def test_findObject(): scene = Scene() node = SceneNode() scene.getRoot().addChild(node) assert scene.findObject(id(node)) == node assert scene.findObject(12) is None
def test_cameras(): scene = Scene() camera_1 = Camera("camera_one") camera_2 = Camera("camera_two") scene.getRoot().addChild(camera_1) assert scene.findCamera("camera_one") == camera_1 assert scene.findCamera("camera_nope") is None assert scene.findCamera("camera_two") is None scene.getRoot().addChild(camera_2) assert scene.findCamera("camera_two") == camera_2 all_cameras = scene.getAllCameras() assert camera_1 in all_cameras assert camera_2 in all_cameras scene.setActiveCamera("camera_one") assert scene.getActiveCamera() == camera_1 scene.setActiveCamera("camera_one") # Ensure that setting it again doesn't break things.
def test_cameras(): scene = Scene() camera_1 = Camera("camera_one") camera_2 = Camera("camera_two") scene.getRoot().addChild(camera_1) assert scene.findCamera("camera_one") == camera_1 assert scene.findCamera("camera_nope") is None assert scene.findCamera("camera_two") is None scene.getRoot().addChild(camera_2) assert scene.findCamera("camera_two") == camera_2 all_cameras = scene.getAllCameras() assert camera_1 in all_cameras assert camera_2 in all_cameras scene.setActiveCamera("camera_one") assert scene.getActiveCamera() == camera_1 scene.setActiveCamera( "camera_one") # Ensure that setting it again doesn't break things.
def test_switchRoot(): scene = Scene() new_root = SceneNode() scene.rootChanged = MagicMock() scene.setRoot(new_root) assert scene.getRoot() == new_root assert scene.rootChanged.emit.call_count == 1 scene.setRoot(new_root) assert scene.rootChanged.emit.call_count == 1
class SceneTest(unittest.TestCase): def setUp(self): # Called before the first testfunction is executed self._scene = Scene() self._scene_object = SceneNode() self._scene_object2 = SceneNode() self._scene_object.addChild(self._scene_object2) self._scene.getRoot().addChild(self._scene_object) temp_matrix = Matrix() temp_matrix.setByTranslation(Vector(10,10,10)) self._scene_object2.setLocalTransformation(deepcopy(temp_matrix)) temp_matrix.setByScaleFactor(0.5) self._scene_object.setLocalTransformation(temp_matrix) def tearDown(self): # Called after the last testfunction was executed pass def test_checkWorldTransformation(self): numpy.testing.assert_array_almost_equal(self._scene_object2.getWorldTransformation().getData(), numpy.array([[0.5,0,0,5],[0,0.5,0,5],[0,0,0.5,5],[0,0,0,1]]))
def test_ignoreSceneChanges(): scene = Scene() scene.sceneChanged.emit = MagicMock() scene.setIgnoreSceneChanges(ignore_scene_changes=True) root = scene.getRoot() root.addChild(SceneNode()) assert scene.sceneChanged.emit.call_count == 0 scene.setIgnoreSceneChanges(ignore_scene_changes=False) root.addChild(SceneNode()) assert scene.sceneChanged.emit.call_count == 2
def test_ignoreSceneChanges(): scene = Scene() scene.sceneChanged.emit = MagicMock() scene.setIgnoreSceneChanges(ignore_scene_changes = True) root = scene.getRoot() root.addChild(SceneNode()) assert scene.sceneChanged.emit.call_count == 0 scene.setIgnoreSceneChanges(ignore_scene_changes=False) root.addChild(SceneNode()) assert scene.sceneChanged.emit.call_count == 2
class SceneTest(unittest.TestCase): def setUp(self): # Called before the first testfunction is executed self._scene = Scene() self._scene_object = SceneNode() self._scene_object2 = SceneNode() self._scene_object.addChild(self._scene_object2) self._scene.getRoot().addChild(self._scene_object) temp_matrix = Matrix() temp_matrix.setByTranslation(Vector(10, 10, 10)) self._scene_object2.setLocalTransformation(deepcopy(temp_matrix)) temp_matrix.setByScaleFactor(0.5) self._scene_object.setLocalTransformation(temp_matrix) def tearDown(self): # Called after the last testfunction was executed pass def test_checkWorldTransformation(self): numpy.testing.assert_array_almost_equal( self._scene_object2.getWorldTransformation().getData(), numpy.array([[0.5, 0, 0, 5], [0, 0.5, 0, 5], [0, 0, 0.5, 5], [0, 0, 0, 1]]), )