def getFreeStones(self): """return the list of the stones which can move ordered""" stones1 = [] stones2 = [] x = y = 0 while x < self.board.cols: while y < self.board.rows: if self.board.stoneExists(x, y): stone = Stone(self.board, x, y) if (stone.color == self.color or stone.color == utils.getSelectedColor( self.color)) and stone.canMove(): if stone.canBeCaptured() or x == 0 or ( y + 1) == self.board.rows or y == 0 or ( y + 1) == self.board.cols: stones1.append((x, y)) else: stones2.append((x, y)) y += 1 x += 1 y = 0 stones1 = utils.random_list(stones1) for a in stones2: stones1.append(a) return stones1
def __init__(self, board, x, y): self.x = self.y = self.color = -1 if board.stoneExists(x, y): self.x = x self.y = y self.color = board.getStoneColor(x, y) self.selected_color = utils.getSelectedColor(self.color) self.board = board self.history = {} self.historix = zeros((self.board.cols, self.board.rows)) else: print "Initialization failed"
def __init__(self, board , x , y) : self.x = self.y = self.color = -1 if board.stoneExists(x,y) : self.x = x self.y = y self.color = board.getStoneColor(x,y) self.selected_color = utils.getSelectedColor(self.color) self.board = board self.history = {} self.historix = zeros( (self.board.cols , self.board.rows ) ) else: print "Initialization failed"
def getFreeStones(self): """return the list of the stones which can move ordered""" stones1 = [] stones2 = [] x = y = 0 while x < self.board.cols : while y < self.board.rows : if self.board.stoneExists(x,y) : stone = Stone(self.board , x,y) if (stone.color == self.color or stone.color == utils.getSelectedColor(self.color) ) and stone.canMove() : if stone.canBeCaptured() or x == 0 or (y + 1) == self.board.rows or y == 0 or (y + 1 ) == self.board.cols : stones1.append((x,y)) else: stones2.append((x,y) ) y+=1 x+=1 y=0 stones1 = utils.random_list(stones1) for a in stones2: stones1.append(a) return stones1