def removeMesh(self, key): for node in Application.getInstance().getController().getScene( ).getRoot().getAllChildren(): if id(node) == key: op = RemoveSceneNodeOperation(node) op.push() break
def deleteObject(self, object_id): object = self.getController().getScene().findObject(object_id) if not object and object_id != 0: #Workaround for tool handles overlapping the selected object object = Selection.getSelectedObject(0) if object: op = RemoveSceneNodeOperation(object) op.push()
def _removeEraserMesh(self, node: CuraSceneNode): parent = node.getParent() if parent == self._controller.getScene().getRoot(): parent = None op = RemoveSceneNodeOperation(node) op.push() if parent and not Selection.isSelected(parent): Selection.add(parent) CuraApplication.getInstance().getController().getScene().sceneChanged.emit(node)
def _removeSplittingPlane(self, node: SteSlicerSceneNode): parent = node.getParent() if parent == self._controller.getScene().getRoot(): parent = None op = RemoveSceneNodeOperation(node) op.push() if parent and not Selection.isSelected(parent): Selection.add(parent) SteSlicerApplication.getInstance().getController().getScene( ).sceneChanged.emit(node)
def deleteObject(self, object_id): object = self.getController().getScene().findObject(object_id) if not object and object_id != 0: #Workaround for tool handles overlapping the selected object object = Selection.getSelectedObject(0) if object: if object.getParent(): group_node = object.getParent() if not group_node.callDecoration("isGroup"): op = RemoveSceneNodeOperation(object) else: while group_node.getParent().callDecoration("isGroup"): group_node = group_node.getParent() op = RemoveSceneNodeOperation(group_node) op.push()
def deleteObject(self, object_id): if not self.getController().getToolsEnabled(): return node = self.getController().getScene().findObject(object_id) if not node and object_id != 0: # Workaround for tool handles overlapping the selected object node = Selection.getSelectedObject(0) if node: if node.getParent(): group_node = node.getParent() if not group_node.callDecoration("isGroup"): op = RemoveSceneNodeOperation(node) else: while group_node.getParent().callDecoration("isGroup"): group_node = group_node.getParent() op = RemoveSceneNodeOperation(group_node) op.push()
def deleteObject(self, object_id): if not self.getController().getToolsEnabled(): return node = self.getController().getScene().findObject(object_id) if not node and object_id != 0: # Workaround for tool handles overlapping the selected object node = Selection.getSelectedObject(0) if node: group_node = None if node.getParent(): group_node = node.getParent() op = RemoveSceneNodeOperation(node) op.push() if group_node: if len(group_node.getChildren()) == 1 and group_node.callDecoration("isGroup"): op.addOperation(SetParentOperation(group_node.getChildren()[0], group_node.getParent())) op = RemoveSceneNodeOperation(group_node) op.push()
def removeMesh(self, key): for node in Application.getInstance().getController().getScene().getRoot().getAllChildren(): if id(node) == key: op = RemoveSceneNodeOperation(node) op.push() break
def deleteObject(self, object_id): object = self.getController().getScene().findObject(object_id) if object: op = RemoveSceneNodeOperation(object) op.push()