示例#1
0
 def buildChildren(self, child_, nodeName_):
     if child_.nodeType == Node.ELEMENT_NODE and \
         nodeName_ == 'matrixA':
         obj_ = XSDataMatrixDouble()
         obj_.build(child_)
         self.setMatrixA(obj_)
     elif child_.nodeType == Node.ELEMENT_NODE and \
         nodeName_ == 'matrixU':
         obj_ = XSDataMatrixDouble()
         obj_.build(child_)
         self.setMatrixU(obj_)
     XSData.buildChildren(self, child_, nodeName_)
示例#2
0
 def buildChildren(self, child_, nodeName_):
     if child_.nodeType == Node.ELEMENT_NODE and \
         nodeName_ == 'matrixA':
         obj_ = XSDataMatrixDouble()
         obj_.build(child_)
         self.setMatrixA(obj_)
     elif child_.nodeType == Node.ELEMENT_NODE and \
         nodeName_ == 'matrixU':
         obj_ = XSDataMatrixDouble()
         obj_.build(child_)
         self.setMatrixU(obj_)
     XSData.buildChildren(self, child_, nodeName_)