def setPlayerPosition(self, position): if not self._map: self._map = ServiceLocator.getGlobalServiceInstance(ServiceNames.Map) if not self._collideRect: player = ServiceLocator.getGlobalServiceInstance(ServiceNames.Player) self._collideRect = player.collideRect self.__currentState = self.checkCollideAt(self._map, self._collideRect, position) pass
def initializeObject(self, parent): # Destry all view instances viewController = ServiceLocator.getGlobalServiceInstance(ServiceNames.ViewController) viewController.destroyAllRunningViews() #Reset the game state #newGameState = GameState() #ServiceLocator.registerGlobalService(ServiceNames.Gamestate, newGameState) gameState = ServiceLocator.getGlobalServiceInstance(ServiceNames.Gamestate) gameState.reset() return super().initializeObject(parent)
def __init__(self, parentSprite, properties): #assert isinstance(parentSprite, SpriteBase) self._parentSprite = parentSprite self._viewPointer = ServiceLocator.getGlobalServiceInstance(ServiceNames.ViewPointer) self._style = self._parentSprite.style self.configureProperties(properties) pass
def changeJumpSize(self, jumpSize): """Change the jump size.""" assert jumpSize == 0 or jumpSize == 1, "JumpSitze must be JumpSizeMode.Short or JumpSizeMode.Long." # ServiceLocator.getGlobalServiceInstance(ServiceNames.Player).jumpCalculator.horizontalJumpSize = jumpSize player = ServiceLocator.getGlobalServiceInstance(ServiceNames.Player) calculator = player.jumpCalculator calculator.horizontalJumpSize = jumpSize
def restartGame(self): """Go to savepoint and resume game.""" savePoint = ServiceLocator.getGlobalServiceInstance(ServiceNames.LastSavePoint) if savePoint: assert isinstance(savePoint, SavePoint), "Expected to get a SavePoint type." changeviewEvent = pygame.event.Event(UserEvents.EVENT_CHANGEVIEW, SavePoint = savePoint) pygame.event.post(changeviewEvent) pass
def __init__(self, parent = None): QtGui.QDialog.__init__(self, parent) self.setupUi(self) self._config = ServiceLocator.getGlobalServiceInstance(ServiceNames.Configuration) self.PlayListsView.clicked.connect(self.onPlayListViewClicked) self.selectedList = None self.playListModel = PlayListModel(self.loadPlaylists()) self.PlayListsView.setModel(self.playListModel) pass
def __init__(self, viewPointer, collider, jumpCalculator): assert isinstance(viewPointer, ViewPointer), "viewPointer must be of type Utils.ViewPointer.ViewPointer." #assert isinstance(tilesWatcher, TiledWatcher), "tilesWatcher must be of type Tiled.TiledWatcher.TiledWatcher." assert isinstance(collider, TiledSpriteCollider), "Collider must be of type Tiled.TiledSpriteCollider.TiledSpriteCollider." self._viewPointer = viewPointer #self._tilesWatcher = tilesWatcher self._collider = collider self._jumpCalculator = jumpCalculator self._map = ServiceLocator.getGlobalServiceInstance(ServiceNames.Map)
def __init__(self): super().__init__() self._map = ServiceLocator.getGlobalServiceInstance(ServiceNames.Map) self.cache = {} self._buttons = pygame.sprite.Group() self.button = TextLabel(620, 150, "Module is OFF") self.button.onClick = self.onClickHandler self._buttons.add(self.button) self.viewMode = 0
def __init__(self, parent = None): QtGui.QDialog.__init__(self, parent) self.setupUi(self) self.configuration = ServiceLocator.getGlobalServiceInstance(ServiceNames.Configuration) self.connectButtons() self.editHostname.setText(self.configuration.mpdserver) self.EditPassword.setText(self.configuration.mpdpassword) self.editPort.setText(self.configuration.mpdport) pass
def __init__(self, parent): self._parent = parent self._joystickState = None self._lastJoystickMove = None self._moveCalculator = parent.moveCalculator self._moveState = PlayerMoveState.Standing currentMap = ServiceLocator.getGlobalServiceInstance(ServiceNames.Map) self._mapScanner = MapScanner(currentMap, parent) self._targetPosition = None pass
def __init__(self, parent=None): QtGui.QDialog.__init__(self, parent) self.setupUi(self) self.configuration = ServiceLocator.getGlobalServiceInstance( ServiceNames.Configuration) self.connectButtons() self.editHostname.setText(self.configuration.mpdserver) self.EditPassword.setText(self.configuration.mpdpassword) self.editPort.setText(self.configuration.mpdport) pass
def initializePlugin(self, parentView): super().initializePlugin(parentView) if not self._player: self._player = ServiceLocator.getGlobalServiceInstance(ServiceNames.Player) #self._jumpCalculator.g = self._player.jumpG #self._jumpCalculator.v0 = self._player.jumpV0 #self._jumpCalculator.vx = self._player.jumpVx self._jumpCalculator = self._player._JumpCalculator self._parameters = self._jumpCalculator.jumpParameters self.registerEventHandler()
def suspendView(self): """View goes into suspend mode.""" self.musicPlayer.stop() containerServices = [ServiceNames.CurrentView, ServiceNames.Map, ServiceNames.Player, ServiceNames.ViewPointer] container = {} for service in containerServices: if service in ServiceLocator.services: container[service] = ServiceLocator.getGlobalServiceInstance(service) ServiceLocator.UnregisterService(service) self.__serviceContainer = container pass
def doCollide(self): """Changes the View and the position.""" if self._beamPoint: print("Beampoint") beamService = ServiceLocator.getGlobalServiceInstance(ServiceNames.BeamPoints) beamService.beam(self._beamPoint) elif self._targetViewName: event = pygame.event.Event(EVENT_CHANGEVIEW, ViewName = self._targetViewName) pygame.event.post(event) else: raise SyntaxError("Missing Beampoint or ViewName on gate or teleporter object.") pass
def __init__(self, viewName): """Constructor of the ViewModel base class.""" self._viewName = viewName self._screen = ServiceLocator.getGlobalServiceInstance(ServiceNames.Screen) self.__map = None self.__mapObjects = [] self._beamPointRegistry = {} self.__drawBackground = None self.__drawTilesCall = None self.__playerSprite = None self.__serviceContainer = None self._musicPlayer = None self._soundPlayer = None self.__plugins = [] self.__objectSprites = pygame.sprite.Group() self.__allSprites = pygame.sprite.Group() self.__keyboardEventHandler = self.__initKeyboardManager() self.__joystickEventHandler = self.__initJoystickManager() self._state = ServiceLocator.getGlobalServiceInstance(ServiceNames.Gamestate) self.__eventHandlers = [] # Event handlers for plugins self._viewPointer = ViewPointer() self._gamePaused = False self._lifeLostMessageCallback = None ServiceLocator.registerGlobalService(ServiceNames.ViewPointer, self._viewPointer)
def __init__(self, row, changeSong=True, parent = None): QtGui.QDialog.__init__(self, parent) self.setupUi(self) self._volume = 0 self.btnBack.clicked.connect(self.onBtnBackClicked) self.btnPlay.clicked.connect(self.onBtnPlayClicked) self.btnStop.clicked.connect(self.onBtnStopClicked) self.btnNext.clicked.connect(self.onBtnNextClicked) self.btnPrev.clicked.connect(self.onBtnPrevClicked) self.mpdViewModel = ServiceLocator.getGlobalServiceInstance(ServiceNames.MpdViewModel) self.config = ServiceLocator.getGlobalServiceInstance(ServiceNames.Configuration) self.mpdViewModel.connectSongChanged(self, self.songHasChanged) self.mpdViewModel.connectMixerChanged(self, self.mixerHasChanged) #self.VolumeSlider.sliderReleased.connect(self.onVolumeSliderReleased) self.btnVolPlus.clicked.connect(self.onBtnVolPlusClicked) self.btnVolMinus.clicked.connect(self.onBtnVolMinusClicked) self.position = row if changeSong: self.playSong(self.position) else: self.requestUpdate() pass
def __init__(self, parent=None): super(MainWindow, self).__init__(parent) self.setupUi(self) self.currentSong = None self.currentPlaylist = None self._volume = 0 self.config = ServiceLocator.getGlobalServiceInstance(ServiceNames.Configuration) self.mpdViewModel = MpdViewModel(self) ServiceLocator.registerGlobalService(ServiceNames.MpdViewModel, self.mpdViewModel) self.mpdViewModel.connectPlayListChanged(self, self.songListChanged) self.mpdViewModel.connectSongChanged(self, self.songChanged) self.mpdViewModel.connectMixerChanged(self, self.mixerHasChanged) self.mpdViewModel.connectObserver() self.connectUI()
def __init__(self, spriteName): super().__init__() self._viewPointer = ServiceLocator.getGlobalServiceInstance(ServiceNames.ViewPointer) self.image = pygame.Surface([32,32]) self.image.fill((0,0,0)) #self.rect = self._calculateViewPosition(screen, self.image) self.rect = pygame.Rect((0,0, 32,32)) self._spriteName = spriteName self._animations = {} self._transparenceKey = None self.loadAnimations(spriteName) self._JumpCalculator = JumpCalculator(jumpUpSpeed = 0.2, jumpUpTime = 500) #self._JumpCalculator.jumpUpSpeed = 200 #self._JumpCalculator.jumpUpTime = 500 self._moveStateMachine = PlayerMoveStateMachine(self)
def onViewChange(self, event): """View is going to be changed.""" viewController = ServiceLocator.getGlobalServiceInstance(ServiceNames.ViewController) if 'ViewName' in event.dict: if viewController: viewController.changeView(event.ViewName) if 'Position' in event.dict: viewController.currentView._viewPointer.playerPositionX = event.Position.left viewController.currentView._viewPointer.playerPositionY = event.Position.top viewController.currentView._viewPointer.centerPlayerPositionToScreen(event.Position) elif 'SavePoint' in event.dict: sp = event.SavePoint.screenPosition.copy() pp = event.SavePoint.playerPosition.copy() viewController.currentView._viewPointer.screenPosition = sp viewController.currentView._viewPointer.initPlayerPosition(pp.left, pp.top) viewController.currentView.player._moveStateMachine.reset() pass
def __init__(self, parent=None): super(MainWindow, self).__init__(parent) self.setupUi(self) self.currentSong = None self.currentPlaylist = None self._volume = 0 self.config = ServiceLocator.getGlobalServiceInstance( ServiceNames.Configuration) self.mpdViewModel = MpdViewModel(self) ServiceLocator.registerGlobalService(ServiceNames.MpdViewModel, self.mpdViewModel) self.mpdViewModel.connectPlayListChanged(self, self.songListChanged) self.mpdViewModel.connectSongChanged(self, self.songChanged) self.mpdViewModel.connectMixerChanged(self, self.mixerHasChanged) self.mpdViewModel.connectObserver() self.connectUI()
def __init__(self, parentPlayer): self._moveState = PlayerMoveState.Standing self._joystickState = JoystickState() self._lastChange = None self._lastPosition = None self._moveTimeLimit = None self._MoveEndFlag = None self._getTileInfoCallback = None self._getCurrentPositionCallback = None self._jumpTimeout = 100 self._jumpSize = None self._backgroundTiles = [0, 28, 29, 30, 31] self.__viewPoint = ServiceLocator.getGlobalServiceInstance(ServiceNames.ViewPointer) self.__collider = TiledSpriteCollider() self._moveTimeCalculator = MoveTimeCalculator(self.__viewPoint, self.__collider, parentPlayer._JumpCalculator)
def calculateMaximumFallDownTime(self): result = None rect = ServiceLocator.getGlobalServiceInstance(ServiceNames.Player).collideRect offset = self._getOffset() abort = False time = 0 while not abort: time += 10 y = self._jumpCalculator.calcFalling(time) position = ViewPoint(offset.left, offset.top + y) state = self._collider.checkCollideAt(self._map, rect, position) #if self._tilesWatcher.isBarrierOnPosition(position, CheckDirection.Ground): if state.isGrounded: result = (time, position) abort = True elif time >= 10000: result = (10000, position) return result
def __init__(self): self.image = None self.rect = None self._menuItems = [] self._resourcePath = None self._margin = 0 self._soundButton = None self._soundMove = None #self._fontFile = None #self._fontSize = 48 self._fontProperties = FontProperties() self._x = None self._y = None self._itemIndex = 0 self._joyState = SelectorJoyState.WaitForJoyButton self._viewPointer = ServiceLocator.getGlobalServiceInstance(ServiceNames.ViewPointer) super().__init__()
def __init__(self): """Constructor of the sprite base class.""" super().__init__() self._name = None self._x = None self._y = None self._assetName = None # The path name for sprite resources. self._points = 0 # Points the player gets if this item is touched. self._energy = 0 # Energy points the player gets if this is touched. self._style = None # The animation style self._intelligence = None # artificial intelligence to drive this sprite. self._killSprite = True # True if this sprite dies if the player touch it self._killPlayer = False # True if the player dies on collision. self._sound = None # Contains the sound file that is played on collision. self._supplies = None # Items the player gets if sprite is touched. self._behavior = None # Special coded behavior that is executed if collided with the player sprite. self._viewPointer = ServiceLocator.getGlobalServiceInstance(ServiceNames.ViewPointer) self.rect = None self._moveState = None self._lastCollide = None pass
def calculateJumpTime(self, vector): result = None rect = ServiceLocator.getGlobalServiceInstance(ServiceNames.Player).collideRect offset = self._getOffset() abort = False time = 0 while not abort: time += 10 x = self._jumpCalculator.calcX(time) y = self._jumpCalculator.calcY(time) position = ViewPoint(offset.left + x * vector.X, offset.top - y) state = self._collider.checkCollideAt(self._map, rect, position) #if self._tilesWatcher.isBarrierOnPosition(position, CheckDirection.Ground): if state.isGrounded or state.isUpperLayerTouched or state.isLeftTouched or state.isRightToched: result = (time, position) abort = True elif time >= 10000: result = (10000, position) abort = True return result
def __init__(self): #Screen Position in map self._screenPosition = ViewPoint(0,0) self.__playerRect = None self.__followStateX = ViewPointerFollowState.FixedPosition self.__followStateY = ViewPointerFollowState.FixedPosition self._cameraSpeed = 20 screen = ServiceLocator.getGlobalServiceInstance(ServiceNames.Screen) self._screenrect = screen.get_rect() self.__innerBorder = self._screenrect.copy() self.__innerBorder.left = 80 self.__innerBorder.width -= 160+32 self.__innerBorder.height -= 160+32 self.__innerBorder.top += 80 self.__mapHeight = None self.__mapWidth = None #Center player self._playerOffset = ViewPoint(self._screenrect.centerx, self._screenrect.centery)
def initializeObject(self, parent): super().initializeObject(parent) self._viewName = parent.viewName bpReg = ServiceLocator.getGlobalServiceInstance(ServiceNames.BeamPoints) bpReg.registerBeamPoint(self)
def __init__(self): gameState = ServiceLocator.getGlobalServiceInstance(ServiceNames.Gamestate) self.clock = gameState.clock super().__init__() self._rect = self._screen.get_rect()
def __init__(self): self._config = ServiceLocator.getGlobalServiceInstance( ServiceNames.Configuration) self.client = MPDClient() return QThread.__init__(self)
def gameOver(self): """Terminate the game and go to game over view.""" # Change to gameover view. gameOverViewName = ServiceLocator.getGlobalServiceInstance(ServiceNames.GameLostTarget) changeviewEvent = pygame.event.Event(UserEvents.EVENT_CHANGEVIEW, ViewName=gameOverViewName) pygame.event.post(changeviewEvent)
def initializePlugin(self, parentView): super().initializePlugin(parentView) if not self._player: self._player = ServiceLocator.getGlobalServiceInstance(ServiceNames.Player) self._map = ServiceLocator.getGlobalServiceInstance(ServiceNames.Map) self._screenRect = self._screen.get_rect()
def __init__(self): self.__enabled = True self._screen = ServiceLocator.getGlobalServiceInstance(ServiceNames.Screen) self._viewPointer = ServiceLocator.getGlobalServiceInstance(ServiceNames.ViewPointer) self._curentView = None
def __init__(self): self._screen = ServiceLocator.getGlobalServiceInstance(ServiceNames.Screen) self._dialogInitTime = 0 self._dialogSprite = None return super().__init__()