示例#1
0
文件: test.py 项目: hvcl/ColorRL
def test_func(args,
              shared_model,
              env_conf,
              datasets=None,
              tests=None,
              shared_dict=None):
    ptitle('Valid agent')

    if args.valid_gpu < 0:
        gpu_id = args.gpu_ids[-1]
    else:
        gpu_id = args.valid_gpu

    env_conf["env_gpu"] = gpu_id

    if not args.deploy:
        log = {}

        logger = Logger(args.log_dir)

        create_dir(args.log_dir + "models/")
        create_dir(args.log_dir + "tifs/")
        create_dir(args.log_dir + "tifs_test/")

        os.system("cp *.py " + args.log_dir)
        os.system("cp *.sh " + args.log_dir)
        os.system("cp models/*.py " + args.log_dir + "models/")

        setup_logger('{}_log'.format(args.env),
                     r'{0}{1}_log'.format(args.log_dir, args.env))
        log['{}_log'.format(args.env)] = logging.getLogger('{}_log'.format(
            args.env))
        d_args = vars(args)
        env_conf_log = env_conf

    if tests is not None:
        if args.testlbl:
            test_env = EM_env(tests[0],
                              env_conf,
                              type="test",
                              gt_lbl_list=tests[1])
        else:
            test_env = EM_env(tests[0], env_conf, type="test")

    if not args.deploy:
        for k in d_args.keys():
            log['{}_log'.format(args.env)].info('{0}: {1}'.format(
                k, d_args[k]))
        for k in env_conf_log.keys():
            log['{}_log'.format(args.env)].info('{0}: {1}'.format(
                k, env_conf_log[k]))

    torch.manual_seed(args.seed)

    if gpu_id >= 0:
        torch.cuda.manual_seed(args.seed)

    raw_list, gt_lbl_list = datasets
    env = EM_env(raw_list, env_conf, type="train", gt_lbl_list=gt_lbl_list)

    reward_sum = 0
    start_time = time.time()
    num_tests = 0
    reward_total_sum = 0

    player = Agent(None, env, args, None)
    player.gpu_id = gpu_id
    player.model = get_model(args,
                             args.model,
                             env_conf["observation_shape"],
                             args.features,
                             atrous_rates=args.atr_rate,
                             num_actions=2,
                             split=args.data_channel,
                             gpu_id=gpu_id,
                             multi=args.multi)

    player.state = player.env.reset()
    player.state = torch.from_numpy(player.state).float()

    if gpu_id >= 0:
        with torch.cuda.device(gpu_id):
            player.model = player.model.cuda()
            player.state = player.state.cuda()
    player.model.eval()

    flag = True
    if not args.deploy:
        create_dir(args.save_model_dir)

    recent_episode_scores = ScalaTracker(100)
    recent_FgBgDice = ScalaTracker(100)
    recent_bestDice = ScalaTracker(100)
    recent_diffFG = ScalaTracker(100)

    recent_MUCov = ScalaTracker(100)
    recent_MWCov = ScalaTracker(100)
    recent_AvgFP = ScalaTracker(100)
    recent_AvgFN = ScalaTracker(100)

    recent_rand_i = ScalaTracker(100)

    renderlist = []
    renderlist.append(player.env.render())
    max_score = 0

    # ----------------------------------------- Deploy / Inference -----------------------------------------
    if args.deploy:
        with torch.cuda.device(gpu_id):
            player.model.load_state_dict(shared_model.state_dict())

        # inference (args, None, player.model, tests [0], test_env, gpu_id, player.env.rng, len (tests [0]))
        if len(tests) == 4:
            inference(args, None, player.model, tests[0], test_env, gpu_id,
                      player.env.rng, len(tests[0]), tests[3])
        else:
            inference(args, None, player.model, tests[0], test_env, gpu_id,
                      player.env.rng, len(tests[0]))

        return
    # ----------------------------------------- End Deploy / Inference -----------------------------------------

    merge_ratios = []
    split_ratios = []

    if args.wctrl == "s2m":
        schedule = args.wctrl_schedule

        delta = (shared_dict['spl_w'] - shared_dict['mer_w']) / (2 *
                                                                 len(schedule))

        mer_w_delta = delta
        mer_w_var = shared_dict['mer_w']
        mer_w_scheduler = Scheduler(mer_w_var, schedule, mer_w_delta)

        split_delta = -delta / len(args.out_radius)
        split_var = shared_dict['spl_w'] / len(args.out_radius)
        spl_w_scheduler = Scheduler(split_var, schedule, split_delta)

    while True:
        if flag:
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.model.load_state_dict(shared_model.state_dict())
            else:
                player.model.load_state_dict(shared_model.state_dict())
            player.model.eval()
            flag = False

        player.action_test()
        reward_sum += player.reward.mean()
        renderlist.append(player.env.render())

        if player.done:
            flag = True
            num_tests += 1

            reward_total_sum += reward_sum
            reward_mean = reward_total_sum / num_tests

            log['{}_log'.format(args.env)].info(
                "VALID: Time {0}, episode reward {1}, num tests {4}, episode length {2}, reward mean {3:.4f}"
                .format(
                    time.strftime("%Hh %Mm %Ss",
                                  time.gmtime(time.time() - start_time)),
                    reward_sum, player.eps_len, reward_mean, num_tests))

            recent_episode_scores.push(reward_sum)

            if args.save_max and recent_episode_scores.mean() >= max_score:
                max_score = recent_episode_scores.mean()
                if gpu_id >= 0:
                    with torch.cuda.device(gpu_id):
                        state_to_save = {}
                        state_to_save = player.model.state_dict()
                        torch.save(
                            state_to_save,
                            '{0}{1}.dat'.format(args.save_model_dir,
                                                'best_model_' + args.env))

            if num_tests % args.save_period == 0:
                if gpu_id >= 0:
                    with torch.cuda.device(gpu_id):
                        state_to_save = player.model.state_dict()
                        torch.save(
                            state_to_save,
                            '{0}{1}.dat'.format(args.save_model_dir,
                                                str(num_tests)))

            if num_tests % args.log_period == 0:
                if tests is not None and not args.DEBUG:
                    inference(args, logger, player.model, tests[0], test_env,
                              gpu_id, player.env.rng, num_tests)

                if (np.max(env.lbl) != 0 and np.max(env.gt_lbl) != 0):
                    bestDice, FgBgDice, diffFG, MWCov, MUCov, AvgFP, AvgFN, rand_i = evaluate(
                        args, player.env)

                    recent_FgBgDice.push(FgBgDice)
                    recent_diffFG.push(abs(diffFG))
                    recent_bestDice.push(bestDice)

                    recent_MWCov.push(MWCov)
                    recent_MUCov.push(MUCov)
                    recent_AvgFP.push(AvgFP)
                    recent_AvgFN.push(AvgFN)

                    recent_rand_i.push(rand_i)

                    log_info = {
                        "bestDice": recent_bestDice.mean(),
                        "FgBgDice": recent_FgBgDice.mean(),
                        "diffFG": recent_diffFG.mean(),
                        "MWCov": recent_MWCov.mean(),
                        "MUCov": recent_MUCov.mean(),
                        "AvgFP": recent_AvgFP.mean(),
                        "AvgFN": recent_AvgFN.mean(),
                        "rand_i": recent_rand_i.mean()
                    }

                    for tag, value in log_info.items():
                        logger.scalar_summary(tag, value, num_tests)
                else:
                    bestDice, FgBgDice, diffFG = 0, 0, 0
                    MWCov, MUCov, AvgFP, AvgFN = 0, 0, 0, 0
                    rand_i = 0

                print(
                    "----------------------VALID SET--------------------------"
                )
                print(args.env)
                print("bestDice:", bestDice, "FgBgDice:", FgBgDice, "diffFG:",
                      diffFG, "MWCov:", MWCov, "MUCov:", MUCov, "AvgFP:",
                      AvgFP, "AvgFN:", AvgFN, "rand_i:", rand_i)
                # print ("mean bestDice")
                print("Log test #:", num_tests)
                print("rewards: ", player.reward.mean())
                print("sum rewards: ", reward_sum)
                print("#gt_values:", len(np.unique(player.env.gt_lbl)))
                print("values:")
                values = player.env.unique()
                print(np.concatenate([values[0][None], values[1][None]], 0))
                print("------------------------------------------------")

                log_img = np.concatenate(renderlist[::-1], 0)

                if not "3D" in args.data:
                    for i in range(3):
                        player.probs.insert(0, np.zeros_like(player.probs[0]))
                    while (len(player.probs) - 3 < args.max_episode_length):
                        player.probs.append(np.zeros_like(player.probs[0]))

                    probslist = [
                        np.repeat(np.expand_dims(prob, -1), 3, -1)
                        for prob in player.probs
                    ]
                    probslist = np.concatenate(probslist, 1)
                    probslist = (probslist * 256).astype(np.uint8, copy=False)
                    # log_img = renderlist [-1]
                    print(probslist.shape, log_img.shape)
                    log_img = np.concatenate([probslist, log_img], 0)

                log_info = {"valid_sample": log_img}

                print(log_img.shape)
                io.imsave(
                    args.log_dir + "tifs/" + str(num_tests) + "_sample.tif",
                    log_img.astype(np.uint8))
                io.imsave(
                    args.log_dir + "tifs/" + str(num_tests) + "_pred.tif",
                    player.env.lbl.astype(np.uint8))
                io.imsave(args.log_dir + "tifs/" + str(num_tests) + "_gt.tif",
                          player.env.gt_lbl.astype(np.int32))

                if args.seg_scale:
                    log_info["scaler"] = player.env.scaler

                for tag, img in log_info.items():
                    img = img[None]
                    logger.image_summary(tag, img, num_tests)

                if not args.deploy:
                    log_info = {
                        'mean_valid_reward':
                        reward_mean,
                        '100_mean_reward':
                        recent_episode_scores.mean(),
                        'split_ratio':
                        player.env.split_ratio_sum.sum() /
                        np.count_nonzero(player.env.gt_lbl),
                        'merge_ratio':
                        player.env.merge_ratio_sum.sum() /
                        np.count_nonzero(player.env.gt_lbl),
                    }

                    if args.wctrl == 's2m':
                        log_info.update({
                            'mer_w':
                            mer_w_scheduler.value(),
                            'spl_w':
                            spl_w_scheduler.value() * len(args.out_radius),
                        })

                    merge_ratios.append(player.env.merge_ratio_sum.sum() /
                                        np.count_nonzero(player.env.gt_lbl))
                    split_ratios.append(player.env.split_ratio_sum.sum() /
                                        np.count_nonzero(player.env.gt_lbl))

                    print("split ratio: ", np.max(player.env.split_ratio_sum),
                          np.min(player.env.split_ratio_sum))
                    print("merge ratio: ", np.max(player.env.merge_ratio_sum),
                          np.min(player.env.merge_ratio_sum))

                    print("merge ratio: ", merge_ratios)
                    print("split ratio: ", split_ratios)

                    for tag, value in log_info.items():
                        logger.scalar_summary(tag, value, num_tests)

            renderlist = []
            reward_sum = 0
            player.eps_len = 0

            if args.wctrl == "s2m":
                shared_dict["spl_w"] = spl_w_scheduler.next()
                shared_dict["mer_w"] = mer_w_scheduler.next()
                player.env.config["spl_w"] = shared_dict["spl_w"]
                player.env.config["mer_w"] = shared_dict["mer_w"]

            player.clear_actions()
            state = player.env.reset(player.model, gpu_id)
            renderlist.append(player.env.render())

            time.sleep(15)
            player.state = torch.from_numpy(state).float()
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.state = player.state.cuda()
示例#2
0
def test(args, shared_model, env_conf, datasets=None, hasLbl=True):
    if hasLbl:
        ptitle('Valid agent')
    else:
        ptitle("Test agent")

    gpu_id = args.gpu_ids[-1]
    env_conf["env_gpu"] = gpu_id
    log = {}
    logger = Logger(args.log_dir)

    setup_logger('{}_log'.format(args.env),
                 r'{0}{1}_log'.format(args.log_dir, args.env))
    log['{}_log'.format(args.env)] = logging.getLogger('{}_log'.format(
        args.env))
    d_args = vars(args)

    if hasLbl:
        for k in d_args.keys():
            log['{}_log'.format(args.env)].info('{0}: {1}'.format(
                k, d_args[k]))

    torch.manual_seed(args.seed)

    if gpu_id >= 0:
        torch.cuda.manual_seed(args.seed)

    if "EM_env" in args.env:
        raw_list, gt_lbl_list = datasets
        env = EM_env(raw_list, env_conf, type="train", gt_lbl_list=gt_lbl_list)
    else:
        env = Voronoi_env(env_conf)

    reward_sum = 0
    start_time = time.time()
    num_tests = 0
    reward_total_sum = 0

    player = Agent(None, env, args, None)

    player.gpu_id = gpu_id

    if args.model == "UNet":
        player.model = UNet(env.observation_space.shape[0], args.features, 2)
    elif args.model == "FusionNetLstm":
        player.model = FusionNetLstm(env.observation_space.shape,
                                     args.features, 2, args.hidden_feat)
    elif args.model == "FusionNet":
        player.model = FusionNet(env.observation_space.shape[0], args.features,
                                 2)
    elif (args.model == "UNetLstm"):
        player.model = UNetLstm(env.observation_space.shape, args.features, 2,
                                args.hidden_feat)

    player.state = player.env.reset()
    player.state = torch.from_numpy(player.state).float()
    if gpu_id >= 0:
        with torch.cuda.device(gpu_id):
            player.model = player.model.cuda()
            player.state = player.state.cuda()
    player.model.eval()

    flag = True

    create_dir(args.save_model_dir)

    recent_episode_scores = []
    renderlist = []
    renderlist.append(player.env.render())
    max_score = 0
    while True:
        if flag:
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.model.load_state_dict(shared_model.state_dict())
            else:
                player.model.load_state_dict(shared_model.state_dict())
            player.model.eval()
            flag = False

        player.action_test()
        reward_sum += player.reward.mean()
        renderlist.append(player.env.render())

        if player.done:
            flag = True

            num_tests += 1
            reward_total_sum += reward_sum
            reward_mean = reward_total_sum / num_tests
            if hasLbl:
                log['{}_log'.format(args.env)].info(
                    "VALID: Time {0}, episode reward {1}, num tests {4}, episode length {2}, reward mean {3:.4f}"
                    .format(
                        time.strftime("%Hh %Mm %Ss",
                                      time.gmtime(time.time() - start_time)),
                        reward_sum, player.eps_len, reward_mean, num_tests))

            recent_episode_scores += [reward_sum]
            if len(recent_episode_scores) > 200:
                recent_episode_scores.pop(0)

            if args.save_max and np.mean(recent_episode_scores) >= max_score:
                max_score = np.mean(recent_episode_scores)
                if gpu_id >= 0:
                    with torch.cuda.device(gpu_id):
                        state_to_save = player.model.state_dict()
                        torch.save(
                            state_to_save,
                            '{0}{1}.dat'.format(args.save_model_dir,
                                                'best_model_' + args.env))

            if num_tests % args.save_period == 0:
                if gpu_id >= 0:
                    with torch.cuda.device(gpu_id):
                        state_to_save = player.model.state_dict()
                        torch.save(
                            state_to_save, '{0}{1}.dat'.format(
                                args.save_model_dir,
                                args.env + '_' + str(num_tests)))

            if num_tests % args.log_period == 0:
                if hasLbl:
                    print(
                        "----------------------VALID SET--------------------------"
                    )
                    print("Log test #:", num_tests)
                    print("rewards: ", player.reward.mean())
                    print("sum rewards: ", reward_sum)
                    print("------------------------------------------------")

                log_img = np.concatenate(renderlist, 0)
                if hasLbl:
                    log_info = {"valid_sample": log_img}
                else:
                    log_info = {"test_sample": log_img}

                for tag, img in log_info.items():
                    img = img[None]
                    logger.image_summary(tag, img, num_tests)

                if hasLbl:
                    log_info = {'mean_valid_reward': reward_mean}
                    for tag, value in log_info.items():
                        logger.scalar_summary(tag, value, num_tests)

            renderlist = []
            reward_sum = 0
            player.eps_len = 0

            player.clear_actions()
            state = player.env.reset()
            renderlist.append(player.env.render())
            time.sleep(15)
            player.state = torch.from_numpy(state).float()
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.state = player.state.cuda()
示例#3
0
def test(args, shared_model, env_conf, datasets):
    ptitle('Test agent')
    gpu_id = args.gpu_ids[-1]
    log = {}

    logger = Logger(args.log_dir)

    setup_logger('{}_log'.format(args.env),
                 r'{0}{1}_log'.format(args.log_dir, args.env))
    log['{}_log'.format(args.env)] = logging.getLogger('{}_log'.format(
        args.env))
    d_args = vars(args)
    for k in d_args.keys():
        log['{}_log'.format(args.env)].info('{0}: {1}'.format(k, d_args[k]))

    torch.manual_seed(args.seed)

    if gpu_id >= 0:
        torch.cuda.manual_seed(args.seed)

    raw, gt_lbl = datasets
    env = EM_env(raw, gt_lbl, env_conf)
    reward_sum = 0
    start_time = time.time()
    num_tests = 0
    reward_total_sum = 0

    player = Agent(None, env, args, None)
    player.gpu_id = gpu_id
    # player.model = A3Clstm (env.observation_space.shape, env_conf["num_action"], args.hidden_feat)
    player.model = SimpleCNN(env.observation_space.shape,
                             env_conf["num_action"])
    player.state = player.env.reset()
    player.state = torch.from_numpy(player.state).float()
    if gpu_id >= 0:
        with torch.cuda.device(gpu_id):
            player.model = player.model.cuda()
            player.state = player.state.cuda()

    flag = True
    create_dir(args.save_model_dir)

    recent_episode_scores = []
    renderlist = []
    renderlist.append(player.env.render())
    max_score = 0
    while True:
        if flag:
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.model.load_state_dict(shared_model.state_dict())
            else:
                player.model.load_state_dict(shared_model.state_dict())
            player.model.eval()
            flag = False

        player.action_test()
        reward_sum += player.reward
        renderlist.append(player.env.render())

        if player.done:
            flag = True
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.state = player.state.cuda()

            num_tests += 1
            reward_total_sum += reward_sum
            reward_mean = reward_total_sum / num_tests
            log['{}_log'.format(args.env)].info(
                "Time {0}, episode reward {1}, num tests {4}, episode length {2}, reward mean {3:.4f}"
                .format(
                    time.strftime("%Hh %Mm %Ss",
                                  time.gmtime(time.time() - start_time)),
                    reward_sum, player.eps_len, reward_mean, num_tests))

            recent_episode_scores += [reward_sum]
            if len(recent_episode_scores) > 200:
                recent_episode_scores.pop(0)

            if args.save_max and np.mean(recent_episode_scores) >= max_score:
                max_score = np.mean(recent_episode_scores)
                if gpu_id >= 0:
                    with torch.cuda.device(gpu_id):
                        state_to_save = player.model.state_dict()
                        torch.save(
                            state_to_save,
                            '{0}{1}.dat'.format(args.save_model_dir,
                                                'best_model_' + args.env))

            if num_tests % args.save_period == 0:
                if gpu_id >= 0:
                    with torch.cuda.device(gpu_id):
                        state_to_save = player.model.state_dict()
                        torch.save(
                            state_to_save, '{0}{1}.dat'.format(
                                args.save_model_dir,
                                args.env + '_' + str(num_tests)))

            if num_tests % args.log_period == 0:
                print("------------------------------------------------")
                print("Log test #:", num_tests)
                print("Prob: ")
                for i in range(player.env.agent_out_shape[1]):
                    for j in range(player.env.agent_out_shape[2]):
                        print("{:.3f}\t".format(player.prob_cpu[0, i, j]),
                              end='')
                    print()
                print("Actions :", player.actions)
                print("Actions transformed: ")
                print(player.actions_explained)
                print("rewards: ", player.rewards)
                print("sum rewards: ", reward_sum)
                print("------------------------------------------------")
                log_img = np.concatenate(renderlist, 0)
                log_info = {"test: traning_sample": log_img}
                for tag, img in log_info.items():
                    img = img[None]
                    logger.image_summary(tag, img, num_tests)

                log_info = {'test: mean_reward': reward_mean}
                for tag, value in log_info.items():
                    logger.scalar_summary(tag, value, num_tests)

            renderlist = []
            reward_sum = 0
            player.eps_len = 0
            time.sleep(30)
            player.clear_actions()
            state = player.env.reset()
            player.state = torch.from_numpy(state).float()
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.state = player.state.cuda()
示例#4
0
def test_func(args, shared_model, env_conf, datasets):
    ptitle('Valid agent')

    gpu_id = args.gpu_ids[-1]

    env_conf["env_gpu"] = gpu_id

    if not args.deploy:
        logger = Logger(args.log_dir)

        saved_src_dir = args.log_dir + "/src/"
        create_dir(saved_src_dir)
        os.system("cp *.py " + saved_src_dir)
        os.system("cp -r Models " + saved_src_dir)
        os.system("cp -r run_scripts " + saved_src_dir)
        os.system("cp -r Utils " + saved_src_dir)

    torch.manual_seed(args.seed)

    if gpu_id >= 0:
        torch.cuda.manual_seed(args.seed)

    env = Debug_env(datasets, env_conf)

    reward_sum = 0
    start_time = time.time()
    num_tests = 0
    reward_total_sum = 0

    player = Agent(None, env, args, None)
    player.gpu_id = gpu_id

    nChan = 3
    if args.is3D:
        nChan = 4
    if args.alpha_only:
        nChan = 1

    if not args.is3D:
        player.model = get_model(args,
                                 "ENet",
                                 input_shape=env_conf["obs_shape"],
                                 num_actions=args.num_actions * nChan)
    elif not args.obs3D:
        player.model = get_model(args,
                                 "ENet",
                                 input_shape=env_conf["obs_shape"],
                                 num_actions=args.num_actions * nChan)
    elif args.obs3D:
        player.model = get_model(args,
                                 "Net3D",
                                 input_shape=env_conf["obs_shape"],
                                 num_actions=args.num_actions * nChan)

    player.state = player.env.reset()
    player.state = torch.from_numpy(player.state).float()

    if gpu_id >= 0:
        with torch.cuda.device(gpu_id):
            player.model = player.model.cuda()
            player.state = player.state.cuda()
    player.model.eval()

    flag = True
    if not args.deploy:
        create_dir(args.save_model_dir)

    recent_episode_scores = ScalaTracker(100)
    recent_rand_i = ScalaTracker(100)

    renderlist = []
    renderlist.append(player.env.render())
    max_score = 0

    if args.deploy:
        deploy(args, shared_model, player, gpu_id)
        exit()

    while True:
        if flag:
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.model.load_state_dict(shared_model.state_dict())
            else:
                player.model.load_state_dict(shared_model.state_dict())
            player.model.eval()
            flag = False

        player.action_test()
        reward_sum += player.reward.mean()
        renderlist.append(player.env.render())

        if player.done:
            flag = True
            num_tests += 1

            reward_total_sum += reward_sum
            reward_mean = reward_total_sum / num_tests

            print(
                "VALID: Time {0}, episode reward {1}, num tests {4}, episode length {2}, reward mean {3:.4f}"
                .format(
                    time.strftime("%Hh %Mm %Ss",
                                  time.gmtime(time.time() - start_time)),
                    reward_sum, player.eps_len, reward_mean, num_tests))

            recent_episode_scores.push(reward_sum)

            if num_tests % args.save_period == 0:
                if gpu_id >= 0:
                    with torch.cuda.device(gpu_id):
                        state_to_save = player.model.state_dict()
                        torch.save(
                            state_to_save,
                            '{0}{1}.dat'.format(args.save_model_dir,
                                                str(num_tests)))

            if num_tests % args.log_period == 0:
                print(
                    "----------------------VALID SET--------------------------"
                )
                print(args.env)
                print("Log test #:", num_tests)
                print("rewards: ", player.reward.mean())
                print("sum rewards: ", reward_sum)
                log_rewards = [
                    int(rew * 100) for rew in player.env.sum_rewards
                ]
                print("rewards:", log_rewards)
                print("action: ", player.env.actions)
                print("reward history: ", player.env.rewards)
                print("------------------------------------------------")

                log_img = np.concatenate(renderlist, 0)
                log_info = {"valid_sample": log_img}

                for tag, img in log_info.items():
                    img = img[None]
                    logger.image_summary(tag, img, num_tests)

                if not args.deploy:
                    log_info = {
                        'mean_valid_reward': reward_mean,
                        '100_mean_reward': recent_episode_scores.mean(),
                    }

                    for tag, value in log_info.items():
                        logger.scalar_summary(tag, value, num_tests)

            if args.save_sample:
                deploy_list = player.env.deploy
                print(len(deploy_list))
                for stepi, (vol, ref_img, lut, _) in enumerate(deploy_list):
                    io.imsave(
                        args.log_dir + "/" + str(num_tests) + "_vol_" +
                        str(stepi) + ".tif", vol)
                    io.imsave(
                        args.log_dir + "/" + str(num_tests) + "_ref_" +
                        str(stepi) + ".tif", ref_img)
                    plt.figure(figsize=(10, 10))
                    plt.plot(range(256), lut[..., 2], 'b')
                    plt.plot(range(256), lut[..., 1], 'g')
                    plt.plot(range(256), lut[..., 0], 'r')
                    plt.plot(range(256), lut[..., 3], 'gray')
                    plt.ylabel('Mapping value')
                    plt.xlabel('Voxel intensity')
                    plt.title("Transfer function visualization")
                    plt.savefig("Ref_LUT" + "_" + str(num_tests) + "_" +
                                str(stepi) + ".png")

            renderlist = []
            reward_sum = 0
            player.eps_len = 0

            player.clear_actions()
            state = player.env.reset()
            renderlist.append(player.env.render())

            time.sleep(15)
            player.state = torch.from_numpy(state).float()
            if gpu_id >= 0:
                with torch.cuda.device(gpu_id):
                    player.state = player.state.cuda()