)]
sqr_vertices = [Vec2D(-10,-10), Vec2D(-10,10), Vec2D(10,10), Vec2D(10,-10)]
rect_vertices = [Vec2D(-60,-5), Vec2D(-60, 5), Vec2D(60, 5), Vec2D(60, -5)]
avatar_vertices = [Vec2D(-10, -20), Vec2D(-10, 20), Vec2D(40, 0)]
tri = RigidBody2D(tri_vertices,pos=Vec2D(200,200),velocity=Vec2D(10,10), angularVelocity=-2, inverseMass = 500, inertia = 2, muS = .2, muK = .09)
sqr1 = RigidBody2D(sqr_vertices, pos=Vec2D(400,400), velocity=Vec2D(-160,-160), angularVelocity=5, orientation = 0, inverseMass = 2500, inertia =.05,muS = .2, muK = .01)
sqr2 = RigidBody2D(sqr_vertices, pos=Vec2D(350,300), velocity=Vec2D(60,-60), angularVelocity=5, orientation = 0, inverseMass = 2500, inertia =.05, muS = .2, muK = .01)
rect1 = RigidBody2D(rect_vertices, pos=Vec2D(90, 200), velocity=Vec2D(20,-60), angularVelocity=1, orientation = 0, inverseMass = 600, inertia =6, muS = .25, muK = .04)
leftwall = RigidBody2D(vert_vertices, pos=Vec2D(sidewidth,height/2), inverseMass = 0,  inertia = 999999)
rightwall = RigidBody2D(vert_vertices, pos=Vec2D(width-sidewidth,height/2), inverseMass = 0,  inertia = 999999)
topwall = RigidBody2D(hori_vertices, pos =Vec2D(width/2, sidewidth), inverseMass = 0,  inertia = 999999)
bottomwall = RigidBody2D(hori_vertices, pos=Vec2D(width/2, height-sidewidth-50), inverseMass = 0, inertia = 999999, orientation=-.2)
divider1 = RigidBody2D(rect_vertices, pos=Vec2D(width- 100,height/2), inverseMass=0, orientation=.2, inertia = 999999)
divider2 = RigidBody2D(tri_vertices, pos=Vec2D(width/4,height/2), inverseMass=0, orientation=1.57,inertia = 999999)
avatar = RigidBody2D(avatar_vertices, pos = Vec2D(200,100), velocity=Vec2D(0,0),inverseMass=4000, inertia=.4, muS=.3, muK=.04, angularVelocity=0)
entities = [ rect1, tri, sqr1, sqr2, leftwall,rightwall,topwall, bottomwall, divider1, divider2, avatar]
示例#2
0
文件: Crafty.py 项目: needstuff/Game
    def reverse(self):
        self.speed = max(self.speed-self.fowardThrust, self.MAX_REVERSE)
        heading=self.heading.getRotated(self.orientation)
        self.velocity += heading*self.speed
        
    def update(self, deltaTime):
        self.angularVelocity*=.97
        self.velocity*=.98
        RigidBody2D.update(self, deltaTime)
        
width = height = 800
root = Tk()
cd = Physics()
can = Canvas(root, bg="gray", width=width, height=height)
can.pack()
renderer = Renderer(can)


damMult = .01
sidewidth = 20
sqr_vertices = [Vec2D(-10,-10), Vec2D(-10,10), Vec2D(10,10), Vec2D(10,-10)]

class HealthBar(Entity):
    def __init__(self,width, height, target, offset):
        self.rightVerts = [Vec2D(width/2,height/2), Vec2D(width/2,-height/2)]
        self.leftVerts=[Vec2D(-width/2,-height/2), Vec2D(-width/2,height/2)]
        self.originalHealth=target.health
        self.vertices=self.leftVerts+self.rightVerts
        self.target=target
        self.offset=offset
        self.width = width